Synopsis
This is a slow burn, litRPG, kingdom building story, where the MC just wants to chill out and craft cool magic items.
Unfortunately, for Six the rat race of the previous world has been replaced by the grinding of the system.
When Six died he thought that was it, until he woke up in a game-like fantasy land. He finds himself on the world of Zonah on the continent of Zarmul and foolishly stumbles through getting established, making MANY mistakes on the way. He is reluctant to accept any responsibility or organizational ties so he decides to head back to the wilderness he spawned in. There are always problems to solve.
There is a bit little slice of life and introspection here and there. The MC is quite weak, scared, and somewhat delusional right off the bat, he still pushes forward and still makes progress. Its a slow character development into the eventual ruthless anti-hero that he will become.
What to expect:
Slow Burn
Weak to strong MC that has flaws and experiences setbacks
Battle-Crafter MC
Kingdom building
litRPG system
Light romance
Ascending/Evolving
Gratuitous violence
Things I will avoid:
Harem
Power Resetting
No set update schedule.
Tags
Table of Contents
- 11.1 Misfortune2024-11-13
- 21.2 First Step2024-11-13
- 31.3 Randomly Exalted2024-11-13
- 41.4 Clarity2024-11-13
- 51.5 Learning the Local2024-11-13
- 61.6 Stocking Up2024-11-13
- 71.7 Power Creep2024-11-13
- 81.8 Bad Guy2024-11-13
- 91.9 New Friends2024-11-13
- 101.10 Get to Killing2024-11-13
- 111.11 Class and Direction2024-11-13
- 121.12 Ooh Baby, A Triple2024-11-13
- 131.13 Flesh or Fish?2024-11-13
- 141.13 River Crossing2024-11-13
- 151.15 Weakness2024-11-13
- 161.16 Enchantments2024-11-13
- 171.17 Growth Mindset2024-11-13
- 181.18 Alita Village2024-11-13
- 191.19 Letting Go2024-11-13
- 201.20 The Refusal of the Call (Yet Again)2024-11-13
- 211.21 Staking a Claim2024-11-13
- 221.22 Putting Down Roots2024-11-13
- 231.23 Construction2024-11-13
- 241.24 First Set2024-11-13
- 251.25 The Avalanche Begins2024-11-13
- 261.26 Bottom Tier Trope2024-11-13
- 271.27 Bloodo, Its What Plants Crave2024-11-13
- 281.28 Points of Production2024-11-13
- 291.29 Foundation of Blood2024-11-13
- 301.30 Village Life2024-11-13
- 311.31 The Leyboratory2024-11-13
- 321.32 Gathering Knowledge2024-11-13
- 331.33 Master Enchanter2024-11-13
- 341.34 Tooling Up2024-11-13
- 351.35 The Unliving Wing2024-11-13
- 361.36 Inspecting the Service Lines2024-11-13
- 371.37 Class Selection2024-11-13
- 381.38 The Power2024-11-13
- 391.39 Spare Parts2024-11-13
- 401.40 The Destruction of Escape2024-11-13
- 411.41 Amog Is READY!2024-11-13
- 421.42 Cutting a Thread2024-11-13
- 431.43 With Great Power2024-11-13
- 442.1 Reorientation2024-11-13
- 452.2 Reorganization2024-11-13
- 462.3 Re-engagement2024-11-13
- 472.4 Second Set2024-11-13
- 482.5 Limit Check2024-11-13
- 492.6 Return of the Sundered.2024-11-13
- 502.7 Report Of The Sundered2024-11-13
- 512.8 Shortage2024-11-13
- 522.9 Pressure and Priorities2024-11-13
- 532.10 Boat Trip 22024-11-13
- 542.11 Growth of Conviction2024-11-13
- 552.12 Last Bit2024-11-13
- 562.13 Aelven Lands2024-11-13
- 572.14 Save Point2024-11-13
- 582.15 Land Heart2024-11-13
- 592.16 Short Rest2024-11-13
- 602.17 The Colony2024-11-13
- 612.18 Unraveled2024-11-13
- 622.19 Return Trip2024-11-13
- 632.20 The Patriarch2024-11-13
- 642.21 Priorities2024-11-13
- 652.22 Potatoes2024-11-13
- 662.23 General Contracting2024-11-13
- 672.24 Team Meetings2024-11-13
- 682.25 Big Sister2024-11-13
- 692.26 Promises and Plantings2024-11-13
- 702.27 Battle2024-11-13
- 712.28 Gifts2024-11-13
- 722.29 Noble Cause2024-11-13
- 732.30 Duel2024-11-13
- 742.31 Stupid Moves2024-11-18
- 752.32 Legal Limit Testing2024-11-18