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Earth's First Dungeon
Chapter 8: Rewards and Preparations

Chapter 8: Rewards and Preparations

A week later, Reginald had finished the Temple and Shrines to his satisfaction and changed their ownerships to the proper pantheon members and the Temple as a whole to the entire pantheon, meanwhile keeping access to placing entrances if he chose to.  He received a huge pop-up for it!

Level Increased to Level 14!

Radius Increased from 2,135.0m to 2,335.0m

Mana Increased from 128,050 to 140,050

Mana Regen increased from 5,649.0/sec to 6,159.0/sec

Current Regen: 4,927.2/sec

Skill Allocation: 77

Ability Allocation: 66

Perk Allocation: 105

Experience to Next Level: 0/14,000

For your devotion to the Pantheon and your gift of an Interdimensional Shrine and Private Shrines, you receive:

Maximum Divine Favor

Skilled Artisan Tier V: Divine Artisan

 All Crafting Abilities maxed out (Ability Level 100/100)

 All Crafting Skills maxed out (Skill Level 100/100)

 All Current System Crafting Recipes unlocked

 All Current System Blueprints unlocked

 Item Creation requires 1/2 Materials or 1/2 Mana

 License to craft Leveling items (As explained to Borick and Marlon)

Title: Overpower Terror

 You scared even the God of Overpower.  Congratulations!

 Loot Skill maxed out (Skill Level 100/100)

 Loot Blueprints for all items in Divine Vaults

Title: Divine Engineer

 Your Gift to the Gods have left them in awe.

 Construct Ability maxed out (Ability Level 100/100)

 Items created through Construct have Durability increased 500%

+100,000 Mana

+201.0/sec Regen

+100m Radius

Status:

Name: Reginald Montgomery

Race: Sapient Centralized Construction Core

Sub-Race: Module 18394754-382-001 (Dungeon)

Level: 14

Experience: 0/14,000

Durability: 100,000/100,000

Fragmentation: 25%

Current Mana: 240,050/240,050

Mana Regen: 6,360/sec (-20%)

Current Regen: 5,088/sec

Instanced Zones: Infinite

Mental Partitions: 25

Digital Shielding: 145/145

Digital Storage: 1 Exabyte

Zone Radius: 2,435.0m

Mana Density: Above Average

Deity: Borick, God of LAG (LIVE ACTION GAMING)

Deity: Marlon, God of Overpower

Divine Favor: Maximum

Assistant AI: Non-Sentient Centralized Construction Core Standard

Skill Allocation: 77

Ability Allocation: 66

Perk Allocation: 105

Current Level Bonuses:

Radius Increase: 10m (x20)

Mana: 600 (x20)

Regen: 25.5 (x20)

Skill: 5 (+2)

Ability: 5 (+1)

Perk: 10 (+1)

Divine Blessing:

Marlon's Shield

Borick's Reinforcement

Titles:

Overpower Terror

Divine Engineer

Perks:

P3R|< Divinity - Tier 5 - Grants 10 Perks per Level.

Ability Mastery - Tier 5 - Grants 5 Ability per Level.

Regen Up! - Tier 5 - Grants 25/sec regen per Level.

Mana Up! - Tier 5 - Grants 500 Mana per Level

Skill Mastery - Tier 5 - Grants 5 Skill per Level.

Customization - Tier 3 - Knowledge of Item Customization.

Increased Radius - Tier 5 - Grants 1m per Level.

Instanced Zones - Tier 5 - Infinite Zones, Max size per zone by Radius.

Mental Partition - Tier 5 - You can split your mind into twenty-five parts without penalty.

Divine Artisan - Tier 5 - Item Creation requires 1/2 Materials or Mana

Abilities

*Skills

Absorb - Mastered

Identify - Mastered

Construct - Mastered

*Loot - Mastered

*Plant - 25/100

*Traps - Mastered

*Repair - Mastered

*Reinforce - Mastered

*Mana Barrier - Mastered

Customize - Mastered

*Enchantment - Mastered

*Smithing - Mastered

*Weaving - Mastered

*Leatherworking - Mastered

*Alchemy - Mastered

*Carpentry - Mastered

*Glasswork - Mastered

*Ceramics - Mastered

*Painting - Mastered

*Cooking - Mastered

*Engraving - Mastered

*Genetic Engineering - Mastered

*Magitech Engineering - Mastered

Digital Communion - 25/100

*Purge - 1/100

*Hack - 1/100

*Copy - 1/100

Data Process - 1/100

Sleep - Mastered

Before the increase in his mental partitions, the influx of knowledge would have been extremely painful and have forced him to sleep, but now he can compress all of that into one partition and let it leak through at his own rate, not to mention that with the massive increase in Mana, he seemed to be able to process information faster.  Reginald sent out a series of emails to his Guild, including the location of his home so that they could find his Dungeon Entrance, which he opened up on his front lawn with a 'Welcome Eternal Gamers!' sign, with another under it marked 'This Way to Hell' and an arrow pointing down into the staircase on his lawn.

He quickly chuckled to himself as he placed an Portal to the Temple behind a door marked 'Divine Access'.  He swore softly as he realized that he needed to spend his Perks.

*Purchase five ranks of Minerology, Herbology, Lore Library, Skill Library, Spell Library, System Library, Osmosis, Guiding Mentor, Enrich Mana, Mana Enhancement, Digital Mind, Digital Protection.  Give me Three Ranks in Bestiary and Two ranks in Customization.*

Minerology - Tier Five

 You know the make up of every element in the ground, the metals and gems, the different types of stones and sands.

Herbology - Tier Five

 You know all the System Discovered plants and their effects.

Lore Library - Tier Five

 You have access to all books on the Lore of the System, the planets they have been on, the races they have interacted with.

Skill Library - Tier Five

 You can create Skill books for any Skill in the System.

Spell Library - Tier Five

 You can create Spell books for any Spell in the System.

System Library - Tier Five

 You can create any Book that has been written on a System occupied Planet.

Osmosis - Tier Five

 You gain access to all known skills, spells, and abilities of people who die in your dungeon for use in your Avatar body.

Guiding Mentor - Tier Five

 Increase Learning Rate and Skill Development by 500% for anyone inside your Influence.

Enrich Mana - Tier Five

 Your Mana Density has increased to Optimal.  Guiding Mentor rate increased by Bonus 500%.

Your New Leveling Bonus for Optimal Mana Density is:

Base Radius: 10

Perk Radius: 5

Total Radius: 15

Base Mana: 500

Perk Mana: 500

Total Mana: 1,000

Base Regen: 10/sec

Perk Regen: 25/sec

Total Regen: 35/sec

Base Skill: 0

Perk Skill: 5

Total Skill: 5

Base Ability: 0

Perk Ability: 5

Total Ability: 5

Base Perks: 0

Perk Perks: 10

Total Perks: 10

Mana Enhance - Tier Five

 Increase Stat Development by 500% for anyone in your Influence.

 Optimal Mana Density: Increase Stat Development by bonus 500%

Digital Mind - Tier Five

 Your mind can now handle information at the speed of a quantum computer.  Incoming Data is filtered, sorted, defragmented, and slotted for access at optimal rates.  As a Digital Mind, you are immune to effects that target a biological mind.

Digital Protection - Tier Five

 You are Immune to all Digital attacks that would inflict a negative status.

Bestiary - Tier Three - Bosses and Royalty

 You have access to Spawning monsters from Common, Uncommon, Rare, Elite, Boss, and Royal class.

 Ability Generated - Spawn - Mastered

 Skill Generated - Enhance - Mastered

 Skill Generated - Rank Up - Mastered

Customization - Tier Five

 You have access to creating Level Items.

Available Perks: 40

Reginald went through the information he had just been granted.  He still had to create a Unique Boss, but that was usually simpler than most people would think.  After all, he could make a two-headed Goblin chief/mage hybrid, and that would definitely count as 'unique'.  However, he had an idea he thought would be hilarious and decided to run with it.

First, he made a standard Orc, then he opened up it's Character Sheet.

Status:

Name: (Unnamed)

Race: Orc

Sub-Race: Greyskin Longtusk

Gender: Male

Age: 15

Level: 1

Experience: 0/1000

Class: (Unselected)

Sub-Class: (Unselected)

Health: 100/100 (1.0 / second)

Stamina: 100/100 (1.0 / second)

Mana: 100/100 (1.0 / second)

Vitality: 10

Endurance: 10

Strength: 10

Agility: 10

Dexterity: 10

Intelligence: 10

Wisdom: 10

Charisma: 10

Luck: 10

After checking it's default character sheet, he used Enhance on it.

You have selected to Enhance (Unnamed) Orc, Level 1.  Specify Changes.

*Upgrade Class to Drill Sergeant, Sub-Class Slave Driver.  Change Age from fifteen to twenty-five.  Increase physical Stats by 30, Increase Mental Stats by 20.  Add Mastered Abilities: Athletics, Weapon Master, Motivate.  Add Mastered Skills: Sword Mastery, Dagger Mastery, Axe Mastery, Archery, Dual Wield, Pistol Mastery, Rifle Mastery, SMG Mastery, Throwing Mastery, Staff Mastery, Unnarmed Combat Mastery, Spear Mastery, Whip Mastery, Swim, Dive, Parkour, Sprint, Dodge, Roll, Deflect, Encourage, Cuss Out.  Add Perks: Physical Supremacy Tier Five, Overwhelming Presence Tier Five, Linguistics Tier Five.  Name him: Hurolg.  Altar his bones to diamond.  Change his outfit to that of a standard Military Uniform.*

Selected Upgrades requires 150,000 Mana.  Do you wish to Pay?

*Confirm and Pay.*

The scrawny teenage Orc in front of him grew and bulked up, his loincloth becoming that of an active Military Officer, a scowl appearing on his face, his yellowish grey teeth and tusks becoming brilliant diamond.  The uniform even had his name 'Hurolg' in the proper place.  *Open Hurolg's Character Sheet.*

Status:

Name: Hurolg

Race: Orc

Sub-Race: Diamondtusk

Gender: Male

Age: 25

Level: 1

Experience: 0/1000

Class: Drill Sergeant

Sub-Class: Slave Driver

Health: 300/300 (3.0 / second)

Stamina: 300/300 (3.0 / second)

Mana: 250/250 (2.5 / second)

Vitality: 30

Endurance: 30

Strength: 30

Agility: 30

Dexterity: 30

Intelligence: 25

Wisdom: 25

Charisma: 25

Luck: 10

Perks:

Physical Supremacy - Tier Five - Adds Five Points to each Physical Stat at Level Up.

Overwhelming Presence - Tier Five - Adds Strength Stat to Charisma Stat when doing Presence checks.

Linguistics - Tier Five - Able to Speak (and Cuss) in all System Languages.

Abilitiles & Skills:

Athletics

*Deflect

*Dive

*Dodge

*Parkour

*Roll

*Sprint

*Swim

Motivate

*Cuss Out

*Encourage

Weapon Master

*Archery

*Axe Mastery

*Dagger Mastery

*Dual Wield

*Pistol Mastery

*Rifle Mastery

*SMG Mastery

*Spear Mastery

*Staff Mastery

*Sword Mastery

*Throwing Mastery

*Unarmed Combat Mastery

*Whip Mastery

Level Bonus:

Racial Bonus: +1 Vitality, +1 Endurance, +1 Strength, +2 Free

Class Bonus: +1 Vitality, +1 Endurance, +1 Strength, +1 Willpower, +1 Charisma

Sub-Class Bonus: +1 Vitality, +2 Endurance, +2 Wisdom

Perk Bonus: +5 Vitality, +5 Endurance, +5 Strength, +5 Agility, +5 Dexterity

Total Bonus:

Vitality: +8

Endurance: +9

Strength: +7

Agility: +5

Dexterity: +5

Intelligence: +0

Wisdom: +3

Charisma: +1

Luck: +0

Free: +2

Reginald whistled softly as he calculated the maximum overlevel stat increase to himself: 160 Vitality, 180 Endurance, 140 Strength, 100 Agility, 100 Dexterity, 60 Willpower, 20 Charisma, and 60 Free Points, each level.  Maximum overlevel really does make stats scary, Reginald thought.

*Hurlog, you shall always seek to drive yourself and all those around you to Level only with maximum overlevel, do you understand me?*

Hurlog slammed his fist to his chest in salute as he responded, "As the Creator dictates, so shall it be."

A new window popped up:

Hurlog, Diamondtusk Orc Drill Sergeant has become an Overboss

Reginald created a doorway leading to an instanced Shrine to Marlon, and had Hurlog step through as his mind followed into the instance.  *Oh mighty Marlon, hear my plea!*

"Hmmm...  A Diamondtusk Orc Drill Sergeant Slave Driver, intriguing...  What the hell did you order him to make him an Overboss?  Damn, that explains it.  Well, congratulations, you've completed your quest!"

You have completed the Quest: Path of OP.

Quest Giver: God of Overpower, Marlon

Requirements:

Create 1 'Shrine' to Marlon.

Offer 20% of Mana Regen to Marlon.

Create 1 'Unique' Boss.

Time Limit: None

Failure: Refuse or Give up

Rewards: 1 Set of Unique Scaling Gear fit for your Avatar created by Marlon.

Bonus: For creating an entirely new boss category, the Overboss, your Unique Set: Dungeon Lord of Devestation will be Soulbound and grant access to your Core Body's Abilities, Skills, Perks, and Titles.

Dungeon Lord of Devestation Set:

Head

Body and Shoulders

Armguards

Cloak

Belt

Hands

Legs

Boots

Crown of the Devestator

Slot: Head

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +5 Defense, +5 Intelligence, +5 Wisdom

This crown can take on the any appearance of any headgear.

This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.

Dungeon Lord's Devestating Armor

Slot: Body and Shoulders

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +15 Defense, +5 Vitality, +5 Endurance

This armor returns Level times 1% Damage received back to attacker, ignoring all resistances.

Dungeon Lord's Bracers

Slot: Armguards

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +5 Defense, +5 Strength, +5 Dexterity

These armguards provide a magical shield that reduce Magic damage by 0.5% times Level.  Damage reduced by this effect is added to Mana.

Cloak of the Dungeon

Slot: Cloak

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +5 Charisma, +5 Luck

This cloak can change its appearance at will, granting near invisibility or complete visibility.

Dungeon's Devious Belt

Slot: Belt

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +10 Charisma, +5 Luck

This belt can extend to the maximum length of your radius.  Lengths of rope created from this belt have Level times 10 Durability.

Dungeon's Glorious Gloves

Slot: Hands

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +5 Defense, +5 Strength, +5 Dexterity

These gloves offer a Level times 1% chance of automatically increasing quality of resources gathered or items created.

Devestating Breeches

Slot: Legs

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +5 Defense, +5 Agility, +5 Charisma

These breeches are enchanted to add a Level times 1% chance to deflection, dodging, and parrying.

Boots of Dungeon's Travels.

Slot: Shoes

Set: Dungeon Lord of Devestation

Soulbound: Reginald Montgomery

Durability: Indestructable

Level 1 Stats: +5 Defense, +10 Agility

These boots reduce movement noise by Level times 1% and increase movement speed by Level times 0.5%.

Set Bonus:

2-item Bonus: Upon death, all current Abilities and Skills are saved for next Avatar.

4-item Bonus: Access to Dungeon Radius at Level x 0.1% area of effect.

6-item Bonus: Upon death, current Experience to Level transfered to Core.

Full Set: Access to Core Body's Perks, Abilities, Skills, and Titles.

"In addition to this wonderous set, I grant you the ability to respawn Hurlog for a donation of 10,000 mana after his death."

*The set is wonderful.  I will have to purchase the Perks for Avatar Formation soon, especially as my friends will wish me to accompany them into the dungeons when they open.*

"Well then, you better get started with those trials, especially the Brutal one if you want to ensure that people have a chance to come back if they die in your dungeons," Marlon chuckled.  "I'll be taking Hurlog with me to show off to one of my Orc Clans.  I'll give him back in a week."

With that statement, Hurlog vanished along with Marlon's presence.  Reginald pulled the Set into an Instance that is basically a giant wardrobe with a few maniquins, one of which suddenly gains the Set and then is moved behind a Mana Shield that he fed until it has a million mana reserve, which took about five minutes.  He then checked on the various projects the rest of his mental partitions were running.

What had really surprised him was that each partition had a copy of the amount of Mana and Regen, but that his gained experience was decreased based on the number of partitions active.  One of the Partitions was sculpting a massive garden and zoo with a 10 meter tall statue of the Goddess of Alchemy, beaming happily down upon any in her 'domain', since the garden has at least a thousand different herbs in nice neat and organized rows.  Every plant in the Garden of Alchemy was saturated in mana, and he discovered why when he saw the sprinkler system set up to dispense fluidic mana over the various plots.  There was a sign at the entrance to the instance: "You have entered Lilian's Garden of Alchemic Materials.  Please do not Craft in here.  There is a separate Instance that is designed for Crafters."

Next to each of the raised garden beds were signs explaining which herbs were in each plot, and in front of a plot, there was a sigil with a notice of how much it would cost to create a fresh plant, be it in mana or in coin, if the current plot was empty, along with a 'respawn time' listed for those who are patient.  Similar sigils were outside each of the animal exhibits and the cage where you could summon one for a quick kill to harvest its alchemical reagents.  Effects on the cages kept creatures summoned into them docile and unable to respond, then absorbing the body for its remnant mana leaving the Loot sack with the alchemical or crafting material drops having a much greater chance of dropping, along with the blessing of the zone promising at least an Average quality, but likely much better, unless your luck was in the single digits.  For monsters that grew stronger and had more potent reagents based on age, there were options to spawn it at a higher level and age, but those cost a great deal more mana or financial offering.

The exhibits were behind powerful mana shields, powered by a growing network of mana crystals and a reservoir of fluidic mana, separating them from the summoning cages, and allowing people to see the natural environment of the creatures.  Each exhibit was actually a window into its own private instance where the displayed animal was the 'top of the food chain'.  Of course, these monsters could easily be used in any of my dungeons, which was a benefit of setting up the sanctuaries.

You have completed the Quest: Peace and Prosperity

Quest Giver: Goddess of Alchemy, Lilian

Requirements:

Create 1 'Dungeon' that is full of high quality or supreme Alchemical ingredients.

Time Limit: None

Failure: Refuse or Give up

Rewards: Lilian's Smile

Bonus: Due to the nature of the preservations for the animals and monsters, you are granted Naomic's Pride as well.

The statue glowed and smiled even brighter.  Reginald could sense the alchemical properties of the plants strengthen even more.

Divine Blessing Added!

Lilian's Smile

 Your Alchemical concoctions will automatically upgrade one tier in type and potency.

Naomic's Pride

 Increased chance to find 'Last of a Species' quests.  Last of a Species that you raise have a much greater chance of reimerging other than as Mana-bound mobs.

One of his partitions was creating a blueprint for a guild house based off the guildhouse Eternal Gamers had been using in their latest MMO.  He then applied it to a section of lawn on the driveway of his estate, while another was setting up the 'Private Room' system, with the ability to generate a personal instance suite for each member of the Guild, and anyone who joined.  In the Guild, he also applied an access to the Grand Temple, and created a Guild Vault, which was its own instance.  Another Partition was making revisions on the initial gearsets for his guild, trying to match what Marlon made, but not being able to get more than a total of 5 stat points, including defense, out of an item per level, unless it was an Id item.

Suddenly, a system message popped up infront of all of his partitions!

Attention System Users - System Update UGD 10.25.189,839,975

We have an exciting announcement coming from our new Frontier World!  We have a new Gear Type to introduce you to: Experience Syphon Items!  Experience Syphon Items come in three different flavors!

Ego - These require the same amount of standard experience as a normal person to increase in the level of the item, which will increase its stats or give it a new feature.

Id - These require the maximum overlevel amount of experience as a normal person to increase and are set on the path of ultimate power for its class.

Super-Ego - These require the maximum overlevel amount of experience as a normal person to increase in the level of the item, but grant you the options of customizing the stats or abilities they gain.

Please note that Ego, Id, and Super-Ego items will be Soulbound and unable to be looted from a person who is resurrected.  When an Ego, Id, or Super-Ego item is looted, it will revert back to its lowest level, no matter what level it shows as when looted.

In addition to these new items, we are proud to introduce a new classification of Boss Monster: The Overboss.  All monsters in the zone will be have leveled up via maximum overlevel from Level 1.  It is highly recommended you avoid the Overboss Zones, unless you carry Resurrection Tokens.

Resurrection Tokens are now a standard 10 Gold at any Shrine or Temple.  If you have purchased a Resurrection Token within the last sixty days, please enter a Shrine or Temple to retrieve additional Tokens equal to the amount you paid.

Thank you for reading this message,

Borick, God of Live Action Gaming

Marlon, God of Overpower

Wilson, God of Enchantments

Reginald had the urge to sigh, wondering how much trouble he will get in with the Pantheon for the Id and Super-Ego items, considering how powerful they will make people, if used properly.  He checked the Digital Mind in charge of communicating with the outside world, and laughed at the fact that he arranged for the Guild to arrive at one airport, and then flown via his family's personal jet to Tarmac, since most regular airplanes are routed around it.

Inside the Guild Hall, for the Tavern section, he opened the 'hire staff section' and then spawned a cluster of twenty Fairy Maids, an Elven Winemaster and Dwarven Brewmaster, a group of five waiters and servers, two huge Ogre Bouncers, and a set of five Grandmaster Autochefs, powered by mana with access to all his recipes.

In the middle of the Guild Hall, he hired a pair of catgirl receptionists, a wood elf receptionist, a high elf steward, a pair of gnomish accountants (they were a two-for-one special), a drow butler, another cluster of twenty Fairy Maids, along with twenty Pixie Delivery Boys.  Finally, in the Crafter and Trainer section, he hired the best of the best, not caring about initial mana costs, since nobody is over a million mana individually.  He ended up with grandmasters of each craft along with several different Archmages, High Paladins, High Bishops, Witches, Sorcerers, even a Demon Lord and a ArchLich.

Unknown to him, when he 'spawned' these mobs, he wasn't actually creating new people, but actually teleported them from what would be considered an Afterlife, granting them new bodies but not in charge of their stats, since he was using Mana to 'hire' these people from their individual afterlifes, but they were bound to fulfill the roles they were hired for and not fight each other.  They were however allowed full access to anywhere in his Influence unless he specifically banned them.

In front of all of the crafters and trainers two 'cards' appeared, one marked 'personal' and the other 'professional'.  This included the Winemaster and Brewmaster from the Tavern.  Everyone else just received the 'personal' card, which would work for the Instance door, granting them a private residence.  Each crafter or trainer's 'professional' card opened into an ideal grandmaster workshop or training facility, each having its own instance with its own resources.  On the Guild Counter, three different Library Instance cards appeared: 'System Library', 'Spell Library', and 'Lore Library'.

*Guests will start arriving within the next two weeks.  If you need anything specific, please list it on your Whiteboard marked 'Dear Reginald'.  If I need to hire more staff, let me know.  there were still some I could hire for the Adventurer's Guild and Tavern section.  Trainers and Craftsmen, I thank you for your time.  Each of you will notice the cards that appeared in your hand.  Insert it into the reader next to the door marked 'Instance' and when the reader lights up green, open the door and remove your card.  This will grant access to either your personal residence, or your stocked workshop.  Crafters, I hired all the assistants you had marked as requested.*

*If you wish to explore, the entrance to the start of my Dungeon is out behind the Guild Hall.  This Guild Hall is the official Guild Hall of my personal Guild, the Eternal Gamers.  Trainers, I would like you to test your skills against my Level Sync dungeons.  Master Crafters, please do not craft any of the new 'Ego', 'Super-Ego' or 'Id' items for at least three months.  For those of you with different alignments, such as the Bishop and Demon Lord or the Paladin and Lich, please do not fight each other outside the Training Instances.  Thank you for your time.*

With that, Reginald made sure that the outer chambers of the dungeon were clean and smooth, with perfect lighting and clearly marked doors.  Now to work on the next level of challenges and his Avatar.