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Apocalypse Tycoon: The Monopoly System
Ch. 52: The Bullet Workshop and the Ammo Expert

Ch. 52: The Bullet Workshop and the Ammo Expert

[Rising Legend]

Type: Achievement

Requirements: Accumulate 3 Regional Legend Points before the first calamity.

Effect 1: Summon and control a previously slain enemy to fight for you for 1 hour. Cooldown: 3 days. Current Uses: 1.

Effect 2: +5 Luck.

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[Child of Calamity]

Type: Common Title

Requirements: Witness the creation of a Calamity Relic.

Effect: During a calamity, creature hostility becomes neutral, calamity impact -5%, +5 Luck.

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Disaster Traveler and Child of Calamity offered similar benefits, providing Thomas with advantages during future calamities. Rising Legend, however, was particularly intriguing.

“If I summon Ghostface… that could be interesting,” he mused, recalling Ghostface’s uncanny mobility and battlefield presence in the Trading Center. Used strategically, this ability could significantly expand his tactical options. As for the +5 Luck bonus, he wasn’t sure of its exact effects, but its separate listing suggested significance.

Closing the panel, Thomas examined three keys he’d acquired: a bank office key, a supermarket manager’s office key, and a key to the radiology room of a corner clinic. He’d found them after poisoning the refugees in the Trading Center with the psychedelic mushrooms. These were just a few of the many unused keys he possessed.

From Apartment 15, he had keys to the main entrance and rooms 704, 715, and 807. From the CBS Laboratory, he had a standard access card and a black access card. He also had the key to the Anlut Museum warehouse, dropped by Ghostface, which he was particularly eager to explore.

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His gaze lingered on the keys to rooms 704 and 807 in Apartment 15. “The key to 704 came from that bloodstained letter,” he recalled. “The occupant of 807 was the letter writer’s contact, working undercover at the subway station to uncover the secrets of the Heretic cult. They were likely military personnel.”

“I need to investigate Apartment 15. There might be more to uncover.” The bank and supermarket were also nearby, as was the car dealership where he’d encountered Caban. He’d only recently obtained the keys, so these locations were likely untouched.

He located the corner clinic on his map of Sparrow City’s White Tower District. To his surprise, it was just across the street from the Anlut Museum, though quite a distance away, near the border of the White Tower District. Nearby, a familiar subway station caught his eye: Ram Station.

“That’s the station I just bought in Super Monopoly!” he exclaimed. He made a mental note to explore these locations after the first calamity.

Just then, the Bullet Workshop completed construction. Thomas entered the newly partitioned twenty-square-meter room on the top floor of his hideout. It was fully equipped with a workbench, a manual reloading press, a scale, a funnel, a tool wall, and storage shelves.

[Bullet Workshop]

Type: Hideout Facility

Effect 1: +20% bullet crafting speed, -10% material consumption, 5% chance to craft rare bullets.

Effect 2: +10% experience gain for bullet crafting skills.

Effect 3: +20 Focus.

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“Rare bullets!” Thomas hadn’t anticipated that possibility. The bonus to skill experience gain was also a welcome advantage. Without hesitation, he used the “Bullet Theory and Practice” skill book. A fifth skill appeared on his panel.

[Ammo Expert]

Type: Rare Life Skill

Description: The art of mastering ammunition. Bullets are not just tools for killing; they are an art form.

Effects:

- Reduced bullet crafting time and material consumption.

- Reduced chance of misfires and failures to feed.

- +15% bullet effect potency (increases to +35% at max level).

- -20% recoil.

- +5% accuracy.

- Small chance to craft rare bullets (increases to a moderate chance at max level).

Experience: 0/10000

How to gain experience: Craft bullets, hit enemies with crafted bullets, modify bullets.

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“Amazing!” Thomas was thrilled. Misfires and jams were a shooter’s worst nightmare. This skill mitigated those risks, potentially saving his life in combat. The recoil reduction and accuracy boost were also invaluable. Imagine firing with the same power and velocity but with increased stability and precision. He’d be a god on the battlefield, especially with the PKM machine gun and its 100-round drum magazine.

Below the skill description was a comprehensive list of bullet types and calibers, along with crafting instructions and material requirements. The sheer variety was overwhelming: rifle rounds, pistol rounds, shotgun shells, flares, even grenades. Each category had numerous subcategories. The 7.62mm caliber alone had three variations: 39mm, 51mm, and 54mm. Each variation had further subdivisions based on function: ball, armor-piercing, enhanced armor-piercing, tracer, armor-piercing tracer, incendiary, explosive, and more. Pistol rounds had even more variations: full metal jacket, soft point, flat nose, hollow point, expanding, etc. There were also subsonic and supersonic rounds, variations in casing material, special alloy projectiles, and more.

The underwater bullets mentioned in Caban’s letter were also listed. Their unusually long, 120mm-150mm projectiles raised a question in Thomas’s mind: “How large would the magazine for such a weapon be?” Despite their size, these specialized rounds could travel an astonishing 60 meters underwater, whereas normal bullets lost their trajectory and kinetic energy after just two meters.

Just as Thomas finished reviewing the bullet list, the Weapon Modification Workshop finished construction.