Now that was a meal to remember! Even in the Real World, I've never savored such exquisite flavors. And the coffee—oh, the coffee! Wherever Susan sources her beans from, I'll need to stock up if I plan to venture far from this town.
Glancing at my HUD, I noticed new entries—Buffs! "Well Fed" grants a 10% boost to Stamina regeneration and health, while "Susan's Medium Roast Coffee" offers a +2 increase to alertness and initiative for two hours. Intriguing! The presence of Buffs implies the likelihood of Debuffs too. I'll need to remain vigilant.
After settling my bill, I approached the "Notice/Quest" board, dominated more by notices than quests. They were posted from top to bottom, the newest notice on top. The first notice caught my eye: "The Governor is not currently accepting audiences." This piqued my curiosity—what's happening in Emerhurst?
Another notice detailed a dusk-to-dawn curfew, with penalties for non-compliance. A small town under such strict regulations? Something significant must be unfolding.
The notices continued, warning of rising criminal activity and discouraging solo travel. A note explicitly denied the existence of a "Thieves' Guild" in Emerhurst, a statement that practically screamed 'hidden quest' to me.
The final notice mentioned the Governor's audience schedule, now limited to the first Lunarday of each month. Lunarday? I turned to Eve for clarification.
'Eve, what's Lunarday?' I inquired.
"It's the second day of each week," she explained, prompting an intuitive calendar display to materialize on my HUD, delineating the days and months in Aetheria, each with its own significance and tied to the world's natural and cultural rhythms.
From the rejuvenating essence of Bloomrise to the reflective tranquility of Starturn, the calendar wasn't just a method of timekeeping; it was a narrative of life in Aetheria, weaving through the seasons from the vibrant growth of spring to the introspective stillness of the transitional month.
As I absorbed this newfound knowledge, the importance of Aetherday dawned on me—a singular day that marked both an end and a beginning, a celebration of the past year and a welcoming of the new. It encapsulated the cyclical nature of time in Aetheria, offering a moment of unity and reflection for its inhabitants.
With a deeper understanding of the world's temporal framework, I felt even more connected to Aetheria, ready to explore its mysteries and discover my place within its vast tapestry. The quest board before me was not just a collection of tasks; it was a gateway to the heart of this world, each notice a thread in the larger narrative unfolding around me.
"Now to the quest," I thought out loud to no one.
This section seemed much less organized. It was as if individuals posted more of "help wanted" than quest. One quest was asking for someone to help find and retrieve their cattle which had seemed to disappear. Another one was looking for someone to help muck out the stalls in the town stables. There were various other "help wanted" type of quest and none of them seemed to pique my interest. Well, maybe the disappearing cows did a bit.
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' Eve, I don't think there is as much questing as I thought there would be, at least not posted quest. I would be more interested in the meaning behind the notices.'
"Yes," Eve replied. "It would seem there is something much larger going on here in Emerhurst which is not being talked about."
'Perhaps I should ask around a bit and see what we can learn.'
I walked up to the bar and waited for Susan to greet me again.
"Hello again! What can I do for you?"
"Well, I wanted to ask you a couple of questions about all the notices on the board".
Susan looked a bit taken aback by this statement. Like it was taboo to talk about.
"Well," she whispered "there are a lot of rumors going around about the count and this "non-existent" thieves' guild." She looked around nervously "This truly isn't something we should talk about in public. Why don't you go explore the town a bit, get a feel for things, and get your bearings? Tonight, after I have John take over, I will visit you in your room where we talk in more privacy."
"Okay, deal," I said. "Guess I'm off to do a bit of exploring.
I headed out of the tavern and looked around again. What a magnificent place this was. "Place? Game. This is a game Jack" I reminded myself.
After spending several hours walking around the town, and talking to various passerbys, shopkeepers guards, and random people I had learned a quite few things.
Emerhurst seems to be a quaint, tightly-knit town, its population of around 600 residing both within the town's heart and on the sprawling farms that dot its outskirts. At the town's core stands a roundabout, a nexus of four primary roads, where a striking statue of a woman holding a staff commands attention. Crafted from a luminous white stone, the statue radiates a sense of mystery and grace, inviting speculation about its origins and the figure it represents.
Directly north of this central roundabout is the Town Hall, an imposing structure made of the same white stone as the statue, symbolizing governance and order. Its location at the end of the north road reinforces its stature as a pivotal landmark within Emerhurst.
To the west, just a short walk from the roundabout, Susan's Tavern and Inn offers warmth and sustenance, the first of several wooden buildings lining the west road. This road, leading out of town, is lined with various shops, each contributing to the town's bustling commerce and community life.
The south road paints a more residential picture, with wooden homes flanking either side, exuding a sense of homeliness and routine. This road eventually meanders towards the town's outskirts, transitioning into the pastoral charm of the surrounding farms. Behind the residence, I found a rather expansive park that held a lake in the middle of it. The serenity it gave off was almost enough to put me to sleep while I enjoyed a quick snack of food portions I found in my inventory.
Eastward, the landscape is punctuated by a large, religious-looking edifice, made of the same white stone. It has a gated entry, imposing, yet inviting. The cedar doors, tall and adorned with enigmatic symbols, hint at the building's sacred purpose.
Beyond this, an expansive, seemingly unused, probably condemned house, sits in solitude, its large plot and the air of neglect adding an aura of mystery to this part of town. It too was made of the same white stone as the statue.
I pulled up my map and looked at it, just to confirm it had been updated. Indeed it had. I now had labels of all sorts. The map was quite intuitive, interacting with my thoughts well. I thought about potions and it highlighted the apothecary, just four doors west of Susan's. I looked again and saw the statue had a name: Eclipsia, the Mystical Guide.
As dusk neared, I was quite exhausted. While my Health and Mana indicators were full, my Stamina was not. Rest is obviously an essential part of this game. I headed back to the inn and enjoyed a wonderful dinner of Corned Beef, Spinach, and a mug of Ale.
-Buff: Well Fed. "Nice!" I exclaimed to myself, out loud again.
Luckily the single mug of Ale did not seem to have any negative effects or Debuffs. I'm sure if I were to keep drinking, that would change quickly. After my tab was settled for the meal, I headed to my room to rest a bit and wait for Susan.