Novels2Search
Destruction of Fantasy
Operation ET: Fleet of The Muddy Pond.

Operation ET: Fleet of The Muddy Pond.

Upon my orders, two marines march down to the brig and bring my "first officer" to my quarters and officer which is next to the bridge. She has clearly been crying and looks like an abandoned puppy. She had only been in there for an hour and I even had some snacks sent down. Her perfectly straight hair is messy and frizzy and her clean-pressed uniform is unbuttoned in places and somehow has scuffs on the fabric. I quickly pull up camera footage of her transport just making sure the marined didn't actually mistreat her. As the videos play across my vision the Diplo-Colonel sits across from me and stares at the ground, shooting teary-eyed glances at me before looking away. My investigation concludes the Marines actually went above and beyond their duty to make sure she was unharmed, and they put her in a more comfortable cell than the one I ordered, but I'll overlook that.

I clear my vision and exhale deeply and shake my head while staring at her. I then ask in a disappointed tone,

"Are you ready to apologize and get back to work?"

She nods and I lean in with my ear toward her saying,

"Then let me hear it."

It takes her a moment but she does say in a quiet tone,

"I am sorry I acted out Commodore."

I nod and lean back before saying,

"I am not one to get angry when one of my officers speaks over me, especially when it is something I do not know or understand as well as they do. I am not some super AI that can know and understand everything that comes in front of me.

I got onto you for your blatant disrespect for me, which normally I would think is funny, but because at that moment all of the officers under my command were present. You must know you cannot disrespect a commanding officer in front of those he is in charge of. If we were alone when you did what you did there would be little issue so long as you were willing to calm down for a second.

Now, I want you to explain to me your role and the mission parameters as a whole. I have write-ups of my orders, which is to play taxi driver and bodyguard. Now I want to know what you know. That is in fact an order, and I hope we can cooperate moving forward."

She nods and quickly her appearance is close to what it was before. She buttons her clothes, straightens the wrinkles, and pulls a comb out of nowhere to brush her hair straight once more. She wipes her eyes and quickly reapplies makeup and soon it looks as if she hadn't been a mess in front of me. It unsettles me, but this isn't my first time playing with paradise worlders and diplomats. They are amazing at keeping an image and making themselves into an image they want you to see them as, like in this situation, she wanted me to pity her. I can see it only slightly as she tries to hide it in her eyes. A cold and calculating feeling, everything she has done is directed toward her initial goal of getting authority over me. First, she tried to humble me, when that failed she tried to guilt me, and now it looks as if she is trying to play nice and I fear what her next tactic will be.

She then leans on the desk as she looks into my eyes. I keep a neutral expression, not letting her get anything out of me. I then notice two of her shirt buttons are undone, and so are the ones on her undershirt... so that's the game she wishes to play. I sigh as she notices my downward glance as male biology wins for a moment. I say to her,

"Diplo-Colonel Jamestown, please fix your clothing and speak what I asked of you."

I see in her eyes a small fire of rage, but quickly it disappears and she leans back and fixes her buttons before she begins explaining,

"As you wish Commodore.

My mission is to work as the head diplomat of the US to the alien nations we will be visiting. My mission is to create peaceful relations and to mend the slowly decaying ones we have with our galactic neighbors. Hopefully, I can open up further channels of cooperation, and pave a path so our scientific attachment can then start doing their work, whatever that may be."

I nod and ask,

"Why as the Eternal Kingdom slowly lost favor with us? Aside from my little fuckup during first contact?"

She thinks for a second, clearly digging through files stored in her neural implant before she responds,

"Ideology. Their system of governance is similar to a feudal system and is incredibly authoritarian. Just by nature, our republican ways will clash with their ways."

I grunt in displeasure and then order,

"Please explain the entire political situation of the Eternal Kingdom."

She frowns before continuing,

"The Eternal Kingdom is a multi-species feudal-like society that controls an equivalent amount of territory as we do if not more. We do not have the full numbers yet. Their society is very caste-like but non-biologically binding, meaning they are not biologically based castes, simply by birth and bloodline with only heroic effort allowing for ascension.

The bottom is the beggar caste, pretty much government-enforced homeless who do sewage and garbage work to survive off of the "charity" of the higher castes. They are effectively slaves. The next caste is the bounded, they are literal slaves or indentured servants although this caste rarely does manual labor, focusing more on domestic duties. Then is the Common caste, these are your every day free men. Anywhere from living in shanties to comfortably upper middle class. This makes up the largest group of people and they are permanently locked to a single planet, or possibly a city according to the local nobles' tastes and orders. Then is the lower nobility, this group is like the knights of earth or are landlords. This is the only noble rank one can ascend to from a common rank, rarely do they have holdings bigger than a few hundred acres. Their noble holdings tend to be starships. The next caste is the actual nobles, generally, this means planetary governor, but can have smaller roles. They are the lords who are the rulers of large sectors of space, multiple star systems fall under their command. The last caste is the royal family who rule over everything absolutely. According to what we have been able to understand, their king is apparently undying so he has been ruling for nearly 1000 years. We believe this to be hyperbole but we don't even know what species he is or the lifespan of that species. In fact we don't know the name of a single one of the species that make up the Eternal Kingdom, that will be part of our tasks."

I nod as I mull over her explanation. She is right, our two societies really wouldn't get along. I then say to the girl,

"Alright, that's all I need to know for now. I will gather the captain of each vessel and will give a short explanation of this as well as a little speech of my own."

She nods and I send my request to the captains. Hopefully, this meeting will be more productive...

The commanding officers of every vessel in the fleet gather in the same briefing room from before. They are clearly a little miffed about being called in for another meeting, but I think this one is far more important. It's a matter of life and death. I go through the research notes I managed to find quickly and when I get a good enough grasp I clear my throat and all grumbling stops in the room. I then start,

"Alright, this will be short and sweet but listen up. This could mean one of your sailors or marines could die if you do not listen. Especially the marines."

I jokingly glare at the marine commander sitting in the room before continuing,

"The region of space we will be heading to is incredibly hostile to human life. I have burn scars covering 60% of my body to prove this. The region of space we are going to contains matter and energies that did not exist in science until five years ago. As it turns out physics and chemistry are far more complicated than we ever considered. We finally have the answer for some of the dark matter and energy that make up the rest of the galaxy and universe.

In this part of the galaxy, there are our normal elements and standard background radiation, but there is more. According to researchers who have scoured this part of space, there is practically a separate periodic table with whole new elements. This directly correlates with the strange energies and radiation observed and experienced in this part of the galaxy. In the most simple terms, the new elements have all of their charges swapped thus creating a whole new periodic table with swapped charged equivalents of each element. This gives them strange properties that we still do not understand.

We are slowly learning what these new elements and materials are called, and the new table is slowly being created. This stuff isn't anti-matter, just opposite matter. It can create molecules with our known elements without destroying them, this is still unknown to us what happens or why. Due to the way the positive-electrons or whatever the scientists call them, want to bind to things it creates a stupid amount of heat when binding as well as being rather toxic to our biology. When I lost my hand and my suit got breached a good portion of the atoms in the parts of my body that got exposed flipped charges or got bound to one of the new atoms practically melting my flesh and DNA. I now have to wear a spinal implant that constantly scans my body for hyper-aggressive cancers. I can also say for certain it really fucking hurts too.

The new flavors of radiation we found in this part of space are known as Delta and Epsilon particles, basically our Alpha and Beta particles but with flipped charges for what their mass should be. Then there are two new types of electromagnetic waves which of course, are deadly to the human body as well. I don't think they have names yet but they are known as EM1 and EM2 as placeholders. The difference doesn't matter, and apparently, the Electromagnetic spectrum is further in each direction than initially thought. The lower one is strange as it acts almost like a fluid, flowing from a place of concentration to where there are none. Our bodies are practically vacuums for the stuff. This is known as EM1 flow, and it kills you by dragging Delta and Epsilon particles along with it into your body allowing for the shits to get into your deepest bits. The Higher end stuff, EM2 is just super gamma rays. Pokes holes in your DNA and other such bits and parts so don't touch it. Do not worry, standard EVA suits are capable of stopping all but the highest concentrations of these new types of radiation, and our ship's magnetic fields do a great job of stopping it too. The only problem is, if you get shot or otherwise take suit or ship damage in alien space, there is a 10-second window where all you get is surface-level burns which can be easily treated. After that window, surgery is required to get rid of the affected flesh.

I tell you all this so that you and your boys can leave alien space unharmed by stupidity. If anyone doesn't believe me or wants more information I can send my medical report to you After that... well that's all I've got. Go to your vessels and get ready to depart. Thank you for your time.

Dismissed!"

The crowd of officers is no longer grumbly, instead, they are quite motivated to explain the dangers to their crewmen. I do get a few pings for my medical report and send it quickly. Sometimes the easiest way to get things done is to just show the crewmen the dangers. Plus I need to proliferate my record to all the medical teams onboard every ship. The report includes my treatment and what worked so that in the event there is an exposure event, the guy or gal may only lose some skin.

I leave the briefing room and enter the now-busy bridge as the crew works hard to get the ship ready to go. I sit in the captain's chair and do my normal checks. I check each station remotely, either ordering something to get done or greenlighting them for operation. I independently check the various main systems of the ship, finding everything fresh and ready to go. Our fuel stores are full, plus for the initial journey, we will have two large tankers following us as we pass through areas that may not have the hydrogen we need. This isn't an issue in alien space because despite the strange and fancy new matter, they still have the standard stuff in their space, we are the ones without.

With my ship ready I give the order to shove off. The pilot and communications officer work together to have our departure confirmed by the station and slowly the ship is shoved away from the station by tiny jets of nuclear hellfire, the reinforced hull of the station taking it like a champ. I feel the ship lurch and move as we make sudden maneuvers and the gravity generator spins up to full capability sticking us firmly to the floor and making the acceleration from the engines barely affect us. Other than the external cameras the only notion we are moving are tiny pulls in random directions, even when the ship comes about, facing away from the station in a 180-degree turn. All I feel is a slight pull to the side. Then the great ship boosts away from the station, heading directly for the staging point where only a few of the fleet lie in wait.

While sitting in the inky black around me, my friendly vessels mere inches across on my screen I start taking a head count as everyone arrives.

The fleet is rather small all things considered and all vessels are fitted to be as long range and able to operate outside of logistics chains. Unfortunately, lasers aren't really capable of ship-to-ship combat so ammunition and food are the only resources that are difficult to come by. While it doesn't sound like that big of an issue when we are in a territory where the very matter is deadly, food may be more difficult than usual to find, for all intents and purposes ammo is quite easy to find, since the USS Catfish has a fabrication module that can replenish the entirety of its ammo stores in about a day so long as we can find a mineral-rich asteroid belt to feed the machine.

I start listing off vessels in my head and doing my own little checks to see if their systems are ready, my position as fleet commander grants me access to all of the ships under my command.

Stolen from its original source, this story is not meant to be on Amazon; report any sightings.

Starting with biggest to smallest, that's how I roll.

First are the two tankers, nothing special, and are contracted merchant marines. Two gargantuan vessels each nearly 1km in length hauling nothing but pure fuel-grade hydrogen a nice and fun DT mixture of isotopes and without oxygen in the mix it's actually a fairly safe transport. The tankers are long and skeletal things with a small frontally located bridge and four giant spheres containing hydrogen. This design allows for minimal cost for crew safety and minimal construction cost for the entire vessel focusing on fluid space rather than wasted crew space. While technically armed with dorsal and ventral 5-barrel rotary 25mm ETC cannons these weapons are really only decent at stopping incoming missiles and harassing fighter craft, sometimes. They are mostly there to make the crew feel better.

Skipping the Catfish because I already know what it's about. So next are the two giant fabrication and mining vessels. They are FC-33 "Preist" class vessels at a massive 350 meters long, they are military auxiliary support vessels. Their roles are broad but very important, they have mining arrays for collecting resources, large collection containers for their materials, fabrication arrays to create ammo and other important things, and finally, large external repairing arms allowing them to fix superficial damage and simply patch over major hull damage. Everything else is a little too much for these vessels, but they are the medics of the capital ship world. They are armed lightly with multiple CWIS arrays and a few long strips of VLS tubes for firing interception missiles. These vessels are considered non-combatants, but they remain armed because during all-out war even medics start to get shot at. They are named the USS Shovelnose and the USS Palid.

The next vessels are the big guns of this fleet. Two "MacArthur" class Heavy Cruisers. These vessels were mass-produced during the last war, designed to be mainline fleet vessels designed to have slugging matches with other capital vessels. These two have been modified for long-range operations completely having a few of their most notable weapons stripped from them. These two are armed with true railguns, the M8A7 naval railcannon is the most reliable one made to date. Each barrel has a life of 3000 mainline sabot and nuclear-tipped ordinance, this can be expanded if the weapon doesn't fire at full charge as the forces on the barrel are minor in that event. They are 12 inches in bore and each one of these vessels has 8 twin-linked turrets running the dorsal, ventral, and lateral sides of the vessels. Despite being over 300 meters long the need for extra long helical barrels for the acceleration of ordinance the turrets take up a lot of the length of the ship. These weapons can strike down even larger battleships. They give a massive advantage in that they produce little heat, at the cost of fire rate as the rails need time to charge between shots along with the time for each shot to accelerate down the barrels to their max of 150KMS, On top of that, they have multiple secondary batteries of automatic 5-inch Chemrail cannons for lighter close-in vessels, and then are the various defensive arrays of lasers, iron storm weapons, and VLS tubes. They also carry 40 15 MT nuclear missiles for more stubborn targets. Normally a naval nuclear missile is less than 3 MT, but it was found in the last war, big ones are sometimes needed to shatter the largest vessels. The two ships are known as the USS Terrapin and Snapper.

The next four vessels are incredibly important, the "Bowman" class light cruisers, mostly referred to as missile cruisers. They are made of 2 parts. One is the main hull which contains all of the crew, VLS, and important systems. The other part is a large armored structure that makes up the entire front of the vessel. This allows these ships to face forward at a target with armor as thick as a battleship while firing missiles around it. This armored structure only contains a few defensive rotary cannons, but for the most part that ship area is empty meaning to fight these ships frontally is an exercise of futility. While the back and sides are squishy, getting there is difficult as these vessels are noted for their incredible agility and speed even among light cruisers. That and the ship is designed to fight at ranges greater than 1 light second so most vessels find it hard to target and its sensor package is second only to dedicated EW vessels meaning it can see and target an enemy vessel at a maximum of 5 light seconds away, far beyond normal engagement ranges. With missiles tipped with 5 KT to 1 MT Cassaba Howitzers numbering in the 200s, there is little any ship can handle. They also utilize specialized missiles that "break apart" into flaming messes to overwhelm most missile defense systems so the large heavy hitters can end the target. Overall they are the main missile cruiser of the US Navy. At 275 meters long these four are called the USS Hognose, Redhorse, Quillback, and Buffalo.

The next few ships are the destroyer escorts of the fleet. There are eight in total, four dedicated escorts called "Cutter" classes, and four "Teach" classes designed for rapid and aggressive raiding. While they technically have different roles, they both perform the duty of destroyer screen, focusing on anti-light ships and filling the air with enough ordinance that incoming missiles and fighters stand no chance.

The four cutter classes are the dedicated defensive vessels. At a length of 200 meters, every single open area of the ship has at least one weapons system it feels like. Their main armament is nine 5-barrel rotary 4-inch chemtrail cannons dedicated to close-range devastation of lighter vessels as well as firing bursting rounds to put more burning shrapnel into the air. The rest of the ship is entirely covered by Ironstorm arrays or defensive missile VLSs loaded to the brim with intercepting missiles. Their hull is triangular in shape allowing for 6 of the main weapons to be on target at all times. While lacking any real direct firepower for ship-to-ship combat their role cannot be understated in how important it is. These four are known as the USS Bluegill, Redear, Shellcracker, and Longear.

The other 4 Teach class destroyers are raider vessels. With obscenely powerful engines they work as scouts and backline disruptors when not being utilized as a defensive screen. They are 175 meters long with a flat "cornchip" shaped hull being large delta shapes. Their main weapons are the various Cassaba howitzer missiles loaded into forward-launched tubes much like a torpedo tube of old submarines. The shape also allows for all eight of their twin-barreled 6-inch chemrails to aim forward and at the same target. Then they have a few iron storm arrays and intercept missile tubes. The only downside of these vessels is that they cannot fight in a broadside configuration very efficiently so they aim their pointed nose forward and spin around a target utilizing their specialized horizontal and vertical control thrusters. These four vessels are known as the USS Largemouth, smallmouth, spotted, and Neosho.

The next vessels are the two "Hellstorm" frigates known for being giant killers. At 150 meters in length, they are the longest and largest of the Frigate class of vessels. Their claim to fame is not direct firepower, which they aren't lacking for a frigate with eight automatic 5-inch chemrails. Their main weapons are the four long-barreled M2A3 "Pheonix" class plasma weapons. Unlike science fiction plasma which is fired in small bursting globs, these work like giant flamethrowers capable of "burning" in space. Having an oversized fusion engine grants some extra heat and material to be used in these weapons. The plasma consists of hydrogen and helium superheated by the miniature sun contained within the vessel and spewed hundreds of kilometers into the void losing all color and light after a few dozen, but retaining all thermal and infrared energy until it strikes a target in which it creates a massive wall of what appears to be fire as the metal of whatever poor ship is hit begins to burn up and melt. While devastating, this alone cannot get through the armor of many of the larger vessels, instead, the danger is the heat which can quickly overwhelm the cooling systems of an enemy vessel resulting in shut-downs of important systems, hopefully weapons, and eventually either cook or explode the crew inside. These ships may be limited in range capabilities, but they have very good thrust-to-mass ratios allowing for very quick acceleration and maneuvering, along with surprisingly tough armor for their size and class. This means many an unfortunate foe has faced a bad end thanks to them. The plasma stream also serves a dual purpose of extra sensor disruption thanks to the volume of the stream. The superhot material can create a cloud in front of friendly vessels either disengaging locks or quickly intercepting missiles or shells that fly through the osmium-melting cloud of hell. These two deadly vessels are called the USS Eel and Lamprey.

The next vessel actually has a pretty funny history, apparently, the design was built around an idea initially from a video game back on Earth, and it turns out it works quite well. The fleet only has one of them 100 meters long by 175 wide and 25 tall at its peak the ship is a large batwing design, and rather flat. It is an "Arsenal Bird" class drone carrier and what it does is in the name. Its direct armament is nothing but defensive turrets, the biggest being 3-inch rotary chemrails having about a dozen of those. Other than that it is covered in defensive CWIS systems. The main draw of this vessel is the literal hundreds of combat drones carried within. They are loaded into large racks like bombs in a bomb bay and are forcibly ejected out to go complete their missions. These normal "parasite" drones are armed with a 25mm rotary chemrail on a traversing turret and usually come with five interceptor missiles and at least one heavier-hitting missile, sometimes nuclear. There are also eight larger drones dedicated to proper bomber roles with two turreted 25mm cannons on dorsal and ventral sides. They are then loaded to the gills with nuclear armament or sometimes traditional explosive ordinance. These small drone crafts have two advantages, they can dodge and weave intelligently allowing them to work as reusable and smart missiles for all intents and purposes, or they can get "below" the effective arc of defensive batteries to launch their deadly payload in a flanking position. The other advantage is like the piloted fighters they can enter the atmosphere and fight there without the need of WMD class weapons that the capital ships would be required to use when attacking a planet. This ship is called the USS Heron.

There are six more vessels in the fleet and they are owned and operated by the marines rather than the navy. While they technically have naval crewmen, the commanding officers are those of the Marines. All six of these vessels are 100 meters long and come armed with mostly defensive CWIS and interceptor missile tubes, but two of them have 8 6-inch automatic artillery pieces on the dorsal side for ground support. The class these ships are known as are "Boo hag" class marine transports. The artillery ones only have a complement of around 300 marines onboard, the cannons and ammo taking up a lot of space. The normal ones come with 500 Marines plus vehicles and their crews. These ships are designed to enter the atmosphere as massive drop-ships, the reason why a 100-meter ship can't carry more marines is that most of the space is dedicated to retrograde thrusters and heat shielding for reentry. Luckily all but my artillery ones are drop-pod oriented so I don't have to worry about a few thousand-ton ship slamming into a planet at terminal velocity. Then there is the fact that marines are... well I can deal with what they are now later. These four are called the USS Bullfrog, Peeper, Daddy's Belt, and Toad.

The last two of the marine ships are filled with deranged lunatics known as "shipbreakers". These are marines specialized in boarding actions in space. They don't use dropships or pods to do this, instead, they cram themselves in EVA suits with an exoskeleton and a thrust pack, jump out of their ship at close range to the enemy, and fly on over. Then utilizing modern cutting tools they dismantle a ship bit by bit until they can get inside and do marine things to the poor bastards. While these two vessels do have four dropships, they are mostly for recovering their marines after an enemy vessel is made into a graveyard. This tactic was born due to necessity rather than any real genius idea. As it turns out most tracking systems see floating guys in suits as debris so they don't usually target them in the heat of combat, and overall the main use of the shipbreakers is for capturing stations and opening docking bays for the rest of the marines to enter. Only when an enemy ship is truly caught off-guard or is disabled can these men climb aboard. Their other use is as salvaging crews to make chop-shop repairs to friendlies as well as breaking down enemy vessels so the support ships can use their materials as needed. Each one of these ships has 400 shipbreakers, the rest of the space is used for the large dropships onboard. The shipbreaker marine transports cannot enter the atmosphere due to the dropship hangars, but the dropships can enter atmosphere. These two lunatic asylums are called the USS Salamander and Newt.

The last ship is the science and diplomatic one. It's a stark white and curvy thing built almost like some great space whale. At 150 meters long it is fairly large for what it is supposed to do. It has no weapons and barely enough armor to handle space debris. A truly civilian vessel, but if the specs I am reading are right, it is much faster than most of the military fleet gathered, at least that means it won't lag behind.

Satisfied with my small fleet I okay every ship and make sure every other captain is ready to leave. All systems check green and when I double-check for them I find everything is in order. The Diplo-Colonel comes and sits next to me in her first officer position. I take a deep breath, preparing myself for the long journey ahead and I give my orders,

"Translate to Waypoint Alpha-01."

The navigation officer and pilot bark their affirmation and begin working in tandem to find the proper route. All exterior-facing cameras turn off as reality begins to get runny around the edges. I quickly gulp a nausea pill and wash it down with some cheap tequila I have in a flask on my hip. My vision goes blurry as the USS Catfish rips a hole between dimensions, creating a separate route folded across space and time. There is a loud thud as the Alcubierre drive comes to life and the space warps around us. Lengthening behind and shortening before. The ripped pathway made all the shorter as our base constant of speed is increased to multiple times the speed of light. The pilot looks back to me and I stand up, wanting to start this operation with some theatrics. I hold my hand forward and in a commanding tone shout,

"Forward, into the void my stalkers of the space between stars! For glory or ruin we set sail! Anchors aweigh!"

The pilot slams the thrust forward and I nearly hunch over as the transition from our 3D plane into a 4D one takes place. Unfortunately... I have a very high sensitivity to this kind of thing and sit down quickly, clutching my gut as we sail between stars, speeds unfathomable, to stars far and distant...

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Force Composition

1 Viking Class Large-Cruiser- USS Catfish- Role: Flagship and Fire Support

3 SF-21 Fighters- 6 support wingmen each

2 UD-12 Dropships- Gunship Configuration

Marine compliment- 100

2 Preist Class Support and Fabrication Vessels- USS Shovelnose, USS Palid- Role: Auxillary

Marine Compliment- 50

2 MacArthur Class Heavy Cruisers- USS Terrapin, USS Snapper- Role: Battleline

2 UD-12 Dropship

Marine Compliment -100

4 Bowman Class Missile Cruisers- USS Quillback, USS Hognose, USS Redhorse, USS Buffalo-Role: Long Range Combat

Marine Compliment- 100

4 Cutter Class Destroyers- USS Bluegill, USS Longear, USS Redear, USS Shellcracker- Role: Escort

Marine Compliment- 80

4 Teach Class Destroyers- USS Largemouth, USS Smallmouth, USS Spotted, USS Neosho- Role: Backline Disruption

Marine Compliment- 100

2 Hellstorm Class Frigates- USS Eel, USS Lamprey- Role: Naval Raiding

Marine Compliment- 50

1 Arsenal Bird Class Drone Carrier- USS Heron- Role: Drone Carrier

400 MQ-25 "Parasite" attack Drones

20 MQ-30 "Plover" Bomber Drones

Marine Compliment-25

6 Boohag Class Marine Transports- USS Bullfrog, USS Peeper, USS Daddys Belt, USS Toad, USS Newt, USS Salamander- Role: Marines

8 UD-12 Dropships- Gunship Configuration

1200 Marines

800 Shipbreakers

4 M3A1 "Stonewall" MBT

24 M8A3 "Gavin" IFVs

8 M112 MRTWP (Multi-role Transport Weapons Platform)

12 M8 "Bunny" Fast Attack/Recon Vehicles

Total Force:

26 Capital Vessels

12 Dropships

3 Manned Fighters

420 Drone Fighters

2505 Marines (Including Shipbreakers)

48 Ground IFVs (Crews included)

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