This will be Arun Online's Glossary of a massive amount of information. Sorry for those who think that this was a chapter but its not. This will reiterate or just clear up some things as I write them. I will also update this when I add more things to the story but for now enjoy exploring the possibilities with these.
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Classes of Arun Online
http%3a%2f%2fi.imgur.com%2fXYj6G21.jpg [http://i.imgur.com/XYj6G21.jpg]
Thanks to Bubbl.us for making this mindmap possible
Races:
Light Faction
Humans, Elves and Dwarves
Shadow Faction
Demons, Orcs, Dragons
Neutral (can choose either)
Beastmen
Skill Types:
White, Dark, Divine Magic
Summon and Dark Summon
Templar, Mystic Arts, Hermit Arts, Weapon Arts
Conjure, Shadow, Holy Word
Mastery, Call, Hidden, Slaying, Runes
Weapon Types:
Sword, Lance, Axe, Gun, Bow, Staff, Rod, Shield
Attribute Types:
Fire, Water, Wind, Lightning, Earth, Shadow, Light, Divine, Nature
Secondary Professions:
Miner - to mine ore
Skinner - to skin dead animals
Botanist - to identify plant based monsters and harvest any plant
Zoologist - to identify animal based monsters and gather meat based ingredients
Fisher - to catch fish
Cook - to cook any food
Tailor - to make cloth armor
Leatherworker - to make leather armor
Jeweller - to make jewellery
Armorsmith - to make heavy armor
Fletcher - to make arrows
Woodcarver - to make bows
Weaponsmith - to make weapons
Engineer - to make guns and bullets
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Hunter - to catch animals and turn them into mounts or pets permanently
Merchant - to reduce prices of goods and be able to sell any item anywhere
Soldier - to be able to accept any military job and be able to assume a position of power within a nation with a stable income
Owner - to be able to own land and manage it as well as gain a position of power within a nation with a stable income
Status:
Health - total health
Mana - total mana
Stamina - total stamina
Strength - Influences damage of physical attacks
Defence - influences resistance to damage
Intelligence - influences damage of magic, or healing of magic
Wisdom - influences magic defence as well as mana regeneration rate
Agility - influences total speed of character and also critical hit rate
Constitution - Influences total health, increases stamina regeneration rate
Luck - Influences the chance to get rare items
Death Penalty - Loss of 1 level as well as lost of 10% in secondary skill levels
Bad Statuses
Poison - decrease in health
Disease - decrease in status
Cursed - decrease in stamina or mana
Fatigued - decrease in regeneration
Bleeding - decrease in health
Paralyzed - loss control
Frozen - slowing
Burning - decrease in health and will burn anyone nearby
Suffocating - decrease in health and slow down
Limb Damage - cause bleeding and fatigued status
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