CHAPTER 8 - Lyrhaven - Part 1
An opulent carriage glided over the cobblestone road, its wheels humming a rhythmic tune that seemed to resonate with the very soul of the land.
The drivers, their faces etched with the calm of seasoned travelers, guided the carriage as if steering through a narrative much larger than themselves.
Above, the sky donned a veil of twilight, wrapping the world in a dusky mood. On the horizon, mountains stretched out like the brushstrokes of a grand and untamed masterpiece.
And amidst the sprawling landscape, one summit reigned supreme. As if crowned by the heavens themselves, its peak wore an eternal mantle of snow and ice, disappearing into the clouds as it pierced the skies.
This awe-inspiring sentinel was none other than the Ice Crest, a majestic yet foreboding landmark that spoke of dangers lurking in its depths.
As the carriage drew nearer, the silhouette of a city began to emerge from the terrain.
Its towering walls, beaten and aged by time, seemed to rise organically from the ground, almost like a natural extension of the surrounding mountain range. They served both as a stark warning, and as the ultimate line of defense against the unseen dangers lurking in the lands beyond.
Upon nearing its gates, guards in polished armor stepped forward, their halberds at the ready. "State your business," one guard asked, his eyes narrowing as he assessed the carriage and its occupants. His gaze seemed to question their sanity for venturing into such a perilous region.
"We have an appointment with the Adventurer's Guild," one of the drivers responded, revealing a sealed parchment from a compartment within the carriage.
The guard broke the seal and scanned the document. His eyes momentarily widened before he returned the parchment. "Proceed," he gruffly allowed, stepping aside but not without muttering, "Some people have a death wish," almost as an aside to himself.
The carriage rolled into the city, its passage drawing the attention of townsfolk. Shopkeepers paused in their haggling, children stopped in their play, and even stray dogs seemed to sense the uniqueness of these travelers.
Yet, the drivers remained silent—hands gripping the reins with practiced ease, their eyes missing nothing. Not long after, it finally came to a halt.
The wooden door swung open, and a young boy stepped down. Dressed in noble attire, his blue eyes and fair skin offered a striking contrast to his dark clothing. He surveyed his surroundings, as if etching them into his memory.
Beside them stood a nondescript building, but its door bore an unmistakable emblem—a sword intersecting a compass. To the locals, this symbol needed no introduction; it was the unmistakable insignia of the Adventurer's Guild.
One of the drivers finally broke the silence. "Lucian, tend the horses. I'll accompany him inside."
The moment they stepped into the building, the atmosphere enveloped them like a thick fog—part tavern, part war room. Adventurers of various stripes huddled around tables, their voices a cacophonous blend of laughter, heated debates, and secretive whispers.
One side of the room featured a grand bulletin board, covered in an array of parchments that detailed various quests and adventures. On the opposite end, a receptionist stood behind a counter, seemingly the calm epicenter of this storm of activity.
Unperturbed by the heavy atmosphere that filled the room, Cedric carried himself with a dignified air, locking eyes with anyone who dared to scrutinize him too closely.
Desmond, too, moved with an unusual gravitas for someone his age, the armor concealed beneath his cloak lending him an aura of quiet authority.
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'Can you find out more about it?' Desmond asked
As they reached the reception desk, the woman behind it looked up, her professional smile in place. "Welcome to the Adventurer's Guild of Lyrhaven. How may I assist you?"
"We have a prearranged expedition," Cedric replied, presenting the parchment they had shown at the city gates.
The receptionist's eyes darted over the parchment, and her expression shifted from professional to shocked. "T-The Ice Crest?" Her voice inadvertently rose, causing the room to fall into an abrupt silence. Conversations ceased; eyes shifted from maps and drinks to fixate on them, filled with a mixture of curiosity and judgment.
"Discretion, if you will," Cedric interjected, his tone low but unyielding.
"Ah, yes, my apologies. The parchment says you have an appointment with Clark's party. One moment, please." Flustered, she retreated into a back room.
As they waited, the atmosphere in the room shifted once more. A large, imposing man began to approach them, his gait confident and his eyes locked onto theirs. His build was burly, and his face wore years of hard living like a badge of honor.
"So, the Ice Crest, is it?" he began, a smirk pulling at the corners of his mouth. "Every so often, we get starry-eyed adventurers lured by tales of hidden treasures in those mountains."
Cedric's expression tightened but remained composed. He chose not to engage, keeping his back to the man as if dismissing his presence. Desmond followed suit.
"Hey, kid, I'm talking to you. What would a well-dressed youngling like you and its lapdog be looking for in such a place?" The man's tone was openly mocking.
Finally, Cedric turned, his eyes meeting the man's with a look that was both cautionary and slightly menacing. "We have our reasons, and we prefer to keep them private," he stated, leaving no room for further inquiry.
"I didn't ask you, mutt. Why are you barking? My name is Klon. Am I not worthy of a direct response from the young master?" Klon feigned indignation, attempting to stir the pot.
As he reached out to grab Desmond by the shoulder, Cedric's sword was suddenly at his throat, drawn with a speed that left no room for reaction.
"Touchy, aren't we?" Klon chuckled nervously, retreating to his table where four other men rose, drawing an assortment of weapons.
"You come into our guild, in Lyrhaven, and you dare to threaten me for asking a simple question?" Klon sneered, taking a few steps back.
"You should've taught your dog some manners, kid. But don't worry, we'll do it for you." As he said that, the other men sitting with him in the table stood up, their gazes menacing.
Feeling reassured by the support of his friends, he lunged at Cedric with a concealed dagger. However Cedric deftly deflected the attack with the flat side of his sword, sending Klon stumbling forward.
A swift, precise elbow to the back of his neck sent Klon sprawling to the floor, his face crashing against the hard stone.
The other men, far from deterred, seemed only further incited. But just as they took a step forward, a booming voice filled the room.
"Enough!" The voice reverberated through the room like a clap of thunder.
All eyes turned to the source of the command: a mountain of a man, bald, with a scar running through his right eye.
Klon picked himself up, his eyes meeting the man's before quickly looking away, visibly cowed. "They started it, Clark. I just asked a question, and this dog here pulled a sword on me," he protested.
Ignoring him, Clark turned to Cedric and Desmond. "You're the Stallard boy, aren't you?"
Desmond glanced at Cedric, who nodded subtly. "Yes, I am Bale Stallard, heir to House Stallard. Are you part of the party my father arranged for my journey?"
"Indeed," Clark said, striding past Klon to stand before Desmond. "I'm Clark, leader of the 'Frostbite Vanguard.' We've been expecting you."
Surveying the room, where all had fallen silent, Clark continued, "Shall we adjourn to a more private setting to discuss our business?"
Just then, the receptionist, Sarah, returned. Her eyes widened at the sight of Klon's bloodied mouth. "Is the upstairs meeting room available, Sarah?" Clark inquired.
"Yes, it is. I was just coming to find you. They have a parchment from the Adventurer's Guild in Veridion Kingdom," she stammered.
"We've already made acquaintances," Clark chuckled. "Please, lead the way."
Sarah reached beneath the counter and produced a brass key. She guided them through a narrow corridor adorned with paintings of past guild leaders and legendary adventurers.
The wooden floorboards creaked under their weight as they ascended a winding staircase.
Finally, they reached the meeting room. Sarah unlocked the door and pushed it open, revealing a surprisingly comfortable space. Plush chairs surrounded a polished wooden table, and a chandelier overhead cast a warm, inviting glow. A stark contrast to the heavy atmosphere they'd just left behind.
Sarah busied herself with preparing a pot of herbal tea, setting out porcelain cups and saucers. "Would anyone like some tea?" she offered, her hands slightly trembling as she poured the steaming liquid.
As they took their seats, Clark's eyes locked on them. "Now that we're here, let's get down to business," he said, his voice carrying a weight that left no room for argument.
It was clear that the real discussions, the ones that would shape the course of the perilous journey ahead, were about to begin.