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There were times when Kirito and Asuna just stared at each other’s eyes, not breaking eye contact even for a moment... Bathing in the other’s gaze in silence even though both had lots to say, but at the cost of their feelings...
The couple somehow knew that if they ever talked about it, then the feelings would not be conveyed fully enough for them to understand one another or even worse, they might even find themselves believing in a false reality that they themselves dug into... Unfortunately, they themselves had personally experienced such an outcome in Kirito’s health, so fools would they be if they had again done the same mistake this time, or will they ever again...
Now was such a time... They stood just there, without even moving a muscle, as they displayed their five years of trust in the form of an ‘exchange’ unique only to them... It was simply wonderful, how two once lonely people could come a long way through ‘tough times’ and be so attuned with each other, like the two faeries currently facing each other, standing in the courtyard leading up to the entrance to the ‘Word Tree’.
They were aware that they had been through a lot, that both had lost too many people that they treasured... But most of all, both were aware that they had had to fight and give it their all to come this far, so in some ways, this was not that different from old times... It was still Asuna and Kirito... And it will always be Asuna and Kirito... So long as they had each other, then nothing was impossible. So long as they had each other, then they had the courage to believe in what they were currently oh so dearly wanting to believe in... In this so-called game that they considered as life...
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It was such a scene between the couple that Lady Sakuya ‘walked’ into in a rush as she too was concerned for Kirito and from the bottom of her heart, wanted for him to be in this world where he can have a ‘second chance’ with his sister.
The moment that she confirmed the presence of the two faeries, she couldn’t hold her tears back as she then launched herself to the couple, pulling both of the now surprised faeries’ heads tightly to her chest, with either of her arms around them as they collapsed, falling flat on the ground as she cried out,
“Thank god! Hahahaha!” not minding the shocked faces of her aids who were quite flabbergasted seeing their normally stoic ‘leader’ showing such affection to the suffocating ‘kids’ in her arms.
She was not known for her impulsiveness that was for sure, but it was a well known fact that she really cared for her Sylphs. There were similar thoughts on the minds of the speechless aides as they just watched the strange scene of their Sylph Lady indulging...
Perhaps this was their real Sakuya-sama...
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Name: Kirito
Race: High-Sylph
Gender: Male
Age: 13
HP: Healthy-Divine Aura -YAOE-
MP: 259/259
Press on this button for lesser details.
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Marital Status: Married(Asuna)
Press on this button to name your clan as the head of the House.
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Strength: 90 Vitality: 250 Defense: 24 Eye-Sight: A
Agility: 70 Speed: 101 Dexterity: 62 Hearing: A+
Intelligence: 145 Stamina: 88 Charisma: 95+15 Smell: B-
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AFFINITIES/ATTRIBUTES
Elements: Wind: S Water: C+ Earth: C Fire: F-
Special: Illusion: A+ Scanning: D Holy: D+ Void: B-
Press on this button to gain access to detailed info.
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MAGIC
~WIND~Wind Needles: 5MP
Ek skýt tuttugu smár striða.
After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster’s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all.
~WIND~Thunder Web: 5MP
sanda venarí moché, strigæs.
A spell that sends sparks throughout the target's body, sealing their movement.
~ILLUSION~Night Vision: 3MP
Oss náða nótt lysa auga.
Once the incantation is complete, the caster's raised hand send out a wave of gray light that spreads in all directions. Any players covered in the light are granted night vision and become able to see in a wide area around them in the dark.
~ILLUSION~Metamorphosis: 8MP
Þeír hræða nótt dýpt renn helvegr
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Once the incantation is completed, the spell turns the caster into a monster. The shape of the monster that the player is transformed into depends randomly on the player's combat skills. However, this spell is not popular, as the end result is usually a weak monster with no change in stats, thus it is usually not viable in actual combat.
~ILLUSION~Moonshade Lurk: 10MP
luna arst vili, lysta nytr la morché.
A spell that allows the caster to conceal themselves while under the shade of the moon.
~ILLUSION~ Smokescreen: 5MP
fumus rotrá
Once the spell is cast, jet-black streams of smoke erupt from the caster’s hand, quickly covering a large area around the caster in smoke and greatly obscuring the vision within the area. The spell does not deal any damage to anyone caught with the area of effect, but due to its vision obstruction properties, the spell serves as a distraction for quick escapes or for buying the caster some time to prepare for an attack.
~ILLUSION~Mirrorage: (TMP/2)*
þik mélís tóra línd avólvá.
The instance that the incantation is completed, the image of the caster distorts into the desired form imagined by said caster. It can also be cast onto others via having some physical contact. While the duration of the spell lasts for a full day(can be dispelled at any given time by the user), the effects to the user’s MP lasts up to 12 hours. The new form is limited to humanoid proportions.
~ILLUSION~Hypnosis:10 MP
þú hætr sombré, vápn fúss.
A spell which allows the caster to control a single person who’s MP is lower. When under the effects of this spell, the NPC will show visible light effects.
~WIND~Concealment: 10MP(1MP per 10 seconds)
Þik sér óvíss, grœnn lopt.
As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster's feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level «Scan» ability (such as a Searcher) or a penetration spell.
~HOLY~Butterfly Shield
Single target version: 7MP
Þú sér lind ásynja, burt eimi og sverð.
Multi-target version: 13MP
Þeír sér lind ásynja, burt eimi og sverð.
Once the incantation is completed, a swarm of countless blue butterflies rise from the caster's raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster's mana points (MP) runs out. Each attack drains the caster's MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield. (Can only be cast by those who possess the Holy affinity.)
~VOID~Dispel: Costs as much as the magic dispelled.
mislíkà
Dispels a magical effect with a burst of red light.
Name: Asuna
Race: High-Sylph
Gender: Female
Age: 13
Hp: Healthy-Divine Aura-YAOE- Pregnant(0 days)
Mp: 259/259
Press on this button for lesser details.
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Marital Status: Married(Head of the House, Kirito)
Your clan currently is nameless.
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Strength: 15 Vitality: 205+25 Defense: 2 Eye-Sight: A
Agility: 120 Speed: 109 Dexterity: 92 Hearing: A+
Intelligence: 147 Stamina: 76 Charm: 125+20 Smell: B-
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AFFINITIES/ATTRIBUTES
Elements: Wind: S Water: A+ Earth: C Fire: F-
Special: Scanning: B- Music: D Holy: D+
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MAGIC
~WIND~Wind Needles: 5MP
Ek skýt tuttugu smár striða.
After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster’s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all.
~HOLY~ Cold Resistance: 5MP
Oss sér rauðr vind, burt hálka stórhrið.
Once the spell is cast, the caster's party is wrapped in a thin blue light and granted a buff that prevents the party members from feeling the cold of their environment. (Can only be cast by those who possess the Holy affinity.)
~WIND~Vacuum Blades: 10MP
Þeír slíta fimm grœnn vindr.
The spell is a long-range, homing-type vacuum magic with which the caster shoots out five boomerang-like blades of green light.
~WATER~Aqua Bind: 3MP per opponent.
þik logr tumpa, raft sær tut.
A binding spell used to restrict the movements of multiple opponents.
~WIND~Concealment: 10MP+(1MP per 10 seconds)
Þik sér óvíss grœnn lopt.
As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster's feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level «Scan» ability (such as a Searcher) or a penetration spell.
~WATER~Aqua Stream: 25MP
þeír foss rundr, vér runi weifa.
An offensive spell that creates a penetrating, laser-like high pressure stream of water.
~WATER~Ice Arrows: 10MP
Ek skýt fjórir ískaldur ör.
As the incantation of the spell is completed, four glittering pieces of ice appear in front of the caster and solidify into ice pillar-like arrows. Once the arrows have been formed, a blue circle appears in the caster's eyes, allowing the caster to choose the trajectory for the attack. Once the target is chosen, the caster swings down their weapon to fire the spell.
~WATER~Ice Lens: 2MP
Ek plùmb tómbre, éhyt bræm íchévr.
A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see.
~WATER~Ice Tornado: 10MP
þeír ávzr tolr, sér koché zvar.
An offensive spell that surrounds a target with a tornado of damaging ice.
~WATER~Purified Surface: 20MP
Ek kalla hreinn brunnr, andask brandr og eitrið.
As soon as the incantation of the spell is completed, a faint blue light ripples outwards and much water gushed out, creating a water surface with a diameter close to ten meters before long. The water surface provides players with a hit point (HP) recovery effect, along with fire and poison resistance. The spell also weakens fire-based monsters that step on the magical water surface
~WATER~Water Breathing: 5MP
Oss naða fjor fiskr, bàrum svalr vatn.
Once the incantation is completed, all party members of the caster are engulfed in bubbles and gain the ability to temporarily breathe underwater. Additionally, those affected have an icon added to their list of buffs, displayed beside their HP bar, which depicts a fish and a number of bubbles to symbolize breathing underwater.
~HOLY~Freya’s Blessing
Single-target version: 25MP
Þú fylla heilagr austr, brott svalr bani.
Multi-target version: 75MP
Þeír fylla heilagr austr, brott svalr bani.
Previously a Water spell... Due to a desperate woman in love trying to save her beloved, the incantations in this healing spell gained a divine meaning and therefore power.
~HOLY~Butterfly Shield
Single target version: 7MP
Þú sér lind ásynja, burt eimi og sverð.
Multi-target version: 13MP
Þeír sér lind ásynja, burt eimi og sverð.
Once the incantation is completed, a swarm of countless blue butterflies rise from the caster's raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster's mana points (MP) runs out. Each attack drains the caster's MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield. (Can only be cast by those who possess the Holy affinity.)