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Amaterasu Snippets, Omakes, and Info
Ammy litRPG Character Sheet Prior to Rewrite

Ammy litRPG Character Sheet Prior to Rewrite

Amaterasu Character Sheet

Name: Amaterasu Reborn

Titles: Dog, Hero of New York, Not a Stray, Sorcerer's Apprentice, Minor Celebrity

HP: 1 000/1 000

MP: 1 100/1 100

Level: 34

Strength: 50 + 11

Vitality: 50

Agility: 52

Intelligence: 55

Wisdom: 50

Charisma: 50 + 10% + 10%

Luck: 41 +10%

Skill Points: 0

Praise: 15 748

EXP = 5n^3 / 4

Follow Slow Pokemon level up process

UPDATE: Do whatever the fuck, numbers are hard.

Titles:

Dog - Who's a good dog? You are! Non-spiritual and non-divine beings only see you as a standard, if large, canine. Gives +10% increase to Charisma and Luck. Can be further upgraded. (Inherited Title)

Hero of New York: You're a hero! For participating in the Battle of New York and saving civilians (on camera, no less) people in New York will give you 50% more praise, and are more likely to help you or feed you. They are also more likely to visit a Shrine once you decide on the placement of the structure. (Quest Reward)

Not a Stray: You've been seen in public interacting with and around the Avengers. People automatically assume you are one of their pets, and will treat you accordingly. Animal control won't harass you and authorities give you more leeway. (Quest Reward)

Minor Celebrity – Hey, you look familiar! People are starting to recognize you to some extent. +10% to Charisma.

Sorcerer's Apprentice: Magic is becoming second nature to you. Magic cost reduced by 10% and new magics are easier to learn.

FUTURE:

Avenger – Part of the team! As an Avenger you have presence globally, and people recognize you! Heroes and morally good people automatically trust you and welcome you to some extent, while Villains and morally evil people fear you or hate you to some extent. Praise gain increases by 25%. As an Avenger you get access to secret quests and missions that you wouldn't normally have access to.

Skills:

Celestial Brush lvl MAX: (Inherited Skill)

- Sunrise: Amaterasu's signature brush technique, free of cost. Shifts the rotation of the current planet to reflect the placement of the brush technique in the sky. Be careful with this technique, it may cause mass panic and bring unwanted attention.

- Rejuvenation lvl 3: Restores buildings and objects to a previous undamaged state. May be used on people to heal wounds that are visible. Cost depends on the size and extent of the damage, and how serious the wound is on an individual. 20% more efficient and effective.

- Power Slash: A powerful strike through reality itself, rending enemies or cutting through objects. Cost is dependent on intent and the size of the slash. Cannot harm Amaterasu or individuals she does not wish to harm.

- Bloom lvl 3: A powerful and versatile move that has few combat uses. The technique will restore plant life to its most healthy state and create new blooms of flowers and plants native to the area, unless otherwise intended. When used on a person it gives them energy and restores stamina. 20% more efficient and effective.

- Veil of Mist: A powerful yet straightforward technique that has little variation. Slow time to a near-stop (20% speed) for 5 seconds (from your perspective) allowing you to sneak past enemies, attack quick moving foes, and travel across quickly moving and rotating surfaces. Each use of the skill costs 50MP.

- Crescent: A relative technique of Amaterasu's signature brush technique, also free of cost. Shifts rotation of the planet and adjusts the positioning of the moon to mimic that of a crescent, or any other phase the user desires. Be careful with this technique, it may cause mass panic and bring unwanted attention.

- Blizzard: Using your Celestial Brush you can draw a trail of ice from an existing source of ice. The ice will only last temporarily and will shatter and evaporate faster than normal ice. Cost is determined by length of the brush stroke.

- Additional Brush skills currently locked.

Inventory lvl 1: The ability to create a pocket dimension to store a potentially infinite number of items. The size of the inventory is limited by current base Strength x 2 in Kilograms. Additional expansions and upgrades are available. (Gifted Skill)

Weapon Manipulation lvl 1: By using the space around you and your mental abilities, you can wield weapons without touching them. The weaponry will float just off your body, and will stay secured unless a force can overcome your Telekinesis. You can control 2 weapons at once, and the weaponry can move up to 5 meters (16.4 feet) from your body in any direction. There is no cost to using the weapons bonded to you through your Inventory use unless they require a charge or are magical in nature. (Inherited Skill/Space Stone & Mind Stone Skill)

Adrenaline lvl 1: Passively increases all stats by 10% when in battle. Actively increases all stats by 20% and increases your perception of time slightly, at a cost of 10MP every 5 seconds. (Battle Skill)

Sprint lvl 1: Increases your Agility by 100% at the time of use. Costs 10MP every second of use. (level 25 Agility Skill)

Might lvl 1: Increases your Strength by 100% at the time of use. Costs 10MP every second of use. (level 25 Strength Skill)

Flash Step lvl 1: You can teleport (kind of)! Work the energy of space around you and teleport a small distance in any direction. You cannot teleport into a solid surface; safeguards will keep you from being cut in half. Teleport 1 meter (3.28 feet) in any direction at a cost of 25MP per jump, with a cooldown time of 5 seconds between each usage of the skill. (Space Stone Skill)

Time Manipulation lvl 1: Move yourself, items, and people forward or backward through time! Moving yourself through time will cost 50MP for 1 second regardless if it's forward or back. Time Manipulation can be focused upon yourself and moving yourself directly through time to another point in your timeline, while focusing around yourself will allow you to travel back in time, when you already existed, making you another version of yourself in that time! Be careful not to create paradoxes. The cost for moving people through time is the same as yourself, while moving objects is dependant on the size, states of the object, and how powerful it is. (Time Stone Skill)

Edge of Tomorrow: Restart the day! Rewind a whole 24 hours through or around yourself, and start the day over again. Due to the immense energy requirements, the Time Stone will provide the power to use this skill. After usage, you must wait 15 days before using the skill again to let the Time Stone recharge. Plan your usage wisely! (Time Stone Special Ability)

Minor Telekinesis lvl 1: The ability to push, pull, lift, and otherwise influence the physical world with your mind. The limit of your telekinetic abilities is defined by your Strength + Intelligence divided by 2, to anything in your line of sight. The cost of Telekinesis is the weight of the object in kilograms per second of exertion on the object. (Mind Stone Skill)

Minor Illusion lvl 1: Create an illusion you control that can influence how you are seen. Creating an illusion costs 20MP + 5MP per second to maintain an illusion of your size. Scales according to the size of the illusion: An illusion twice your size will cost 40MP + 10MP per second. (Assimilated from Loki)

Ice Manipulation lvl 1: You can create ice barriers out of thin air, freeze water, or evaporate solid ice. Your usage of the skill determines the cost. Forming floating chunks of ice on top of water will cost less than creating a barrier of ice on dry land. (Assimilated from Loki)

Shield lvl 1: You frequently put yourself in harm's way for others and are a shield for the innocent. You can now create barriers of magic of a variety of size and shapes to defend against attacks, both magical and physical, and you can control what passes through them. Shields can be linked directly to your magic to drain MP instead of HP, or be given a set amount of durability based on the MP you put into it.

Dread lvl 1: You went back in time just to hunt down more enemies and slaughter them. Your bloodlust is able to be projected in an aura around you, intimidating foes or causing them to feel fear and make mistakes. Power of Dread depends on the MP put into the skill and your Charisma. Can combine with Illusions to enhance the effect.

FUTURE

Abilities:

Double Jump: Allows the user to jump after jumping! By pushing off of nothingness and making a brief platform under yourself, you can jump twice. (Quest Reward/Inherited Skill)

Parallel Processing: Having to focus on one thing at a time is for mortals! As a (soon to be) Goddess, you don't have such a limitation. Can focus on multiple tasks and ideas at once without having to switch from one to another. (level 25 Intelligence Ability)

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Mana Attuned: You are not wholly mortal. Your body has become accustomed to magic and can pull in more energy from the world around you. +100% MP recovery rate. (level 25 Wisdom Ability)

Enduring: Using your divine nature, you can force yourself to keep going just that little bit longer. Survive a blow that would have killed you with 1HP remaining only once. Enduring resets only after having reached full health. (level 25 Vitality Ability)

Skill Creation: You're smart, you're skilled, and you're lucky. Attempting new skills or usage of magic has a higher chance of success. (level 25 Luck Ability)

Animal Whisperer: As Amaterasu, Goddess of the Sun and Nature you have the ability to communicate with all animals, and can usually convince them to help you with a task. (level 25 Charisma Ability/Inherited Ability)

Calming Presence: You naturally project an aura of warmth and comfort. People will be calmer in your presence and more likely to open up to you about their problems. Will not work on beings antagonistic toward you. (Mind Stone Ability)

Healing Aura lvl 3: As the Goddess of the Sun, you radiate a warmth and magic that can heal injuries over time, and cures illnesses. The closer someone is to you physically, the quicker they will feel the benefits of your healing. 20% more efficient and effective.

Magical Core: You have become more familiar with the mystic arts and magic is a part of your central being. Double your Mana pool. (level 50 Intelligence Ability)

Shrine Management: You can create shrines, teleport to a shrine once every 3 hours, and can spend Praise for items, skills, improvements, and more. Your first shrine will be placed for you.

- Shrine Locations:

o Central Park (Tier 1)

§ Effects Active:

· Slow magical release into the wilderness.

·

- Shrine Chapter 8 Descriptions:

o You have entered the vicinity of your Shrine. You may teleport to a shrine location once every three hours. When within your Shrines, your MP and HP recover at twice their usual rate. Shrines are locations where people can visit to leave you offerings and give you Praise, passively generating Praise for you.

o Any location with a Shrine active will gradually have magic returned to the land, making the plants and people healthier, and increasing the quality of life nearby. People will be happier and more empathetic in regions influenced by your Shrine, further increasing quality of life. The cyclical nature of the Shrine's benefits means a guaranteed passive income of Praise.

o Congratulations! You are the proud owner of a Shrine. Within the Shrine you can perform upgrades to the Shrine, redecorate, and much more! The Shrine Network has it's own Inventory for furniture, decorations, and donations so you do not need to carry them around! How convenient!

o When within the boundaries of your Shrine(s) you can use the Praise you have gathered to enhance your skills and abilities, purchase items and weapons, add upgrades to your Shrine, and much more! Any Praise gathered will be immediately seen and available to you to use, however the fastest way to earn Praise is to help people achieve their goals or make a noticeable improvement to someone's life.

o Donations to your Shrine will be added to the Shrine Inventory Network after a period of 24 hours, or if you manually add them yourself. Money will be converted into a digital currency that will be converted to any region's standard form of payment, or you can withdraw it in physical form. All finances will be added to your standard Inventory as they do not carry weight to them unless made physical.

Tanky: You're a damage sponge. Double your current health pool.

FUTURE:

Determined: Numbers and logic don't mean anything to a divine being's willpower. Can surpass limits of the JAWS system with sufficient willpower, but strain yourself and feel repercussions later.

Sheet info:

HP – Health Points: Your total health pool. Taking damage will reduce the amount of Health Points you have. If your Health Points drop to 0 you will die.

MP – Mana Points: Your total mana pool. Using magical or spiritual techniques or moves will decrease your Mana Points. If your Mana Points drop to 0 you will be reduced to your base form – Currently: Wolf.

Level - Your current level. Increase your level by defeating enemies, completing objectives, and helping people with their problems. Every increase in your level will gain you 5 additional Skill Points.

Strength – "For a true hero isn't measured by the size of his strength, but by the strength of his heart." A representation of your raw physical power. Strength influences how much you can lift, drag, throw, how high you can jump, how powerfully you can push off from a stand still, and your total Inventory capacity. Increase your Strength through physical labour and straining yourself physically, or through Skill Points.

Vitality – "It's not about how hard you hit. It's about how hard you can get hit and keep moving forward." A representation of your health and your ability to endure damage. Vitality influences your total Health Points and Health Point recovery, and how long you can fight, run yourself, and exert without needing a break. Increase your Vitality through taking damage and exerting yourself physically, or through Skill Points.

Agility – "I'll have you know that I have the reflexes of a cat and the speed of a mongoose. Throw it. I dare you!" A representation of your speed and movement abilities. Agility influences how fast you can run, your acrobatic ability, your agility, and reaction time. Increase your Agility through running at high speeds, complex movements, and evading attacks, or through Skill Points.

Intelligence – "You know what the problem is with being the smartest person in the world? Everyone else seems stupid!" A representation of how smart you are. Intelligence influences how quickly you can learn new skills, solve puzzles and problems, make smart decisions, and your total Mana Points. Increase your Intelligence through solving puzzles, learning new skills and abilities, making intelligent decisions, and studying, or through Skill Points.

Wisdom – "Before the battle of the fist comes the battle of the mind." A representation of how wise you are, and how well you can put your Intelligence to use. Wisdom influences your magical resistance, coming up with new solutions to situations, and Mana Point recovery.

Charisma – "The reason we're successful, darling? My overall charisma, of course." A representation of how charming and charismatic you are. Charisma influences how well you can sway another's mind and opinions, how you come across to others, and how others view you. Increase your Charisma by persuading others and endearing yourself to them, or through Skill Points.

Luck – "Yep! This cricket's a lucky one!" A representation of your luckiness. Luck influences how situations come out in your favour, and the odds of something benefitting you, or of coming across unique situations and items. Increase your Luck through gambling and being lucky, or through Skill Points.

Skill Points – Points gained from leveling up. Use these points to increase your skills and enhance yourself further. Spend them wisely.

Praise – Praise and good karma gained by helping people and their belief in you. Can be spent at a shrine as a form of currency to purchase upgrades to yourself, your skills, weapons, tools and abilities. It pays to help people.

Biological Abilities:

Wolf – Can do what a wolf does.

Quests Active:

The Infinity Saga- You have come into contact with one of the six aspects of this universe, items of immense power and rarity called the Infinity Stones. Each one controls an aspect of this universe: space, time, reality, power, mind, and soul. As a (former) God, you can wield these better than most.

Objective:

- Come into contact with all six Infinity Stones. (Mind, Space, Time)

Reward:

- Increased understanding of the nature of the universe, and manipulation of these forces to some degree.

- One Skill or Ability relating to each of the stones.

Bonus Objective:

- Collect all six Infinity Stones.

Bonus Reward:

- Immense power and control over this universe. With enough power and understanding, power and control over all universes, dimensions, and realities.

Besties!Befriend every member of the Avengers that you fought with during the Battle of New York. 3/7! (Clint Barton, Hulk, Steve Rogers)

Rewards: New title, 1500 EXP, new skill of your choice.

Hunt for the Darkhold! You have found several pages of a powerful book of Dark Magic. These pieces are scattered across the globe. The pages of the Darkhold protect themselves by draining magic and are impossible to find without having access to other pages.

Objective: Collect all 200 pages of the Darkhold.

- Currently collected: 7/200

Secondary Objective: Keep the pages from being gathered by people who seek to use the book. Destroy the Darkhold.

- Learn how to destroy the Darkhold.

Rewards: ?

Failure: ?

Quests Completed:

Tutorial – Welcome to your new home, get yourself familiar with the place.

Objectives:

- Survive your first day in the new world.

- Rescue 10 Civilians.

- Defeat 10 Enemies.

Bonus Objectives:

- Rescue 50 Civilians.

- Rescue 100 Civilians.

- Defeat 50 Enemies.

- Defeat 100 Enemies.

- Befriend at least 1 member of the Avengers.

- ?

Rewards: 1000 EXP, new skill, new title.

Bonus Rewards: ?

Run it Back!As if once wasn't good enough, you have decided that beating the aliens further was needed, and are going back a second time.

Objectives: (Due to the nature of the quest, the incomplete objectives for Tutorial have been forwarded here)

- Rescue 100 Civilians

- Defeat 50 Enemies

- Defeat 100 Enemies

- Find and Complete Quest: Run it Back!

Rewards: New Skill, 500 EXP, New Skill, New Ability, New Shrine Location, 2 000 EXP

Canine Courier! You were given an item of relatively little importance to borrow! Honour dictates you must return it in a timely manner.

Objective:

- Give Steve's coat back to him within 24 hours.

Rewards:

- 10 praise, 1 Skill Point

Terry's Triumph! You have been enlisted by a little girl to help her brother, Terry, who is in a rather dark period in his life.

Objective: Visit Terry, make him feel better.

Secondary Objective: Make him better.

Rewards: 100XP, 75 Praise from each member of the family, +2 Charaisma

Secondary Rewards: 1000XP, New Ability, New Active Mission

Future Quests:

Missions:

Health Hound: Heal the sick and injured!

Rewards: 50XP, 50 Praise (per person)

Number of people healed: 1

Items:

SHIELD collar – Provides access to communications and location tracking. Has emergency button

- Upgrade to Ultron AI collar who provides snarky commentary on everything

- Nanite collar for protection near the end

2x Chitauri Spears

Map of Hospitals

Various paint cans and brushes.

Familiars:

A Familiar is a companion based in magic that you have complete control of, whether it be orders, or just vague instructions. Familiars can complete tasks and assignments, as well as fight for you, and attempt to find solutions to problems you give them.

The Twins: A pair of black/obsidian wolves with white Amaterasu markings, and glowing red eyes. They are larger than Amaterasu in height and weight. The Twins are able to be completely controlled by you down to every individual action, or ordered to accomplish a task, such as being your bodyguards. Each one may act independently of the other. They cannot inherently use magic but can draw upon your own magic abilities to use in place of their own. They will grow as you do, and will respawn back at the Shrine after a period of 12 hours.