Novels2Search
Dungeon Oasis
Getting Started

Getting Started

I'm not really sure how long it took as I may have lost track of time at some point. All I know is that looking outside my entrance I can see the sun coming up. It was mid-day when I started going through the list so I must have lost track of time at some point. For a few minutes I just sit back and enjoy the sunrise. I'm going to call that direction east until someone tells me different, I decide.

As for what I chose. I spent 10 world energy on a simple rat blueprint for the basic monster. Not that I particularly wanted basic rats. Unfortunately, it looks like I need to work my way up to the really cool monsters like wyverns and basilisks. I also spent 15 World Energy for a dire rat blueprint so the first floor could have a proper boss. I do want to get plants at some point but for now because I needed stuff for rats to hide behind, I spent the last 25 world energy on an abandoned cabin theme. The earth mana skill that would have allowed me to sculpt hills and tunnels for them costs an outrageous 100 world energy. While the abandoned cabin theme does come with interior elements included.

There were other themes I could have gone with, but I chose rats before I looked at the themes list. I ignored things like tables, chairs and beds for now. What I'm interested in and the reason I chose this theme is the supply crates. There were a few different types, and they could be stacked together however I choose.

Ok now it's time to start actually building the dungeon. First things first I place down my first room to the north of the current core room. To my surprise the core automatically moves to the new room. Also, surprisingly a hallway that is exactly one meter long appears between the rooms automatically. I do have the option to spend mana to increase its length or cause it to slope up or down. I'm not sure why I would need that last option but hey, more options are always better than fewer options. At any rate this does gives me a lot more options for room placement.

For a moment I am bummed that I won't be able to enjoy the sunrise anymore. It does appear however, that my consciousness can be wherever I want it to be. I briefly consider filling the first room with monsters and supply crates for them to hide behind. I make a conscious decision to leave the first room empty though. For one looking outside all I can see is sand. Seems like just reaching me would be enough of a challenge for some. Another thing is that while I don't plan to actively avoid death, I do want to give people a chance.

The story has been illicitly taken; should you find it on Amazon, report the infringement.

The next room I place is to the east of the last room I placed. That strange lady did say dungeons exist in their own pocket dimension, and that got me curious about something. Once again, the core moves to the new room. Looking around even though this room pokes out past my entrance it looks identical to the others.

Turning my attention back to the first room I actively placed, I start to fill it with stacks of supply crates almost to the ceiling leaving only a few paths some of which are dead ends. Did I go a little overboard? Maybe, but the supply crates are free to place since they are included in the abandoned cabin theme I purchased. For the moment I'm going for an abandoned bandit hideout sort of vibe. After the decorations I spend one mana to place a single level one rat. If this is what the system considers a basic rat, I can't wait to see how big dire rats are. This basic rat is 40cm long and weighs in at 700 g. Not huge but definitely the biggest rat I ever saw. I technically could have made it a level five rat, but I don't know how tough the people who make it to me will be. I do want some people to survive so they can spread word of my existence.

The third room I place is to the south of the last room. This puts it directly behind my entrance. Seeing as I can't see it when looking out through my entrance, I'd say that pretty well confirms that I exist in my own little pocket dimension. With my curiosity placated I go ahead and place the remaining two rooms to the east of the last room I placed. After that I begin filling every empty room except the first and last one with supply crates being careful to leave a not so straight forward path through them.

After that come the rats, all level one for now. Because I want to give them a chance, I decide on a linear difficulty progression. So, I place two in the second room, three in the third, and four in the fourth. Not that I plan to make it a straight shot to the core chamber I just don't really have the funds right now to do much different. It's also around this time that I realize I forgot the boss chamber. Bosses can exceed the level cap of the floor by five levels, but they can only be placed in boss chambers. It costs 5 world energy to designate a room as the boss chamber. Something I admittedly should have thought of much sooner.

It also occurs to me that people need a reason to risk their lives. So, I spend 200 mana to purchase two world energy. With those two world energy I purchase a copper coin blueprint and I change the rat blueprint to drop rat leather. Then I spend another 50 mana placing 50 copper coins randomly throughout my various rooms. Except for the first room and the core room that is.

Now comes the boring part. Without delvers all I can do is wait for mana to trickle in at the rate of one mana every ten minutes. I'm hoping that delvers will somehow give me mana. Why else would a significant chunk of the purchase options in the shop be designed to attract delvers.