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Adventures: Planeswalker
Chapter 6: Cycle 9 | Deja Vu

Chapter 6: Cycle 9 | Deja Vu

Infinite Worlds Copy, Yuki Manor, :

As I kneeled before the wolf, I realized the key difference between Yūsuī and his "prototype".

It was the softness in his eyes as he looked at me, the bond between us humming, on both sides, with the claim of packpackpack-mine-family.

'Ah. I've missed this... I love our bond with Sin. But by Fool, a pack bond, we have a pack bond again.'

A hand petted Yūsuī's face as the other played with the newly redecorated card, "Well than beautiful, what can you do?"

Sealed Card of the “End” (Blue | Rare): “Loyal Fenris, Yūsuī” (Frost <> Yin | Yao) - The first Sealed Card of the “End”, a captured by the Bestiary, and thus, the {1 of Spades♠}.

→ Durability: 100/100 | X/X (repairable)

→ Note: Affected by “Conceptual Immortality”.

→ Item Passive: [ Storage (Yūsuī)] - Stores the of the being .

→ Item Active: [Materialization (Yūsuī)] - Materialize the being using user’s .

→ Recitation: Beginning (Activation) - “Even as frost melts, even as resentment corrupts, loyalty in pack, Yūsuī- sturdy will this pact be-”; Ending (Deactivation) - “-til the very end.”

→ Effect: is summoned to accompany the user.

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⤷ Cost (non-combat state): based consumption.

↳ (Naked) Cost: Currently, duration through reduction of user’s to 5.1 soul per minute.

Note: Is affected by the skill “Beast of Spades”.

↳ (Resulting) Cost: Currently, duration through reduction of user’s to 5.55 soul per minute.

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⤷ Cost (combat state): based consumption.

↳ (Naked) Cost: Currently, duration through reduction of user’s to 4.6 soul per minute.

Note: Is affected by the skill “Beast of Spades”.

↳ (Resulting) Cost: Currently, duration through reduction of user’s to 5.42 soul per minute.

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Sealed Card Innate Skill(s):

C̶o̴n̴c̵e̵p̸t̷u̵a̷l̵ ̷I̷m̶m̴o̸r̷t̶a̷l̶i̴t̷y̵ (Active) Lv.X - As a being “created by” and “sealed within” materialized . All Sealed Cards are functionally immortal as long as their source “End” card is unbroken. Their physical bodies might die, minds could be shattered, even their souls could be harmed to near annihilation. But as long as there is a sliver of soul left (-and their card-̷͙͛͘<̶̘͂R̵̦̂e̸̡̧̓c̸̗̹̐̆o̴͋͑ͅř̵̠̅d̵̼̭͋s̷̗͇̒>̶̫̾̅- remains safe); they can be reconstructed. Now. There is a price to this power, as all skills have, but for “Conceptual Immortality”- isn’t any price already considered cheap enough?

→ Note: “Price” is considered on a case by case basis depending on a multitude of factors. Such as → the damage in need of reconstruction, the power of the card needing repair, etc.

[WARNING!!!] [WARNING!!]

[ SKILL FOUND!!]

[USER PERMISSIONS TOO LOW FOR SKILL RANK!!]

[SKILL UNTIL PERMISSIONS REACH MINIMUM!]

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Beast of Spades (Passive) Lv.60/60 (MAX) - As an “End” card of the “Beast of Spades” series, user enjoys a blanket -65% to summoning upkeep while summoned in combat and a staggering -90% to upkeep cost while summoned outside of combat.

→ Note: Skill rank and proficiency tied to “End” rank.

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Background: Yūsuī is created with the of wolf yāo, more specifically, wolf yāo created with yin-resentment energy that amounts to multiple tortured souls, combined with the most abundant element around them, the freezing cold of snow, ice, and, their greater form, frost.

And, though he was created from things of resentment and frost, Yūsuī has taken more after his base form’s most famous trait; wolves (-dogs, canines-) and loyalty.

Name: A combination of Japanese and Chinese calling back to the lineage of his home.

優眭 (Yūsuī): Gentleness (within) evil eyes.

Full Title: The {1 of Spades♠}, “Loyal Fenris, Yūsuī”

Card’s Face: A wolf of white fur and purple-blue eyes, pupils not black and round but red and shaped as the number “1”, stood upon a mountain peak of ice and snow, the full moon- an impression of the spades symbol within it- shining upon him as he stared at the viewer.

Card’s Back: The wolf, curled up at the foot of a- comfortable looking- armchair, settled by a softly flickering fireplace. The flames, blue and silver, reflecting off the dark brown wood and maroon carpet starkly setting off the empty place of the armchair, black, against the homely atmosphere of the image. On the top right corner, a scroll is hung, with the simple word "End".

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Stat Block:

The {1 of Spades♠}, “Loyal Fenris, Yūsuī”

Yinfrost Wolfyāo (Miniboss★)

Health: 210/210 | Soul: 273/273 | SAN: 318/318

Hp Rgn: 2.1 | Sp Rgn: 4.19 | SAN Rgn: 5.31

→ Note: Regeneration is counted on a “1 minute” cycle.

Physical:

STR [22.5 | A+] : CON [21 | A] : DEX [27 | S]

Mental:

INT [22.5 | A+] : WIS [19.5 | A] : CHR [21 | A]

Metaphysical:

SPR [25.5 | S] : WIL [25.5 | S] : LCK [4.5 | B+]

Total: [22.17 | Low A+]

→ Note: Average stats (except ) for A+ creatures [Uncommon-Minibosses] being a “22.5”.

→ Note (2): As the subject also experiences a x1.5 grade bonus from being a [Miniboss] of an [Uncommon Journey].

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Total Stats (w/out bonus):

Physical:

STR [15 | A+] : CON [14 | A] : DEX [18 | S]

Mental:

INT [15 | A+] : WIS [13 | A] : CHR [14 | A]

Metaphysical:

SPR [17 | S] : WIL [17 | S] : LCK [3 | B+]

Total: [14.78 | Low A+]

→ Note: Average stats (except ) for A+ creatures (not accounting grade bonus) being a “15”.

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Element(s): Frost/Yin

Strengths: Stealth/ Speed > Ambush/Tracking/Element

Specialization: Rogue (Major) | Frost Elemental (Minor) > Frost Mage Assassin (Major) | Vengeful Yin Spirit (Minor)

Skill(s):

Snow Cloak (Passive) Lv.20/40 - Snow element cloaks the user's form, masking the user's scent, steps, and general presence.

Scaling:

⤷ Skill leveling (1 per) bonus, +0.2 and +0.1 .

⤷ Skill leveling (10 per) bonus, +5 elemental affinity.

⤷ Skill leveling (20 per) bonus, add a +1 check priority level when competing against checks.

↳ Result: Skill adds +4 , +2 , +10 affinity, and +1 check priority level against checks.

Vengeful Wraith (Passive) Lv.20/20 (MAX) - Yin qi flows through the user, it will guide you to all things living in this undeserving world.

Scaling:

⤷ Skill leveling (1 per) bonus, +0.1 .

⤷ Skill leveling (10 per) bonus, +0.5 .

⤷ Skill max (20) leveling bonus, add a +1 check priority level when competing against “Living” type targets.

↳ Result: Skill adds +2 , +1 , and +1 check priority level against “Living” type targets.

Shade’s Gaze (Passive) Lv.25/40 - Any being gazing into the user’s eyes will be hypnotized by their beauty.

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Scaling:

⤷ Skill leveling (1 per) bonus, +0.2 and +0.1 .

⤷ Skill leveling (10 per) bonus, +5 affinity.

⤷ Skill leveling (20 per) bonus, add a +5 to skill’s minimum status check requirement.

↳ Result: Skill adds +5 , +2.5 , +10 affinity, and +5 to skill’s minimum status check requirement.

→ Trigger: Applied skill status condition, “Mesmerized”. Passive check trigger, “Eye Contact”. Minimum skill pass requirement, currently, “WIL > 15”.

↳ (Resulting) Application: Debuff, “Mesmerized”, currently, “enforced eye contact with skill user and an inability to react to physical surroundings, +5 seconds.”

Shade’s Glare (Active) Lv.20/40 - User’s eyes ripple with yin energy, causing any being meeting their gaze to be hypnotized by their power and beauty.

Scaling:

⤷ Skill leveling (1 per) bonus, -1 energy consumption on use.

⤷ Skill leveling (10 per) bonus, add a +5 to skill’s minimum status check requirement.

⤷ Skill leveling (20 per) bonus, add a +1 check priority level when competing against “(Illusion/Fear) Resistance” type abilities.

↳ Result: Skill adds, -20 energy consumption, +10 to skill’s minimum status check requirement, and +1 check priority level against “(Illusion/Fear) Resistance” type abilities.

→ Trigger: Applied skill status condition, “Beautiful Fear”. Passive check trigger, “Eye Contact”. Minimum skill pass requirement, currently, “WIL > 25”.

⤷ Trait: Add a check priority level +1 when competing against “(Illusion/Fear) Resistance” type abilities.

↳ (Resulting) Application: Debuff, “Beautiful Fear”, currently, “heightened emotional fear and 1st-person, all-senses simulating, hallucinations, +30 seconds."

⤷ Cost: based consumption.

↳ (Naked) Cost: -50 per use.

→ Note: Is affected by skill’s proficiency.

↳ (Resulting) Cost: Currently, -30 per use.

Century Frozen Yin (Passive) Lv.40/40 (MAX) - Concentrated Frost-Yin venom infects anything the user has bitten or scratched.

⤷ Note (Antidote): Yang qi | Sunlight, heat, blessed water, etc.

Scaling:

⤷ Skill leveling (1 per) bonus, +0.2 venom spread speed, equating, -0.1 per minute.

⤷ Skill leveling (10 per) bonus, +1 venom lethality, equating, -1 per minute.

⤷ Skill leveling (20 per) bonus, +1 damage check priority level when competing against “(Poison) Resistance” type abilities.

⤷ Skill max (40) leveling bonus, add an “Antidote Resistance” trait to the user's venom that will strengthen venom vitality within victims.

↳ Result: Skill adds +8 venom spread speed/-4 per minute, +4 venom lethality/-4 per minute, +1 damage check priority level against “(Poison) Resistance” type abilities, and +1 “Antidote Resistance” trait to the user's venom.

→ Trigger: Applied skill status condition, “Frozen Death”. Passive check trigger, “Bite/Claw Damage”.

⤷ Trait: Damage check priority level +1 when competing against “(Poison) Resistance” type abilities

↳ (Resulting) Effect: Minimum skill status damage, “-8 per minute”.

⤷ “Antidote Resistance” (Trait): Strengthens venom vitality within victims i.e. durability against treatment.

⤷ Status Duration: “Indefinite” unless treated.

Berserk (Active) Lv.15/40 - User actively manipulates the resentment and yin qi within, and around, them. Empowering themselves physically on the basis of a weakened mind.

Scaling:

⤷ Skill leveling (1 per) bonus, -0.5 to skill’s continuous consumption.

⤷ Skill leveling (10 per) bonus, add a +1 to skill’s overall stat buff.

↳ Result: Skill adds, -7.5 to skill’s continuous consumption, add a +1 to skill’s overall stat buff.

→ Trigger: Self apply skill status condition, “Resentful Anger”. Passive check trigger, “Skill Activation”. Minimum skill pass requirement, currently, “Soul (reserved) > 12.5”.

↳ (Naked) Application: Self applied status, “Resentful Anger”. Buff, "+5 to , , and while applied". Debuff, "-15 to and while applied”.

→ Note: Is affected by skill’s proficiency.

↳ (Resulting) Application: Self applied dual-state status, “Resentful Anger”. Buff, currently, "+6 to , , and while applied". Debuff, currently, "-15 to and while applied”.

⤷ Cost: Dual, and stat (temporary) based consumption.

↳ (Naked) Cost: -20 per second of use and a -15 to all stats (except ) while active.

→ Note: Is affected by skill’s proficiency.

↳ (Resulting) Cost: Currently, -12.5 per second of use and a -15 to all “Metaphysical” stats (except ) while active.

⤷ Status Duration: Currently, assuming user’s full reserve (273/273), user can maintain skill’s active state for “21” seconds.

Curse of Fallen Frost (Passive) Lv.60/60 (MAX) - This curse is considered a [Death Trigger] which, upon the user’s death, sends out an explosion of frost, yin, and resentment energies centered on the user’s position outwards, freezing everything it touches and shattering it.

⤷ Note: Curses are independent of their carrier’s skill proficiencies, being automatically created at the max level of whatever tier they are within.

Scaling:

⤷ Skill leveling (1 per) bonus, +0.1 “frost-yin-resentment” energy concentration, equating, -1 to skill damage upon activation.

⤷ Skill leveling (10 per) bonus, +0.025 “frost-yin-resentment” energy purity, equating, -2.5 to skill damage upon activation.

⤷ Skill leveling (20 per) bonus, +1 damage check priority level when competing against “(Frost/Yin/Resentment) Resistance” type abilities.

⤷ Skill leveling (40) bonus, add a +1 “Shield Piercing” trait to skill’s that will strengthens damage against enemy defensive skills/traits.

⤷ Skill max (60) leveling bonus, add a +1 “Wraith’s Resentment” lethality trigger trait as the skill’s delayed (2 seconds) damage .

↳ Result: Skill adds +6 “frost-yin-resentment” energy concentration/-60 to skill damage, +1.5 “frost-yin-resentment” energy purity/-150 to skill damage, +3 damage check priority level when competing against “(Frost/Yin/Resentment) Resistance” type abilities, add a +1 “Shield Piercing” trait to skill’s that strengthens damage against enemy defensive skills/traits, and +1 “Wraith’s Resentment” lethality trigger trait as the skill’s delayed (2 seconds) damage .

→ Trigger: Apply, delayed, lethal, skill status condition (countdown: 2 seconds), “Wraith’s Resentment”. Passive check trigger, “Energy (Frost/Yin/Resentment) Damage > enemy ”.

⤷ “Shield Piercing” (Trait): Strengthens damage against enemy defensive skills/traits.

↳ (Resulting) Effect: Minimum skill damage, “-210 on contact”, +1 possible “Wraith’s Resentment” lethal status trigger.

⤷ Trait: Damage check priority level +3 when against “(Frost/Yin/Resentment) Resistance” type abilities.

→ Note: Lethality triggers simply enemies on success, thus, having no duration.

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Description: Snow, ghost-like, white fur and pale, purple-blue, clear-as-ice eyes, bluish-ice teeth and claws, darkened with purple yin poison, and a patch of darker fur, a silver-grey instead of white, on the chest where the heart would lie beneath.

Personality Matrix: Loyal, obedient, and pack-oriented- a bit introverted as well- /don’t understate; he’ll be standoffish to everyone but you\..

→ Note: This was found by way of {Light's} and search into this item and its' creation. Confirmation requires observation and time.

I'll be honest. The first thought I had after reading through all of that was just, 'Damn system, why you so long winded? Can't you shorten this shit down?'

And, as if the almighty system had, indeed, heard me, another *ding* pulled back my wandering thoughts.

[Detected player's first encounter with involving . All accessible will now be displayed on player's ID Menu.]

|

[New ID Menu composed.]

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[Truth: Artifice (Lost) | Code: Ace (Crown)]

[Age: 16 | Title(s): *Archivist*, *Wilde*]

[Health: 120/120 | Soul: 347/347 | SAN: 305/305]

[Hp Rgn: 1.2 | Sp Rgn: 5.55 (5.6) | SAN Rgn: 5.3]

[STR: 12 | CON: 12 | DEX: 17]

[INT: 28 | WIS: 27 | CHR: 15]

[SPR: 24 | WIL: 26 | LCK: -2 <-/+444>]

[FAITH: +001% <-001%> | SYNC: 100% <200%>]

[Player Talent Evaluation: SSS+ ]

'Very cool. Thank you system, but that's not really helpful at the moment.'

By now, Yūsuī had smushed himself into my side while I'd been busy. Which, I had absolutely no problems with. While I loved cool climates as much as the next guy, this den really was a bit too cold for this current self, and, if my new packmate wanted to help mitigate that, then who was I to argue.

'Light. Let's do memories quickly and get the Void out of here. This place's a bit too filthy and that task won't do itself.'

{Of course, Star. Here it is.}

As always, Light is perfection incarnate.

The memories flowed through our link.

Let's see...

Our- actual- name is "Lu Wenyin" (吕文音)- "Wenyin Lu", in the American standard- and, as the status stated, we're 16 years old as of today (June 1st).

'Ouch, great birthday gift this' been, ah?'

Currently, a college student, 'Dual enrolled actually, but who's counting eh?'

Seems this one got quite a bit of "bleed-through" from the other [cycles]; Light was right, the [Li Heritage] one definitely did somethin' with how we're Chinese American ('isn't mǔqīn's surname Li?') and the "bleed-through" would explain the "working-on-two-majors-at-age-16" thing.

Somewhat surprisingly, has a family, we're usually an orphan, if only because it's easier for the [Plane] to explain our existence as a "random-orphan-which-just-so-happened-to-have-some-special-abilities".

The situation with the family is complicated though: it's a big household, no grandparents, or other "elders", in the picture but- both parents are alive, mom wanted three kids- ended up with five. We're the third oldest, two older siblings- twins- one brother, one sister- and the two youngest are also twins- another sister and a, questioning, sibling- which, last we talked, had said that they didn't know who they were, yet, but definitely didn't like going by feminine pronouns- so we're using they/them, for now.

'I can feel a headache incoming. Who decided that we needed a family this [cycle]? I like our siblings but- did we really need parents? Didn't we deal enough with Asian parents and their expectations during our [Original Cycle]?'

It, at least, explained why we were living alone.

As the older queer kid that the parents blamed for "influencing" the "baby" of the family...

Nevermind that Zhihui- (who's said that they're probably keeping the name since it's both unisex, enough that they haven't felt dysphoric over it, and matches with Zhihua's name, since our parents followed mǔqīn's family tradition of naming each 'set' of children with a different 'generation name' but adhering to the theme of "nature"-) was only 2 years younger than us and- had been well into adolescence, they'd been 13, when they'd "figured it out" so to say.

...yea, makes perfect sense, place the blame on the genius middle child, who you've both been ignoring and showboating around whenever, and wherever, you pleased- since he'd been too young to have any say in it.

Yupp~ that definitely will endure you to your first openly queer child now that he has the remarkable "ability" of indepedence and absolutely won't make them cut off contact with you like their elder siblings had.

Noo~ why would you think so? That definitely~ won't happen...

Yea. We moved out as soon as we managed to get self-sufficient.

Though it really doesn't instill confidence, that out of the three 'older' kids, all but one- our older brother- had 'broken off' contact.

In summary?

Prodigious, Chinese American, college student, who's double majoring in zoology and molecular genetics- 'weird combination but go off, I guess-' at 16. Living alone, in a one bedroom apartment, with money ze's making from a part time job as a librarian at the campus library and, mainly, a 'side gig' as a stocks manager- 'I guess having a family background in business had to go somewhere-' and is now having to deal with this whole "live horror game" thing- on their birthday, no less.

Opening eyes that I hadn't conciously closed, I gave the memories- more the emotions they brought than anything- a second to settle, before nudging my incarnations for their thoughts.

'Well?'

/Did you forget to mention our cat? I think our cute little "King 'Yagi' Yama, the Lord of the Underworld and the Gardens of Hell" deserves more than cold disregard, don't you think?\

'Pfft- yes, yes, my fault- hah- sorry- it's just been a while since we've had a pet we've named in that way. This self really took after our old selves huh...'

{I don't think that's a bad thing, Little Lord. It's good that we were meticulous- and paranoid- enough, that we've left instructions on who will take in Lil' Yagi if something were to happen to us. Such as it now happens to be.}

'Hn. We'll have to thank jiě, when we find a way to communicate with the outside world again.'

{/'Agreed.’\}

'En. Though I doubt this "game" will drag in our parents- it seems to prefer younger victims (for stats-related reasons, perhaps?)- either way, let's get this "copy" over with first before we worry about that.'

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