Novels2Search

Notes

Kingdom

Name:- The Dragon Isles

Capital: Drekabaer

A series of islands off the cost of a continent.

The people are lethargic. Nothing very exciting ever happens.

They are a bit of a backwater but there seems to be no good reason for it.

Any fashions and new trends brought by travellers are either ignored or accepted in lukewarm fashion before being dropped.

This malaise means that the Isles lag well behind other countries

Because of regional politics elsewhere, the Dragon Isles don't need much in the way of standing armies.

All the dukes maintain a militia and a guard. The royal guard is trained to a reasonable standard but the rank and file have a tendency to be a bit thuggish.

Currency

Dragon's Tears; commonly called 'Tears' - gold coins of about 1 ounce. Very rarely seen by the commoners. Apocryphally so called because they are as rare as a dragon's tears

Dragon's Teeth; commonly called 'Teeth/Tooth' - silver coins of about 1/2 an ounce - 200 make up 1 tooth.

Dragon's Scales commonly called 'Scales' - copper coins of about 1/2 an ounce - 200 make up 1 scale. An unskilled labourer could expect to earn 24 scales a day.

Prices

A quart of ale - 2 scales

A small pie - 2 scales

Local kingdoms

The Pirate Isles

Capital: Riettenborg

200 miles north of the Dragon Isles

Naval power broken in a war with Gathos 20 years ago

Gathos

Capital:Oskari

Areetan

Capital:Coraxi

North-east of the Dragon isles

Larger than Gathos

The country is moribund.

Zigadenus, the emperor is a dragon

Ambassador to the isles is Amanita - definitely part dragon, possibly a full dragon. Certainly a skilled mage

The Dragon Spine mountains

East of the Plains

Main home to the dragons

South-eastern Kingdom Areetan and the Northern tip of the Dragonspine form the only known place where dragons and human civilization overlap.

That area is reputed to be the range of a very old male dragon who brooks nothing disturbing his peace.

The Plains/The Barren Plains

East of the Dragon Isles, south of Areetan

Populated by nomads and herds of wild cattle and wolves. No-one lays claim to them.

The plains form the main feeding area for dragons and they aren't keen on humans disrupting it. The nomads are tolerated and may even be in the employ of some dragons.

Any dragon that harbours delusions of taking control of the plains, is rapidly and brutally squashed by the more senior dragons.

Human colonisation/civilisation has been 'discouraged' by the dragons

Islands

Invasion risk is historic, as the pirates' power has been broken, but gives an idea of the culture, architecture and general military readiness of the various islands.

Emera

Capital: Drekabaer

Invasion risk: high (Dragons)

Ruler: Duke Ryker (King)

Spouse:

Children: Vann

Major Port:Gades

Largest of the islands. produces timber, iron, cattle, gold and grain

Also the location of Gades which is the major port/ship building facility of the Isles

Most of the weapons used in the country are forged here

Palace

Surrounded on two sides by walls

the north wall has a gate out to the noble quarter

the eastern wall has a gate out to the Armourer's square and the commoners quarter

The original building was three main halls

The northern hall, which is now the throne room

Doors out into the rest of the palace

The southern hall, which is now the home of the Dragon's guard

Doors out into

the men's barracks,

the refectory

The armoury

The archives/library

The Lady's hall

The Lady's hall. Originally a cave in the mountain side - doors into both the other halls

doors out into

the northern hall

the southern hall

Contains other rooms for the valkyrs

The southern hall, the lady's hall and the cloister garden are all protected from scrying

Main commercial centre is the minstrels square

Farrenreed

Capital: Tradgard

Invasion risk: high

Invasion risk: medium to high

Ruler: Duchess Nikkla

Spouse: Duke (O)Leander

Children: a daughter, Skadi, and a son, Jemryn. (Half dragons)

Tradgard is a bustling port town and receives ships from all over the known world.

As such, petty crime is commonplace and the ducal guard is more numerous, better equipped and drilled than many of the other islands.

The duchy is one of the wealthiest, but traditionally wields economic power rather than political or military.

Skadi is going to be a master trader

Nikkla is a sharp trader and a renowned gardener but a bit ditsy where her son is concerned

Nikkla inherited Farrenreed from her father.

Officially Leander is the second son of the old duke of Iskander. Most people believe that it is duke and consort, but technically it's duchess and consort. He travels a good deal and Nikkla divides her time between court and the castle in Farrenreed.

Actually Oleander is a dragon, hunting for the jewel of the isles - He persuaded the old duke of Iskander to recognise him as a son but this is a well concealed fact

The marriage was arranged but the bond is genuine at least on Nikkla's part - Oleander - who knows.

Farrenreed is least affected by the kingdom's malaise, partly because its a major trading hub for the islands and has frequent contact with other countries.

Traders and artisans producing small items - pottery, jewellery, small metal items.

If you stumble upon this narrative on Amazon, it's taken without the author's consent. Report it.

Skarran

Capital: Fnykhofn

Ruler: Duke

Spouse:

Children: A daughter Nia

Specialises in fishing.

Something of a penal colony

Benduil

Capital: Fiallabae

Invasion risk: medium

Ruler: Duke

Spouse:

Children: A daughter Adeline

A big mountainous island, produces lots of timber and sheep.

Watermills convert timber into usable planks.

The island builds most of the ships used by the country.

Prospectors pan the mountain streams for gold.

Exports timber, bullion

Imports grain

Blackrock

Svartzbeer

Ruler:

Spouse: Duchess Vaalea big imposing woman, tends to be fierce but impulsive

Children: A daughter Camryn

Invasion risk: very low

A big mountainous island

Very little of the coastline is safe to approach with ships, which limits fishing

Svartzbeer is the main port and has been built out into the sea. It accommodates deep water ships but can't cope with large numbers of small boats. The other known places that a ship/boat can come ashore are all known and fortified.

Surprisingly not a martial population as the invasion risk is very low.

Specialises in refining/smithing metal - Blackrock refers to the coal that they mine and coke.

silica sand is used to make a small amount of high quality glassware

Exports mainly iron, but some copper and small amounts of silver and gemstones.

Imports grain, fish

Iskander

Capital: Vínberjabeer

Invasion risk: low

Ruler: Duke Dalmar

Spouse:

Children: A son Hrafn

Someway to the south of most of the rest of the archipelago.

Twinned with Lulnun

rolling hills with chalky soil

Protected from pirates by distance and shielded by the other islands.

Main exports are cheese, wine, dried fruit, honey, spice

Main Imports: spice

Lulnun

Capital: Krydd

Invasion risk: low

Twinned with Iskander

Ruler:

Spouse:

Children:

Secretive island - trades almost exclusively with Iskander. The Farrenreed noble house have a factor here (of course)

Most of the food and meat consumed is produced locally or on Iskander

It's a garden island and produces rare and valuable spices

Most people on the northern isles treat it as a semi-mythical place of riches.

The nobility know better but are in no hurry to let the rest of the world know as it generates a lot of money for the kingdom as a whole.

It doesn't typically appear on maps and charts.

Exports: fine wine, nutmeg, chillies, pepper, saffron, coffee and other rare ingredients. Also reputed to make exotic poisons.

Golniabar

Capital: Soolapann This is a fortified port city with a castle. There are areas of the port with fortified walls that just contain warehouses stuffed with salt.

Invasion risk: medium to high

Ruler: Markur

Spouse:

Children: A son Davorin

The people tend to be very suspicious of outsiders, although further inland, they are more welcoming.

In the past, there have been numerous pirate raids to try and steal shipments of salt.

A tall mountain peak surrounded by low lying ground

Around the coast are huge salt pans which take in sea water and then evaporated by the constant wind

Inland is a farming culture.

Main export: salt - most of the salt in the archipelago and the neighbouring kingdoms is produced here.

Pohjola

Capital:

Invasion risk: High to very high

Ruler: Duke Raimo

Spouse:

Children:

Known for its military prowess, This island is the most northern isle and closest to the pirates.

The Centre and west are fairly mountainous, but the rest is flat and good arable land growing a range of grains and root crops.

The weather can be fairly grim, and the people take after the weather. Not much music or art is found here.

The nobles have been convicted of some fairly serious crimes in the past and the Preceptor has hanged at least one duke for slaving.

The current duke is competent if not outstanding as an administrator. He's not a fan of the Dragon's Guard but is alone amongst the nobles of the kingdom in having seen a dragon hunting and is far more aware of the risks they pose than anyone outside the guard.

Main exports: grain, soldiers

King

Name:- Ryker

Titles

The Dragon of the isles

The King of the Isles

Commander of the Dragon’s guard.

Duke of Emera (seldom-used; most common people on Emera wouldn't know who you meant; on the other islands where Emera is held in some contempt, it’s a derogatory comment for the King.)

Aware that the kingdom has a malaise but is unsure of the source.

Pragmatic and would like to be more ruthless, but is thwarted.

Sees the Dragon's guard as an anachronism but can't quite bring himself to disband it.

Loathes the Loremaster, but can't put his finger on why.

The court

Early mediaeval and boisterous, verging on a Norse long house, just in posher surroundings.

Access to the king is not particularly restricted. Commoners can and do bring complaints to the royal court.

Dragons

Intelligent, magic using, fire breathing, armoured - just with a tendency not to be nice.

Solitary reptiles - incredibly long lived and absorb light, mainly through their wings. Grow throughout their lives.

They are quite keen on treasure - gold and jewels, but many also value knowledge and have extensive libraries, laboratories and workshops.

Young

Don't play well with other creatures, even their own kind

can be cannibals.

Adult

Age brings some wisdom

older dragons tend to co-operate or at least avoid conflict.

Very old

tend to be extremely cautious

avoid conflict unless extremely angry or there is no other alternative

can be huge

They are subtle and may set plans in motion that will take decades or even centuries to come to fruition.

Shapeshifting

Known but not common knowledge.

They can't significantly change their eyes, e.g. colour, pupil shape and so-on. Their eye colour usually, but not always, matches their scale colour

Unless they make a mistake such as changing in front of someone, it’s impossible to detect a shape-changed dragon unless they do something to give it away.

Magic

Breathing fire - this is usually the discharge of raw magic - they try to avoid it as it takes a while to recharge.

As they get older, they learn to be more focussed and it's less of drain, so they can breathe fire more.

Total magic reserves seem to be directly related to the dragon's body weight even if they are shape shifted.

Absorption rate is directly related to the total surface area of their current form.

Small dragons charge to full faster than large ones, but large dragons charge faster than small dragons.

Colour

Colour signifies nothing

They can be any colour, red, green and brown are common, white and grey are rare. Blue and Purple are the rarest.

Their wings are always black.

Healing and death

Dragons heal fast.

About the only way to kill them is to chop their wings off - depriving them of light and food for protracted periods,

chop their heads off or other significant trauma.

Lesser injuries completely will heal in hours as long as they have either plenty of light or are well charged.

Breeding

Breeding flights happen in clusters with long intervals between. an interval is usually about 300 years but the cluster may last for 20 or 30 years

A clutch of around 10 eggs is laid and can take a year to hatch

Mothers will provide protection for the eggs and look after the dragonlets to a certain extent for a couple of year after

Once they leave, there is no family bond. Parents may often kill their children

Males

tend to be a bit smaller than females, but with slightly bigger wings

tend to be better at arial combat.

Have 2 horns

Females

Tend to be better at ground combat

Have 4 horns

Female dragons are rare and tend to be a bit larger than males of a similar age. Only about 5% of the total population are female.

Shape-changed dragons can breed with humans (and presumably other creatures), producing humans with significantly higher magical abilities.

Offspring that are at least half-dragon can go on to develop enough power and knowledge to shape-change into become full dragons. Jemryn is likely to, his sister will not be driven enough.

Known dragons

Living

* Gloriosa (Gloria, Rosa) - Giant Blue

* Oleander - Grey

* Daucus - Brown

* Zigadenus - Purple

Dead

* Ranunculus

* Celosia

* Galanthus

Missing

* Abrus - Daucus' father

Half Dragons

* Jemryn

* Skadi

Suspected Dragons

* Amanita

Other Sentient races

Elves - forest weavers, insular

Dwarves - short, bearded, insular

Goblins/Orcs - short, fertile, aggressive, brutal society

Giants - Tall, aggressive, brutal society

Loremaster

Name:- Ranunculus

Ancient male dragon - runt - mad as a fish

He is about 4 feet high at the shoulder, 20 feet long and with a fifty foot wing span

Forced to use his brain to avoid being killed and eaten by his peers when young and is probably the best spell caster going - do more with less

Desperate to take over Gloria's kingdom and rule.

Cast a spell on Gloriosa that traps a dragon into a shifted shape (human). Eating food will break the spell. Life is maintained by absorbing light.

Caught in his own spell, he loathes humans but realises he can't break the enchantment over himself without

1. risking breaking the enchantment over Gloriosa

2. being killed by the dragon's guard

He will still cast some minor spells, mostly illusions but won't do anything spectacular because his surface area is too small to absorb enough light to recharge.

He suspects the Preceptor is smarter than he looks and thinks a change of Preceptor is overdue.

He has built a parabolic mirror in the top floor of the library to focus light. He spends a lot of time sitting in front of it charging himself up.

He caused the pools that fed light into the Lady's hall to be filled in to try and kill Gloriosa by starving her of light.

He believes that she has died; the fact that she hasn't burst out of the lady's hall and the girls haven't mentioned her has convinced him.

Loremistress

Gloria, Rosa, Gloriosa - ancient female dragon

She is about 16 feet high at the shoulder, 80 feet long and with a 200 foot wing span

She weighs around 64 times as much as Ranunculus and is 16 times as strong physically

One of the very few dragons who ever openly shape-changed.

Male dragons were the first to call her the Jewel of the Isles which indicates her value and desirability.

Second best spell caster, but far more powerful than the lore master due to her huge wings/mass.

Trapped in a shifted shape by the loremaster. she cast a stasis spell to keep herself alive when the lights went out. This is the cause of the malaise in the kingdom.

The first dragon to recognise that humans could collaborate and that using them to create food rather eating them was a good move.

After some years she realised that teams of fighters, suitably armed, armoured and trained were more than a match for most solitary dragons

Over centuries of working with humans, she has learnt empathy from and twoards them and actually quite likes them.

She has the same problem as the loremaster - the dragon's guard will kill her if she breaks the spell unless she gains significant magic reserves.

Now she's awake, she's very very angry and intends to tear the loremaster apart - slowly, before retaking her domain

Knights

Intended to protect Gloriosa and fight marauding dragons but now mostly serve as justices of the peace for serious cases

Their armour is

powered by dragons blood, it need soaking in fresh blood to recharge

enchanted

to heal them very quickly

suppress "appetites", a side effect is that food seems bland

the visors can be seen through, even though they are opaque from the outside.

prevents mind or body control by outside influences

prevents the knight being tracked.

It's made of Gloriosa's shed scales and her blood (initially)

Gloriosa is the only being who knows how to make it.

the female knights are called valkyrs and have been known to use poisoned weapons

Preceptor

Full dragon

His real name is Daucus -

His mother was queen Karaliene, a descendant of Gloria

Abrus, his father was a dragon, interested in trying to find the jewel of the isles. He left the court abruptly and disappeared from history.

Daucus completed guard training but spent twenty years as the ambassador to the Areetan court. There he learnt to harness his power and turn into a dragon.

Predecessors Leif, Garth

He has retained his human emotions and loves his home, returning to join the guard when his half-brother took the throne to bolster their claim.

Appears to be a stuffy follower of military tradition but that’s just a facade

Previous, more overtly curious knights and preceptors have met a sticky end in strange circumstances.

The preceptor is well aware of the Loremaster "changing the truth" and that the kingdom has some kind of stasis affecting it.

He believes that the Loremaster is solely responsible and that forcing change, such as admitting women, may bring matters to a head.

He thinks a change of Loremaster is overdue.

He completely trusts his second in command, Sir Henrik.

He also keeps a diary, documenting the Loremaster.

Henrik

second in command

Blunt, ruthless, intelligent, loyal to the preceptor.

He knows that he isn't suited to be Preceptor but would step up if he has to.

He and the Preceptor often talk in the garden so he's well aware of the Preceptor's suspicions/theories and tends to agree with him.

Lars

dour and laconic

Anders

Joker

Garrulous

left for a while to train Camryn

Bern

left for a while to train Camryn

Bjarne

Big lad, but quiet.

Blevin

Allegedly a silly old fool and got murdered in a brothel before the story started.

His demise was plotted by the Loremaster because he was getting too close to the truth.

He was murdered while looking for more information and was tricked into removing his armor.

Actually a very clever and academic man who let his guard slip once.

+ 6 more

Candidates

Noblemen

Vann - crown prince

Intelligent and born to command. Is also aware of the malaise of the kingdom. He's observed that other courts are now far in advance of the isles.

Jemryn Farrenreed

Very intelligent but not interested in trade.

currently a page in the service of the knights

Davorin Golniabar

Hrafn Iskander

Dark haired and swarthy

Noblewomen

Bria - Royal Princess, the king's niece

Camryn Blackrock - impetuous, talkative, poisoned.

Adeline Benduil - quiet and competentent - a skilled outdoorswoman

Nia Skarran - nervous and shy but made of steel deep down

Guards

Ragni

From Emera

Son of a blacksmith

dead - poisoned by a poleaxe

Atli

From Golniabar

Followed his father into the guards

Heikki

From Blackrock

Son of a Mine Master

Tapani

From Lulnun

Son of a barber/surgeon but had dreams of glory so joined the guard.

Others

Karhu

Weapon smith and armourer - best described as a badly shaved bear.

Narfi

A scrawny whippet and a small time thief

Ulf

A scrawny whippet and a small time thief.

Previous Chapter
Next Chapter