How the status works
Core Attributes that all creatures have access to
Note: There are several hidden attributes and statistics which may be discovered later
Base Attributes for an Average Human = 10
Strength (Str): Each point in Str represents a lifting strength of 10kg
Endurance (End): Each point in End increases stamina by 10 and health by 5, furthermore every 10 points in End will increase natural armour by 1
Constitution (Con): Each point in Con increases health by 10 and stamina by 5. Furthermore, every 5 points in Con will increase the user’s natural armour by 1 point
Dexterity (Dex): Increases fine motor skills and flexibility as the attribute increases
Agility (Agi): Each point in agility represents an increase of 2.5km/hr in the user’s max speed
Intelligence (Int): Each point in Int increases mana by 10 points, furthermore Int can increase the effectiveness of skills depending on your class
Wisdom (Wis): Every point in wisdom represents how much mana you regenerate per minute. E.g. 10 wisdom = 10mana/minute or 1mana/6 seconds
Perception (Per): Increases your sensitivity to your senses
Statistics:
Health: If the user’s health reaches 0, the user dies. Permanent injuries may affect the user’s maximum health. Health increases alongside Con and End
Stamina: If the user’s stamina reaches 0, the user will fall unconscious until their stamina is able to recover to 15% of their maximum. During this period of unconsciousness, the user cannot be influenced by external attempts to recover their stamina. Stamina increases alongside End and Con
Mana: Mana is used by skills both mundane and magical. When a user’s Mana reaches 0, they will be affected by Mana Exhaustion. This effect will be revealed later in the book. Mana increases alongside Int
Natural Armor: This represents the user’s ability to negate damage. E.g. 10 points of natural armour will reduce an 11-damage attack to 1 damage
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Titles: Titles are awarded for certain feats; these titles have effects related to what you did to earn the title. E.g. the title Goblinsbane would increase the damage that you deal to Goblins. Titles can be seen if you are inspected unless there is sufficient strength difference between the two parties.
Achievements: Achievements can be awarded for a number of things, ranging from learning your first skill to becoming a God. These achievements are awarded a rarity between 1 (Very Common) and 15 (Nearly Never Seen). These achievements can award almost any different boosts with the rarer achievements providing rarer and more powerful boosts. The more achievements you earn the better classes you will be offered at your next Class Evolution.
Traits: Traits are something that you can be born with or can acquire through extreme circumstances. These can very rarely be awarded through classes. These traits can be both positive and negative
Perks: These are awarded through your class and are something that will reflect your class skills. E.g. a pyromancer will receive a perk which increases fire damage
Affinity: Every user is randomly assigned an affinity when they are born, their affinity will have a strength between 1%-100%. There are infinite different affinities of all different rarities. The different rarities are Common, Uncommon, Rare, Epic, Legendary and Mythic. Your affinity is categorised by its strength.
1%-10% = Weak Affinity
11%-25% = Minor Affinity
26%-50% = Average Affinity
51%-65% = Moderate Affinity
66%-85% = Strong Affinity
86%-99% = Extreme Affinity
100% = Perfect Affinity
It is possible to increase the strength of your affinity through achievements, titles or the consumption of rare resources.
Classes: Classes are acquired based off a combination of your skills, achievements, titles and affinity. Classes, similar to affinities have Common, Uncommon, Rare, Epic, Legendary and Mythic classes. The rarer the class is the more attribute points it will provide on a per level basis and the stronger the class skills are
Leveling: The experience required to level up will increase with each class evolution you pass. The first class evolution will take 100 experience per level you have. E.g. from level 4 to 5 will be 400 experience.
The first few class evolutions are:
Level 1 to Level 10
Level 11 to Level 25
Level 25 to Level 50
More Class evolutions will be revealed later in the book
A basic status for an average level 1 person would look something like this:
Name: John Doe Health: 150/150 Regen: 10/hr Stamina: 150/150 Regen: 10/min Mana: 100/100 10/min Level: 1 Physical Attributes: Mental Attributes: Traits: N/A Age: 10 Strength: 10 Intelligence: 10 Perks: N/A Title/s: N/A Endurance: 10 Wisdom: 10 Affinity: Earth Constitution: 10 Perception: 10 Affinity Strength: 28% (Average) Dexterity: 10 Agility: 10 Skills: Reading Lvl 12 Sprinting Lvl 14 Sword Mastery Lvl 6