STATUS | INVENTORY
Name: Alexander Ravenscroft (formerly known as John)
This represents the character's name and the previous names he had.
Age: 10 (27- his age in his previous life)
Level: 1/10 (Max level cap)
The character's level indicates their overall experience and progression in the novel. The max level cap suggests that the highest achievable level get is 10.
Class: Swordmage
The class refers to the character's chosen profession or specialization. A Swordmage is typically a hybrid class that combines both melee combat abilities with magical spells.
Strength: 9 (Average stat for a human: 10)
Strength represents the character's physical power or prowess. A value of 9 suggests that Alexander's strength
Dexterity: 10
Dexterity relates to the character's agility, reflexes, and hand-eye coordination. A dexterity score of 10
Intelligence: 14
Intelligence represents the character's mental acuity, knowledge, and problem-solving abilities. A score of 14 suggests that Alexander has above-average intelligence.
Mana: 13
Mana typically refers to the magical energy or resource that a character can use to cast spells or perform magical abilities. An 13 in mana indicates that Alexander has a moderate amount of magical energy at his disposal.
Blessings: N/A
Blessings is buffs that the gods or goddesses give to does who are worthy. In this case, "N/A" suggests that Alexander does not currently possess any blessings.
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Affinity: Water, Lightning
Affinity refers to the character’s affinity or connection with specific elements of magic. Alexander has an affinity for both Water and Lightning elements.
Here are the list of elements
Basic affinity- fire, Water, Wind, Earth
Rare affinity – Ice, Lightning, Light, Darkness
Super rare affinity – time, space, destruction, creation
Skills: [Language Comprehension], [Arcane Blade], [Arcane Mastery[1/10]], [Ethereal Blade Mastery[1/10]]
Skills represent the character's specific abilities or proficiencies. The skills listed for Alexander include Language Comprehension ( the ability to understand and communicate in multiple languages), Arcane Blade (Infuses the Swordmage's weapon elemental magic, enhancing its damage and adding elemental effects to attacks.), and two mastery skills: Arcane Mastery and Ethereal Blade Mastery. The numbers in square brackets represent the level of proficiency in each skill, with a current level of 1 out of 10 for both mastery skills.
Arcane Mastery [3/10]: This is a mastery skill that denotes Alexander’s level of proficiency in controlling and harnessing magic. It is currently at level 2 out of 10. He is at basic proficiency
Ethereal Blade Mastery [2/10]: This mastery skill represents Alexander’s proficiency in using ethereal blade techniques. Similar to Arcane Mastery, it is currently at level 2 out of 10. Also at basic proficiency
Allows the Swordmage to tap into the ethereal realm, infusing their sword with otherworldly power and unlocking new heights of magical prowess and combat finesse.
Talents: ???, ???
Talents typically represent unique or specialized abilities that a character possesses. In this case, the talents are not specified and are represented by question marks, suggesting that they are yet to be determined or defined.
Inventory
This refers that Alexander currently possesses an ability to store item in his inventory infinitely.
Spells:
Water Magic
Tier 1: [Aqua Bolt], [Misty Veil], [Aqua Whip], [Water Orb], [Aqua Shield]
Lightning Magic
Tier 1: [Spark Shower], [Static Shield], [Lightning Arc], [Thunderclap], [Shocking Grasp]
Spells Explaination
Spark Shower (Lightning): Releases a shower of small electrical sparks.
Aqua Bolt (Water): Launches a bolt of water at a target.
Static Shield (Lightning): Creates a protective shield that absorbs and disperses incoming electrical attacks.
Misty Veil (Water): Surrounds the caster with a misty veil, granting partial concealment.
Lightning Arc (Lightning): Sends a small arc of lightning towards a target.
Lightning Arc (Lightning): Sends a small arc of lightning towards a target.
Aqua Whip (Water): Summons a watery whip that can be used for melee attacks or manipulation of objects.
Thunderclap (Lightning): Creates a loud clap of thunder, disorienting nearby foes.
Water Orb (Water): Forms a floating orb of water that can be used for various purposes.
Shocking Grasp (Lightning): Delivers a small electrical shock upon touch.
Aqua Shield (Water): Creates a protective shield made of water to block attacks.