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Appendix: Book 1 Skill Reference

The System is essentially a stat-based skill system. You can purchase skills associated with each stat, by simply spending skill points (obtained by levels), at a cost of 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).

Each skill has requirements (stats, levels, pre-existing pools), and its effective level is equal to your level, plus a multiplier to the stat based on specialization. So, if you're 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill effective level adds to one resource pool. Each skill has both a passive, permanently-on, effect and an active or triggered effect that requires the expenditure of points from the resource pool.

Skills do not improve through use. Instead, uses of any skill lead to XP being applied to both the associated stat and the general pool, up to a maximum equal to the skill level. Once enough experience has been accumulated in a stat, the stat automatically increases, leading to improvement on every purchased skill for that stat.

Experience earned in the general pool can be spent to improve either the level (which provides a skill point) or any of the six stats, separately. The XP required to improve any of those seven scales according to a simple Fibonacci sequence (1000-2000-3000-5000-8000-13000-21000-etc).

This is the list of skills we've encountered in the story (even if just named off-hand by Moore). It costs Tier × 500XP to remove a skill, which refunds the points to purchase a replacement skill.

Strength skills

Fleshless (tier 25)

Requires: Authority 21/Strength 20/Perception 19/Level 11

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Temporarily transform flesh and organs into shadows. Attacks by slashing and piercing weapons are (Eff vs STR)×5% less efficient.

Active cost: 1 mana per (Eff) seconds

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16/Lvl 2

N=1

Keeper

STR 17/PER 17/Lvl 6

N=1

Shaper

AUT 16/Lvl 1

N=1

Ghostly Armor (tier 25)

Requires: Strength 22/Authority 22/ Level 11

Effective: N × Strength + Level (adds stamina)

Passive: Adds (Eff) mana.

Active: Cover your body with (Eff/3) square feet of armor. Kinetic impact is (Eff vs STR)×5% less efficient.

Active cost: 1 stamina per (Eff) seconds

Keeper

STR 17/PER 17/Lvl 6

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16/Lvl 2

N=1

Eversharp (tier 14)

Requires: Strength 20/Dexterity 17/Authority 17/Level 6

Effective: N × Strength + Level (adds stamina)

Passive: Cannot lose your grip on a weapon up to (Eff) pounds

Active: Cuts any unprotected material up to (Eff/12) inch deep

Active cost: 1 stamina per lateral inch

Blade Whirler

AGI 17/STR 16/Lvl 5

N=2

Swordbringer

STR 17/AGI 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Specialist Battler

STR 17/EMP 16/Lvl 5

N=1

Metal Spikes (tier 10)

Requires: Strength 19/Lvl 7

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Cause up to (Eff) sharp spikes of (Eff) inches to sprout from skin at articulations or replace hair

Active cost: 1 mana per (Eff) seconds

Keeper

STR 17/PER 17/Lvl 6

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Metal Skin (tier 9)

Requires: Authority 17/Strength 16/Lvl 6

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%

Active cost: 1 mana per (Eff) seconds

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Succor (tier 8)

Requires: Strength 16/Dexterity 16/Empathy 16/Level 5

Effective: N × Strength + Level (adds mana)

Passive: You know instinctively the gravity of a wound.

Action: Instantly move to a person within (Eff) feet that has suffered physical trauma or open wounds.

Active cost: 1 mana per level of target

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Double Tap (tier 8)

Requires: Strength 17/Agility 17/ Level 4

Effective: N × Strength + Level (adds stamina)

Passive: Enhance your effective Agility by up to (Eff/10) for skill checks

Active: Each skill-based physical attack that can immediately does a echo attack for (Eff)% of the effect dealt by the first.

Action cost: +1 stamina

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Discreet

DEX 16/Lvl 1

N=1

Improviser

DEX 17/AGI 16/Lvl 5

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Passes (tier 6)

Requires: Strength 17/Agility 16/Level 4

Effective: N × Strength + Level (adds stamina)

Passive: Cannot lose your grip on a weapon up to (Eff) pounds

Trigger: Bypass any defensive skill of (Eff) or less.

Trigger cost: 1 stamina per 10 skill bypassed

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Discreet

DEX 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Improviser

DEX 17/AGI 16/Lvl 5

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Forced Attack (tier 5)

Requires: Dexterity 17/Strength 16/Level 3

Effective: N × Strength + Level (adds stamina)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Active: Your piercing and slashing attacks penetrate (Eff)% deeper than the actual blade.

Action cost: +1 stamina

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Discreet

DEX 16/Lvl 1

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Slam (tier 1)

Requires: Strength 16

Effective: N × Strength + Level (adds stamina)

Passive: Grant immunity to blunt assault, up to (5×Eff) pounds

Active: Cause blunt trauma, crippling under (5×Eff) pounds of body mass (effect reduced by the ratio of total mass over maximum)

Active cost: 1 stamina per (5×Eff) pound of enemy

Specialist Battler

STR 17/EMP 16/Lvl 5

N=3

Battler

STR 16/Lvl 1

N=2

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Agility skills

Pass Through Stone (tier 24)

Requires: Agility 22/Authority 20/Perception 17/Level 10

Effective: N × Agility + Level (adds mana)

Passive: Vibrations translate into vision if you are unable to see.

Active: Move across most solid non-metallic structures.

Active cost: 1 mana per (Eff) seconds

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Burning Coals (tier 9)

Requires: Authority 17/ Agility 16//Level 6

Effective: N × Agility + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Your feet leave behind burning footprints of maximum heat for (Eff) seconds

Active cost: 1 mana per (Eff) sec

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Soften Mud (tier 8)

Requires: Agility 17/ Authority 16/Empathy 16/Level 4

Effective: N × Agility + Level (adds mana)

Passive: Enhance your effective Agility by up to (Eff/10) for skill checks

Active: Liquefy (Eff) cubic feet of non-stony ground, up to a depth of (Aut) inches.

Active cost: 1 mana per (Eff) second

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Water Shaper

AUT 17/EMP 16/Lvl 5

N=1

Cleanse Toxins (tier 6)

Requires: Empathy 17/Agility 16/Level 4

Effective: N × Agility + Level (adds mana)

Passive: LD50 is increased by (Eff×10)%.

Active: Remove up to (Eff) milligrams of toxins or poisons from a body or food

Active cost: 1 mana per (Eff) pounds affected.

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Earthbind (tier 5)

Requires: Authority 17/Agility 16/Level 3

Effective: N × Agility + Level (adds mana)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.

Active cost: 1 mana per (Eff) seconds.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Armored (tier 4)

Requires: Strength 16/Agility 16/Level 3

Effective: N × Agility + Level (adds stamina)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks

Active cost: 1 stamina per (Eff) sec.

Keeper

STR 17/PER 17/Lvl 6

N=3

Guardian

STR 16/PER 16/Lvl 2

N=2

Stone Throw (tier 3)

Requires: Agility 16/Authority 16/Level 2

Effective: N × Agility + Level (adds mana)

Passive: (Eff)% better sight

Active: Accurately aim a stone of (Eff) ounces up to (Eff) feet. The heaviest stone available within (Eff) feet is automatically drawn to your hand.

Active cost: 1 mana per (Eff) inches crossed.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

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Intercept (tier 3)

Requires: Agility 17/Level 2

Effective: N × Agility + Level (adds stamina)

Passive: Instinctive detection of incoming enemies

Active: Move fast to an enemy, at (5×Eff)% of top sprinting speed

Active cost: 1 stamina per (Eff/2) feet

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Keeper

STR 17/PER 17/Lvl 6

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Deflect (tier 2)

Requires: Agility 16/Level 2

Effective: N × Agility + Level (adds stamina)

Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks

Triggered: (3×(Eff vs physical stat))% chance of avoiding an attack (max 95%)

Trigger cost: 1 stamina if avoided

Guardian

STR 16/PER 16/Lvl 2

N=3

Keeper

STR 17/PER 17/Lvl 6

N=3

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=2

Battler

STR 16/Lvl 1

N=1

Discreet

DEX 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Specialist Battler

STR 17/EMP 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Dexterity skills

Ember Chains (tier 12)

Requires: Authority 19/Dexterity 18/Level 6

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature

Active cost: 1 mana per (Eff) sec

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Burning Body (tier 9)

Requires: Dexterity 19/Authority 18/Level 3

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Heat your body to max temperature

Active cost: 1 mana per (Eff) sec

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Fireball (tier 8)

Requires: Authority 17/Dexterity 17/Level 5

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet

Active cost: 1 mana per (Eff) feet

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Block (tier 8)

Requires: Strength 17/Dexterity 16/Level 5

Effective: N × Dexterity + Level (adds stamina)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Triggered: Block physical/temporary weapons with your own, (Eff vs appropriate) × 3%

Trigger cost: 1 stamina per 20% chance

Keeper

STR 17/PER 17/Lvl 6

N=3

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Guardian

STR 16/PER 16/Lvl 2

N=2

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Specialist Battler

STR 17/EMP 16/Lvl 5

N=1

Ambidextrous (tier 6)

Requires: Dexterity 18/Level 4

Effective: N × Dexterity + Level (adds stamina)

Passive: Your accuracy, strength and grip with your off-hand is (Eff)% better when it comes to weapons.

Action: Instantly swap one-handed weapon•s between main and off-hand.

Action cost: 1 stamina per (Eff) ounces.

Improviser

DEX 17/AGI 16/Lvl 5

N=3

Blade Whirler

AGI 17/STR 16/Lvl 5

N=2

Discreet

DEX 16/Lvl 1

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Flaming Blade (tier 5)

Requires: Dexterity 16/Authority 16/Level 4

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

First Aid (tier 4)

Requires: Empathy 17/Dexterity 16/Level 2

Effective: N × Dexterity + Level (adds mana)

Passive: Your wounds clot (Eff×5)% faster

Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.

Active cost: 1 mana per (Eff) pounds of body mass stabilized

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Dark Flame (tier 3)

Requires: Dexterity 16/Authority 16/Level 2

Effective: N × Dexterity + Level (adds mana)

Passive: Enhance your effective Authority by up to (Eff/10) for skill checks

Active: Creates a flame that does not provide any light. The flame requires flammable material, which burns normally.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Explorer

AGI 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

Shaper

AUT 16/Lvl 1

N=1

Wood Shaper

AUT 17/PER 16/Lvl 5

N=1

Reconnaissance (tier 2)

Requires: Dexterity 17

Effective: N × Dexterity + Level (adds stamina)

Passive: Enhance your effective Perception by up to (Eff/10) for skill checks

Active: Hide from sight. 50% chance of being spotted, reduced/increased by 5×(Eff-PER)%

Active cost: 1 stamina per (Eff) seconds while moving, 1 stamina per (10×Eff) seconds while staying immobile

Improviser

DEX 17/AGI 16/Lvl 5

N=3

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=3

Discreet

DEX 16/Lvl 1

N=2

Explorer

AGI 16/Lvl 1

N=1

Authority skills

Shadow Wings (tier 38)

Requires: Authority 26/Strength 21/Agility 21/Level 16

Effective: N × Authority + Level (adds mana)

Passive: You suffer (Eff)% less damage from falling.

Active: You have space-time shear wings, suitable for flying up to (Eff) yards above ground.

Active cost: 1 mana per (Eff) seconds

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Telepathy (tier 13)

Requires: Authority 19/Empathy 18/Lvl 5

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Share your silent inner voice to anyone you've met and remember accurately during the last (Eff) hours, if they are within (Eff) miles

Active cost: 1 mana per (Eff) words.

Shaper

AUT 16/Lvl 1

N=2

Sentinel

PER 16/Lvl 1

N=1

Call Lightning (tier 10)

Requires: Authority 18/Strength 17/Level 6

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above

Active cost: 1 mana per (Eff×10) vertical feet

Shaper

AUT 16/Lvl 1

N=2

Split Stone (tier 8)

Requires: Authority 18/Agility 16/Level 5

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Action: Creates an (Eff/10) inch-wide fissure in stone, of (Eff) inches long and (Eff/3) inches deep.

Action cost: (AUT) mana.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Water Shaper

EMP 16/AUT 17/Lvl 5

N=2

Bolster (tier 8)

Requires: Authory 16/Empathy 17/Level 5

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Add (Eff)% of your stats to the effective stats of your target for the purpose of determining skill levels and stat checks.

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Fusion (tier 7)

Requires: Authority 17/Strength 16/Dexterity 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Maker

STR 16/DEX 16/Lvl 4

N=3

Shaper

AUT 16/Lvl 1

N=2

Disarm (tier 7)

Requires: Strength 16/Authority 16/Perception 16/Level 5

Effective: N × Authority + Level (adds stamina)

Passive: Your grip on a weapon under (Eff) pounds is unshakable

Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.

Action cost: 1 stamina per level of target

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Keeper

STR 17/PER 17/Lvl 6

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Burning Ground (tier 6)

Requires: Authority 17/Dexterity 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Rust (tier 5)

Requires: Strength 16/Authority 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Your lung capacity is (Eff/3)% larger.

Active: Cause (Eff/5) ounces of metal to partially rust every second.

Active cost: 1 mana per (Eff) seconds

Shaper

AUT 16/Lvl 1

N=2

Falter (tier 5)

Requires: Empathy 17/Authority 16/Level 3

Effective: N × Authority + Level (adds mana)

Passive: Enhance your effective Authority by up to (Eff/10) for skill checks

Active: Causes hesitation to any enemy, reducing the speed at which they attack by (Eff vs AUT)×5%

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Fixer

EMP 16/Lvl 1

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Tremor (tier 4)

Requires: Authority 17/Agility 16/Level 2

Effective: N × Authority + Level (adds mana)

Passive: You are (Eff×5)% more stable against any perturbation

Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.

Action cost: (AGI) mana.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Frostbite (tier 3)

Requires: Empathy 16/Authority 16/Lvl 2

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Lower the temperature of target by (Eff/10) °F per second

Active cost: 1 mana per (Eff) seconds.

Water Shaper

EMP 16/AUT 17/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Fire Handling (tier 2)

Requires: Authority 17

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to heat, up to (300 + 10×Eff) °F

Active: Can summon an (Eff/10)-inch flame in either one’s hand

Active cost: 1 mana per (Eff) seconds.

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Perception skills

Spore Breath (tier 15)

Requires: Authority 20/Perception 18/Level 8

Effective: N × Perception + Level (adds mana)

Passive: LD50 is increased by (Eff×10)%.

Action: Emit a (Eff) cubic feet cloud of toxic particulate matter. Toxin causes headaches, respiratory distress and partial extremities paralysis.

Action cost: (AUT) mana

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Regrow (tier 12)

Requires: Empathy 19/Agility 17/Perception 17/Level 7

Effective: N × Perception + Level (adds mana)

Passive: You know instinctively the gravity of a wound.

Active: Regrow (Eff/100,000) ounces of bone, muscle or organs per second. Damaged organs or bone can be fixed at double the speed rather than being reconstructed.

Active cost: 1 mana per (Eff) seconds

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Enter Tree (tier 11)

Requires: Perception 19/Authority 18/Level 5

Effective: N × Perception + Level (adds mana)

Passive: You need (Eff)% less sleep.

Active: Merge into a tree, provided the trunk is large enough to hold you. Damage to the tree will eject you.

Active cost: 1 mana per (Eff) seconds.

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Recall Blade (tier 8)

Requires: Dexterity 17/Agility 16/Percerption 16/Level 5

Effective: N × Perception + Level (adds mana)

Passive: You automatically know the balance and sharpness of any blade you see

Active: Recall an echo of any bladed weapon you held in your hand in the last (Eff) hours, provided you handled it for (Lvl) seconds.

Active cost: 1 mana per (Eff) seconds

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Detect Lies (tier 6)

Requires: Perception 17/ Empathy 16/Level 4

Effective: N × Perception + Level (adds mana)

Passive: Enhance your effective Perception by up to (Eff/10) for skill checks

Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).

Active cost: 1 mana per (Eff) seconds.

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Monger

AUT 17/PER 16/EMP 16

N=1

Sentinel

PER 16/Lvl 1

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Accurate Pierce (tier 6)

Requires: Dexterity 17/Perception 16/Level 4

Effective: N × Perception + Level (adds stamina)

Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks

Triggered: Ensure that your piercing attacks do not miss a vulnerable point if you strike within (Eff/5) inches of one.

Trigger cost: +1 stamina per inch above 1-inch displacement.

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Discreet

DEX 16/Lvl 1

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Flower (tier 5)

Requires: Authority 16/Perception 16/Level 3

Effective: N × Perception + Level (adds mana)

Passive: Anything vegetal within (Eff) yards of you decays (Eff)% slower

Action: Makes flowers or leaf buds mature (Eff×50)% faster.

Action cost: 1 mana per (Eff) seconds.

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Detect Metal (tier 3)

Requires: Mana 30/Perception 16/Level 2

Effective: N × Perception + Level (adds mana)

Passive: You recognize the primary metal of any alloy you see.

Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.

Active cost: 1 mana per (Eff) seconds

Explorer

AGI 16/Lvl 1

N=2

Shaper

AUT 16/Lvl 1

N=1

Mana Sight (tier 2)

Requires: Mana 30/Level 2

Effective: N × Perception + Level (adds mana)

Passive: Detect mana flows & pools of (1000 / Eff) size or greater

Triggered: Detect any mana-based skill of (Eff) skill or below.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Water Shaper

AUT 17/EMP 16/Lvl 5

N=2

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Explorer

AGI 16/Lvl 1

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Guardian

STR 16/PER 16

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Gauge Endurance (tier 2)

Requires: Stamina 30/Level 2

Effective: N × Perception + Level (adds stamina)

Passive: Detect levels up to (Eff/3)

Triggered: Detect any stamina-based skill of (Eff) skill or below.

Keeper

STR 17/PER 17/Lvl 6

N=3

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Guardian

STR 16/PER 16

N=2

Empathy skills

Water Walking (tier 11)

Requires: Authority 18/Empathy 18/Agility 17/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: Your water needs per day lowers by (Eff)%

Active: Walk on water as if it was a solid surface

Active cost: 1 mana per (Eff) seconds.

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=3

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Fixer

EMP 16/Lvl 1

N=2

Water Shaper

EMP 16/AUT 17/Lvl 5

N=2

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=1

Sentinel

PER 16/Lvl 1

N=1

Shaper

AUT 16/Lvl 1

N=1

Frozen Body (tier 9)

Requires: Empathy 18/Authority 18/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Drop your body and skin to lowest temperature

Active cost: 1 mana per (Eff) sec

Water Shaper

AUT 17//EMP 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Steam Breath (tier 8)

Requires: Dexterity 17/Empathy 17/Level 5

Effective: N × Empathy + Level (adds mana)

Passive: You require (Eff)% less oxygen

Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet

Active cost: 1 mana per (Eff) seconds

Water Shaper

AUT 17//EMP 16/Lvl 5

N=3

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Silence (tier 7)

Requires: Empathy 17/Authority 17/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: You learn languages (Eff)% faster

Active: Suppress vocal communication if (Eff) > (AUT).

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/DEX 16/Lvl 5

N=3

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Fixer

EMP 16/Lvl 1

N=2

Pay Attention (tier 5)

Requires: Perception 16/Empathy 16/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: Enhance your effective Empathy by up to (Eff/10) for skill checks

Active: You notice when someone decides on a target for its next attacks. Attention lasts (Eff) minutes.

Activation cost: (Target Lvl) mana

Discreet

DEX 16/Lvl 1

N=2

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=1

Sentinel

PER 16/Lvl 1

N=1

Optimal Strike (tier 5)

Requires: Strength 17/Empathy 16/Level 3

Effective: N × Empathy + Level (adds stamina)

Passive: Your grip on a weapon under (Eff) pounds is unshakable

Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%

Trigger cost: +1 stamina.

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Fog Cloud (tier 4)

Requires: Empathy 16/Authority 16/Level 3

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.

Active cost: 1 mana per (Eff) seconds.

Water Shaper

EMP 16/AUT 17/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Bestowal (tier 2)

Requires: Mana 20/Empathy 16

Effective: N × Empathy + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Transfer (Eff/10) mana from your pool per second

Active cost: 1 mana per (Eff/10) second

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=3

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=3

Fast Fixer

EMP 17/STR 16/Lvl 5

N=3

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Fixer

EMP 16/Lvl 1

N=2

Sentinel

PER 16/Lvl 1

N=2

Close Wounds (tier 2)

Requires: Empathy 17

Effective: N × Empathy + Level (adds mana)

Passive: Reduce the extend from wounds by (Eff)%

Active: Reduce all forms of surface wounds by (Eff/25) square inch per second.

Active cost: 1 mana per (Eff) seconds

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=3

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=3

Fast Fixer

EMP 17/STR 16/Lvl 5

N=3

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Fixer

EMP 16/Lvl 1

N=2

Known specializations

Tier 1

Battler

STR 16/Lvl 1

Melee offense

Explorer

AGI 16/Lvl 1

Scout/Range

Discreet

DEX 16/Lvl 1

Stealth/Melee

Shaper

AUT 16/Lvl 1

Magic

Sentinel

PER 16/Lvl 1

Support

Fixer

EMP 16/Lvl 1

Healing

Tier 2

Guardian

STR 16/PER 16/Lvl 2

Melee defense

Monger

AUT 17/PER 16/EMP 16

Trading

Tier 3

Maker

STR 16/DEX 16/Lvl 4

Crafting

Tier 4

Blade Whirler

AGI 17/STR 16/Lvl 5

Sword specialist

Combat Fixer

EMP 17/DEX 16/Lvl 5

Combat healer

Deep Fixer

EMP 17/AGI 16/Lvl 5

Regenerative healer

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

Pvp ?

Earth Shaper

AUT 17/AGI 16/Lvl 5

Earth Magic

Fast Fixer

EMP 17/STR 16/Lvl 5

Fast effects healer

Fire Shaper

AUT 17/DEX 16/Lvl 5

Fire Magic

Ghosthound Battler

STR 17/DEX 16/lvl 5

Spear Melee

Improviser

DEX 17/AGI 16/Lvl 5

Offensive Rogue

Sharp Discreet

DEX 17/PER 16/Lvl 5

Magical rogue

Specialist Battler

STR 17/EMP 16/Lvl 5

Generalist Melee (what?)

Swordbringer

STR 17/AGI 16/Lvl 5

Sword melee

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

Offensive Healer

Water Shaper

AUT 17/EMP 16/Lvl 5

Water Magic

Wood Shaper

AUT 17/PER 16/Lvl 5

Nature Magic

Tier 5

Keeper

STR 17/PER 17/Lvl 6

Melee Defense