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WORLD OF CHUM: Superpowers and the PERKS Assessment

WORLD OF CHUM: Superpowers and the PERKS Assessment

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๐ŸŒŸ ALL ABOUT SUPERHEROES! ๐ŸŒŸ

POWERED BY THE NATIONAL SUPERHUMAN RESPONSE AGENCY

WHAT ARE YOU? KNOW YOUR STATUS! ๐Ÿฆธ๐Ÿฆน

VIGILANTES

No license? No problem! But also, maybe a problem. If you're a superhero without a license, you fall here. You're kind of in a legal gray area. You might get a slap on the wrist or even a fine if you're caught. Roughly 30% of supers are like you!

LICENSED VIGILANTES

Got a License to Utilize Metahuman Abilities (LUMA)? You're golden! You even get some legal immunity. Just don't commit any crimes, and you'll be good to go for two years before you need to renew. You're in the majority, with 60% of supers!

REGISTERED SUPERHUMAN ENTITIES

Congrats, you're a government employee! You've got uniforms, legal protections, and some neat gear. However, if you cause too much damage, you might have to do some community service. You're a rare breedโ€”only 10% of supers make it here.

DON'T FORGET SPECIAL HEALTHCARE ๐Ÿฅ

If you're a Licensed Vigilante or Registered Superhuman Entity, you get special healthcare suited just for you and your secret identity! Resources for individuals who have registered their powers with their local government, including specialized medical support, are abundant.

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THE OTHER SIDE OF THE COIN: SUPER-CRIMINALS ๐Ÿšซ

KNOWN SUPERHUMAN CRIMINALS

You're the small fry of super-crime. You might be in it for theft or some vandalism. You won't be a top priority, but still, expect to face some legal music if you're caught. Most supers gone rogue (75%) are here.

IDEOLOGICAL POWER ENTITIES

You have an agenda and the power to push it. You're dangerous, and you're a top priority target for the good guys. You make up about 25% of criminal supers.

CLASSIFIED THREAT ENTITIES

You're the big bad wolf. You're so dangerous that every super is after you. You're rare but extremely scary, with less than 1% of super criminals falling under this category.

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CAREER OPTIONS: IT'S NOT JUST SUPERHEROING! ๐Ÿ‘ทโ€โ™‚๏ธ๐Ÿ‘ทโ€โ™€๏ธ

Are you or a loved one part of the approximately 500,000 individuals in America with powers or the potential to gain powers? Are you afraid that these abilities might doom you to a life of either crime or crime-fighting? Don't despair! Studies have shown that over two-thirds of metahumans opt to avoid the superhero-supervillain system entirely, instead using their abilities to enhance their performance and productivity in the workplace, to ply a new trade, or just for personal gratification!

Just remember, if you plan on utilizing your powers in the workplace, you will need to acquire a License to Utilize Metahuman Abilities (LUMA) in order to avoid regulatory penalties for you or your boss. In most states and territories, it's a simple one-time fee of $40 for the initial interview, and $20 every two years thereafter upon renewal!

If there's no local NSRA office in your town, get in contact with your local police agency, and they will be able to get you in contact with the right people!

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A TOUCHY SUBJECT: PUBLIC OPINION ๐Ÿ—ณ๏ธ

Some people love villains as much as heroes. Whether it's shared in memes or debated in podcasts, there's a strange allure to supervillains. It's controversial and poses ethical dilemmas, but remember, our policy isโ€”let the superhumans handle each other! If you see a fight a-brewing, do keep a distance, do call 911 to report the incident, and do avoid making yourself a target. Don't be a hero, that's what the heroes are for!

๐ŸŒŸ STAY SAFE, STAY SUPER! ๐ŸŒŸ

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PARANORMAL ENTITY RATING/KILL SCORE (PERKS):

Power Classification System

I. Power Classification

Metahuman capabilities are classified as per the listed categorization (Adjust, Brain, Create, Delete, Employ, Filch, Gigant, Hopper). These categories provide insight into the operational aspects of metahuman abilities, offering essential information for strategic and tactical planning, and aiding in containment, recovery, or neutralization operations. Each category is defined as follows:

* Adjust (A): Metahumans with the capability to modify existing variables within a system without creating new or eliminating existing ones.

* Brain (B): Metahumans with superior or alternative cognitive, sensory, or information processing abilities, encompassing enhanced memory, intelligence, and sensory perception.

* Create (C): Metahumans able to bring into existence objects, entities, or phenomena, typically on a macroscopic scale.

* Delete (D): Metahumans capable of erasing or negating objects, entities, thoughts, or phenomena from existence, functioning at both macroscopic and microscopic levels.

* Employ (E): Metahumans possessing the power to augment or enhance characteristics or properties of various entities, adding new attributes to systems.

* Filch (F): Metahumans with the ability to extract specific properties or characteristics from objects or entities, differentiating from total erasure or mere modification.

* Gigant (G): Metahumans exhibiting extraordinary physical or biological characteristics, which may be innate or activated at will.

* Hopper (H): Metahumans with advanced locomotion abilities, such as teleportation, flight, or super-speed.

In addition to their primary type, powers are rated by their Target, Context, and Range.

Targeting:

* Self (S): The power affects the user.

* Other (O): The power affects other human individuals.

* Nonsentient (N): The power affects nonsentient entities such as animals, plants, and in some cases machines.

* Inanimate (I): The power affects inanimate objects, either specific ones or in general.

* Environment (E): The power affects the environment or nontargeted entities in the environment.

Context:

* Physical (P): The power is physical and usually tangible in nature.

* Emotional (E): The power targets emotions or emotional processing.

* Mental (M): The power targets cognition, sensory information, or thought processes.

* Undefined (X): The power targets something that cannot be defined using the Physical/Emotional/Mental categories, such as other powers.

Range:

* Touch (T): The power is limited to what the user can touch, or themselves.

* Room (R): The power's range is approximately a 1-9 meter radius.

* Block (B): The power's range is approximately a 10-99 meter radius.

* Visual (V): The power's range is approximately a 100-999 meter radius.

* Mile (M): The power's range is approximately a 1-9 kilometer radius.

* Postmile (P): The power's range is beyond a 9 kilometer radius.

II. Power Ranking

Metahuman abilities are assessed on a 0-10 scale, with 0 corresponding to "practically a normal human" and 10 equating to "capabilities impossible to replicate, immense in scale, and/or indefensible." The criteria for this ranking includes scale of impact, impossibility of defense, and infeasibility of replication by conventional means. Each individual power that a metahuman possesses is given its own power ranking.

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III. Control Rating

Control is rated on a 0-10 scale, denoting the metahuman's ability to regulate, direct, or suppress their power. A score of 0 implies involuntary or uncontrolled manifestation of abilities, whereas a score of 10 indicates full mastery and precision in power utilization.

IV. Hostility Rating

Hostility is rated on a 0-10 scale, assessing a metahuman's antagonism towards state actors. The scale ranges from 0, equivalent to an average law-abiding citizen, to 10, denoting a high-threat entity demonstrating terrorist or anarchistic behavior.

V. Collateral Damage Potential

Collateral damage potential is assessed on a 0-10 scale. A score of 0 denotes an entity incapable of causing loss of life or significant property damage, while a score of 10 is indicative of an entity capable of causing mass casualties (thousands of fatalities) and/or causing billions of dollars in property damage.

VI. Overall Threat Level

The overall threat level is assessed on a 0-10 scale, representing a comprehensive assessment of a metahuman's threat to public safety. This agglomerate rating considers the metahuman's power classification and ranking, control, hostility, and collateral damage potential.

This document provides an overview of the PERKS Power Classification System. For a comprehensive understanding and application of these guidelines, refer to the PERKS Assessment Division or your supervisory officer. This document is classified, and unauthorized dissemination may result in penalty under the U.S. Code, Title 18, Section 798.

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CLASSIFICATION AND STATUS OF METAHUMAN INDIVIDUALS IN THE UNITED STATES

SECTION I: CLASSIFICATION OF METAHUMAN ENTITIES FOR REGULATORY AND LEGAL PURPOSES

1. UNLICENSED METAHUMAN ENTITIES ("VIGILANTES"):

Unlicensed Metahuman Entities represent individuals who possess superhuman abilities but have not obtained the legal authorization to utilize these abilities in a public or private capacity. These individuals are subject to local, state, and federal laws, and may face penalties if found exercising their abilities without proper credentials. As of the latest assessment, approximately 30% of metahuman individuals fall under this classification.

Regulatory Actions:

* Monitoring and surveillance as needed

* Legal consequences can range from fines to criminal charges depending on the circumstances and jurisdiction

2. LICENSED METAHUMAN ENTITIES ("LICENSED VIGILANTES"):

Licensed Metahuman Entities have been granted a License to Utilize Metahuman Abilities (LUMA) as per NSRA guidelines. These individuals have some degree of legal protection and are authorized to use their abilities under specific conditions dictated by their license. Reevaluation and renewal of the license are required every two years. Approximately 60% of metahumans are in this category.

Regulatory Actions:

* Scheduled audits to assess compliance with license conditions

* Legal immunity for actions performed under the scope of their license, provided no criminal acts are committed

3. REGISTERED SUPERHUMAN ENTITIES ("PROFESSIONAL HEROES"):

Registered Superhuman Entities are metahumans employed by the government under special contracts, granting them specific legal immunities and responsibilities. These individuals are often equipped with specialized equipment and resources and are held to a higher standard of accountability compared to other classifications. Around 10% of metahumans achieve this status.

Regulatory Actions:

* Mandatory regular evaluations to assess psychological and ethical suitability for ongoing employment

* Legal protections and benefits, including specialized healthcare, are provided; however, any collateral damage caused may result in reprimand or mandatory community service

SECTION II: CLASSIFICATION OF METAHUMAN ENTITIES ENGAGED IN CRIMINAL ACTIVITIES

1. KNOWN SUPERHUMAN CRIMINALS:

This classification comprises individuals who have been identified as using their metahuman abilities for criminal endeavors, typically non-violent offenses like theft or vandalism. These entities are the focus of standard law enforcement operations and are not typically considered high-priority targets for NSRA intervention. They make up an estimated 75% of metahuman individuals with criminal tendencies.

Regulatory Actions:

* Surveillance and data collection for possible future actions

* Law enforcement intervention and prosecution according to applicable state and federal laws

2. IDEOLOGICAL POWER ENTITIES:

Ideological Power Entities are metahumans who commit crimes with the intention of promoting a certain ideology, belief system, or agenda. Their actions can often escalate into violent or large-scale offenses, making them a priority for NSRA engagement. They represent about 25% of the criminal metahuman population.

Regulatory Actions:

* Prioritized surveillance and intelligence gathering

* Deployment of specialized NSRA units for apprehension and containment

* Coordinated efforts with other federal agencies for counter-terrorism

3. CLASSIFIED THREAT ENTITIES:

These metahumans are considered extreme risks to public safety, national security, or both. Their abilities are often of a magnitude that poses a significant threat to communities, infrastructure, and even national stability. Classified Threat Entities make up less than 1% of metahumans involved in criminal activities but are considered the highest priority for NSRA and interagency intervention.

Regulatory Actions:

* Continuous high-level surveillance, often involving satellite and SIGINT (Signal Intelligence)

* Engagement and neutralization prioritized over capture; authorization for use of lethal force is pre-approved under specific conditions

* Inter-agency collaboration for threat assessment, containment, and neutralization

SECTION III: PUBLIC SENTIMENT AND THE IMPACT ON METAHUMAN LAW ENFORCEMENT STRATEGIES

The overarching policy of allowing superhumans to manage and regulate each other is a calculated strategy borne out of the unpredictability and potentially catastrophic consequences of superhuman abilities. It is a policy that has been underscored by the fluctuating public opinion towards metahuman entities, particularly supervillains.

Supervillains have, over time, amassed a degree of public recognition akin to their heroic counterparts. Many are seen as public figures whose unlawful acts are widely disseminated and debated across social media platforms. Such figures are often captured in amateur footage and disseminated online, contributing to their controversial celebrity status. This has been particularly pronounced in figures who embody "Robin Hood"-type personas, perceived as fighting against systemic oppression.

Public sentiment towards these entities varies considerably. A subset of the population considers their actions as performance art rather than outright criminal conduct, so long as these actions remain relatively non-threatening. This view, however, remains contentious. Critics argue that the public's willingness to trivialize these criminal activities engenders a permissive culture, offering de facto immunity to superhumans who commit illegal acts.

The alternative perspective posits that confrontation between law enforcement and superhumans could result in significantly more devastating outcomes. These critics point to the potential for escalation and/or chain reactions as a very real concern, invoking examples like the Tesla Incident to underscore the severity of their argument. The policy of non-engagement serves as a preventative measure against collateral damage and, furthermore, minimizes the risk of transforming supervillains into martyr figures, which could incite further criminal activity.

Public opinion, therefore, plays a significant role in shaping our approach to metahuman regulation. The enforcement policy of 'letting the superhumans handle each other' strikes a compromise between these disparate viewpoints. It aims to mitigate the potential for large-scale devastation while ensuring public safety and minimizing the risk of elevating criminal figures to the status of antiheroes.

FURTHER READING AND ADDITIONAL RESOURCES

NSRA Policy Handbook: "Chapter 7: Public Relations and Community Outreach in the Metahuman Era"

NSRA White Paper: "Collateral Damage Mitigation Strategies in Superhuman Engagements"

Journal of Metahuman Studies: "Public Sentiments on Vigilante Justice: An Analysis of Social Media Discourse"

The Superhuman Law Review: "From Heroes to Villains: The Legal Gray Area of Metahuman Activities"

Congressional Report: "Funding and Oversight of Metahuman Activities: The Role of Government"

Public Opinion Quarterly: "Superhuman Spectacle: Crime as Entertainment in the Age of Metahumans"

NSRA Internal Memo: "The Tesla Incident: Lessons Learned and Future Precautions"

Metahuman Ethics Quarterly: "When Good Guys Go Bad: The Ethical Implications of Vigilante Justice"