Terash and Trina step into the rightward room. There are stone walls blocking the left side, and a long stone wall on the right, with a single gap allowing one person to fit through behind each. On the right side, there is a passageway around the wall, while on the left side there is an ominous button.
"Careful, Trena," Terash warns the other warrior. "You remember what happened last time we stepped on one of those buttons."
Directly ahead of the door is a block, which Terash finds moves easily with pushing. Deciding not to do anything rash with that at the moment, the brown rat checks the corners of the room, discovering another ominous button hidden around an alcove on the right back edge, and a weight with a ‘minus eight’ inscribed upon it. That made absolutely no sense, and the urge to just throw the object into the nearby pit does not overwhelm the warrior. Instead, Terash simply has Trena stand opposite the pit, and pushes the block back toward the block-sized gap, then up to where the blue-ish rat waited to push it into the hole.
Nothing happens.
"Damnit..."
"What? You think we have to touch the buttons?"
"Exactly. And after last time, I don't trust this dungeon's buttons."
Terash sends Trena over to the hidden button, reasoning that since there was no way to maneuver a block into that hole it had to be safe to stand on. With slight trepidation, the brown-furred rat goes to stand on the button immediately visible from the entrance of the room. When both buttons are pressed at the same time...
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A bell rings and a key, emblazoned with the image of a crescent moon, falls from the sky.
"This dungeon takes joy in psychological torment, I see."
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With only one room left to explore, Terash enters the leftward chamber cautiously, entirely expecting traps, explosives, and every guardian they had so far been lucky enough to avoid. Instead, there is an enormous scale, with several weights littering the ground around it. One side of the scale is nearly touching the ground, while the other is raised up to slightly above the ratfolk’s head level. A key floats on a pillar of water, at the level of the lower circle of the scale.
"Is it really so simple..." Terash murmurs.
"Yeah this seems like it's designed to waste our time," Trena says.
Starting with the heaviest weight, at ten, Terash puts weight in until the scale tips, at twenty three with a ten weight, a seven weight, and a six weight. That put the necessary number at somewhere between eighteen and twenty two, and they had left two fives and a negative eight.
Replacing the seven with a five, the scale stayed down, narrowing the upper bound to twenty-one. Replacing the ten with the seven, the scale went back up, narrowing the lower bound to eighteen, and requiring them to toss the other five into the bucket to get to the other weights again. With a slight bit of thinking, Terash removes all the weights and puts in the ten and two fives, which results in the scale being lowered still. Clearly, the answer is nineteen.
The only way to get that number was to put in the seven, and the negative eight.
"That wasn't any fun," Terash comments, as the scales even out.
The stream of water rises through the center of the scales, and matches with a small hole in the side of the mechanism. Falling down into a slide, a key engraved with a depiction of a skull lands in front of the two ratfolk.