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Dark Magus (LitRPG Fantasy Adventure)
Not a Chapter: Our Story So Far

Not a Chapter: Our Story So Far

Chapter 1

Olivander arrives in the small desert village of Demering. After a quick visit to the Guild hall and an encounter with Jeremy, the guild representative, Olivander heads to the old mines outside of town to take care of some mindrotted goblins.

Gregory, struggling with the first goblin he has encountered, is impressed by Olivander’s power and asks to team up with the man to complete the Guild contract.

Olivander annihilates Gregory’s armor with the spell Flames of Annihilation.

Chapter 2

Olivander helps Gregory move through the mines, giving him tips while keeping a defensive ward on his person that allows Gregory to move through the mines without any danger to himself.

Gregory and Olivander immediately fall into a comfortable banter, and make their way through without too much incident. At the bottom of the mines, they encounter a goblin who seems to retain some of his faculties. Olivander causes Gregory to trip and fall into a toilet pit.

Chapter 3

Fezzic is a goblin who has not fallen victim to the mindrot infection that has swept through his friends and family.

Taking the complete and utter annihilation of everyone he knows with surprising grace, Fezzic agrees to leave the depression factory with Olivander and Gregory. Olivander heads up top to read and relax while his two companions trudge back through the mines.

They return to Demering, where Olivander is given a Copper Guild Token for Gregory.

Chapter 4

The trio make their way to the Temerin ranch, Gregory’s home. Here we get some details about goblin civilization and some vague details about Olivander’s origins.

We meet some of Gregory’s family, including: his father, Burtrum, his mother, Helena, and his brother, Timothy. The entire dinner scene is an elaborate setup for a joke about burping.

Chapter 5

Olivander and Burtrum retire to the deck to relax and chat with some conjured pipes. Olivander tells Burtrum a little bit about his struggles, and Burtrum asks Olivander to take Gregory with on whatever journey of self discovery the magician is undertaking.

They come to an agreement but are then interrupted by Zeke, Burtrum’s son-in-law, running up, shouting that the nearby wyrm has grabbed someone.

Olivander conjures up some land-speeders, and they zip away to save Fezzic from some draconic beast.

Chapter 6

Olivander puts on a show where he makes the Gold ranked Burtrum feel like an idiot. He heals Fezzic, he casually avoids attacks from the desert wrym, and finally, he conjures a comically huge frost sword and just stabs the thing to death. Everyone is suitably impressed, except Fezzic, who is sadly unconscious for the show.

Chapter 7

They loot the wyrm and get some crafting materials. They return to the ranch, and Olivander formally invites Gregory along on a journey. He invites Fezzic too, but having not seen Olivander’s awesome giant sword spell, he doesn’t realize how cool the journey would be. It definitely doesn’t have anything to do with Olivander helping Gregory kill his entire family.

Chapter 8

Olivander visits the resident crafters, the aforementioned Zeke, and Gregory’s sister, Helga. He puts in some requests, and then explores Fezzic’s new home and workshop with Helena.

He helps Zeke with the blade for Gregory, and then stops back to retrieve some robes from Helga. Satisfied with how everything turned out, Olivander and Gregory depart on their adventure.

Chapter 9

We start with some kind of message directed at a sleep dog, Cooper. Whatever force wants him to be a chosen hero of legend has really not done their homework on how to incentivize dogs (Spoilers: food).

Olivander starts Gregory on a training regimine where he has to run a lot. They get a ride with a caravan, and then Olivander explains how mana roughly works, allowing Gregory to feel and visualize his small mana pool a little more clearly.

Chapter 10

Olivander tries to teach Gregory a ritual, but the young man has an artistic ability stat of -5, so he can’t even draw a circle right. It’s kind of sad.

Their caravan gets some rooms at an inn of a nameless town, and Cooper, the dog, makes his way out to the wagons for some late-night snacking.

Caught with his belly full in the morning, Cooper is chased off by the caravan leader, but runs into Olivander, who throws him into a wagon.

Olivander gives Cooper the ability to speak into peoples minds, which is kind of OP, especially when you consider that he’s a dog with an artistic ability stat of +10.

Chapter 11

The group chats with Cooper and gets some information about his stats and class. He only has a non-combat dog class. Cooper wants another class, and Olivander says he can get another one by putting himself in danger.

The caravan stops when it encounters a mana anomaly covering the road. They can’t pass, but Olivander knows it will condense down into a dungeon. He’s looking forward to sending the boys into it.

Another group in the caravan wants first crack at the dungeon, and they’re willing to get into a fight for it.

Chapter 12

Cooper and Gregory try to fight off an Iron rank adventurer, but they’re sorely outmatched. They take a beating before Olivander intervenes and uses a spell on the attackers that he claims will send them to unknown destinations.

Olivander explains the dungeon, and that he will be sending the pair of them inside.

Olivander tells the caravaneer’s to tell the officials in Serin about the dungeon, so it can be cleared regularly.

They find the dungeon entrance, and it looks like a huge troll. Against better judgment, they walk into its mouth.

Chapter 13

Gregory and Cooper travel into the dungeon that looks like a random series of caves were smushed together with a literal dungeon. They find some skeletons to fight.

Outside the cave, Olivander’s reading is interrupted by a dungeon spirit. Thorgar’mirous wants Olivander to correct mana imbalances as he finds them, and the spirit has paid a small, unknown price for it.

Chapter 14

Cooper and Gregory mess up a lot of skeletons. As someone who’s part skeleton, it’s a little hard to watch.

Cooper unlocks the canine striker class, which seems very good against bone men. They run into the dungeon spirit who Olivander spoke with. He lets them know about the trial of resolve, and they agree to show their resolve.

Chapter 15

The trial of resolve tests our young adventurers. They fight through wave after wave of skeletons with melee and ranged weapons, and even a few skeleton hounds. They stretch themselves to their limits, and Gregory overcomes his fears to protect his new friend.

Outside the trial, Olivander is attempting to paint. He doesn’t consider himself a true artist, but if you’re on a journey of self-discovery, why not give it a try? Constanbles from Serin arrive to investigate the report of a new dungeon. The constables explain dungeon ruptures to a junior amoung them. As a recap, dungeons have specific level ranges. If someone more powerful goes inside, the dungeon can experience rapid, uncontrolled growth and break apart. If that happens all the magic and monsters will be dumped outside the dungeon.

Chapter 16

Gregory and Cooper awaken from the Trial of Resolve. They passed, but will not get rewarded until they complete the dungeon.

Going to do just that, they encounter the dungeon’s guardian, a big hairy troll. They fight it and win, wahoo!

Chapter 17

Gregory’s level up unlocks a new class, Magician’s Apprentice.

All the loot. They gain a title, the resolute, that gives them a defensive bonus. Cooper gains the Eye of the Dark Magus, a very mysterious item, and a Mask of the Trickster God, which makes him very sneaky. Oh and some leather armor too.

Gregory gains an ability that lets him manually assign his attribute points, which seems like it could be pretty overpowered. Unfortunately he has not unlocked the art skill, so he can’t improve that yet. Gregory also gains some chainmail, which is nice.

Chapter 18

Our two dungeon delvers depart and reunite with Olivander to find a busy camp where there had been nothing but thin forest before. They spend some time picking out skills, and Cooper lands on Relentless Striker, which will save him stamina in the long running fights, and Gregory picks out Healing Touch for his new Magician’s Apprentice class.

Chapter 19

Olivander explains that the Eye of the Dark Magus is an Eye of Madness, an item from another plane of existence that allows the crafting of a Magus Grimoire. He takes the Eye for safekeeping, until Cooper is able to use it in some way.

They depart for Serin, and Olivander explains some of the different ways to cast spells. Ritual spellcasting requires a ritual, mana, and a word to activate. Reflexive, or skill based, spellcasting requires the skill, mana, and a word to cast — this is the most common way people cast spells. Spell mastery is where the spellcaster can use their intent alone to cast a spell, eliminating the need to use a word to finish casting. In that case the only requirements are the skill, mana, and some intent. There is also class mastery, which is a little different. It allows the skill to be used across different classes, since skills are normally only available to the class that learned them.

They arrive in Serin at the end of the chapter.

Chapter 20

Olivander is confronted by High Magus Giles Develie. The man is all bark and no bite though and leaves the party to make their way to one of the city’s Guild halls. When the arrive there, they find the one and only Jeremy manning the desk (disclaimer, there are probably other people named Jeremy in this world, but none are quite so good at annoying Olivander).

They pick out a couple contracts to work on over the next few days. Olivander leaves Cooper and Gregory to look into the skills they want to pick up next, and he decides to see if Giles is going to be causing him any more trouble while he’s in the city.

After sneaking into the man’s home, he is quickly discovered by Arch-magus Amegnon.

Chapter 21

Gregory and Cooper go to the market square for some food, but Cooper does some light lettuce shoplifting that gets the pair into trouble.

Olivander gets to yell at Amegnon a little. It’s somewhat cathartic, but he doesn’t really get any satisfaction from the encounter. For his part, Amegnon comes away with some valuable information he didn’t know about, while not really needing to give anything up.

Chapter 22

Gregory and Cooper explain their side of things to Darren, the junior constable. He finds a way they can pay back the produce vendor, and Olivander arrives in time to agree to the rather silly plan.

The trio head to the factory district to deal with a Ghost Howler infestation. With a little hard work and a lot of disgusting messes, they manage to put down all the wild monsters.

Bonus Chapter 1

A short flashback to a time when Olivander encountered a demonic raccoon.

Chapter 23

Olivander puts together a special spell to clean his apprentices and the factory. They discuss how mana balancing works and how Olivander can pull additional mana into the world to fuel his spells.

Olivander attempts to convince a Guild representative to investigate Jeremy, and when Gregory calls him out on it, Olivander sends him to do the next contract on his own.

When Gregory falls into a swamp outside the city, he discovers that his Magician’s Apprentice class can give him quests based on things that his mentor tells him to do.

Chapter 24

Gregory fights his way through the swamp, fending off non-ghost howlers and the Strangleroot vines that he needs for his Guild contract.

He levels up after fighting off several, and then again after completing his quest.

When he returns to the city, he finds Olivander banned from the Guild hall, playing cards in the street with Cooper and three workers named Ricard, Bruce, and Bruce.

Chapter 25

Olivander teaches Gregory and Cooper about natural skills, like the ability to identify things by touch. He teaches them rituals that essentially do the same thing as a demonstration.

Later they head to a manor house on the lake to help with the dinner party. Olivander starts getting set up in the kitchen while Cooper and Gregory get to work helping set up the dining room.

Chapter 26

Olivander finds the home he is helping cater a party that belongs to none other than Leviana Rhodes, an old acquaintance of his. They greet the party guests, and after Jeremy’s unexpected arrival, Olivander returns to the kitchen.

There he finds his cooking golems have unexpectedly been self-replicating, and he is unable to stop them due to a blessing by the god of feasts. The god, so impressed by Olivander’s cooking creations, gives him the opportunity to earn a special reward by setting him up in his own personal trial.

Meanwhile, Gregory and Cooper are allowed to join the scavenger hunt, because why not?

Chapter 27

Olivander is not having a good day. He’s been tasked with feeding a thousand hungry soldiers of the god’s mystic table. That would be fine and dandy if they didn’t try to kill him and his cooking golems. With slowly escalating numbers of soldiers unhappy with the feast’s delays, they continue to exacerbate the problem. Also, giant rats rob the storeroom. Rough all around.

Cooper and Gregory, meanwhile, are having fun solving clues and trying to find something first. Everything is going great until they end up at the scene of an apparent attack on one of the party goers. Now no one is having a good day.

Chapter 28

Gregory manages to keep Wentzle alive with a quick healing touch. Gloria arrives and is able to stabilize the man. The Constable General, McKenzie, declares that the whole party should be locked down and constables contacted. Everyone thinks this is a sensible course of action, except the world itself, who has decided, no, everyone is staying in this manor until I say so!

Olivander fights. He makes Golems. He makes Golem assembly lines. He fights rats and soldiers and a sense of impending doom. He decides, “Maybe I should spend all these skill points I have somehow accumulated?” What does he do? Naturally gets the skill that turns his cool book into a cooler sword. Now, you might be asking yourself, isn’t the pen mightier than the sword? To that Olivander says, no, have you ever seen a sword, you absolute dunce? This one can even do magic. Get out.

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Chapter 29

Olivander wins his battle against the rats and soldiers only to encounter his greatest challenge yet, eating a bunch of food. Should have sent Cooper into this trial, honestly, no one has ever seen him give up on a meal.

McKenzie starts investigating and interviewing folks after they all find out they’re trapped. Gregory serves as a junior constable for the interrogations, but in an unfortunate oversight, isn’t even given a temporary badge.

Chapter 30

Olivander wins! He gets to choose from three unique classes.

The investigation continues! People seem suspicious, but nothing seems to add up.

Chapter 31

Olivander’s Conjurer class changes to Feast Golem Conjurer, which doesn’t sound that much better, but believe me, it is. He also gets some loot, like a circlet that he doesn’t want, and a book that wants to go on vacation to the divine realm. You would if you could too, believe me.

The investigation continues and Olivander exits his trial, but the boundary around the manor is still in place for some time.

Olivander teaches Cooper how to level a non combat class, and Cooper gains the Advanced Search skill after some time.

Bonus Chapter 2

(This one is both chronologically accurate, and directly related to the current plot, so I maybe should have made it a regular chapter, but that ship has sailed.)

We see Giles shit his pants when he finds out Olivander is inside the mana anomaly that has overtaken the Rhodes manor.

Cut to Olivander’s sister, Lily, and his mother, Muriel, in Mardareth. They chat about Olivander’s shenanigans for a while. Muriel is a seer, and knows Olivander has entered a personal trial. Lily just wants her two remaining family members to stop being idiots and talk to each other like respectful adults.

Chapter 32

Olivander has Cooper track down whatever attacked Wentzle, and the rest of the guests not being interrogated go to see what they’re up to. McKenzie, Cooper, and Reginald think they’re figuring things out, only to find everyone already gone from the great hall.

Cooper tracks down the Ghoul Mimic, a creature capable of stealing power from people, and Olivander captures it.

They reunite with Gregory, Reginald, and McKenzie, and give them the bad news that they already solved the case.

Chapter 33

Olivander explains that Ghoul Mimics are nasty creatures that live in extra dimensional domains and are natural carriers of mindrot. He says the creatures are usually much stronger.

Olivander summons his feast golem personal assistant for the first time.

The barrier around the manor finally falls, and Giles comes in to inform Olivander that they might have just unleashed a massive epidemic of mindrot.

Chapter 34

Olivander does some cool ritual magic to lock down portals and everyone springs into action to prevent as much bad stuff as possible. He sends Gregory, Cooper, and Reginald to track down the mimic domain, along with the yet unnamed feast golem.

Olivander portals to the home of another Magus, Lucindre, who he wants to help in the city.

Chapter 35

Cooper and Gregory continue to search for the mimic domain, tracking into a tunnel system underneath the city.

Olivander provides some logistical support, and is in the city when the first of the mindrot infected begin to change.

Chapter 36

Cooper, Gregory, the feast golem, and Reginald find the mimic domain, but are confronted by a powerful and frightening foe, a Mimic Domain Guardian. It locks down their powers and ability to communicate for help.

Through an act of heroics, Gregory is able to leverage his superior size and body weight to temporarily disrupt the Mimic’s assault. This gives the feast golem a chance to send a quick message for help.

Olivander receives the message and portals in immediately, able to lock onto his feast golem. He dispatches the mimic and rescues his friends.

Chapter 37

Gregory’s “Coward” class evolves to “Lesser Guardian”!

Olivander sends his friends back to assist Leviana with whatever she needs. The pair get assigned to pickup duty, traveling out with a wagon to pick up people fleeing the city. They travel outside the city, and Gregory unlocks a new melee skill and they compare stats. Both Gregory and Cooper’s standardized levels have just hit iron rank after their most recent fight! Shortly thereafter, they run into a group who has someone with an infection. The zombie-like man ends up attacking and hurting the constable traveling with them.

Gregory and Cooper jump in to help.

Chapter 38

Gregory and Cooper defeat the mindrotted man after a difficult battle.

Olivander enters the mimic’s domain. He’s had a really long day at this point. A phenomenon caused by drawing power from the Realm of Madness called ‘the whispers’ has begun and every time he pulls power from that Realm, there is now a direct danger to him, because of this, he tries to rely on his own mana only.

While in the rift he encounters a being known as the Keeper of the Eyes that taunts him from the other side of the dimensional boundary. He banishes the creature, and proceeds on his way.

At the end of the Domain, he is too weak from his day of effort to resist the Mimic Domain Master from stealing his power, and the creature escapes containment.

Chapter 39

Lucindre and Giles begin to do battle against the Mimic Domain Master, but it excels at fights against magicians, and has the upper hand in the conflict. Olivander makes it out of the Domain but is helpless to join the fight without mana.

Eventually, the fight comes to him. Battered and beaten, he loses consciousness right as a team of Gold Rank help arrives.

Chapter 40

Cooper and Gregory help clear infected from the city. It’s a disheartening and grueling job, but Cooper’s unique tracking ability keeps them involved where higher ranked adventurers might normally step in. Gregory rescuses a little girl from a home and brings her back to the Rhodes manor.

Chapter 41

Olivander awakens two days later to find the crisis mostly over. The only remaining problem is an imbalance of mana that might threaten the city once again. He is able to use special rituals to pull mana in from the Fae and Elemental Wind Realms in order to find balance once again.

He meets the little girl Gregory rescued, Rebecca, and they go to speak with Gregory and Cooper. Gregory explains what happened, and Olivander leaves them with his feast golem so he can see if any more assistance is needed in the city.

Chapter 42

Olivander returns to the Mimic Domain with Giles and Lucindre to make sure it’s completely cleared out. Olivander takes some samples of the heart of the domain and finds a strange tile that apparently is responsible for creating the domain. Lucindre suspects the symbol on one side belongs to a cult of some sort.

Olivander returns to his friends to find out that his feast golem finally has an acceptable name, Sous!

After a quick trip to the guild hall, Cooper and Gregory are both awarded with their guild tokens upgraded to iron rank.

Chapter 43

Olivander and the group say goodbye to Rebecca, who will be taken in by Gregory’s family. During the exchange, Gregory finds out that Olivander and Cooper have been regularly visiting his home without him. Must be a heavy sleeper.

Olivander gives Fezzic the samples and tile he took from the Mimic Domain.

We see a scene of Amegnon using the rituals provided by Olivander to do some choice “Bad Guy Stuff” by calling up a dungeon formation on top of an enemy army.

Chapter 44

The group departs Serin for Du’la’melio, but not before getting a few hangers-on in the form of Gloria and Jeremy. Olivander agrees to take them on the condition that Gloria trains with the apprentices and Jeremy doesn’t talk too much.

Jeremy immediately does the opposite, having a heart-to-heart with Olivander that really wasn’t as bad as he thought it would be.

They leave the forest after some time traveling and discover the basin on the last leg to the city. They see many new creatures and wondrous things in the basin. Like elephants.

Chapter 45

They fight their way across the basin, and Olivander teaches them a lightning ritual. Later that let’s Cooper unlock the class Storm Magician, which sounds way cooler than Lesser Guardian. Gregory is secretly jealous.

Chapter 46

The group arrives in the famed City of Flowing Water. Immediately a pickpocket picks out Olivander as someone who has entirely too much money, and after he separates from his group, decides to see what the man has. After successfully stealing from Olivander, Raz Hafsen goes back for more, and discovers who he is dealing with. After some skilled sleight of hand, and a small city tour, Raz returns the stolen purse. Olivander thanks him for the encounter with the infamous pickpocket before they part.

Gregory and Cooper sign up for slots to run the permanent dungeon that the city was founded on.

Chapter 47

Gregory and Cooper fight a Fog Behemoth. It’s tough, but they manage it, and Gregory gets a cool shield made from bark out of the deal.

Olivander has created a viewing construct so everyone can watch his dungeon run. He portals in Gregory’s family and Fezzic to watch, and they catch up with each other while waiting for Olivander to begin.

Chapter 48

Olivander convinces an angry young lord to humiliate himself by entering the dungeon while it's set to Platinum rank power. When the young lord is returned from the dungeon unconscious, he enters without delay.

As everyone watches, he and Sous make their way through the dungeon as fast as they can while also trying to stay dry.

Chapter 49

Olivander finishes his run, but is just under the time limit for a bonus, and the dungeon has counted his sweat as “getting wet.” Life is truly unfair.

He meets with the dungeon spirit between runs, and they exchange a small amount of information. When Olivander casually mentions a new Mimic Domain, the dungeon spirit is startled and agrees to give Olivander information about it if he completes the dungeon’s bonus clear conditions.

Olivander re-enters the dungeon, and clears it with a series of interconnected portal rituals, trivializing the entire run.

Chapter 50

Olivander is granted an appointment in three days to learn about the Mimic Domains from the dungeon spirit and a special Token of Competition. He is able to use the token of competition to evolve the dungeon, giving Cooper and Gregory and opportunity for a first clear of the evolved version of the dungeon.

Chapter 51

Raz Hafsen sells some information about Olivander and his traveling companions to an information broker, who immediately turns around and sells it to the father of the young lord Olivander slighted earlier. In the meeting with the lord’s father, a man named Kevek Bloodhunter intends to kidnap Gregory and Cooper.

Chapter 52

Raz tells Olivander about the Lord’s plans, and that the man involved is the infamous Kevek Bloodhunter. Olivander knows the man and recalls the story of his betrayal.

The Bloodhunter worked out a deal with the Dragons during a war ten years ago. The result of the betrayal was Kevek gaining great power, and Olivander’s good friend Baelish dying.

Chapter 53

Olivander, Raz, and Burtrum confront the lord who has kidnapped Gregory and Cooper. He reveals the information broker who might know where Kevek is. That information broker just happens to be Raz’s brother.

Olivander obtains an orb that can absorb mana with a very high efficiency, and Raz and Burtrum discover where the Bloodhunter is holed up.

Chapter 54

The trio goes to the Old Low Fort between Du’la’melio and the sea. They begin their battle with Kevek.

Chapter 55

The fight continues, and Olivander and Burtrum are on the back foot, but holding on. Olivander baits out the portal suppression relic the Bloodhunter used during their last encounter. When things are looking grim, Olivander sends Burtrum away to get his son.

Olivander baits the enraged Bloodhunter far enough from the relic to allow him to use a powerful spell and knock the man into a portal far away.

The come out at an arena near Mardareth. Olivander heals the Bloodhunter and tells him he will be facing off against the one who really needs vengeance, his sister, Lily, former fiance of the man the Bloodhunter stole his power from.

Chapter 56

Lily is able to fight off the Bloodhunter with relative ease, but Kevek taunts her with the Grimoire of her dead fiance. She breaks down, and Olivander sends her away. His mother, Muriel, makes an appearance and tells him to essentially get his act together. She says he needs to stop letting Amegnon play at being Arch-magus, and to basically do the job he was entrusted with. Olivander doesn’t like this. Also Muriel feeds the Bloodhunter to some kind of Eldrich horror.

Chapter 57 + 58

Cooper and Gregory, completely fine after their minor kidnapping ordeal, race against one another once the dungeon is back up and running. There is a two headed orge that kind-of rhymes. Everyone is praying Olivander doesn’t figure out how to summon one.

In the end, Cooper wins by less than a second!

Chapter 59

For their successful first clears, Cooper is rewarded with an item that can contain the power of the Eye of the Dark Magus, and Gregory is rewarded with the Spellforge, a device he can use to craft spells.

Olivander sends everyone back to the Temerin ranch to hang out for a bit, and takes Raz and Gloria to go see Raz’s brother, the information broker.

Chapter 60

This chapter shows Amegnon in the aftermath of calling up a dungeon to consume an enemy army. General Zemena “The Hammer” Corvin is engraged that he would do something that is seemingly in direct opposition to his role’s purpose.

She banishes him to the capital, but before he leaves, the new dungeon begins to rupture.

Chapter 61

Amegnon fights the monsters that spill forth from the dungeon. Durning the battle, he hears a voice that tells him there is an opportunity ahead of schedule. He taps into the power of the dungeon, and binds some aspect of it to himself. This seemingly corrupts the dungeon spirit, and he and the Hammer are forced to destroy it.

Bonus Chapter 3

This is a look back at how Amegnon came to be Olivander’s apprentice. We’re introduced to Olivander’s father, Vestrius, who is Arch-magus at the time.

Chapter 62

Amegnon returns to the capital and meet’s with the full Council of Magi. They reprimand him for his actions, but overall find that he hasn’t done quite enough to deserve expulsion or imprisonment. They decide to wait for the conclave to see if the dungeon spirits are willing to accept him after what he has done.

Chapter 63

Olivander meets with Raz Hafsen’s brother, Ruhna, the information broker who lives under Du’la’melio. He tells him how to become a magus — reach level 120, craft and bind a grimoire, travel through the pits of madness into the Realm of Madness, and attune your book and power to it.

Ruhna starts looking into the cult symbol from the tile Olivander found in the Mimic Domain, and Raz shares a coin with the same symbol. He recieved it after a job in Emenicost in the northern sea.

Olivander returns to the Temerin Ranch and meets with Fezzic. He has made some interesting potions with the Mimic domain samples, but nothing useful for Olivander’s purposes. He does reveal that the gem embedded in the Mimic Domain tile is a planar stone — a stone of power similar to, but not the same as, Olivander’s own Eye of Madness.

Olivander traces the origin of the stone and opens a portal to it.

Chapter 64

Olivander and Fezzic end up on a jungle island. They encounter some pirates, and the two groups break up to search for the…treasure, as the pirates think of it.

Gregory and Cooper start searching for Olivander and Fezzic, having not seen them in a while. They follow through the portal Olivander has left behind, and venture into the jungle, searching for their friends.

When the unite, Olivander combines Cooper’s Chain of the Keeper and Eye of the Dark Magus to allow the pup to use some of the power. He needs Cooper to have enough mana to search out the entrance to another realm they are looking for.

Olivander teaches his apprentices a little about linking spells and intents.

Chapter 65

The group finds the gate and Olivander activates it. Cooper notices a difference with his Contained Eye of the Dark Magus when the pass through the gate. Olivander explains that the Realm they entered does not intersect with the Realm of Madness, hiting at some sort of cosmic geography.

The group is frightened out of the Realm after the ground begins to shake, and Olivander reveals they were on top of some kind of giant beast.

The pirates find them after they exit and accuse them of stealing the treasure.

Chapter 66

Olivander tries to leave the pirates behind, but his portal is broken by another unseen entity. The Pirate Magus, Harvey Vebreu, reveals his presence. Olivander knows the man, and they make an exchange of information.

Harvey notices the unbound Eye of the Dark Magus and is not happy about it. He wants to train Cooper so he doesn’t do anything too horrible with the magical artifact.

Olivander wants to make a wager out of it. Harvey trains Cooper, and Olivander trains Gregory. Whoever is a higher level after 3 months wins. Olivander offers up his dimensional space, and a startled Harvey eventually offers up Olivander’s Father’s Grimoire for his half of the wager.

Chapter 67

Amegnon starts to set up his own information network. He thinks he’s very clever. He shares his plans with the information network specialist. She agrees in spite of his plans and claims she wants to do things as safely as possible. Amegnon wants to put a spy near Olivander to figure out what the man is up to.

Chapter 68

Olivander is losing his mind. He really wants to win the wager, but he’s kind of on the edge of sanity. Gregroy gets him to calm down and explain why he’s so frazzled.

Olivander leads Gregory, Fezzic, and Sous into his dimensional storage space. He explains that the dimensional space isn’t a huge boon for himself, but they’re incredibly rare, and Harvey would wager whatever he could to get his hands on it.

Olivander explains why he wants his father’s grimoire.

Years ago, to prevent another calamity, Vestrius opened a hole in a stasis field that contains a sleeping god inside the Realm of Madness. He did this to gain more Eyes of Madness to fight against another threat. Olivander doesn’t no elaborate, but he says that the hole is still open, but the number of Eye’s of Madness being produced are becoming unmanageable. If the Keeper of the Eyes cannot handle them anymore, the creature will break out of the Realm of Madness. That would be really bad.

Chapter 69

Olivander has Sous just beat the shit out of Gregory, it’s pretty bad. Fezzic crafts a perfect Mimic potion that allows the user to take the form and part of the power of another person.

Olivander begins crafting a device to allow Sous to have extended active time.

Once he thinks Gregory is ready, he gives him supplies and sends him to a location called the Glausen Mines.

Gregory arrives in a weakened state, and immediately fights a creature in the mines.

Chapter 70

Cooper travels with the pirates to their ship off the coast. He is given various chores around the ship, and Harvey tries to teach him some lessons about ritual magic. He asks Cooper to practice and figure some things out on his own before giving him a book on the subject.

Bonus Chapter 4

We see Olivander and Amegnon on top of a mountain. Amegnon needs to master a special metal in order to create a soulbound weapon.

Later we see Olivander as a newly appointed Arch-magus ignore his apprentice and simply give him books to read and practice from.

He eventually finds a ritual that might kill him, and Muriel intervenes, letting him know how close he was to death. She tells him how he might work better with Olivander, and he does.

Chapter 71

Gregory discovers he can’t leave the mines as they’re surrounded by a deadly miasma. When he rests before heading downward, he explores the abilities of his new Spellforge. It can take aspects of spells he knows and combine them into new effects. He creates a healing spell for emergencies.

Gregory works his way down, fighting shadow cats and eventually making his way to the third level, where he is captured in a cell by a short brown skinned goblin.

While exploring the cell, he finds a book about Rune Crafting.

Chapter 72

Gregory figures out how rune crafting works. The effects are more fundamental than rituals, and he finds they are both easier to draw, and harder to draw perfectly. After figuring out how they work in general, he unlocks the Rune Crafter non-combat class.

After some more practice, the goblin returns and they work out a deal. The goblin was just being careful with Gregory, and ultimately they decide to work together to reach the bottom of the mines.

Chapter 73

Olivander returns to Du’la’melio to speak with Gloria and later go to his appointment with the Dungeon Spirit.

While at lunch with Gloria and Raz, he receives a message from Amegnon. This immediately rouses curiosity. Amegnon says he found a person Olivander might find interesting, and wants to send him along.

Olivander agrees, wanting to know what Amegnon is up to, and is surprised to find the person who is sent is none other than Herman Temerin, Gregory’s oldest brother.

The pair talk rituals and infrastructure for a bit, before Herman agrees to work on a prototype inside Olivander’s dimensional space.

Chapter 74

Gregory and his new friend, Trezic, the boy goblin, work together to get stronger, so they can make their way through the once ruptured dungeon. Gregory levels up a bunch, and at level 10 in Lesser Guardian, unlocks Proficiency with the class. As long as he has the class equipped, he can endure more and hit harder. The downside being it now takes some time to switch classes.