Teregor Eltherian
Male Human (Variant)
Divine Warrior
Level 0 -> Level 1
Health 7 -> 20
Unlocked Fighting Style: Interception
> When a creature El can see hits a target, other than El, within his reach, El can use his reaction to reduce the damage the target takes by 1d10 + 2.
Unlocked Second Wind
> El has a limited well of stamina that he can draw on to protect himself from harm. On his turn, he can regain hit points equal to 1d10 + his level.
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> He may only use this feature once per part.
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Unlocked Divine Sense
> The presence of strong evil registers on his senses like a noxious odor, and powerful good rings like heavenly music in his ears. As an action, he can open his awareness to detect such forces. He knows the location of any celestial, fiend, or undead within vision of him. El knows the type (celestial, fiend, or undead) of any being whose presence he senses, but not its identity. Within the same radius, he also detects the presence of any place or object that has been consecrated or desecrated.
Unlocked Lay on Hands
> His blessed touch can heal wounds. El has a pool of healing power that he gains at the beginning of a session. He can restore a total number of hit points equal to his level × 5.
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> As an action, El can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in his pool.
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> Alternatively, he can expend 5 hit points from his pool of healing to cure the target of one disease or neutralize one poison affecting it. He can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.