Humanity, one of the first and favorite races created by the old gods when they created our world millennia ago. The reason for this favoritism over elves and dwarves is for two key reasons, their population growth, and their malleability to their environment and beliefs.
This malleability or adaptability is what makes humans such a common race across the known multiverse, and some of the best candidates to be chosen by a god.
The adaptability of humans goes even farther than that, resulting in separate types of humans depending on the climates their ancestors lived in. The four largest and most prominent on our planet are:
The Northmen - Humans that mostly live in the cold lands north past the Goraine mountain range. But in recent times since the large opening creating a direct path between the northern lands and the rest of the continent some have left their home and ventured south.
The society of the Northmen is a very stoic one where self reliance and trust are highly valued. Betrayal of either friends or families is often met with harsh punishment compared to the rest of the continent.
Due to the cold climate they inhabit their skin is quite pale and their hair colors range from brown to blond.
The Northmen aren’t known particularly for their magic but some of the best hydromancers come from them due to the cold climate being full of water, snow, and ice. They were even the first to create ice, water, and snow golems.
Plainsmen - Humans that mostly inhabit forests and plains, such as the citizens of both Rathen Kingdom and the Yolan Empire. Plainsmen make up a good portion of the humans that live on our planet due to the abundant natural resources of their environment and their natural skill in organization and governance.
The various societies of Plainsmen hold trade and prosperity as their most valuable traits. This has made them some of the best traders and merchants across the planet.
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The climate they live in has given them a light olive skin tone along with brown and blond hair.
Plainsmen are some of the earliest known geomancers on this planet, only surpassed by the high elves and their incredible natural attunement to the earth.
Scorchmen - Humans that have adapted to live in some of the hottest climates on this planet from deserts to jungles to rain forests. Most live on a sperate continent that has had some worrying activity from a dormant volcano that sits in the center of said continent.
The various societies of the Scorchmen typically value family and honor above most other things. This has made them very self conscious of their actions to not embarrass themselves of their families, but it is quite often a tactic used in their politics to delegitimize their opponents.
The environment they live in has left them with black or brown skin from the extreme heat and sun light, and black and brown hair.
The first recorded people to discover pyromancy and master it, they also were the first to command fire spirits with their mastery over fire.
Far-Reachmen - A sub category of humans that are a bit more mysterious than the others but still very important. The collection of islands they live on have left each as its own city state with only few successes of kingdoms and empires, and even fewer lasting for long. A good portion of the land they inhabit is covered by swamps, which they have somewhat managed to learn to farm upon.
The societies of the Far-Reachmen place high value in the arts and self discipline over most other things. This has many of the high ranking members of their societies as both artists and warriors. This is also a part of the reason why they have allowed some of the more peaceful and friendly demons to rule over them in specific cases.
The environment they inhabit has left them with pale skin, black hair, and a smaller build compared to the rest of the humans on this list. This leaves them as the smallest of all the humans and grants them greater dexterity at a cost of the strength most other humans have. The difference is not very large, but it is noticeable.
They are the best at aeromancy of all the humans, allowing them to conjure storms to keep any invaders who have attempted to attack by sea away or in a watery grave.