Well this is a current Stats of the MC and will be updated ever chapter. ^^
This should be at the top of the list, if not sorry about that. i'll also put in notes as MC learns things like Stat rules, key people, contacts, etc.
Status
Character Status
Name: Samael Total Levels: 0/5 Race: Skeleton of Origin Race Lvl 5 Rank F Class: None EXP: 7600/8000
HP 350/ 350 HP Regen: 1.0 per minute MP 412 / 412 MP Regen: 2.0 per minute Stamina: 112/112 Stam Regen: ∞
Attack: 10 +5 Defense: 4+ 4 + 5 Magic Modifier: +6 Magic Defense: 2 + 3 + 5 Stats: Str. 20 + 5 (40) Int. 15 + 15 Vit. 5 + 5 (10) Wis. 10+ 15 Dex. 5+ 5 (10) Char. 0 (10 + 5) Luck: 7 + 10 Stat Points 20
Special Stats Fame 0 Infamy 0 Faith 10 Broken bones 98% All of your bones are suffering from some age damage and minor fractures.A little been Fixed now.
Magic Resistances Fire: -50% Earth: 0% Water: 0% Wind: 0% Dark: 60% Light: -50%
Physical Resistances Slash: 0% Pierce: +20% Def Buldgeon : - 50%
Weakness: Due to being Undead you take 50% from Holy or fire damage sources. Takes 20 % more from blunt damage.
Gain 50% to darkness magic.
Blessings: Nox: Goddess of Death Nox Blessed you with the help of the other gods. A extra item been loaded in to your Hero system.
Curses: Kohena : Goddess of beauty Kohena has cursed you with a horrible undying life for ruining her young hero harem she was building.all physical stats reduced by 50% (including hp).Also takes a extra +30% Damage from Blunt attacks for being brittle
Titles: Ruined One Description: An goddess cursed you and reduced your powers by the largest amount she could. Title: Rat's Bane Description: Gain 10% damage vs Rats. Title: Skeleton's Bane Description: Gain 10% damage vs Skeletons. Fate Breaker Description: For fighting against what the Goddess Kohena wanted, you will be granted +5 to all stats. Title: Killer of Kin Description: For Killing of the same race as yourself. Title: Greedy Description: Given to someone does whatever it took to gain power even if a bit strange.
Race information Name: Description: Rank: lvl Skeleton of Origin
+50 to MP and +50 to HP per lvl.
Good at Basic fighting and capable of casting Basic spells.
Gained Mana Manipulation,Sense Mana.
E 5
Magic Proficiency Fire: 0% Earth: 0% Water: 0% Wind: 0% Dark: 10% Light: 0% Death (s): 10%
Magic Spells
Name: Description Type LVL Cost Brun deals 3 +int modifier fire damage Fire 0 10 mp Name: Description Type LVL Cost Frost ray: deals 3 +int modifier ice damage ice 0 10 mp Name: Description Type LVL Cost Water shot: deals 3 +int modifier water damage Water 0 10 mp Name: Description Type LVL Cost Wind gust: deals 3 +int modifier air damage Air 0 10 mp Name: Description Type LVL Cost Rock bullet: deals 3 +int modifier earth damage Earth 0 10 mp Name: Description Type LVL Cost Acid splash: deals 3 +int modifier acid damage Specail 0 10 mp Name: Description Type LVL Cost Static: deals 3 +int modifier lighting damage lightening 0 10 mp Name: Description Type LVL Cost Mage Hand: Makes a ghostly hand that can do touch attack of lift 5 pounds. Arcane 0 10 mp Name: Description Type LVL Cost Message: allows you to talk to someone you know suing only your mind. must know the person or have a special item to give the aura impression of target. can be ignored. Arcane 0 10 mp Name: Description Type LVL Cost Negative spark: does 3+int of negative energy damage. Also saps 10 +int in stamina, against undead will heal them instead. Death magic 0 10 mp Name: Description Type LVL Cost Prestidigitation: you can color, clean, or soil items in a 1-foot cube: coloring only last for 1 hour. you can chill, warm, or flavor 1 pound of nonliving material making it safe to eat.you can also make a tempory mirror 1 foot square. lacks the power to duplicate any other spell effects that does damage. Arcane 0 10 mp Name: Description Type LVL Cost Disrupt undead: deals 6 + int modifier Holy damage Holy 0 10 mp
Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings.
Currencies Old Coins 5 Gold 7 Silver 85 Copper and 1 ???
Items in the Minor bag of holding. Giant Rats Tails: Poor: 34 Ring of ??? Zombie Teeth: Poor: 1 Zombie Skin: Poor : 1 Skeleton Bone: Poor : 179 Skeleton Teeth: Poor : 102 Monster Cores : 38 Fragment of ???? Ore: 10
Skills Name: Description: Rank: EXP: Bladed Weapon Combat Gives the owner knowledge how to fight use bladed weapons. Give a 10% and +2% bonus to damage per lvl. Basic 3 55% Name: Description: Rank: EXP: 1H Sword Mastery The path of the sword: Gives sword strikes a + 5% and +2% attack speed per level. Basic 3 67% Name: Description: Rank: EXP: Dagger Mastery +5% to Damage and 1% + .1% to Critical per lvl. Basic 3 55% Name: Description: Rank: EXP: Detect Life Lets Undead detect life in area around it. Range 2 Meters + 1 per lvl. Basic 5 55% Name: Description: Rank: EXP: Dark Vision Let you see in the dark: Range 5 meters + 1 meter per lvl. Basic 5 30% Name: Description: Rank: EXP: Absorbon of Life at the death of a foe, you can absorb some of it's lifes energy to recover HP. Only works on living things. Cannot exceed current max hp. must be within a minute of targets death. Currently 10% HP can be absorbed + 1% per lvl. Basic 2 27% Prerequest: Detect Life Name: Description: Rank: EXP: Repair Increase durability of a items in exchange for mana.
Base cost 10 magic points X item Rank for + 1. You cannot repair an item above your own skill lvl Basic 4 15% Prerequest Magic Stat , must have basic knowledge of item material and structure. Name: Description: Rank: EXP: Fury Thrust A one hand sword skill, using rage allowed one to do massive critical strike if you hit a weak point. Bonus varies on rage. Basic 3 55% Prerequest: Rage Stat Name: Description: Rank: EXP: Fury Slash A one hand sword skill,does a extra 10% +1% per lvl to damage.1% + .1% per lvl chance to remove a targeted extremity (head, legs, arms, etc.) Basic 4 15% Prerequest: Rage Stat
Magic Skills
Name: Description: Rank EXP
Mana Manipulation: Gives the owner knowledge how to use mana. Allows Spell casting--prerequest: Sense Mana
Name: Description: Rank EXP
Sense Mana: Lets you detect Mana in the area around you. Range 2 Meters + 1 per lvl.
Basic 4 10%
Name: Description: Rank EXP
Deaths Follower Gives a .25 x lvl to avoid death from a certain kill attack. can only be used once a hour.
Special
Name: Description: Rank EXP Gluttony Allows the user to eat items that have are made of magic or had magic, ki or similar power injected in to them. Can work on potions but removes any effects they have. Turns items power in to exp. Every level increases efficiently and what can be eaten.
Lvl 5 Basic 3 65%
Name: Description: Rank EXP
Meditation Increase Mana, Ki and HP regeneration by 10% + .5% per lvl after 1, however cannot be disturbed. Basic 1 15%
Items
[table]
Old Copper Sword.
Attack: Durability Quality Rank
3 1/10 Poor F Bonuses:None Details:A ancient sword made a long time ago. Heirloom of a long forgotten empire.
Old Bismuth Bronze Dagger.
Attack: Durability Quality Rank
5-6 3/15 Poor F Bonuses:None
Details:A ancient Dagger made a long time ago. Bismuth Bronze a rare alloy and no longer used, has collectible value to the right people.
Bismuth Sword
Attack: Durability Quality Rank
10 25/25 Normal E Bonuses:None
Details:A sword made of quality Bismuth Bronze, an Heirloom of Stonesworth house.
White bone.
Durability Quality Rank
N/A Magical E
Details: a Thigh Bone of a undead Nobleman can be use in crafting.
Ring of ???.
Durability Quality Rank
N/A ???? Details:????
Ring of minor defense +1.
Defense: Durability: Quality: Rank:
+1 N/A Magical F
Details:A Old Magic ring added 1 to Defense by using mana around the wear to shield you.
Black Noble Cloak.
Defense: Durability Quality Rank
+2 20/20 Magical F
Details:
Leather Armor
Defense: Durability Quality Rank
+2 10 / 10 Poor F Details:
Bronze helm
Defense: Durability Quality Rank
+1 15/15 Normal F Details:
Minor Storage Bag.
Durability Quality Rank N/A Magical E
Details: Can Store 10 items that fit in it's opening, does allow stacking.Items inside does not increase bags weight. Runic Ring Soul Bound
Durability Quality Rank
N/A Special N/A
Details:Can Store 20 items(nonliving) of any size and can be upgraded with the right materials and enchantments.Items inside does not increase Ring weight. Made of a unknown metal.
Talents Name: Description Language: Allowed you to speak any know living language it does not cover Written, Dead or Rare ones. Monster Evolution Unlocked: Allowed the Hero to Rank up as a monster. Lvl limit for each Monster type is by the monster class. Can unlock different paths depending on Monster Rank and Classes/Skills.*see notes at bottom* Hero Growth: Let's the Hero learn at a faster rate. Increases odds of gaining skills or talents. Rage: When one pushed beyond normal anger from regret, sadness ,unfair treatment or pure furry. Allows you to use special skills or abilities. Rage will grow or decreases depending on users emotions. This is a special stat and can not be upgraded by using stat points. Demonic Wrath: Due to reaching inward and drawing out your inner self. You have changed to a more complete version of yourself Claws and Fangs now unlocked which can do pricing or slashing damage depending how they are use. Wraths Aura (passive ability): reduces damage taken from magic or physical attacks. Damage reduced by total levels. can be supprsed at will. while when used around the living they will feel a instinctive fear when aura is active.
*notes on monster races and classes : there are 3 qualities . Normal, Rare and Epic. normal ones can lvl up to 15 in that race. while Rares only get 10 and Epics just 5. how ever the power per lvl of a epic can be massive.
Other items 1 old pack(roughly patched)
Kills (notable ones)
Large Black Rat Boss: 1
Rat Man Zombie Boss: 1
Noble Skeleton: 1
Now for some basic info
-----Rules-----
Str per 5 points gives 1 attack bonus the normal human at lvl 1 can have around 10-20 depends how they grew up. unlike basic skeletons, they can train up Str.
Ever point in Vit gives you 10 HP Normal people at lvl 1 have around 20-40 HP while Basic Skeletons at lvl 1 have 10(nearly no Vit.)
Skeletons have no Char. since they pretty unappealing and no Luck since basic undead are not lucky.
MP is Wis + Int / 2 = MP pool. Stamina is Str + Vit /2 = Stamina pool. For regen 1 the base. have to have 10 in the related stat. MP Regen is every 10 points in Wis = .5 per min After Base meet. HP Regen is every 10 Vit = .5 per min After Base is met.
Class give Stat boost and extra effects. Warriors get extra Str and Vit. as well as double HP per point in vit. Mages get extra Int and Wis. also get double MP per point of int.
EXP amount doubles every lvl up.
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I removed a few thigns till i get the spoiler botton to work again.
Ranks of Things.
Ranks are in Groups of 10 and 10 Ranks to max out.
Class and Race lvls: basic jobs lvl up to 15 , advance up to 10 and rare/epic classes can only be lvl up to 5.
Monsters
F, E, D, C, B, A, S, SS, SSS, ???(Divine, Scared Beast, Demon lords, Etc.)
Monsters come in Normal, min-Boss,Boss, Area Boss, World Boss. There also can be Rare, Variants and Leader types.
Humanoid monsters have Classes but they locked in to it, as monster evolves instead of Class up. So a fighter type mob even as it grows it will still be a fighter type. It can not suddenly change in to a mage.
Example: so a lvl 24 Skeleton warrior be a lvl 24 Skeleton that has warrior like abilities. it cannot be a mix naturally, unless it used a multi class corpse as it base. it was a lvl 15 skelton that evolved in to a warrior that gained 9 levels. as basic lvl identify only shows totla levels. at higher end it would break down the info abit more.
Rats become giant rats - rat man- Class (thief and assassin common) Ratman . Ranks go from none - F , F or E , E-D, Varies on stats, int and class/lvl. also if it a rare,boss, etc effect rank as well.
Items
Poor, Normal, Uncommon, Magical, Rare, Epic, Legendary, World Class, Divine, ?????
sometime an item can be Unique this means it is one of an kind or a items that nearly impossible to remake.
Skills
Basic 1-10, Novice 1-10,Apprentice 1-10, Journeyman 1-10, Craftsman 1-10, Artisan 1-10, Veteran 1-10,Expert 1-10, Master 1-10, Grand Master 1-10