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Chilled: A Collection of Icydice Stories
Senseless Rituals: Part Three

Senseless Rituals: Part Three

I can sense your heart is racing, and you have two choices. You can run in the opposite direction, or you can stand there and stare at your impending doom in the face. I do recommend the first option, because only a fool would stick around to see the monstrosity coming for him. As you may have guessed, you aren't the first one to come across this ritual.

There have been others, and they desire the same as you. A place of silence. A resort of quietness where one can escape to for peace. However, there are creatures within this place that desire things as well. You find it strange to run, don't you? You can't feel the rush of wind against your skin. You can't feel your feet pounding on the ground. It's like you're weightless here. It's almost as if you don't physically exist. I wouldn't recommend stopping because of this though. Letting that thing catch you could cost you an arm and a leg, give or take some extra skin. And Lord knows that thing could use those.

You should be coming across the end of the hall by this point. Do you see the three doors? Rush to them and try to open them. No matter which door you try to open first, it will be the last door you attempt to open which will be the one unlocked. Go ahead, try to get out before that thing catches up to you. Oh, and, I should mention the door handles are molten hot. It's a good thing you can't feel the searing hot pain course through your body. But I'm sure you can see your skin begin to melt, and the bubbles begin to rise and pop on your hand and arm with each grip to the doorknob.

It's funny, isn't it? That you should be rolling on the floor right now, crying in pain as the melted and charred skin burns like hellfire, tearing your flesh and tissue apart. But no, you just opened the last door and passed the first trial. Congratulations, that wasn't so hard, was it?

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Now, do you see the room around you? Another small room with a flickering light in it, but in the center of the room is a glass panel, and below that glass panel seems to be a pit of darkness with no end to it. Just the type of eternal pit of misery and despair that one would want to dive into, right? Well, I don't see you having much choice, considering that door won't be able to keep the monster out for long. Oh, you thought he was a one-time deal? I'm afraid not.

There should be a grey sledgehammer in one of the corners of the room. There, the left corner behind you. Pick it up and smash the glass floor. I suggest you hurry; I'm sure I'm not the only one who can hear those long talons scratching at the door. There, one last hit and then you plummet below. Ready? Now jump!

Oh, what, you thought I would deprive you of your sense of touch for this whole time? No, I'm not that inhumane. Yes, I see you clutching your arm in pain as the sensation of hot iron rods pierce your flesh. Still, there's no time to sit and sob. Stand up and look around. Everything seems normal, right? You're now in a plain open field.

Take in the smell of the dandelions at your feet. Listen as the birds chirp, and feel the wet grass underneath your toes. Now, look up at the sky. Enjoy the blue skies and fluffy white clouds above you, because that paradise will be short-lived. Look again. No fields, no dandelions, no blue skies. Just you inside of a cold, damp, stone room. Puddles of filthy mud and water randomly sprinkled about, and in the center of that room is a peculiar table with a plate on it. Approach it, go on, the plate won't bite. No, you'll be doing all the biting here.