Novels2Search

Appendix: Skills in book 2 (updated regularly)

The System is essentially a stat-based skill system. You can purchase skills associated with each stat, by simply spending skill points (obtained by levels), at a cost of 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).

Each skill has requirements (stats, levels, pre-existing pools), and its effective "(Eff)" level is equal to your level, plus a multiplier to the stat based on specialization. So, if you're 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill's effective level adds to one resource pool: mana or stamina. Each skill has both a passive, permanently-on, effect and an active or triggered effect that requires the expenditure of points from the resource pool.

Skills do not improve through use. Instead, uses of any skill lead to XP being applied to both the associated stat and the general pool, up to a maximum equal to the skill level. Once enough experience has been accumulated in a stat, the stat automatically increases, leading to improvement on every purchased skill for that stat.

Experience earned in the general pool can be spent to improve either the level (which provides a skill point) or any of the six stats, separately. The XP required to improve any of those seven values scales according to a simple Fibonacci sequence (1000-2000-3000-5000-8000-13000-21000-etc).

Strength Skills

Domain of the Skies (tier 18)

Requires: Authority 21/Strength 19/Level 9

Effective: N × Strength + Level (adds mana)

Passive: You weight (Eff)% less for your own actions

Active: Ranged projectiles have (Eff vs PER)×3% chance of missing.

Active cost: 1 mana per (Eff) seconds

Metal Shaper

AUT 17/STR 16/Lvl 5

N=2

Duelist

AGI 17/ STR 16/EMP 16/Lvl 4

N=1

Shaper

AUT 16/Lvl 1

N=1

Blazing Orb (tier 13)

Requires: Authority 20/Strength 16/Level 7

Effective: N × Strength + Level (adds mana)

Passive: (Eff)% better sight

Active: Create a (level) inch diameter floating orb of flames up to (Eff) feet away. The orb remains locked in place until released.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Metal Shaper

AUT 17/STR 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Metal Skin* (tier 9)

Requires: Authority 17/Strength 16/Lvl 6

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%

Active cost: 1 mana per (Eff) seconds

Metal Shaper

AUT 17/STR 16/Lvl 5

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Jagged Stone (tier 9)

Requires: Authority 17/Strength 16/Agility 16/Level 5

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Create temporary (Eff/3)-inch spikes of stone from your hands.

Active cost: 1 mana per (Eff) seconds per hand

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Kinetics (tier 7)

Requires: Strength 16/Lvl 6

Effective: N × Strength + Level (adds stamina)

Passive: Enhance your effective Strength by (Eff/10) for skill checks

Triggered: Adds (Eff)% speed to anything you throw.

Trigger cost: 1 stamina

Ranger

PER 17/AGI 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

Vigilante

PER 17/DEX 16/Lvl 5

N=1

Interrupt (tier 7)

Requires: Stamina 30/Strength 17/ Level 4

Effective: N × Strength + Level (adds stamina)

Passive: Enhance your effective Strength by (Eff/10) for skill checks

Action: Stops any ongoing effect on hit for (Level) seconds.

Action cost: 1 stamina per ongoing effect

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Keeper

STR 17/PER 17/Lvl 6

N=2

Guardian

STR 16/PER 16

N=1

Agility Skills

Cincer Circle (tier 17)

Requires: Authority 20/Agility 17/Dexterity 17/Level 8

Effective: N × Agility + Level (adds mana)

Passive: You no longer need to sweat

Action: Create an (Eff) feet diameter circle of burning ash at maximum heat, (Eff) inch large. The circle remains in place.

Active cost: 1 mana per (Eff) second

Earth Shaper

AUT 17/DEX 16/Lvl 5

N=2

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Sentinel

PER 16/Lvl 1

N=1

Shaper

AUT 16/Lvl 1

N=1

Entangle (tier 8)

Requires: Authority 17/Agility 16/Perception 16/Level 4

Effective: N × Agility + Level (adds mana)

Passive: Enhance your effective Agility by (Eff/10) for skill checks

Active: Create a (Eff) yard radius circle where vegetation reduces movement by (Eff)%. Any vegetation touched by a moving dies at the end of the effect.

Active cost: 1 mana per (Eff) seconds.

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Earth Shaper

AUT 16/AGI 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

(yes, "a moving")

Flash Run (tier 6)

Requires: Stamina 30/Agility 20

Effective: N × Agility + Level (adds stamina)

Passive: You tire (Eff)% slower.

Active: Increase your running speed by (Eff×5)%

Active cost: 1 stamina per (Eff) second

Explorer

AGI 16/Lvl 1

N=2

Sentinel

PER 16/Lvl 1

N=2

Steady Shot (tier 6)

Requires: Agility 16/Perception 16/Level 4

Effective: N × Agility + Level (adds stamina)

Passive: You tire (Eff)% slower.

Active: Your aim is (Eff)% more accurate.

Active cost: 1 stamina per (Eff) second

Ranger

PER 17/AGI 16/Lvl 5

N=3

Sentinel

PER 16/Lvl 1

N=2

Vigilante

PER 17/DEX 16/Lvl 5

N=2

Explorer

AGI 16/Lvl 1

N=1

Steadfast Explorer

AGI 17/STR 16/Lvl 5

N=1

Fast Draw (tier 5)

Requires: Agility 16/Dexterity 16/Level 3

Effective: N × Agility + Level (adds stamina)

Passive: Your grip on a weapon under (Eff) pounds is unshakable

Action: Move a weapon in position (Eff)% faster.

Active cost: 1 stamina per (Eff) ounce.

Blade Whirler

AGI 17/STR 16/Lvl 5

N=2

Vigilante

PER 17/DEX 16/Lvl 5

N=2

Sentinel

PER 16/Lvl 1

N=1

Earthbind* (tier 5)

Requires: Authority 17/Agility 16/Level 3

Effective: N × Agility + Level (adds mana)

Passive: Enhance your effective Strength by (Eff/10) for skill checks

Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.

Active cost: 1 mana per (Eff) seconds.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Armored* (tier 4)

Requires: Strength 16/Agility 16/Level 3

Effective: N × Agility + Level (adds stamina)

Passive: Enhance your effective Strength by (Eff/10) for skill checks

Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks

Active cost: 1 stamina per (Eff) sec.

Keeper

STR 17/PER 17/Lvl 6

N=3

Guardian

STR 16/PER 16/Lvl 2

N=2

Mirror (tier 4)

Requires: Authority 18/Agility 16

Effective: N × Agility + Level (adds mana)

Passive: Enhance your effective Perception by (Eff/10) for skill checks

Active: Causes any flat surface up to (Eff) square inches to act as a perfect mirror, reflecting up to (Eff×3)% further away than you can see.

Active cost: 1 mana per (Eff) seconds

Metal Shaper

AUT 17/STR 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Dexterity Skills

Ember Chains* (tier 13)

Requires: Authority 19/Dexterity 18/Level 6

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature

Active cost: 1 mana per (Eff) sec

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Metal Shaper

AUT 17/STR 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Popping Rocks (tier 10)

Requires: Authority 18/Dexterity 16/Level 6

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Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Action: Heat by (Eff×10)°F per second the interior of a stone of up to (Eff) cubic inches at up to (Eff) feet away, until the stone explodes or breaks up.

Active cost: 1 mana per second

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Fireball* (tier 8)

Requires: Authority 17/Dexterity 17/Level 5

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet

Active cost: 1 mana per (Eff) feet

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Flaming Blade* (tier 6)

Requires: Dexterity 16/Authority 16/Level 4

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Piercing (tier 5)

Requires: Perception 16/Dexterity 16/Level 3

Effective: N × Dexterity + Level (adds stamina)

Passive: Your skin is (Eff)% more resilient

Triggered: Piercing attacks and weapons penetrate (Eff)% further, except if blocked

Active cost: 1 stamina per attack

Ranger

PER 17/AGI 16/Lvl 5

N=2

Vigilante

PER 17/DEX 16/Lvl 5

N=2

Discreet

DEX 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

First Aid* (tier 4)

Requires: Empathy 17/Dexterity 16/Level 2

Effective: N × Dexterity + Level (adds mana)

Passive: Your wounds clot (Eff×5)% faster

Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.

Active cost: 1 mana per (Eff) pounds of body mass stabilized

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Authority Skills

Fascination (tier 17)

Requires: Authority 20/Empathy 20/Level 8

Effective: N × Authority + Level (adds mana)

Passive: Enhance your effective Perception by (Eff/8) for skill checks

Active: Target pays attention only to you (Eff vs PER)% of the time.

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Fixer

EMP 16/Lvl 1

N=2

Duelist

AGI 17/ STR 16/EMP 16/Lvl 4

N=1

Mana Shaper

AUT 16/Lvl 1

N=1

Grapple (tier 15)

Requires: Strength 20/Authority 17/Level 8

Effective: N × Authority + Level (adds stamina)

Passive: You are (Eff)% more stable against any perturbation.

Active: Your upper body is (Eff×5)% stronger.

Active cost: 1 stamina per (Eff) seconds.

Specialist Battler

STR 17/EMP 16/Lvl 5

N=3

Battler

STR 16/Lvl 1

N=2

Keeper

STR 17/PER 17/Lvl 6

N=2

Guardian

STR 16/Lvl 1

N=1

Mana Lock (tier 14)

Requires: Authority 20/Empathy 18/Level 7

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Shave your opponent’s mana reserve by (Eff vs AUT)%. Removed mana is recovered only when the effect expires.

Active cost: 1 mana per (Eff) seconds.

Mana Shaper

AUT 19/Lvl 6

N=3

Shaper

AUT 16/Lvl 1

N=2

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Fixer

EMP 16/Lvl 1

N=1

Distract (tier 14)

Requires: Strength 19/Authority 19/Level 6

Effective: N × Authority + Level (adds mana)

Passive: Enhance your effective Authority by (Eff/10) for skill checks

Action: Interrupts the stream of thought of any target in a 90° cone, up to (Eff) feet.

Action cost: 1 mana per highest level

Duelist

AGI 17/ STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16

N=1

Keeper

STR 17/PER 17/Lvl 6

N=1

Telepathy* (tier 12)

Requires: Authority 19/Empathy 18/Level 5

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Share your silent inner voice to anyone you’ve met and remember accurately during the last (Eff) hours, if they are within (Eff) miles.

Active cost: 1 mana per (Eff) words

Mana Shaper

AUT 19/Lvl 6

N=3

Shaper

AUT 16/Lvl 1

N=2

Warden

PER 17/STR 16/Lvl 5

N=2

Sentinel

PER 16/Lvl 1

N=1

Call Lighting* (tier 11)

Requires: Authority 18/Strength 17/Level 6

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above

Active cost: 1 mana per (Eff×10) vertical feet

Metal Shaper

AUT 17/STR 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Mana Shaper

AUT 19/Lvl 6

N=1

Fusion* (tier 8)

Requires: Authority 17/Strength 16/Dexterity 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Maker

STR 16/DEX 16/Lvl 4

N=3

Shaper

AUT 16/Lvl 1

N=2

Mana Shaper

AUT 19/Lvl 6

N=1

Disarm* (tier 8)

Requires: Strength 16/Authority 16/Perception 16/Level 5

Effective: N × Authority + Level (adds stamina)

Passive: Your grip on a weapon under (Eff) pounds is unshakable

Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.

Action cost: 1 stamina per level of target

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Keeper

STR 17/PER 17/Lvl 6

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Burning Ground* (tier 7)

Requires: Authority 17/Dexterity 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Falter* (tier 6)

Requires: Authority 16/Empathy 17/Level 3

Effective: N × Authority + Level (adds mana)

Passive: Your lung capacity is (Eff/3)% larger.

Active: Cause (Eff/5) ounces of metal to partially rust every second.

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Fixer

EMP 16/Lvl 1

N=2

Mana Shaper

AUT 19/Lvl 6

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Shaper

AUT 16/Lvl 1

N=1

Rust* (tier 6)

Requires: Strength 16/Authority 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Your lung capacity is (Eff/3)% larger.

Active: Cause (Eff/5) ounces of metal to partially rust every second.

Active cost: 1 mana per (Eff) seconds

Metal Shaper

AUT 17/STR 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Mana Shaper

AUT 19/Lvl 6

N=1

Tremor* (tier 5)

Requires: Authority 17/Agility 16/Level 2

Effective: N × Authority + Level (adds mana)

Passive: You are (Eff×5)% more stable against any perturbation

Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.

Action cost: (AGI) mana.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Frostbite* (tier 4)

Requires: Authority 16/Lvl 3

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Lower the temperature of target by (Eff/10) °F per second

Active cost: 1 mana per (Eff) seconds.

Water Shaper

EMP 16/AUT 17/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Mana Shaper

AUT 19/Lvl 6

N=1

Thorn Fist (tier 2)

Requires: Authority 17

Effective: N × Authority + Level (adds mana)

Passive: You can carry (Eff)% more weight

Active: Sprouts (Level) (Eff/15) inch thorns from your fist.

Active cost: 1 mana per (Eff) seconds per fist.

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Perception Skills

Regrow* (tier 15)

Requires: Empathy 19/Agility 17/Perception 17/Level 7

Effective: N × Perception + Level (adds mana)

Passive: You know instinctively the gravity of a wound.

Active: Regrow (Eff/2500) ounces of bone, muscle or organs per second. Damaged organs or bone can be fixed at double the speed rather than being reconstructed.

Active cost: 1 mana per (Eff) seconds

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Blind Fighting (tier 10)

Requires: Perception 18/Level 7

Effective: N × Perception + Level (adds stamina)

Passive: Enhance your effective Perception by (Eff/10) for skill checks

Active: Fight in lowlight conditions down to (Eff)% less light.

Active cost: 1 stamina per (Eff) seconds.

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Vigilante

PER 17/DEX 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Improviser

DEX 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

Bark Skin (tier 9)

Requires: Authority 17/Perception 16/Level 6

Effective: N × Perception + Level (adds mana)

Passive: Your skin is (Eff)% more resilient

Active: Cover your skin with thick bark, protecting against piercing or blunt attacks by (Eff-skill or stat)×3%.

Active cost: 1 mana per (Eff) seconds

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Unearth (tier 9)

Requires: Agility 17/Authority 17/Perception 16/Level 4

Effective: N × Perception + Level (adds mana)

Passive: Your food requirements per day lowers by (Eff)%

Active: Expose the roots of a plant. Requires 1 second per foot of height.

Active cost: 1 mana per (Eff) pounds moved.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=3

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Mana Shaper

AUT 19/Lvl 6

N=1

Fast Aim (tier 8)

Requires: Agility 16/Perception 16/Level 6

Effective: N × Perception + Level (adds stamina)

Passive: You achieve your top running speed (Eff)% faster

Active: Switch at any time from aiming to a target to a new target in (1/Eff) seconds.

Active cost: 1 stamina per (Eff) seconds.

Ranger

PER 17/AGI 16/Lvl 5

N=2

Sentinel

PER 16/Lvl 1

N=1

Vigilante

PER 17/DEX 16/Lvl 5

N=1

Detect Lies* (tier 7)

Requires: Perception 17/ Empathy 16/Level 4

Effective: N × Perception + Level (adds mana)

Passive: Enhance your effective Perception by (Eff/10) for skill checks

Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).

Active cost: 1 mana per (Eff) seconds.

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Monger

AUT 17/PER 16/EMP 16

N=1

Sentinel

PER 16/Lvl 1

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Vigilante

PER 17/DEX 16/Lvl 5

N=1

Spark Ash (tier 6)

Requires: Authority 17/Perception 16/Level 3

Effective: N × Perception + Level (adds mana)

Passive: Enhance your effective Authority by (Eff/10) for skill checks

Action: Restart a fire using ash within (Eff) feet.

Action cost: 1 mana per (1000 - Eff×5)°F

Fire Shaper

AUT 17/STR 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=1

Detect Metal* (tier 4)

Requires: Mana 30/Perception 16/Level 2

Effective: N × Perception + Level (adds mana)

Passive: You recognize the primary metal of any alloy you see.

Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.

Active cost: 1 mana per (Eff) seconds

Explorer

AGI 16/Lvl 1

N=2

Metal Shaper

AUT 17/STR 16/Lvl 5

N=2

Monger

AUT 17/PER 16/EMP 16

N=1

Shaper

AUT 16/Lvl 1

N=1

Gauge Endurance* (tier 3)

Requires: Stamina 30/Level 2

Effective: N × Perception + Level (adds stamina)

Passive: Detect levels up to (Eff/3)

Triggered: Detect any stamina-based skill of (Eff) skill or below.

Keeper

STR 17/PER 17/Lvl 6

N=3

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Guardian

STR 16/PER 16

N=2

Mana Sight* (tier 3)

Requires: Mana 30/Level 2

Effective: N × Perception + Level (adds mana)

Passive: Detect mana flows & pools of (1000 / Eff) size or greater

Triggered: Detect any mana-based skill of (Eff) skill or below.

Mana Shaper

AUT 19/Lvl 6

N=3

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Water Shaper

AUT 17/EMP 16/Lvl 5

N=2

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Explorer

AGI 16/Lvl 1

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Guardian

STR 16/PER 16

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Empathy Skills

Investiture of Ice (tier 26)

Requires: Empathy 23/Authority 21/Level 13

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100-5×Eff) °F

Active: Project your cold (Eff) inches from your feet while reducing all fire effects by (Eff×12) °F.

Active cost: 1 mana per (Eff) seconds

Water Shaper

AUT 17/ EMP 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Mana Shaper

AUT 19/Lvl 6

N=1

Chill Metal (tier 12)

Requires: Authority 18/Strength 17/Empathy 16/ Level 6

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100-5×Eff) °F

Active: Reduce the temperature of (10×Eff) pounds of Metal by (2×Eff) °F per second, down to cold levels. Larger masses chill down by less degrees.

Active cost: 1 mana per (Eff) seconds

Metal Shaper

AUT 17/STR 16/Lvl 5

N=2

Water Shaper

AUT 17/EMP 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Water Walking* (tier 12)

Requires: Authority 18/Empathy 18/Agility 17/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: Your water needs per day lowers by (Eff)%

Active: Walk on water as if it was a solid surface

Active cost: 1 mana per (Eff) seconds.

Water Shaper

AUT 17//EMP 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

Shaper

AUT 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Steam Breath* (tier 9)

Requires: Dexterity 17/Empathy 17/Level 5

Effective: N × Empathy + Level (adds mana)

Passive: You require (Eff)% less oxygen

Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet

Active cost: 1 mana per (Eff) seconds

Water Shaper

AUT 17//EMP 16/Lvl 5

N=3

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Optimal Strike* (tier 7)

Requires: Strength 17/Empathy 16/Level 3

Effective: N × Empathy + Level (adds stamina)

Passive: Your grip on a weapon under (Eff) pounds is unshakable

Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%

Trigger cost: +1 stamina.

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Ice Blade (tier 6)

Requires: Authority 16/Empathy 16/Level 3

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Create a sheath of min temperature surrounding a bladed weapon. The weapon is immune to shattering while covered.

Active cost: 1 mana per (Eff) seconds.

Water Shaper

AUT 17//EMP 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Fog Cloud* (tier 5)

Requires: Authority 16/Empathy 16/Level 3

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.

Active cost: 1 mana per (Eff) seconds.

Water Shaper

AUT 17//EMP 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Slow Poison (tier 5)

Requires: Authority 16/Perception 16/Empathy 16/Level 2

Effective: N × Empathy + Level (adds mana)

Passive: LD50 is increased by (Eff×10)%.

Active: Covers any weapon with a contact poison that slows reaction times by (Eff)%.

Active cost: 1 mana per application.

Water Shaper

AUT 17/EMP 16/Lvl 5

N=2

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

New Specializations

Tier 4

Warden

PER 17/STR 16/Lvl 5

Tactical Support

Ranger

PER 17/AGI 16/Lvl 5

Ranged Attack

Vigilante

PER 17/DEX 16/Lvl 5

Sneak Attacker

Tier 5

Mana Shaper

AUT 19/Lvl 6

Unaligned Magic