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A Quest for the Stars
Character Sheet - Clara Aurèle

Character Sheet - Clara Aurèle

Clara Aurèle

Elf Summoner (Construct Caller) 5

Neutral Good Medium humanoid (elf)

Initiative +8; Senses low-light vision; Perception +3

DEFENSE

AC 22, touch 15, flat-footed 18 (+4 Dex, +5 armor, +1 deflection, +2 shield)

HP 34 (5d8+5)

Fort +3 Ref +6 Will +6 (+2 vs enchantment)

Immune sleep

OFFENSE

Speed 30 ft.

Melee Quarterstaff +3 (1d6) or quarterstaff -1/-5 (1d6/1d6)

Ranged Masterwork crossbow +8 (1d8)

Spell-Like Abilities

Summon Monster (II, III) 6/day

Summoner Spells Known (CL 5th; concentration +8)

2nd (3/day) - blur, lesser evolution surge, phantom steed

1st (5/day) - grease (DC 14), protection from chaos, shield, summon monster I

0th (at-will) - arcane mark, detect magic, guidance, light, open/close, read magic

STATISTICS

Str 10 (0), Dex 18 (+4), Con 12 (+1), Int 12 (+1), Wis 13 (+1), Cha 16 (+3)

Base Atk 3 CMB +3 CMD 17

Feats Extra Evolution, Improved Initiative, Reach

Skills 15 (summoner)

* Acrobatics +3

* Appraise +1

* Bluff +3

* Climb -1

* Craft +1

* Diplomacy +7 (4 rank, 3 ability)

* Disable Device +3

* Disguise +3

* Escape Artist +3

* Fly +3

* Handle Animal +3

* Heal +1

* Intimidate +3

* Knowledge (arcana) +1

* Knowledge (dungeoneering) +1

* Knowledge (engineering) +1

* Knowledge (geography) +1

* Knowledge (history) +1

* Knowledge (local) +1

* Knowledge (martial) +1

* Knowledge (nature) +5 (1 rank, 1 ability, 3 class skill)

* Knowledge (nobility) +1

* Knowledge (planes) +5 (1 rank, 1 ability, 3 class skill)

* Knowledge (psionics) +1

* Knowledge (religion) +1

* Linguistics +5 (1 rank, 1 ability, 3 class skill)

* Perception +3

* Perform +3

* Profession +1

* Ride +3

* Sense Motive +1

* Sleight of Hand +3

* Spellcraft +7 (3 rank, 1 ability, 3 class skill)

* Stealth +3

* Survival +1

* Swim -1

* Use Magic Device +11 (5 rank, 3 ability, 3 class skill)

Languages Common, Elven, Draconic, Sylvan

Special Qualities bond senses 5/day, elven immunities, elven magic, keen senses, life link, low-light vision, planar tinkering

Combat Gear chain shirt +1, cloak of resistance +1, mithral buckler +1, masterwork crossbow, ring of protection +1, potion of cure light wounds x2, potion of resist energy x2

TACTICS

Clara fights by summoning and supporting her eidolon and summons minions once her eidolon is sufficiently buffed and still needs help. Once she’s done all she can, she fights with her crossbow.

OTHER INFO

Race Elf

Size Medium

Deity Moon Guardian (Chaotic Good elven deity)

Gender F

Birthday 25th of Svatur, 1534 (08/25/1534; 124 years old)

Sign Virgo

Height 5’7”

Weight 99 lbs

Hair Black

Eyes Red

XP 10,040/15,000

Elf Traits

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Summoner Class Features

Weapon and Armor Proficiency: Clara can wield all simple weapons and all light armor, and can cast summoner spells in light armor without incurring the arcane spell failure.

Spells: Clara can cast arcane spells from the summoner spell list. The DC for any saving throws from her spells is equal to 10 + spell level + Clara's Charisma modifier.

Eidolon: As a summoner, Clara forms a link with an eidolon, a creature from a different dimension. As a construct caller, this eidolon must be of the inevitable subtype. This eidolon can fight by her side, but summoning it requires a ritual that lasts 1 minute. Clara has named her eidolon Tsukuyomi.

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Clara also gain a pool of points, called evolution points, which she can spend on her eidolon's abilities. Every time she gains a summoner level, she can rearrange these abilities as she deems fit.

Life Link (Su): Whenever Tsukuyomi would be slain and sent back to his home plane, Clara can instead sacrifice a number of hit points up to the damage taken to leave her eidolon unharmed. In addition, she and Tsukuyomi must remain close to each other or risk penalties to the eidolon's hit points.

Bond Senses (Su): As a standard action, Clara can share her senses with Tsukuyomi, perceiving everything he does. She can use this a number of rounds per day equal to her summoner level.

Summon Monster (Sp): Clara can cast summon monster of the highest level available to her or lower a number of times equal to 3 + her Charisma modifier. She cannot cast summon monster I, for that is replaced by...

Planar Tinkering (Ex): Starting at 3rd level and every 4 levels thereafter, Clara gains an additional evolution point for her eidolon.

Shield Ally (Ex): Starting from 4th level, whenever Clara is within Tsukuyomi's reach, she gains a +2 shield bonus to her Armor Class and a +2 circumstance bonus to her saving throws. These bonuses do not apply if Tsukuyomi is rendered immobile, grappled, paralyzed, or helpless in any form.

image [https://i.imgur.com/FVDKkbIl.png]

Tsukuyomi (Clara’s Eidolon)

LG Medium Outsider (inevitable)

Initiative +2; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +4 armor, +2 natural)

HP 44 (4d10+20)

Fort +4 Ref +3 Will +4 (+4 vs death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, and stun)

Immune exhaustion, fatigue, nonlethal damage Resist sonic 10

OFFENSE

Speed 30 ft., fly 30 ft. (perfect)

Melee Slam +8/+8 (1d8+4 bludgeoning)

STATISTICS

Str 18 (+4), Dex 14 (+2), Con - (0), Int 8 (-1), Wis 10 (0), Cha 11 (0)

Base Atk +4 CMB +8 (+10 on a bull rush) CMD 20 (22 vs bull rush)

Feats Improved Bull Rush, Power Attack

Skills 20 kill points

* Acrobatics +2

* Appraise -1

* Bluff +0

* Climb +11 (4 rank, 4 ability, 3 class skill)

* Craft -1

* Diplomacy +0

* Disable Device +2

* Disguise +0

* Escape Artist +2

* Fly +17 (4 rank, 2 ability, 3 class skill, 8 misc)

* Handle Animal +0

* Heal +0

* Intimidate +0

* Knowledge (arcana) -1

* Knowledge (dungeoneering) -1

* Knowledge (engineering) -1

* Knowledge (geography) -1

* Knowledge (history) -1

* Knowledge (local) -1

* Knowledge (martial) -1

* Knowledge (nature) -1

* Knowledge (nobility) -1

* Knowledge (planes) +6 (4 rank, -1 ability, 3 class skill)

* Knowledge (psionics) -1

* Knowledge (religion) -1

* Linguistics -1

* Perception +7 (4 rank, 0 ability, 3 class skill)

* Perform +0

* Profession +0

* Ride +2

* Sense Motive +7 (4 rank, 0 ability, 3 class skill)

* Sleight of Hand +2

* Spellcraft -1

* Stealth +2

* Survival +0

* Swim +4

* Use Magic Device +0

Languages Common (does not speak)

Eidolon Special Abilities

Darkvision: The eidolon gains darkvision with a range of 60 feet. Darkvision allows the eidolon to see in the dark, albeit without color.

Link (Ex): Tsukuyomi possesses a mental link with Clara that allows her to give orders to him from any distance. The two also share magic item slots, with Clara's taking precedence if there's ever a conflict over them.

Share Spells (Ex): Whenever Clara casts a spell from the summoner spell list that only targets herself (i.e., with "You" under the target entry), she can choose to grant the benefits of the spell to Tsukuyomi instead.

Evasion (Ex): Whenever Tsukuyomi is subjected to damage that requires a Reflex saving throw, he takes no damage if he makes a successful saving throw.

Ability Score Increase: One of Tsukuyomi's ability scores is increased by 1. (Ability chosen: Intelligence).

Tsukuyomi's Evolutions

Evolution Pool: 6 (4 base plus 1 from planar tinkering plus 1 from extra evolution)

Base Evolutions (Free): At 1st level, inevitable eidolons count as both constructs and outsiders for the purpose of effects such as the bane weapon special ability and the favored enemy class feature. They gain a +4 bonus on saving throws against death effects, disease, necromancy effects, paralysis, poison, sleep, and stun.

Limbs (Free): Inevitable eidolons are bipedal creatures, and can make slam attacks with its arms.

Slam (Free/1 point): The inevitable eidolon can make a slam attack, dealing 1d8 points of damage. By spending an evolution point, he can make an additional slam attack.

Resistance (1 point): Tsukuyomi possesses sonic resistance 10.

Flight (Su) (4 points): Tsukuyomi has a flight speed equal to his land speed, and has perfect maneuverability.