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Glossary

This will be Arun Online's Glossary of a massive amount of information. Sorry for those who think that this was a chapter but its not. This will reiterate or just clear up some things as I write them. I will also update this when I add more things to the story but for now enjoy exploring the possibilities with these.

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Classes of Arun Online

http%3a%2f%2fi.imgur.com%2fXYj6G21.jpg [http://i.imgur.com/XYj6G21.jpg]

Thanks to Bubbl.us for making this mindmap possible

Races:

Light Faction

Humans, Elves and Dwarves

Shadow Faction

Demons, Orcs, Dragons

Neutral (can choose either)

Beastmen

Skill Types:

White, Dark, Divine Magic

Summon and Dark Summon

Templar, Mystic Arts, Hermit Arts, Weapon Arts

Conjure, Shadow, Holy Word

Mastery, Call, Hidden, Slaying, Runes

Weapon Types:

Sword, Lance, Axe, Gun, Bow, Staff, Rod, Shield

Attribute Types:

Fire, Water, Wind, Lightning, Earth, Shadow, Light, Divine, Nature

Secondary Professions:

Miner - to mine ore

Skinner - to skin dead animals

Botanist - to identify plant based monsters and harvest any plant

Zoologist - to identify animal based monsters and gather meat based ingredients

Fisher - to catch fish

Cook - to cook any food

Tailor - to make cloth armor

Leatherworker - to make leather armor

Jeweller - to make jewellery

Armorsmith - to make heavy armor

Fletcher - to make arrows

Woodcarver - to make bows

Weaponsmith - to make weapons

Engineer - to make guns and bullets

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Hunter - to catch animals and turn them into mounts or pets permanently

Merchant - to reduce prices of goods and be able to sell any item anywhere

Soldier - to be able to accept any military job and be able to assume a position of power within a nation with a stable income

Owner - to be able to own land and manage it as well as gain a position of power within a nation with a stable income

Status:

Health - total health

Mana - total mana

Stamina - total stamina

Strength - Influences damage of physical attacks

Defence - influences resistance to damage

Intelligence - influences damage of magic, or healing of magic

Wisdom - influences magic defence as well as mana regeneration rate

Agility - influences total speed of character and also critical hit rate

Constitution - Influences total health, increases stamina regeneration rate

Luck - Influences the chance to get rare items

Death Penalty - Loss of 1 level as well as lost of 10%  in secondary skill levels

Bad Statuses

Poison - decrease in health

Disease - decrease in status

Cursed - decrease in stamina or mana

Fatigued - decrease in regeneration

Bleeding - decrease in health

Paralyzed - loss control

Frozen - slowing

Burning - decrease in health and will burn anyone nearby

Suffocating - decrease in health and slow down

Limb Damage - cause bleeding and fatigued status

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