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Chapter 110: What Was Gained.

[Hey system, is there a domain or subdomain that would grant me influence over you?] I asked curiously, not long after putting Lisabeth to bed. I was alone, back underneath the mountain I had made in my domain two months ago.

I was in a darkened chamber, one deep beneath the mountain. It was the closest thing to a true lair that I possessed. The chamber itself was gigantic, perhaps 80 or so meters wide and over 45 meters tall. It was an eerie, utterly lightless place and it was devoid of furniture or of any sort of thing that would comfort a mortal. I had no need for such luxuries, nor did I desire any of them.

[Actually, there is. The domain of reality is the domain that allows for influence and control over me, over us. It, like the domain of fate, is a notoriously difficult domain to gain influence over. Not impossible though.] The system told me, something odd in its voice. Something not unlike mirth or mild amusement. I thought about the emotion audible in its voice for a few moments while considering how to respond.

[I'll gain influence over it. And when I do, we'll celebrate.] I told the system, smiling all the while. It responded to me almost immediately.

[Heh. If you do, that'd be fun.] The system remarked, a surprising and sincere emotion in its voice. My smile widened upon hearing that.

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Green text filled my vision. My eyes scanned the text that I had willingly called forth, as I sought to understand the new powers I had gained and the new creatures I could create, be they wholly original and from the latest domains and subdomains I had gained influence over, or due to synergies that existed the assorted domains and subdomains that were influenceable by me.

[Multiple Divine Power Explanations:

We'll start off with the earth subdomain.

Earth Control:

This basic power over the earth at one's feet comes from the lowest tier of influence over the Earth subdomain. This power is an idle one, like your radar power.

With it you can shape the earth to your whims. When traveling underground this power causes the earth in your way to move out of your path of its own volition, and if you will it it will return to its original position once you've moved past it. That means that now you merely being underground can create tunnels, or you can merely flee underground and be virtually untraceable.

The earth itself responds to your whims, and you can command it with but a thought. If you will it, the earth at your feet, and at your fingertips reshapes itself. At the lowest tier of influence over the earth subdomain, this only affects rocks, stone, and soil, not metal.

When you are on the ground this power grants you an idle speed boost, increases the strength of your magic, and of your blows, but only by a tiny bit. That said this part of the power increases in strength as you gain greater levels of influence over the earth subdomain.

Earth, stone, and even minor metal magic and spells cast or created by you are strengthened by this power. Your favored spell for dealing with enemies so far has been one of these spells: the stone-to-flesh spell. This also includes several ecomantic spells.

Your tremor-sense power now detects creatures out to a range of several kilometers, far farther than your radar. This power requires activation because it so greatly increases your power. If you will it, it'll activate once you've closed this notification.

You can now create creatures like medusas, gargoyles, oreads, and gnomes. If you bless someone using the earth subdomain so long as they are on the ground they are faster, stronger, and have more energy.

Darkness:

Shadowmancer:

The "shadowmancer" power is also an idle one. This power grants you dominion over shadows, allowing you to manipulate them and animate them. You can call someone's shadow, seducing it away from them and in the process weakening the shadow's source.

Darkness Burst:

This power is useable twice every 12 hours and using it causes a large sphere of darkness to emerge wherever it is aimed. The sphere of darkness remains for over two hours and it can be used to fuel darkness related spells, or as the focal point of a portal.

You can also use a lesser version of this to steal someone's vision, or even to cloud their memories in darkness. This lesser and arguably more useful version can be used without any limits or cooldowns. If used to target memories it doesn't steal them away, it merely makes it so that people can't remember the visual aspects of their memories. Both of these lesser versions of the power stem from your influence over minds and memories.

Portal Creation:

This is a synergized power. It comes from the fact that you have influence over the subdomain of teleportation. In places of darkness, you can create portals that can cross immense distances, even dimensional boundaries. These portals can be as big or as small as you want, and they can be as long-lasting as you want. This is especially potent underground. 

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You can give creatures a minor mutation to grant them the ability to see in the dark. You can create creatures like black dogs, wendigos, and shadow-people. If you bless someone using the darkness domain then they are able to see in the dark temporarily provided they couldn't before, they are faster, stronger, and quieter while shrouded in darkness.

Healing:

Empowered healing:

This is an idle power that doubles the potency of any attempts by you to heal someone. Each time you gain a new tier of influence over the healing domain this power doubles in potency. So at the second tier of influence over the healing domain your healing will possess four times the power it'd otherwise possess. This is in addition to the status power you gained.

You can also bless people who seek to heal others and increase the potency of any of their healing abilities or any medicine they prescribe to people. This stacks with other blessings. 

Law: 

Imposition of Order: 

This idle power increases the inherent authority you and those lawfully blessed by you exude. It boosts your charisma and increases the persuasive powers of any proclamations you make. Like other idle powers this power increases in potency as you gain more and more tiers of influence over the law domain.

Law is an alignment in addition to a domain. Because of that, there are some interesting things you can do with it, particularly when it comes to creating new creatures and lifeforms.

You can now automatically grant creatures you create a class, specifically, you can grant them the paladin, dark-knight, and monk classes the moment they are created. They'll come into being with whatever classes you assign them, at level 1. This can change with the right domains and subdomains under your influence and the right level of influence over domains and subdomains.

You can infuse items with lawful energy, and increase their power when used by lawful creatures or against chaotic ones. You can create golems, which are the most basic sort of lawful constructs. 

People who become lawful in alignment because of your influence or powers subconsciously regard you as their source of law and are considered your worshipers.

Corruption: 

Corruption infusion: 

This is a corruptive power that allows you to render targets more vulnerable to choices that would corrupt them. It works by infusing items, particularly food but not just food as it works on weapons and armor as well, with tainted energy that weakens the ability of those who use the items to resist corrupt temptations. This idle power can be used as often as you want, but you do have to choose when to use it. 

Whispers of corruption: 

This power is useable twice every twelve hours. It is a targeted corruption power that when used on someone causes them to be plagued for an hour by whispers that urge them to behave in corrupt ways. If used intelligently it can thoroughly corrupt easily influenced people, but if used repeatedly even the strongest willed person can be bent towards the evil alignment. 

Corruption is not an alignment but it is an unusual subdomain. It is deeply associated with the neutral-evil alignment and has an inverse subdomain in the subdomain of purity. Its powers, especially at lower levels, are all related to urging people towards alignment shifts, which is when someone behaves so differently from how they usually behave that their alignment itself is changed.

People corrupted by you, as in those who undergo an alignment shift because of your powers or influence, become considered your worshipers. 

Corruption at the lowest tier of influence does not grant any new creatures for you to create, but it does offer some interesting minor mutations. You can bestow minor mutations that can prevent someone from dying by overdosing on drugs, render someone immune to the negative effects of venereal diseases, and can grant someone a mighty rage that is similar to a berserker's rage. 

Shapeshifting:

Mutatable form:

This idle power empowers your mutations and alteration magic that actually changes someone's form. With it you can target willing creatures and bestow upon them positive transformative effects, like the ability to fly or to breathe underwater. 

Cursed shifting:

This idle power allows you to target enemies and curse them. Your curse affects their forms, and currently, you can transform them in a number of ways, especially ways related to animals. 

The real potency of this subdomain doesn't lie in the powers it grants you, it lies in the ways you can customize your worshipers. With this subdomain you can create minotaurs, werebeasts, arachnes, driders, encantados, a variety of yokai, doppelgangers, mimics, and more. 

Your mutations have also exploded in variety as well. You can transform all sorts of humanoids but humans especially into all sorts of brutal monsters, thanks to the influence you have over darkness, corruption, and animals.]

That is... a lot. Goodness. I thought, after finally reading through the entire, lengthy notification. 

[Hey, can you activate the earth control power?] I asked the system, an instant before my head practically exploded with new information. 

I prepared a message to send to the other me, the one in my realm. He didn't suffer from the same burden I did when it came to limits to creating creatures. And given the new things I could create, I thought he could have fun while we freed the first ambitious individual I needed to begin to complete the quest I took on months ago in order to continue becoming a true arch-devil. 

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The desert giant general who was imprisoned within the Onyx Obelisk was sound asleep, atop a gigantic bed. Her massive form, large even by desert giant standards was soundly imprisoned within a solitary cell deep in the prison. And so it came as a shock in a number of ways when a horrendously loud noise rocked her awake, her eyes shooting open. 

The woman threw herself up, her eyes wide open and her heart beating incredibly fast as she laid in her bed. She looked around her, attempting to take in as much information as she could as quickly as she could. Her incredibly wide cell seemed normal and undisturbed, and for a moment silence filled its dimensions. But only for a moment. 

"AHH!" A distant, pained scream reached her and hearing it caused her to get to her feet and wonder what the hell was going on. Fearlessness fueled her. 

"What was that?" She wondered, quietly muttering to herself. She quickly began a walk towards the distant edge of her cell, where she hoped to discover what was behind all the noise that woke her up, and the cause of the faint, distant scream she had just heard.