Novels2Search
Apocalypse Tycoon: The Monopoly System
Ch. 57: Super Monopoly Upgrade and Powerful Perks

Ch. 57: Super Monopoly Upgrade and Powerful Perks

“First calamity survived. Super Monopoly plugin upgrade complete. All features unlocked.”

“1. Survivor privileges upgraded. New perk unlocked: Levy I.”

“2. Excellent performance in the first calamity. Rewarding exclusive perk: Forced Requisition I.”

“3. New feature unlocked: Hire Staff.”

“4. All owned properties upgraded to level 2. Property-specific perks unlocked. See details for more information.”

“5. First calamity survival reward: Flight Card x1, Remote Control Card x1, Change Direction Card x1, Hold Card x1.”

“6. First calamity survival reward: Super Monopoly map upgrade. One random perk draw available. Draw now?”

“Yes.”

“New perk acquired: Strong-Arm I.”

As the notifications ceased, Thomas grinned at the updated Super Monopoly panel. “Holy shit… this is overpowered!”

[Levy I]

Type: Survivor Perk

Description: Passing through? Tollbooth’s open!

Effect 1: Randomly confiscates one item (weapon, equipment, or inventory item) from any unregistered life form entering an owned property.

Effect 2: Confiscates a percentage of resources from any unregistered life form leaving an owned property, based on dwell time (5 minutes: 0%; 10 minutes: 5%; 15 minutes: 10%; 20 minutes: 20%; 30+ minutes: 30%).

Note 1: Effect 2 prioritizes high-value resources. Confiscation occurs without the target's knowledge or consent. Confiscation percentage increases by 5% per property level.

The story has been stolen; if detected on Amazon, report the violation.

---

[Forced Requisition I]

Type: Exclusive Survivor Perk

Description: Dying on my property? That’ll be a cleaning fee.

Effect: Confiscates all resources from any life form that dies within an owned property. Resources cannot be looted by others.

---

[Strong-Arm I]

Type: Survivor Perk

Description: I like this place. Here’s your buyout… now scram!

Effect: 10% chance to trigger upon entering an unowned property. Allows purchase of the property using Apocalypse Coins.

Note: Does not affect daily dice roll; functions as a separate event.

---

[Hire Staff]

Type: Survivor Feature Perk

Description: Hiring competent staff is essential for any aspiring tycoon.

Effect 1: Grants two staff slots per calamity survived. Current slots: 2/2.

Effect 2: Allows “Staff Review” of life forms within owned properties, revealing their talents, personality, race, and trust level.

Effect 3: Hiring requires mutual consent. Hired staff automatically join the survivor’s faction. Survivor can access staff information at any time.

Effect 4: Staff salaries are paid in Apocalypse Coins. Salary is automatically deducted and disbursed after each calamity, based on staff value.

---

Thomas stared at the descriptions, dumbfounded. “This is pushing me towards villainy! This is… evil!” Then, a mischievous grin spread across his face. “But I love it!”

He was most excited about the Hire Staff feature. Sorting through the mountain of loot had been overwhelming. He desperately needed help. The two armories’ worth of weapons still filled a third of the first level, along with two-thirds of the shooting range. Other supplies were piled in his living quarters or remained in his inventory, too bulky to store comfortably. He hadn’t had time to organize everything.

Hire Staff offered a solution. Now, he just needed to choose candidates.

He opened the Owned Properties tab, a new feature in Super Monopoly. It listed all his properties: Garden Station, Ram Station, Crimson Cabaret, White Tower Park, City Hospital, and Trading Center. All were level 2, each with a unique perk. “So, properties level up after each calamity.”

[Teleport]

Type: Subway Station Perk

Effect 1 (Level 1): Allows instant travel between owned subway stations. Travel time: 5 seconds.

Effect 2 (Level 2): Allows one daily teleport to a safe location within any subway station on the Super Monopoly map. Provides coordinates for return teleport. Travel time: 5 seconds.

---

[Entertainment Supreme]

Type: Crimson Cabaret Perk

Effect 1 (Level 1): Daily chance to generate common items, valuable items, or rare recipes (50% common, 45% valuable, 5% rare).

Effect 2 (Level 2): Daily chance to generate Calamity Coins (92% Apocalypse Coins, 8% Calamity Coins).