Total Ratings 11
Average views 1258.5
Followers 219
Favorites 46
You guys are awesome
Special thanks to all who gave all those productive comments. =)
Come to think of it, why did i put a no to the poll… if there is a dislike you would not be reading it already(most likely) lol
for anyone who want to look, here is the current list of plants in a mind map
https://atlas.mindmup.com/2016/07/28c5f9c0423211e6bd62a7ac33343163/starting_core_/index.html
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I flipped through the forums I saw many of such post titled post.
1000 views… 2000 views… 3000 views… the numbers were surprisingly high. Who knew clickbait is such an effective promotion tactics.
Just as i was flipping through them, i spotted a Post by Alex. it had 15,000 views and counting. It was titled <
While watching the video, i wondered how much Mana Potions had he been using while he was hunting for more. Seeing how his Mana bar jump to and fro, it came out to a total of 348. Meaning that he used about 3.8 Mana Potions per minute. That still net him a total of of 75 Mana Potions. Given that he was clearing my Dungeon and not just hunting only my Common Weed, it was a surprise that he actually gain much more Mana Potion. The only drawback that came with it was the Health. He used 358 of Health Potions, 142 more than he had gained. If you looked at it, it was actually normal, he was doing a solo Dungeon run as a starter mage. His level jumped by 5 in the short span of 90 minutes. It brought him to level 20. Just nice for a class up. That which reminds me, just how much Forum Credits is he getting from all these Views.
After a brief search, i got a slight shock at how much he generated from this post.
Every 1000 views grants half a forum credit, every 2000 views grants a forum credit, every 3000 views grants 1.5 forum credits, all the way to 5000 view with 2.5 forum credits and it accumulative.
With his viewership at 15000, that meant 3X2.5+3X2+5X1.5+7X1+15X0.5. He gained a whopping 35.5 Forum credits. No wonder he stood to all the abuse. There was so much benefits to having a Dungeon for a friend.
Forum Credit are used to buy cosmetic items. Items to make yourself look good and the likes. You could also use it to buy flowers. As for Dungeon players, we got no body to give to give to. Instead, we get to decorate our “house” our personal sanctuary that no one can access, yet.
Sometimes it gets to me, watchin all these players and NPC going about their lives hunting and killing my dear plants. It would make me wonder if i should have chosen to be a ‘normal’ player that hunts dungeons and dragon. What is done is done, i have chosen to be a Dungeon then so be it.
Closing the forum pages, i stood once again in my personal sanctuary. It is an empty place, 4 white washed walls with no window or even a door, a plain grey 4 post bed, a small wooden desk and a what seems like cherry oak wood stump for a chair. Looking at my all so empty personal sanctuary, i thought to myself, maybe i should record how the Players and NPC died in my Dungeon. Posting that up might generate me some Forum credits as well. Afterall, there is already the highlight cam in place for Dungeon Players so that they can review all the death and near misses of the NPC and Adventurer Players.
It is count down to the slow days once again.
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With a detailed look at the Player Party that is in the 2nd floor of my dungeon, it was a simple team of 4, a Cleric, a Mage, a Rogue and an Archer. A Rogue for trap check and the rest keep at distance. Instead of holding on to the player for checking for traps, they tied themselves to each other. It was a fine combination. The Cleric, Mage and Archer are all ranged and the only one that is melee is the Rogue. As i watched them, i gave a good laugh. As they were unable to leave marking on the Dungeon, they had walked down the same path for the 3rd time. Just travelling from the 2nd room to the 3rd room took them over 1 hour.
I guess it was a good time waster. As there were many paths out of the 2nd room, they got into the path that lead back to the first room. It made them walk one big round only to reach the first room. By then the 1st room had already respawned and it made them think that this was the next room. It was really funny watching them hunt, thinking that the stairs that they see would be leading them to the next floor. It was only after seeing another party of Players coming out of the Stairway did they realise that they were back in the 1st room. That sense of achievement when i saw the looks of despair coming out of those faces. They had killed almost all the mobs that spawned in this room. Not only that, they have been in the dungeon for 4 hours already, walking through all the wrong pathways and dead ends. As there was nothing they could do about it, they cleared the room together with the new party and headed back into the 2nd room. As there were 2 teams, they cleared the 2nd room with much more ease. They split up after that as there were still many unknown paths set in this Dungeon.
This narrative has been unlawfully taken from Royal Road. If you see it on Amazon, please report it.
They should be thankful though, i only set up Tumbleweed traps in the pathways. If i had planted a singing tree in the middle of the of the pathways, no one would be able to walk through them alive.
The 2nd team consisted of 2 Clerics, 1 Mage, 1 Swordsman and 1 Rogue. They opted for the slightly more careful method. 2 Clerics to keep the heal and dispel constant, Mage for Weed Hunting and damage, Rogue for the trap disarming and Swordsman for defence. It took them 3 hours to reach the 2nd floor. 1 hour shorter than the first team as they came in later and the floor above were already full of people, it allowed them to speedy head towards the next Room.
I would think that the 2nd team was more lucky. Other than some hiccups along the way, they reached the 3rd room 1 corner faster than the first team. They managed to kill 5 of my mobs before the first team arrived.
In the end , the 2 teams once again joined forces to clear out my Room. With a combined effort they cleared the last room as well. Having 3 Cleric made sure that none of them had dropped down to too low a level of tolerance. It was a pity, the first team looked so close to failing already. Their Cleric is starting to be unable to keep up with the dispel.
Finally, the combined team reached the 1st room on the 3rd floor. Love Händel did not show much promise in this room. Its monotonous music had no appeal. Dehumandifier did quite a good job in keeping the Melee away but they were soon cleared out by the ranged team.
15 minutes later,
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
You have pounded a player to deathYou have gained bonus 1 evolution point!
The players stood at the entrance to the Love Händel Room listening to the amazing musical that is taking place before them. Their tolerance dropped to zero without them noticing. They were too captivated by the music to notice it falling. Like zombies, the 9 of them began to march forward into the swarm of Love Händel. The rest you know is just history. It was rather funny seeing how they were sent flying left, right and center while the musical continued to take place.
Who could blame them? On what occasion do you hear a plant musical in a Dungeon that is in a game?
Oh. Should i post that on the Forums for the laughs and Forum Credits too.