On that moonless night, on a bed where two gentlemen were sleeping—one large and one little—the two appeared to be lost in their most intimate thoughts as the curtain of darkness drew in, gently lulling them into dreamland.
It is said that dreams are the reflection of a person's deepest desires. The killer is the father and the son, dark and chaotic things hidden deep in people's minds as if it were never easy to see who told the truth.
Except for the demons of the desire domain, who are lustful and obsessed with aesthetics, The masters of dreams, those who can stimulate human instincts more than a morning's waking, are ideal for periods when there is no light. They called it the Royah.
"When we're asleep, our minds are unprepared, and it's when we dream that secrets are bared." Unknown people once declared that.
The Royah allowed them to see beyond the surface of reality and into the shadowy regions of desires and minds. They could perceive the true nature of people and things—their anxieties and demands, their secrets and untruths. They could even design their own dreams, creating magical worlds and adventures in their sleep.
There is a season for everything, and being immersed in a dream also implies you are in a dream and have menacingly lost the ability to separate it from reality.
However, no master of dreams emerged today. It was only someone's dream.
Althur found himself in a strange place. But it didn't seem to startle him too much when he suddenly showed up here, in a stranger place, as though he wouldn't be alarmed if he woke up from a nap one day to find himself in hell.
"That's right, there are no dream masters appearing now." Althur muttered calmly. Because if someone appears to you in your dreams and peers into your deepest secrets, they are the ones who deserve to be buried.
He was in the center of a bizarre region that was difficult to define; it was a vast body of water. It is so huge that the horizon cannot be seen; nonetheless, it wasn't made from water, but it is also known as a sea, a sea of negativity. A normal person wouldn't be able to have such a terrible thing, and just the thought of escaping can drive us crazy.
Negativity in living beings can take many different forms. It's a unique mold; for Althur, it's the sea; for others, it may be the land, the forest, the trees, or the graveyard.
This is simply one of the few distinctions between people who have undergone the journey of the mind and those who haven't.
When he looked up, something was hanging over his head, emitting a light that made him recognize these things.
As if the headspace were the canvas, three strange spheres of light portrayed a fragmented scenario of memories, ideas, and desires. Each orb is sarcastic and absurd, callous and primitive.
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The Will is nature's will power, the intrinsic nature of all things that announces its existence. It is a natural yearning that will continue to exist as long as we do. It was a massive ball that lay at an impossible height, majestic as a deity, enormous as the entire globe, sacred, and insane.
The Madness is the absurd, in ourselves and in the world, primitive and ancient, similar in nature to the Will but also opposite to it. It is both a blessing and a curse. It is the bridge and also the attractor of things called powers and sacred places. It is an imaginary thing, far away but also quite close, based on the viewer's perception at the time.
The final one, which is simple to visualize and determine, is our identity, or the Idt, which appears as we develop, alters as we grow, and is strengthened as we mature. In addition to the bizarre and crazy, it is there, shining like a light in the sky, serving as a reminder to us that we are indeed human.
On our mind's journey, it serves as the key, the anchor, and the lighthouse. When we are conscious of who we are, it will radiate. It is necessary to accomplish the work of reinforcing the Idt during the first ritual. And if it fails, there won't be any such thing as failure anymore.
After contemplating these, though he was unable to gaze directly at the Will or the Madness, he evaluated his own position to determine whether the ball containing the identity was still in excellent condition. He took the time to observe because it was uncommon to be able to visit this location.
The Idt is the same; it's stable and concentrated, befitting a Gatekeeper. It was the one who had gone through the ritual for the third time and found the portal to the force.
He glanced at his Idt orb. It shows a picture of a playful boy making fun of other villagers covertly before escaping while nobody noticed. The same kid who noticed the long, black-haired woman's concerned face also noticed how gently and reprimanding she had looked at him.
He was moving across the sea of negativity as though even the grimmest thoughts wouldn't get his feet wet. He is on the lookout for something. The Will stands as a divinity, ignoring all beings except for The Madness, its lone foe, while Idt shines like a beacon, leading him in the correct direction. These two seem totally engaged with their unique selves, maintaining a delicate equilibrium for the little orb.
As he walked, the images hanging in the sky changed, shifting like sketchy drawings that made him reflect on past events. Those are the scenes that he has experienced, and they remind him of many things.
On the journey of the mind, or pilgrimage, each person is divided into four levels corresponding to their level and cognitive ability.
First, Core, or whatever the other forces refer to as plantarium in the Haya church, refers to those who have gone through the first ritual smoothly; they have mastered influence and utilized their energies. original strength from Forces.
Second, as a Seeker of the key, or key seeker for short, by continually strengthening one's faith and reputation, one can continue to hold a ritual with specific methods to further increase strength. Other than the first ritual, things are interchangeable. Reaching the Key Seeker level will require specialized Rituals, Sacrifices, and Divine locations. For powerful churches and organizations, this doesn't pose much of an issue because they've been around for a long time.
Third, the Gatekeeper who found the portal to the forces of Althur was someone who had just reached this level. This is a relatively high level of power in the real world.
In the end, the Divine Walkers or Holy Walkers, who have passed through the door, shape themselves with a special concept that cannot be washed away by the chaos caused by Forces. It is the pinnacle of man, with power beyond imagination.
It is an inevitable journey for anyone who has started, whether they like it or not, to their final destination.
Like a wanderer, Althur decided to go aimlessly. He wondered, "When we were all falling asleep, where would we go?"