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Perpetually flowing are the seeping effects of lunar energy, transcendent through dimensional screens, digital in support of our traditional mages. The process of power accumulation can be considered normal or magical. When one hears the word magic without context, frivolous spawns of vivid detail populate the mindscape to fill the void of missing definition. Witches and wizards, magic wands and crazy spells; perhaps even the entire transformation of the laws of physics are subject to the chaos of randomness. If this is what you thought in relation to magic, then you've thought wrong.
For in this world, there exists an ancient art of magical power, stored energy from solar reflections of various objects, known to the populous as Leray magic. To be more specific, Leray magic might as well be the same existing concept as all magic, when discriminated as the only possible reality while maintaining its well-deserved respect from the founders. For all newcomers to this world, there shall be much to learn on behalf of the mages who call on the power of Lysander Leray. Since you seem new here, let's explore this special world capable of tapping Leray magic, and all it has to offer.
Sprawn Valley: This country is invisible to the consciousness of many, untold by those who wish for its oblivion. Naturally formed millions of years ago, this land floating in the southeast Atlantic Ocean between Australia and Mexico went unexplored for eons. The pioneers of natives who braved these sacred lands - discovered the mystical powers of the moonlight. Through decades of scientific endeavors and physical inventions, the inhabitants discovered ways of amplifying this moonlight into a harvestable source of special energy. Centuries later, Leray magic was mastered as a conversion matrix, giving Sprawn Valley its largest reputation in the world.
As invisible as the soul, this field of Leray energy coats the interior and boarders of the land, granting access to magic and conditional immortality for all within this Leray veil. With easy access to breathtaking spells and process-coded abilities, a new era of magic began, once cultivated with bloody sportsmanship, and again with the onset of war.
The late 1400's was strained with anxiety, fear of the unnatural, the abnormality which enabled people to survive falls from shallow heights and bullet wounds without so much as a medic. For centuries longer, Sprawn Valley resisted great change, until the heart of Leray magic began its construction. The result was an all-out war between those who desired magical integration, and those who rejected its involvement, known to many as the Avion Wars.
This horrible war between mages and machinery resulted in many lives lost, many lives sacrificed, and many lives destroyed. Fault for starting the war could not be assigned to one side or the other, but in 1759, the Liberators attained their wish, installing this veil of protection throughout the entire continent. Shortly after, the veil was modified with digital code processes to simulate game-like effects in personal combat, giving rise to the art of Leray battles for many years to come.
Strategies and tactics formed and evolved ever since, forcing Leray wielders to become ever more versatile in their development. The stats of MP and HP became important to monitor, made possible with the power of personal Energy Scopes. MP became representative of usable ME (Magical Essence), siphoning off of direct physical stamina and stress response of one's magical circuits. HP became representative of biological stimulus response energy, or life force for short, becoming a numeric barrier of protection from anything lethal to the body. Even pain became shortened by the pain-absorber integrated into the veil, cut in half to encourage wielders to battle in new lengths.
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Invigorated by a positive age of magic, Sprawn Valley and its five major regions became prosperous, growing inch by inch. Each of these five regions floats high on the Hollifax Ocean, separated by water and distance within the same natural barrier. The Gulop region, located in the southwest corner of the country on this map, stagnated in growth the longest, resisting industrialization for the benefit of the people. Only developed with just one major city and a beach, Gulop also contains the one and only entry point for any sailor on the seas. Vanon Port is built in one of the only areas in Sprawn Valley that is not blocked off by the barrier, a massively tall wall from the surrounding mountain chains. Therefore, it remains the only possible way inside or outside of the nation by sea.
Next exists the Junon region, the largest piece of land within Sprawn Valley, popularized by many specific elements. Major cities are built here, including the rich area known exclusively as Eldora City. Junon is located in the northern central section of the map's border, but the land is so large, it takes up much of the northwest, central, and some of the south central areas. Junon is also the one and only place in Sprawn Valley with a developed airport for those who wish to use air travel to arrive or leave the zone.
Directly in the southern area of Sprawn Valley exists another small region about half the size of the Gulop region. Operating only as an underdeveloped beachhead, the inhabitants of Brunus often live self-sufficient, reserved life styles without relying on Leray magic. People often travel to Brunus in order to take a break from Leray battles, while the land is also easy to access from an outstretch off of Vanon Port. However, being an underdeveloped beachhead with only little vegetation available, the only amenity here involves relaxation and fishing.
Next, Iktal Island. Iktal island is a much smaller piece of land within Sprawn Valley, but large enough to support three large towns with a fair population. Because shipping through the Hollifax Ocean takes some time, many inhabitants there make their living by becoming fisherman and farmers. Iktal is all on its own, packing the most distance through the ocean from any other region in the zone. Iktal Island is still part of the whole area within Sprawn Valley, and carries a large museum for the technology of Leray magic, as well as history regarding the country before Leray magic was first discovered.
Finally, there is the Eupharus region. Eupharus (directly east of the capital city of Eldora, which is from the Junon sector), is the smallest island in the boarders, and contains no known living population. Eupharus has an active volcano built into a jagged mountain at its center, making it too risky to attempt habilitation there. For additional reasons, access to this island is heavily restricted to important members of the government, while rumors corroborate to suggest that secret research is taking place on Eupharus Island.
Other than these five key locations, Sprawn Valley also contains many random islands and deltas that are to this day uncolonized. Much of this has to do with the lack of food in the area, dangerous terrain, isolated seismic activities, or insufficient funding to colonize those particular areas. After all the centuries long past through the development of the nation, Sprawn Valley has only seen prosperous days with little conflict.
With the knowledge we now have on the five regions of Sprawn Valley, we will now focus our journey to a small group of people. This small group stands out with their absolute determination to become great Leray wielders in the country they live in. This means they must learn, battle, and develop their knowledge and every skill. Fresh from Fronas, Jane leads her gang of friends to the very next town in preparation for her very first official Leray match.
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