Year 1 Month 1 Week 1 Day 4
For the 4th day, Nock spent most of his army's movement scanning for the eastern marches' camp. Brann had found and conquered the western cliffs' camp earlier in the day, but Nock had not found any sign of the camp his lord demanded he find. He had claimed a gem pond, killing the Elf Blade Dancers guarding it, but otherwise nothing of note had happened. His army likely only had 4 hours travel time left for the day. Nock decided he would head on a more northern path and not even an hour later he spotted the camp. He made the best speed for the remaining hours of day moving closer to the deserter held camp. It was a Rampart-built camp.
Nock put his telescope to his eye to look over the deserter defenders. There were Dwarf Shield Masters, Centaur Marauders, Centaur Archers, and Dryads. 200, 120, 80, and 30 respectfully. The presence of a group of untamed was a bit concerning, no matter how small in number. While Nock could not assault the camp today, tomorrow would be a true trial. He received word that his lord had built a Mage Guild in the main camp and a Tavern at the new camp Blood Gulch.
Year 1 Month 1 Week 1 Day 5
Nock rallied his troops at first light as he made a review of his forces.
Name: Nock Class: Barbarian Level: 3 Exp: 2000/2500 Specialty: Axe Throwers Luck: Neutral Morale: High Spellpoints: 20/20 Attack: 23 Defense: 20 Power: 0 Knowledge: 4 Troops: Catapult Ballista 100 Spear Dancers 70 Axe Throwers 20 Wolf Riders
While he knew that the archer had to be killed first, he had no idea how he was going to kill those Dryads while he still had an army. The die was cast, and so he rode 2 hours to make combat with the camp. The enemy gathered not far outside and prepared for combat. Nock saw how they moved and analyzed their movements.
Name: Dwarf Shield Master Attack: 4 Defense: 34 Damage: 1-2 Health: 24 Speed: 2 Skills: Shielded (reduced physical attacks by half) Resistance (reduce magic attacks by half) Dwarven Luck (gets lucky 25% more)
Name: Centaur Marauder Attack: 8 Defense: 10 Damage: 4-6 Health: 20 Speed: 18 Skills: Centaur Lust (double damage against opposite sex) The Charge (increase damage by 4 for each tile moved)
Name: Centaur Archer Attack: 9 Defense: 10 Damage: 5-7 Health: 20 Speed 18 Skills: Centaur Lust Extra reserves (doubles number of ammunition for a ranged unit)
Name: Dryad Attack: 30 Defense; 30 Damage: 7-10 Health: 120 Speed: 1 Skills: Dryad's roots (25% chance to entangle an enemy) Wall Breaker (in a siege may target Walls and Arrow Towers) Dryad's Beauty (50% chance enemy will not act on their turn)
Nock lead the charge into the Centaur Archers, Taking the first 4's heads off with his axe he charged down their ranks. His Wolf Rider came not far behind him and killed 3 more with swords, teeth, and claws before the Centaur Archers sliced one of the Riders head off with short knives. The Centaur Marauders chose to charge his Spear Dancers, and 30 was lost on both sides in the resulting melee. The Centaur Archers Slashed again and took another Wolf Rider head off. His Wolf riders struck back and took 6, 4, 3, and 6 in four quick strikes. His Spear Dancers took another 60 Centaur Marauders down in exchange for 10 of their own numbers. Their morale was high, and so the Centaur Marauders were killed to the last. His Axe Throwers threw axes at the Centaur Archers, and in a stroke of luck, killed 48 of them. Their morale was high and so killed off the rest of the Centaur Archers with axes to the forehead.
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The Dwarf Shield Masters moved toward his Spear Dancers, while the Dryads moved towards his Wolf Riders. The Ballista fired into the Dwarves, killing 20 of them. Nock made a decision, he would take on the Dryads while his Wolf Riders attacked the Dwarves. Nock Charged the Dryads, hacking at one's roots and bringing her down. His Wolf Riders hit the Dwarves four times killing 25 each time. The Dwarves hit back but didn't score any kills. His Spear Dancers went into the fray and killed 30 Dwarves. The Spear Dancers Morale was high, and in a stroke of luck, they butchered the Dwarf Shield Masters. His Axe Throwers Threw their axes at the Dryads, killing 4 of them though a stroke of luck. Morale was high, and so 2 more Dryads died. The Dryads tried to chase his Wolf Riders. The Ballista fired again, killing a Dryad. Nock hacked at one Dryad, brought her down, then hacked and brought down a second.
Seeing no reason to lose any more of his troops, Nock ordered his Amazon units to keep away from the Dryads. His Axe Throwers Attacked, killed 2, their morale was high, and in a stroke of luck, killed 5 Dryads with another attack. The Dryads continued the chase. The Ballista fired again, killing 2 Dryads. Nock hacked and brought down 3 more Dryads. His troops retreated a bit. His Axe throwers Attacked again, killing 3 Dryads. The Dryads continued the chase. The Ballista fired again, and in a stroke of luck, killed 4 Dryads. Nock, Finished off the last Dryad.
Victory was won, but in Nock's eyes, it was a heavy price payed.
Name: Nock Class: Barbarian Level: 4 Exp: 3000/5000 Specialty: Axe Throwers Luck: Neutral Morale: High Spellpoints: 20/20 Attack: 29 Defense: 24 Power: 1 Knowledge: 6 Troops: Catapult Ballista 60 Spear Dancers 70 Axe Throwers 18 Wolf Riders
Nock Looked over the captured Rampart camp. The only building of note was a Town Hall. Their were about 20 civilians of various species. The messenger hawk that arrived not long after sealed their fates. With a gesture, his army fall upon the civilians, raping them with a perverse glee. The wolves stayed where their riders left them, checking on their fellows as the civilians were broken by their riders. An hour later, the slaves were used to tear apart their camp, and rebuild it as a Stronghold camp. A Tavern was built not long after and his Lord bade him return to the main camp. Nock left Watch Eye and rode the rest of the day toward the main camp. When he settled in for the night, he was informed of the construction of a City Hall at Ironmaw and a Village Hall at Blood Gulch.