Author's Notes :
Added beastman race for those who read this portion before I moved it
Changed the spelling of Dwarfs to Dwarves
Ah! Also, please do tell if there are anything that doesn't seem right in the information describing the world of Jizera and its history blah blah blah. I felt that I was trying to be a little too ... whats the word... poetic? whatever, to notice any mistakes.
As the chapter name states, this chapter is about Jizera. It is HISTORY. Yes, the subject we all hate. If you don't wanna read it, just look at the stuff above World's Introduction, or just skip to around the end section to read the up-to-date corner after I put the "(Complete)" status for this chapter. It doesn't really change anything even if you don't read the history of Jizera. I'm just writing it to satiate my own desires. Thank you.
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Chapter 2 : Jizera
[table=black]
Administrator's Information
World NameJizera
World RankMortal-52
World SizeApproximately 38,029 kiltri in diameter
World Composition51.2% land, 48.8% water
Races availableDemon tribes (variety of demons)
Humans
Elves
Beastmen
Dwarves
Dragons
Nagas
Sprites (Fairies)
Angels
Monsters
Animals
Magic availabilityElemental Magic(Currently used types of elements : Water, Fire, Earth, Wind, Lightning, Light, Darkness, Gravity, Sound, Ice), Summoning Magic (Servants, Familiars, Heroes)
LanguageJizeria (Spoken by all races)
World CalendarCurrently Year 1083 AM (After Massacre), third month of Aquaria, Day 15
War StatusCold War between Humans and Demons
Frequent struggles between Humans and Beastmen
Gods present
Justitia of Order - Goddess of Law and Order (Higher God - Low Rank)
Aquaria - Goddess of Water (Lower God)
Inferna - Goddess of Fire (Lower God)
Rock - God of Earth (Lower God)
'Perverted Old Fart' Hordeus - God of Wind and Dragons (Higher God - Middle Rank)
Solaria - Goddess of Light (Lower God)
Lunaria - Goddess of Darkness (Lower God)
Eirene the Timid - Goddess of Peace (Higher God - Low Rank)
World Introduction
The world of Jizera has bore lifeforms for over an eon since its creation. It is a world filled with various awe-inspiring landscapes, free of pollution. Its lands were rich with various minerals. Due to its large land mass, various races were able to live peacefully while being relatively unhindered for centuries past. The various races were able to grow and prosper without any bloodshed for many millenniums. However, all good things are not without an end. Soon, their lands were insufficient to hold their ever-growing numbers, and they began expanding out to others' territories. Thereon, a cruel and blood filled war ploughed through the lands, reaping millions upon billions of lives regardless of race, gender or age.
After a few centuries of constant bloodshed, the Gods were unable to behold the sight of their children
It was during this time, Jizera was finally able to attain momentary peace. However, today's enemy can't become tomorrow's friend. No matter how hard one tries to forget, the memories of their loved ones dying to other races are etched deep within their minds. This especially holds true for the longer lived races such as the demon tribes. Many of the demons suffered the losses of their friends and families, many wanting war instead of peace, and no one could blame them. Parents saw the deaths of their own children, children orphaned at a young age, all these sorrow filled memories could not be buried completely unless one has a mental fortitude of a saint. Even then, no saint might even remain sane. After a century of peace, a new Demon King named Astaroth rose to the throne. Astaroth was one of the demons who lost his parents, the Demon King and Queen who ruled before the time of momentary peace was achieved. Astaroth grieved over the loss of his parents. He cursed the Gods for not taking action sooner to prevent the death of his beloved parents. During the death of the Demon King and Queen, Astaroth was yet but a child of the age of eight, so the upper echelons of the demon tribes decided to hold off Astaroth's coronation until he had at least a century or two's worth of experience. However, in reality, most of the upper echelons were friends of the Demon King and Queen of that time, and they wanted Astaroth to at least have a normal childhood, especially after the loss of his parents.
Oh how they failed to factor in the immense feelings of Astaroth at that time. His young heart was filled with incomparable hatred due to the immense love he felt for his doting parents, and the unbearable pain at the loss of both of them. Astaroth was talented, considered a genius among geniuses even at his meager age of eight, whether it be by brains, magical abilities or physical abilities, none of his peers could ever hope to light a candle to him. However, that intelligence gave birth to cunningness. Astaroth knew the adults were trying to get him to forget about his parents, forget about getting revenge, for revenge only births to more strife and sorrow. But how could he just let everything go? How could he forget about the love his parents showed him. If he just laughed and forgive, wouldn't that be an insult to his mighty but loving father and strict but doting mother? Henceforth, Astaroth thought up of a plan, a long term one. He played the role of the gentle young prince, he learned how to put up a facade that nobody can see through, learned to act childish in front of the adults, all the while learning magic and swordplay day in and day out secretly out of the sights of everyone. He learned all kinds of magic, delved deep into the depths of magic itself, learning how to manipulate the elements as if no difference between breathing. He strengthen his body with endless training, learned how to fend for himself through the various archived books and scrolls on swordplay. He learned all the information gathered by his ancestors throughout their rule.
After a few decades passed, the adults who were helping Astaroth ruling the country started to lose themselves to the passage of time, and one by one, they stepped down from their positions to let the younger generation take over. Astaroth's training also started bearing results. On the outside, he was a prince with a kind heart and immense talent, fawned over by everyone regardless of age. His aptitude to rule was also noticed by many as age did its wonders on the young prince. But on the inside, he was a cruel minded person who did not hesitate in ridding of obstacles no matter the cost which obstructed him from his revenge. Soon after, the adults decided that it was time for Astaroth to ascend to the throne. Oh how dearly would they regret making that decision as soon as Astaroth was corronated as the new Demon King. Astaroth garnered like-minded individuals during his time on the throne, slowly replacing the personnel surrounding him, paving the path for his century-long scheme. He increased the number of military and improved their training by saying it was for protection. He also unified the Demon Tribes into a continent, forming the Demon Continent, Azrath.
Two decades passed since Astaroth's coronation, Astaroth was finally ready. Now, all he needed was a trigger, an excuse to start waging war. However, the celestials were tight in their guards, maintaining the status quo of all races, ensuring no more wars were to be waged, no more blood soaked fields, no more bodies of innocents laying there rotting. Astaroth was frustrated, he could not start a war carelessly, otherwise he would be directly bringing doom to his own land, to his own parent's birth place and death bed. Then, whether it be fortunate or unfortunate, an incident occurred --- humans. Knowledge of humans being a greedy bunch was by no means a secret. Humans were one of the weakest, but also one of the most numerous races. To make up for their short live spans, they had numbers. Some wondered how the humans survived the previous war, which would also come to be known as The Millennium War. Some say it was by a miracle of the gods, some say it was because they were just too weak to be considered a formidable foe, but Astaroth knew it was because of their greed. Greed for knowledge, greed for wealth, greed for power. These were the things that kept the humans on par with other races. Knowledge used to formulate strategies for war, wealth used to produce weapons and armors, power used to control others lower than themselves.
In the end, Astaroth found an excuse to wage war against the humans. Although Astaroth's parents were not directly killed by humans, he still harbored hatred for those who were involved in the war. which indirectly led to their deaths. Astaroth knew that the humans were the only race to have kept slaves... slaves of their own kind, and also slaves of other races... slaves of demons. Astaroth acted immediately upon this new found knowledge, and sent a messenger to all races including the humans, demanding the release and banning of slaves of all kinds. The other races did not hold back in any way when this matter was raised. All were in favor of the Demon King's demands, as well as an added apology and proper compensation.
However, the humans made a wrong move. The noblemen of the humans who were the controlling force of the human kingdom were enraged by the demands. Saying, and I quote "They are our property the moment they became slaves, why should we just willingly give up our property?". The human King was at a loss about this. He did not have enough power to overrule all the nobles, and was unable to give a favorable reply to the other races. This enraged the many races, but still none were willing to start a war over it. However, the same could not be said about the demons under Astaroth's ruling. Astaroth spoke of peace and equality to his people, increasing their rage over their fellow brethren being enslaved. With the people as one, the Demon King Astaroth started a new war, which will be known by future generations as the War of Liberation, also known as the Cruel Massacre. Even the celestials which were the embodiment of order were unable to prevent it, as proof of how foolish the humans of that time were, and how strong Demon King Astaroth's cause of war was. The celestials could do nothing but watch the oncoming slaughter.
The united army of the Demon Continent was overwhelming, proof of Astaroth's improved training for the military coming to fruition. A single demon was able to take out at least 10 humans. But the numbers of the humans still overwhelmed the demons by 5 to 1, factoring in the demons were the ones being on the offensive side while the humans were on the defensive side with strong sturdy walls to protect them, the battle was still not an easy win. However, all of that changed when Astaroth stepped onto the battlefield. It was at that moment, the world shook at the might of magic. Astaroth's profound knowledge on magic has led him to the creation of tactical level spells, a never before seen might on the world of Jizera (Quote by Inferna : It was like a fire cracker mostly seen in Higher Worlds, I was surprised by it and thought there was a celebration). Astaroth casted his tactical level spell, Meteor Fall. It was a composition of Earth and Fire. A large magical circle with a diameter of 1 kiltri appeared above the sky of the human kingdom, ignoring the well built walls surrounding it. At that moment, some people were filled with awe while some were filled with curiosity, but none would know of the dread that would follow. Astaroth ordered the retreat of the demon army, hoping to avoid incurring any harm on them from what was to come. As per his orders, the demons retreated, while the humans rejoiced, calling them cowards for retreating in the midst of battle.
And then, it began. The magic circle shined red, and what appeared within it, was a large flaming rock, a meteor. With a combination of Earth and Fire, Astaroth was able to create a meteor using magic. The meteor slowly fell upon the human kingdom, and with second passed, the heat from the meteor grew as it came closer to the human kingdom. When the meteor touched the earth, all life ended within the walls of the kingdom.
The observing celestials were rendered speechless, while the Gods were surprised at the fact that someone was capable of casting magic of the level of a divine being, even though it was nothing compared to what they were capable of. The result of Meteor Fall was, a Massacre. And finally after a century, Astaroth smiled a genuine smile. He had decimated the human kingdom, albeit still having a few human settlements left alive. He was one step closer to fulfilling his revenge.
Next, Astaroth waged war against the other races with the excuse of not aiding the demons in their cause to free the slaves during the war against the humans, citing them being in cahoots with the humans. Beastmen, dwarves and sprites were decimated no different than the humans, with less involvement of Astaroth's tactical level magic due to it taking a large toll on his body. Of course, throughout all these happenings, the Gods were not sitting idly doing nothing. They sent another plea to the Higher Gods due to them refusing to interfere with mortal affairs. As a result, the God of Wind at that time was replaced. A Higher God ranked God of Wind took his place. Hordeus, God of Wind and Dragons descended on Jizera. With his arrival, he brought a new race with him, Dragons.
The Dragons were a strong and prideful bunch, but always heeding to power stronger than them. Hordeus ordered the dragons to stop the war and protect the lands from further bloodshed. However, what Hordeus did not expect, was the level of retaliation from Demon King Astaroth. Despite the dragons' overwhelming physical and magical abilities, the demons under Astaroth's command was by no means weak. Even though the dragons were of Mortal Rank, they could be on par with the weaker Divine Beings. It took 1000 demons to take down a single dragon, while Astaroth was capable of downing dragons on his own. The demons put up a valiant effort in retaliating, resulting in a major loss to both sides. The number of dragons brought to Jizera by Hordeus was reduced down to only a tenth of the original, while the demon army was reduced to almost nothingness. Astaroth too, was gravely wounded, but not before casting all of his remaining prepared tactical level magic. The price for it, was his life. But with this, it was enough to change the entire geography of Jizera. Tens to hundreds of meteors, thunderstorms, tornadoes, fell upon Jizera. Lands were split, some sunk to the depths of the ocean. Splitting the once complete continent of Jizera into five portions, North, South, East, West and Central. The splitting will also be known by future generations as The Separation.
Since then, the North was inhabited by the Elves and Sprites, the South was inhabited by the remaining Dragons, the East were inhabited by the Dwarves, Central was inhabited by Humans and Beastmen, the West were inhabited by the Demons and the oceanic regions were inhabited by the nagas. After the splitting, the numbers of the races were scarce as a result of The Massacre < the name of the war as I stated>. However, to avoid a repeat of The Millennium War which was caused by lack of resources and land, which was also a reason that started The Massacre, the Gods decided to dawn upon Jizera, Dungeons.
Dungeons were filled with monsters and traps, but also contained various rare resources. Depending on the level of the Dungeon Master, there might even be highly valuable items and magic scrolls containing never before seen spells. The type of dungeons varied from a tall tower, be it rising up to the skies, or digging deep into the earth, to short towers composed of labyrinths with complex and artistic designs depending on the difficulty.
At the beginning, the dungeons were near impossible to clear, only explore-able by few individuals, and even then, it wasn't even enough to clear half of the dungeon of the lowest difficulty. It was due to the reduced forces of each race and the perishing of most prominent warriors and mages in The Massacre. Hence, dungeons were mostly ignored for the next few centuries. However, as their numbers were replenished, races started sending expedition teams to explore these ruins created by the Gods. At first, no clear results were produced from these expeditions, only succeeding in obtaining some rare metals. Even though obtaining rare metals was a good thing, it just doesn't add up if the expedition costs more to maintain than the overall earnings from the rare metals. Each races were beginning to give up on clearing the dungeons, which were both costly and deadly
That was what should have happened, until...
On the 15th day, on the 3rd month of Aquaria, in the year 583 AM, the first ever dungeon was conquered. Although it had a low difficulty rating dungeon, it was the first ever dungeon cleared by mortal hands. And the first race to manage that feat was... Humans. What brought forth change to Jizera was not the fact that a dungeon was cleared, but it was the rewards obtained after clearing one. After the master of the dungeon was defeated, the leader of the dungeon expedition group obtained a sword from the depths of the dungeon's treasury. On that day, the sword which has came to be known as the Holy Sword Solaris was unsheathed. It was decided by the Gods that they would leave a single Treasure blessed by the Gods and Goddesses themselves in each of the dungeons, and each Treasure's abilities would coincide with the difficulty of the dungeon holding it.
Each Treasure possessed unique abilities which bring about miracles. A prime example would be the Holy Sword Solaris. It was not a sword for cutting, but a sword for protecting. The Goddess Solaria bestowed a message upon the founder of Solaris, and I quote 'Stab this piece o' metal in tha' middle of yer kingdom and see it work it's magic bub. Luv, ye Goddess o' Lit' Solaria. Oh and, ye welcome bub.' The leader of this human expedition was confused by the message, but did it anyway in fear of incurring the wrath of a Goddess. After the expedition team left the dungeon, it started to crumble, leaving behind various metals and minerals which were later collected by the humans. And somewhere in Jizera, another dungeon began surfacing, but with an increased difficulty rating.
When the sword was placed in the work-in-progress human kingdom, a barrier of light with a radius of 20 kiltri was erected and turned invisible. It was then, Solaria sent another message to through the Holy Sword Solaris throughout all corners of the barrier. 'Yo, Humans. Ye don't hef'ta worry 'bout fearing none sentient monsters co'min through this barrier. It'll keep ye lil' shits safe and sound. Oh, don't think that it'll stop otha' races from co'min in tho. It just keeps those dumb-ass monsters and animals out. Anything stronger or smarter will just ignore that layer of light. Be grateful ye lil' shits ye hear me? Start sending ye prayers, yer Goddess of Light needs more of dem prayers to stay strong! See ya! Solaria out~' All the humans within the barrier were confused by the sudden voice appearing in their heads. Some questioned their sanity, some thought they were dreaming.
However, after a few weeks since the barrier was erected, no life-threatening monsters were seen near the human kingdom. People finally started believing in what the voice of the Goddess told them. Some started a religion to worship the Goddess. Many sang prayers to the Goddess of Light Solaria and the leader of the expedition, who is also known as Prince Terix the First, the crown prince of the human kingdom, which also came to be known as the Kingdom of Solaris, named after the Holy Sword Solaris. Since then, the Kingdom of Solaris was free from the threat of monsters. Farmers were able to grow their crops without the fear of monsters roaming near their fields. Merchants were able to travel without fearing monster attacks on their caravans. Peasants outside the kingdom walls were able to live in peace without fearing a monster wandering into their settlements.
The following decade since the unsheathing of the Holy Sword Solaris, a few dungeons of low difficulty rating were cleared by various other races.
The Sprites and Elves in the North obtained the Orb of Aquarius
The Dwarves in the East obtained the Hammer of Immortal Blaze. It was a Treasure unlike the ones of the Sprites and the Humans. It was a Treasure that only blessed its wielder, and it was also a Treasure that chose its wielder. The Hammer of Immortal Blaze would burn any unworthy who touched it. It was a hammer blessed by the Goddess of Fire Inferna and God of Earth, Rock.
The Beastmen in the Central continent, neighbors to the Humans, obtained the Midnight Sword Lunaris, a sword blessed by the Goddess of Darkness Lunaria. The Midnight Sword Lunaris was a sword matching the Holy Sword Solaris, as proof of its creator Lunaria being the younger twin sister of Solaria. The Midnight Sword Lunaris gave off a similar barrier, but only in a radius of 10 tris. The barrier was not for protection, but a barrier meant for the Goddess Lunaria to use her powers and bless those who enter it. The blessing would remain forever even after leaving the barrier, unless revoked by the Goddess herself. Only those that the Lunaria has deemed worthy would receive the blessing, for the blessing improved one's physical and magical abilities.
The South Continent or Dragon Continent, which was home to the Dragons, housed only dungeons of the highest difficulty, while the other continents only had low to medium difficulty dungeons. The dungeons on the Dragon Continent were unforgiving, as none would be able to survive even the entrance. It was because of the fact that the Dragons were not the ones conquering the dungeons, but the gatekeepers of these dungeons, to prevent those unworthy to enter to soil the works of Gods. To enter these dungeons, one either had to kill the dragons guarding the entrance, which is near impossible as they have received blessings from Hordeus after The Massacre in order to make up for the lost dragons, or have the blessings of Hordeus or blessings from three other Gods. As to what Treasures these dungeons held, one could only begin to guess. These Treasures would surely tip the balance of the world just with their appearance alone.
As for the Demons in the West, the remaining demons after The Massacre were mostly civilians, resulting in a major loss in the traditional swordsmanship techniques and magic techniques lost with the practitioners. Most remaining were of low skills and were unable to train future generations. As a result, even after centuries past, the level of swordsmanship and magic of the demons were unremarkable. However, seeing this, the God of Wind Hordeus felt pity for them, as they were once capable of rivaling the dragons he brought. Hordeus blessed the Demon Leaders of that generation with the Treasure of knowledge. He gave them the knowledge to grow crops to prevent hunger, the knowledge to construct strong and sturdy houses to stay safe from the ever changing weather and knowledge on the sword and knowledge on magic to protect their loved ones
It would be a century later when the Demons finally cleared a dungeon on their own continent. The Treasure obtained at that time would be known as the Grimoire of Legacies. It is a Treasure of its own kind, a Treasure similar to the blessing from Hordeus, a Treasure of knowledge. In it was recorded of the History of Jizera. At mere sight, the Grimoire appears to be only a blank book. However, when infused with mana, one would only need to think which time in history and words detailing about what happened would appear. At first, many thought of to abuse the Grimoire to recall Demon King Astaroth's legacy, especially his creation of tactical level spells. In reality, nothing would appear on the Grimoire even if one wanted to find out about it. The main reason is due to the fact that the information appearing in the Grimoire is a compilation of records by the Gods and Goddesses of Jizera themselves. Information they do not have or do not wish to share will not appear on the book. Hence, it cannot be used to look at meager information such as... finding out what your spouse has been doing when you're not home... or spying on what your teachers wrote for the questions in your upcoming exam. Some might think that the Grimoire of Legacies is a useless Treasure, but in reality, it is the most priceless among all other Treasures as it contains the truth of the past, unaltered and untainted... even though its just a log book of Gods.
The nagas were relatively unaffected by The Massacre as they were not in direct contact with the land races during that point of time. Hence the nagas could be considered the strongest race after the dragons currently residing on Jizera. The nagas were split throughout the seas of Jizera, but they all answered to the Naga Empire, led by their Naga Empress Titania
The Gods were hesitant, but in the end gave up to her plea, as she would only do more harm to Jizera if she were to entirely forsake her duties because of her 'pent up frustration'. In the year 126 BM
However, there was one other function on the Earrings. It was to bind both individuals eternally. The Earring served as a sort of link between the wearers, allowing both parties to feel each other's feelings and know each other's thoughts. Once adorned by both parties, it was necessary to recite 'I do' together simultaneously, and the link will be established permanently. No matter how hard one tries, the link cannot be removed, even if the Earring itself was destroyed, the link will still be there. It was an artifact that was commonly used by Lower Gods and above, as it shows the resolve of the lovers who are prepared to be linked together eternally until death. Aquaria and Titania both adorned the Earrings fully knowing what it would lead to, leading to the admiration of all the Gods of Jizera. For Aquaria, the resolve to bind her eternal life to a mortal which might or might not rise to be a God, and for Titania, the resolve to bind her life to another being eternally, despite being at such a young age of 462. Nowadays, Titania and Aquaria's daily communication would usually be about complaints. For Titania, the problems of leading an entire race, while for Aquaria, the headache she receives from watching mortals doing their own things. All the Male Gods watching Aquaria and Titania talk to each other only had one word come to their mind, and that was... 'Bitches'.
Other than the Earrings, the nagas also had other Treasures obtained from an oceanic dungeon. Oceanic dungeons were all tower-like dungeons. They had their entrances above sea-level, and the rest of the dungeon underwater. Since nagas were able to survive on both land and sea, they were able to clear the oceanic dungeon which did not have any water within. It took them only a few months to conquer the dungeon after the Humans conquered theirs, as proof of them being the second strongest race. At first, the nagas weren't particularly interested in these Treasures, but after seeing what the Humans obtained, they too started gaining interest. However, oceanic dungeons were of medium difficulty ratings. Clearing one meant receiving Treasure of a medium aptitude, but that also meant new dungeons would have higher difficulty ratings. In the span of a decade, the nagas managed to clear a total of five oceanic dungeons. They were unable to clear the sixth dungeon that spawned, as it was a high difficulty rating.
In the year 834 AM, the peace between races shattered and a war started. The effort of the Gods of Jizera in creating dungeons merely lasted slightly over 800 years. Ironically, the reason for war this time was due to the dungeons. Dungeons were now a limited commodity, as dungeons of below high difficulty rating was becoming scarce. All the races except the Elves, Sprites and Dwarves had completely cleared out all the low and medium difficulty rating dungeons. And each of the races wanted to obtain more Treasures in order to hold a higher standing among the other races, as having one is equivalent to having a tactical level item.
However, the war this time was started by none other than the first 'victim' of The Massacre, the Humans. The Humans were the second fastest race to have cleared out all the dungeons within their vicinity, taking up to only roughly two decades. Led by their foolish and greedy King who was also supported by similarly foolish and greedy nobles, they waged war upon the Beastmen tribe. At the sight of the Humans waging war on the Beastmen, Lunaria was near to the point of torturing her twin sister Solaria into submission, and Solaria being equally mad at the foolish Human leaders and even more afraid of what were to happen to herself if the Beastmen were actually defeated. With her sister near to the point of exploding, there was no help in trying to talk to her rationally. Solaria asked the other Gods for help, but all of them had no idea what to do. So, they decided to ask their Higher Gods once again for aid and guidance.
This time however, the Higher Gods had no idea what to do as they were running out of solutions themselves. They had limited choices if they were to adhere to their self-imposed non-interference rule. So, they finally decided to send a request to The System(ME! Your one and only favourite idol, Jen~), to increase the world rank of Jezira into the upper tier of Mortal Worlds, so that they were allowed to access a partial portion of the accommodation commonly known as Status. The requirement to raise a world to the upper tier of Mortal Worlds was to have at least a person turn into a Divine Being at least once throughout its creation. However, there has only been one soul that has partially stepped into the realm of the Divines once throughout the history of Jizera, and that was Demon King Astaroth. However, due to Astaroth dying a premature death, he did not fulfill the requirements. When the Gods were in despair at their request being denied, The System suddenly approved their request. They were curious as to why their request was approved, but they would know better than to question The System especially after their request was nearly denied.
In the year 835 AM, exactly 1 year after the war between Humans and Beastmen started, and exactly 1 day short of a year since Solaria's disappearance after she was 'invited' to enter Lunaria's private 'room' and never to be seen again, except occasionally hearing sounds of her crying, screaming, begging and sometimes moaning... the Gods of Jizera each received a notification from The System's approval for the partial usage of Status on Jizera. Also, on that very day, Solaria finally left Lunaria's room, with Solaria occasionally accidentally calling Lunaria as 'Mistress'. From that day on, they were secretly known as Solaria the Masochist and Lunaria the Sadist by the other Gods of Jizera.
After the notification by The System (Jen : That was me by the way, not sis.), the Gods immediately acted upon it and started planning on the new changes coming to Jizera. But first, they had to stop the war between the Humans and Beastmen to avoid further bloodshed, but more importantly to quell Lunaria's rekindled anger after leaving her room, otherwise Solaria would really 'transcend' beyond any hope of returning to normal. The changes brought about by Status was the ability for the mortals to check and improve their status with the implementation of the Leveling System and Ranking System. Mortals would no longer require to vaguely estimate and label the difficulty ratings of monsters and skill level of oponents. Monsters and dungeons were categorized into Ranks and given appropriate levels. Mortals would be able to properly devise a plan and counter the monsters and dungeons. They would also be able to increase their levels via gaining experience, which indirectly improves their status. Experiences can be obtained via all sorts of methods, from doing menial tasks to hunting monsters. However, actions with no difficulty and require no effort would not give the slightest of experiences to level. Hence, you can't infinitely hunt rabbits and increase your rank to a Divine Being or higher.
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To gain the attention of all the mortals throughout Jizera, the Gods decided to descend down to the mortal's realm. The Gods announced their sadness and disappointment at these mortals, and announced a chance for redemption.
After the implementation of Status in Jizera, all the living souls there received a congratulatory notice for achieving this feat (even though most of them practically did nothing to earn it). The mortals were not particularly shocked by the sudden appearance of a floating panel in front of their heads as they were notified beforehand by their Gods. Some mortals started tinkering with the floating panels and earned some unique titles such as [Curious One] or [Pioneer of Jizera] and etc. etc, while some mortals started utilizing the leveling system which were mentioned by the Gods. Some earned new skills and titles for various professions such as a chef, blacksmith, tailor, hunter, adventurer so on and so forth. Leveling up provided status increments. The statuses unlocked depended two conditions, the main one being on the availability of the stats in the particular world, and the second one being the individual themselves. If the individual has never utilized the status in question, even if the individual possesses traits of it, it will not be shown on the status menu.
Aside from the mortals obtaining Statuses, monsters and dungeons also received the usage of statuses. Even though some do not possess a highly sentient mind like other mortal races. Dungeon masters and high ranked monsters however, do possess sentience and intelligence of the level of a normal mortal, some may be even higher. These dungeons and monsters also gained access to the leveling system, increasing their threat level over time. The Gods seeing this had given some leeway to the mortals and created new low level dungeons for them. At first, the various races were adamant to letting others conquering the dungeons first, some even planned to dispatch expeditions to other continents to seize the opportunity, but most still decided to stay in their own continent, in order to avoid angering their Gods any further. This time however, the Treasures were non-existent in the dungeons, particularly the low and medium difficulty rating dungeons. Only the high difficulty ratings and above possess them, as the Gods decided not to give out Treasures so easily without any hard work. Hence, the low and medium difficulty dungeons no longer crumbled away when the mortals managed to conquer them and instead, the monsters and bosses within would re-spawn after a certain amount of time has passed. A downside to this was that the dungeons were no longer a treasure trove, but more like a training ground for greenhorns and veterans alike. The kingdoms of races were partially discouraged by the fact that they could no longer profit off of dungeons, and most decided to reduce the resources poured into dungeon clearing. At best, an expedition would be held only once a year to train new recruits into the military and improve the overall strength of the country.
However, this led to another problem over the years. As less and less people are going into the dungeons, the monsters in them are increasing in numbers, resulting in overpopulation within. To avoid this issue, some monsters decided to leave the dungeon, some living nearby, surrounding the dungeon and acting as a gatekeeper, while some ventured farther out, eventually meeting with settlements of the mortal races. Panic was ensued as the number of monster encounters increased exponentially over the years. Sometimes, huge groups of monsters are discovered near the kingdoms and the army was forced to be dispatched, leaving the kingdom itself minimally defended. At that point in time,the monsters posed a huge threat to the growing economy of the kingdoms, but the kingdoms themselves were unable to simply send large numbers of their military to clear the ever-growing number of monsters, leaving their capitals unattended. This held especially true for the Humans and Beastmen, as they were still replenishing their ranks from the war several years ago. Thus, a new organization was founded to handle the issue of the dungeons.
In the year 841 AM, the adventurer guild was founded. It was a suggestion made by the Naga Empress Titania, during a conference involving all races, except the Dragons. The conference was an idea given out by the Angels in order to settle disputes between the various kingdoms. It was a curious matter as the Angels' interference with the other races were near non-existent, as they did not do anything at all except stay in their Kingdom in the Clouds, Jizerial, which was formed by Justitia of Order. Placing the kingdom of the angels in the sky and naming it Jizerial, a similar name of the world Jizera itself, was also a show of arrogance by Justitia as a Higher God. She wanted the race she brought into Jizera to be 'better' than the others. One of the reasons the angels did not partake in the dungeon conquering was also due to Justitia forbidding them from doing so, as it was considered 'lowly' to vie for the Treasures of other Gods. Even though Justitia was responsible for governing over Law and Order, she did not do it by being humble. If you broke the law, Justitia would cast a gaze towards you which would send shivers all over your body, a gaze as if looking at a disgraceful piece of trash. Even if you abide by the law, she would cast a gaze of arrogance, as if looking down on you. However... in reality, all the Gods know of one personality of Justitia, which would make one show a warming gaze towards Justitia during times when this personality was clear to be seen. When Justitia receives a request from her fellow co-workers, the Gods of Jizera which have become her friends, she would angrily reject them at first, but somehow ends up accepting it anyway. At first, the Gods thought it was because of her arrogant attitude that she behaved that way, but after a certain someone [Me!] messaged in a term explaining her situation, they all sent understanding smiles at Justitia. From that day onward, she was also known as Justitia the Tsundere.
Justitia herself also received the title [Tsundere], which she did not understand what the title itself meant, nor how she attained it. When she asked her fellow Gods, they all lied through their mouths and told her that it meant the personification of Justice, Law and Order, a fitting title for one such as herself. Justitia was elated and placed that title as her main title for several decades, until the day she went back to report to her higher officer... Her fellow Gods and Goddesses of Law and Order were trying to hold their laughs when they saw Justitia herself using the title. It was at that point in time, Justitia found out the meaning of Tsundere from one of her best friends, Azrael of Light and Order. And it was after a few hours Justitia returned to Jizera, all the other Gods of Jizera were prostrating themselves in front of Justitia while still trying to hold their laughter. That day, the moon which was circulating Jizera grew a few more holes on it, and people would remember it as the Tsudere's Rampage.
After the Conference of Jizera, the name thought by the Angels, the Adventurers' Guild was officially established. The Adventurers' Guild would hold no allegiance to any race, and would welcome its arms to all races to join their ranks. The main function of the Guild was to kill off monsters and clear dungeons, sometimes taking in Requests from the masses and sometimes from the kingdoms. And after a decade since the establishment of the Guild, adventurers, monsters, dungeons and even magic spells were officially given ranks in accordance to their strengths and weaknesses. The ranks are meant as a guideline for adventurers to gauge the ability of their future opponents and to reduce casualties. The ranks were categorized into F, E, D, C, B, A, S, SS, SSS, Godlike, Run
There are some monsters and dungeons which are also given an additional '+' in front of their ranks, which signifies that an adventurer of Rank F is able to fight against a monster of Rank F+ but extra caution is required as the monster or dungeon in question possesses unique or powerful abilities.
Conversely, there are monsters with an additional '-' in front of their ranks. This signifies that the monster has the strength of its specified rank, but can be easily dealt with as it may have some sort of disadvantage such as slow speed but high strength, a common trait among ogres and cyclops which have large bodies but slow reaction speeds.
However, the ranks of dungeons are not entirely accurate, as a dungeon master may upgrade its dungeon over time, thereby increasing its difficulty. Hence, it is required for adventurers to regularly scout for changes within a dungeon and report back to the Guild.
Previously, dungeons were given difficulty ratings of low, medium and high. Right now, dungeons with previously low difficulty ratings were given categorized into Ranks F, E and D. Medium difficulty dungeons were given Ranks C, B and A. High difficulty dungeons were given Ranks S, SS, SSS. Impossible to clear dungeons were ranked Godlike. However, up to date there has only been dungeons ranked up to S, as there has been a lack of a benchmark for the Guild to determine the difficulty ratings. They hypothesized that most Rank S or higher dungeons are most likely located on the Dragon Continent, which was almost equal to suicide to even step foot on. The Dragon Continent consists of harsh terrains and environments. The only reason why the Dragons are able to live there as if it were their home sweet homes was due to their high physical and magical abilities, adding on the Blessing given by Hordeus, it made them immune to the harsh surroundings. Regardless, even though the Guild were able to put a rank on the dungeon, they were still unable to conquer it, as proof of the dungeon deserving the rank of S.
A Rank S dungeon is filled with deadly monsters, some sizing up to 10 tris in length and height, some even has the ability to use magic. A rank S dungeon's floors have high ceilings, capable of housing large number of monsters regardless of size. In comparison, a rank F dungeon usually only has monsters such as goblins, wolves and other small animal type monsters, with a boss that is usually in the Ranks of E or D-. Rank S dungeon bosses were on a whole other level, completely dwarfing the other monsters in the dungeon, whether it be size, strength, magic or intelligence. Fighting one without a well coordinated party is equivalent to accidentally stabbing your heart with a knife when you're just trying to peel an apple , idiocy doesn't even begin to describe that level of stupidity.
All was becoming well in the world of Jizera, monsters were handled properly by the Guild, the kingdoms able to focus on reconstruction and the people were living peaceful lives, with daily activities being further eased by the existence of stats and levels. The populace was thriving, the world was peaceful, nothing more than the Gods could ask for. That was until...
In the year 983 AM, the first Rank S dungeon was conquered by the nagas. It was an all out expedition carried out by the Naga Empress Titania, as she wanted to prove to her beloved Aquaria that she was worthy of her love. The expedition involved both adventurers hired from the Guild and the trained military of the Naga Empire, named Aquarias
The expedition that was led by Titania herself did not take long to completely clear the dungeon and reach the final boss. The trip itself to the final floor did not yield any fatalities, as there was always a large number of backup troops to replace the wounded, and front line healers to further reduce any casualties. The final floor itself consisted of part land and part water. The depth of the water was beyond sight for measurement, and the boss itself resided within the water, only appearing when uninvited guests arrived. The dungeon boss was of an unprecedented size, with a height over 50 tris, and wingspan of over 200 tris, it was a gigantic sea monster known as the Kraken, a Rank SS+ boss monster with a level of 892. The average level of the combined forces was around 200, with the second highest level being 352, and Titania at level 722, who was also by far the highest level mortal currently living on Jizera.
The Kraken had over 50 tentacles with lengths reaching up to 150 tris, instantly crushing anyone who were caught in them. It would occasionally release a paralyzing screech from its gigantic beak-like mouth, instilling fear into the people in surrounding it.Those with less resistances towards this kind of attack immediately fainted and fell to the ground, rendering them defenseless.
The fight with the Kraken was moral-breaking. Casualties started increasing, the death count finally going past the initial zero. Titania was aching from seeing her people dying to this catastrophe called Kraken. Even with her high level, she could hardly deal a game-changing blow on this monstrosity. On top of that, when a tentacle was disposed of, it would start regenerating at a mind blowing rate, which further led to the drop in moral. Meanwhile, Aquaria was watching the whole scene play out from her special room, created specifically for God ranked entities ruling mortal worlds using Space Magic, a magic unavailable even to Divine Beings. Aquaria was torn apart from deciding between just watching and not interfering or giving her beloved Titania a hint to defeat the Kraken. To Aquaria, the Kraken was like a household dog, a small existence
In the end, Aquaria decided against helping Titania, letting her face some hardships in life was also a step in growing stronger, and a few sacrifices of mortal souls in turn for Titania achieving the Divine Being rank was more than worth it in Aquaria's opinion. Titania was hesitant, but she ordered a retreat and finally decided upon it to cast a tactical tier spell, a spell with similar strengths as the ones cast by the renowned Demon King Astaroth. It was an original spell created by Titania in an attempt to imitate Demon King Astaroth. Its name was Inferno. Contrasting to the environment Titania and the nagas lived in, it was a spell that created a fiery hell. The magic circle of Inferno appeared above and below the Kraken, it took approximately 10 seconds for the magic to set in place, and finally Inferno started. Red blazing flames sprout forth from the two magic circles, even the flames which came from underwater could not be extinguished, as a result, the Kraken was smothered between flames of insane temperatures. Its tentacles withered and turned to ashes as a result from losing all its moisture to the infernal flames, its humongous body shriveling up, causing a shrink in size to the once titanic monstrosity. After the flames scattered, Titania was seen on the brink of collapse, and the nagas nearby immediately came to her aid. Some nagas were still standing in awe at the magnificent display shown by their Almighty Empress, some were relieved that the storm was finally over, while some were tending to the wounded.
However, an unexpected situation occurred. The Kraken was still alive, barely, but still alive. Its body twitched slightly once in a while, causing shock and distress among the nagas. The currently battle-ready warriors immediately tried to finish off the Kraken while it is still weak, but was suddenly stopped by an immense force. Aquaria descended. Aquaria was surprised by the sudden display from her beloved that she was overjoyed to the brink of ecstacy. She was also surprised that the Kraken survived that spell, but was still more surprised by the fact that Titania managed to cast a Divine ranked spell
When Aquaria saw the nagas who wanted to finish off the Kraken, she thought of an idea. She immediately descended to the mortal realm, ignoring the no-interference policy of the Gods, and stopped the nagas from finishing off the Kraken. The nagas were shocked by the sudden appearance of a Goddess, especially one that was practically worshiped in the Naga Empire. Aquaria continued on with her idea and said these words 'Spare this Kraken and it shall be an ally for the Naga Empire. Oh, and you have no say in this -teehee-'. She then cast a rejuvenating spell on everyone as a reward for clearing the dungeon and promptly left after pecking the cheeks of her beloved. Some were shocked by the display, while some were blushing, but Titania herself was practically as red as a tomato, as she was suddenly kissed in front of her people.
After regaining her bearings, Titania noticed that the Kraken was also completely healed up. But the Kraken this time was more docile, no longer bearing its tentacles at the nagas in front of it. Titania took it as a sign that the words of her lover were true and took in the Kraken as a guard of the Naga Empire. Following that, she also noticed a door near the edges of the room which was never there before. It was the entrance to the treasure room. Titania entered the treasure room, followed by some of her retainers and guards. What was inside the room made their eyes shine like a child's. Mountains of gold and jewelry, rare metals and minerals of all kinds, sculptures made out of pure gold and all sorts of other treasure laid throughout the entire room. It was more than enough to compensate for the costs of this expedition.
But what caught Titania's judging eyes were not the treasures that littered the floor,but what laid at the end of the room. It was a single life-sized statue of Aquaria. It was a sign that this dungeon's creator was none other than Aquaria herself. Titania immediately rushed over to the statue and stating that all she wanted was the statue of Aquaria, as if all the other treasures in the room were mere garbage. Unseen by the watchful eyes of her retainers and guards, Titania secretly coped a feel of Statue Aquaria's ass, and as if feeling satisfied, stepped back to gaze upon the statue thoroughly. Titania noticed a necklace hanging around the statue. And as if urged to do so, Titania took it and checked for its name using Status. It was named Necklace of Aquaria, the Treasure of this dungeon. It held the abilitiy to protect the holder from all negative statuses, ranging from normal sicknesses to deadly poisons and toxins. Aside from that, it also held a special ability which all Treasures provide that is longed by all the races, except Dragons. It was a Blessing from the Gods. Some Blessings may differ from one another in terms of practicality, but it is without a doubt that any Blessing will change the fate of one's race.
This too, holds true for the Necklace of Aquaria. It had the Blessings from Aquaria, which provided the holder the ability to create a barrier with a diameter of 10 kiltris at a designated place. The barrier allows the user complete control over water within it. It was an item of beyond comprehension. It had an ability which could completely change the balance of the world. And it was now within the hands of Titania. However, Titania had no ambitions such as world domination. All she wanted was to grow stronger to be with her lover, and for her people to live in peace. But for her to do both, she needed power, power to protect the ones she loved, power to prevent tragedies from befalling her empire. And now in her hands was a step towards her goal. Titania has already decided on how to use the Treasure's Blessing. She decided to create the barrier with her castle as the center and then further cover throughout her city. All the water within it can be controlled by her at her will, hence she would be able to control the constantly changing underwater currents and prevent any damage to her city.
After hearing her idea, all the other nagas agreed unanimously. The other treasures were distributed among the participants, with a big portion going into the funds of the Naga Empire, and a small 'donation' to the Adventurer's Guild branch in the Naga Empire.
The success of the Naga Empire was spread like wildfire. It was only days after the actual expedition team returned, that all the other races heard of the feats of the Naga Empire and their Empress Titania. And also the rumor about the Treasure obtained being of unimaginable strength was spread. The other races were shocked that a Rank S dungeon was cleared, but even more shocked that they obtained a Treasure, which was long forgotten throughout the years. However, they were also relieved that the Naga Empire was the one that obtained the Treasure as they were more of a bystander in the world of Jizera and would not be an imminent threat to any of the races. But the fact remains that a Rank S dungeon was possible to be cleared, and not just a fleeting dream.
The scale of the expedition by the Naga Empire however, led to the discouragement of the other races to even attempt at conquering a Rank S dungeon. No kingdom or race other than the Naga Empire is currently capable of sending a force of over ten thousand to clear a dungeon. It would be literal suicide to even send a force of five thousand, as none of the races are as wealthy or populated as the Naga Empire. They were especially lacking in strength when compared to the Naga Empress Titania. None among the other races has even went past level 300, not even able to hold a candle towards the second strongest in the Naga Empire, Tsenri, Captain of the Empire Knights of the Naga Empire, also childhood friend of Titania. She was a talented individual, a one in a billion genius, but she was still nothing but a small candlestick flame when compared to Titania. Tsenri was not discouraged however, and thrived to be Titania's equal, resulting her in becoming second strongest in the Naga Empire, and concurrently second strongest mortal living on Jizera, with a level of 428 after the expedition. The levels of the people who participated in the expedition also increased by a lot, raising the average level of the combined forces to 205. <15000*5=60k levels, thats a whole fking lot just so you know...>.
In the year 1000 AM, marking the first thousandth year since The Massacre, a mortal being of unknown origin was summoned, and it was none other than the Humans who summoned it. Some may call the summoned entity to be a hero, but the real purpose of summoning it in reality was not for such a noble cause, as the Humans were hoping to summon a mighty being to aid them in conquering dungeons and other races. To the Humans, it may be a Hero, but to other races, it is nothing but a nuisance. The Humans who summoned the entity were brought to question by the Angels, but in the end it was decided that the summoning technique would be spread to all races for fair play. And as to how the Humans learnt of such a summoning technique, it was due to the new found magic, Summoning Magic.
The Hero summoned had an initial level of 1, but he grew strong much quicker than the average human, as he received a Blessing of the Hero. The Blessing was a consensus of the Gods of Jizera after discussing on what to do with the current and future Hero summoning(s). They decided that since the so called 'Hero' was arbitrarily summoned by their children, which practically means kidnapping someone from another World regardless of their will, they would give the summoned entities a small Blessing to give them a boost in their new environment. The Blessing given would vary in their abilities depending on the God or Goddess which gave it.
As for which God or Goddess would be in charge of giving out the Blessings, they decided to each represent one of the races. Aquaria represented the Nagas, Lunaria represented the Beastmen, Solaria represented the Humans, Eirene represented Elves and Sprites, Inferna represented the Dwarves, and Hordeus represented the Dragons, on the off chance that they would actually do it. The Demons however, were left undecided as they were not keen on believing in Gods. Hence, in order to be fair to the Demons, the Gods decided to roll a dice whenever the Demons would summon a Hero, whoever gets picked would Bless the summoned Hero. This resulted in the Heroes of Demons having varying affinities to magic, which makes them seem more unique when compared to other races.
The Blessings given to Heroes reflected the God's or Goddess's personal affinity, giving them better reign over one particular element, but nonetheless, all Blessings were mostly equal in terms of strength and ability. It is up to the Heroes to fully utilize the Blessing to unleash their full potential. However, the Blessing would still be retracted if the particular Hero is causing harm on a large scale in Jizera, some even forcefully being sent back to their home world if they are still alive.
Currently, only the Humans, Beastmen and Dwarves are the only ones who have successfully summoned a Hero, but in reality, they were the only ones who resorted to summoning a Hero. The Nagas were not interested in the topic whatsoever since Naga Empress Titania was already such a strong entity that no Hero summoned could ever match up to. While the Demons, Elves and Sprites seemingly just don't feel the need to summon one. They had the mindset of "I'll get my own shit done thank you very much." and did not rely on the summoning magic. However, they do often utilize the summoning magic to summon familiars to aid them, as familiars can act as partners in their daily lives.
Half a century passed, but no Hero has yet to successfully conquer a Rank S dungeon as most were unable to sufficiently increase their strength before time caught up to them. The Humans, Beastmen and Dwarves were naturally short lived races, with lifespans of roughly 70-100 years, and the Heroes summoned were usually aged over 20 years. Furthermore, some Heroes summoned were from peaceful worlds, never fighting a battle before. These Heroes usually take longer to get accustomed to their new lives, some even integrating into society and living normal lives and having a family, not bothering with training themselves to get stronger. While the ones who actually did train, lost themselves to time. This placed quite a dilemma on the Gods' minds. The Heroes were able to at best conquer a Rank A dungeon, but would be dwarfed when faced with a Rank S dungeon. However, to reduce the difficulty of the dungeons would be indirectly slandering the Naga Empire's effort and the lost lives. On the other hand, if the Gods increased the lifespan of the summoned Heroes, the effect would be detrimental in various ways in the long term, such as the Hero outliving their loved ones, bearing the suffering of time.
Hence, in order to solve this troubling issue, the Gods of Jizera placed a request to the Higher Gods, and in turn The System for an additional function of Status to be unlocked, which is the Party System. The Party System is a function which allows a group of people to join a 'Party', allowing various other functions to be unlocked, such as knowing Party members' locations and levels. It also allows them to evenly share Experience Points gained for leveling up when killing monsters. Skill proficiency however remains unaffected by the Party System. Regardless, this was a huge advantage for people fighting in groups. During the Naga Empire's expedition, the Experience obtained was unevenly distributed, and depending on one's participation, Experience obtained may be higher or lower than the norm. As in the case of Titania and Tsenri, with both of them leading the vanguard, most fights were won by them. The Kraken however was not actually defeated, so no Experience was gained from it.
The Heroes were now able to participate in dungeon raids with average adventurers now without being hindered, leading to quicker growth. Up to date, 8 years have passed since the integration of the Party System. There has not been any Rank S dungeons being successfully conquered however, but progress can certainly be seen as more Rank A and below dungeons are being cleared more easily, allowing the races to turn the dungeons into training grounds. Normal dungeons currently still produce treasures such as ores, weapons, armors, tools and etc. which was a decision made by the Gods of Jizera to encourage dungeon crawling even in low ranked dungeons. As a result, roughly 25% of the populace of Jizera's main income are from dungeons. However, even though lower ranked dungeons are already profitable, many kingdoms and adventurers still dream to obtain a Treasure of their own after seeing the Nagas having one. Even the Demons, Elves and Sprites started showing interest in summoning Heroes as to further aid them in conquering dungeons.
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[tr]Current State of Affairs
Currently, there are a total of 18 Heroes summoned on Jizera. 10 of which are summoned by the Humans, 7 by the Beastmen and 1 by the Dwarves. The Dwarves only summoned 1 Hero since the founding of Summoning Magic, as they dawned on the realization that Dwarves aren't suited to be front line fighters, but back line supports as blacksmiths. This held true even for the Dwarven Hero. Although he was blessed by Inferna, he was not physically suited for fighting as his limbs were not long like other races, but they were stronger and capable of wielding heavy objects. His affinity with fire as a result of the Blessing also gave him an upper hand in forging metal. It was a disappointing matter that the Dwarves were unable to obtain their own Treasure, but they made a deal with the other races to aid them in their future conquests at Rank S dungeons, and in return be given the Treasure if it resembled the Hammer of Immortal Blaze. The other races agreed seeing as they had poor craftsmanship when compared to the Dwarves, and decided it would be better to befriend them than to make enemies of. The Dwarven Kingdom became a neutral continent for all races, and any who enters must not bring in racial issues. Currently, the ruling king of the Dwarven Kingdom is the Dwarven Hero, Biztack Doh. He is also currently the best blacksmith on Jizera, making the best quality weapons and armors available. However, only when he deems someone worthy, would he create the best equipment for them, otherwise he would just half-heartedly make them or outright reject the request.
As for the Heroes summoned by the Humans, they were the remaining of the 38 Heroes summoned in total. The remaining 28 Heroes either died in dungeons or lost themselves in the passage of time, but mostly the later. However, the first Hero summoned, Reize is currently still alive. She was summoned at the age of 17, the youngest Heroine summoned, and was currently at the age of 78. Despite her age, she still had her appearance of when she was 20 years of age. This was a result of her being a variant type of Human, a High Human. While High Humans were not rare on other Worlds, there are no High Humans on Jizera. The reason Reize as a High Human was summoned by normal Humans, was a result of the complicated magic circle and amount of mana poured into the summoning, leading to a 'higher quality' Human Hero being summoned. The other Heroes summoned however, were only summoned by using a less complex magic circle, leading to only normal Humans being summoned. Fortunately for Reize, she fell in love with an Elf, which was a very shocking and rare occasion for both races. Elves are naturally long lived races, having similar lifespans with High Humans, some reaching ages of a millennium. But they were not a very fertile race, hence they have low birth rates and a less populated society. Reize did not have to bear the fear which lingered in the minds of the Gods of Jizera, and that is to watch their loved ones lose themselves to time, while being the only one to remain.
However, what Reize did that shocked both races the most was because of her choice in her partner. Yes, the Elf she chose to love was of the same gender, and to top it off, the 3rd Princess of the Elven Kingdom, Crystina Azeron
Reize and Crystina formed a duo in conquering dungeons, equally strengthening each other. Their current levels up to date are 480 and 469, with Reize being level 480 and Crystina being 469. Reize played the role of a vanguard as a magic swordsman, using two single handed broadswords enchanted with various elements, which Crystina played the role of damage support as a mage
As for the other Human Heroes, the highest level of them were at level 301, which was quite a feat as that Hero achieved it within 10 years of being summoned. The other 9 Heroes partied up and were conquering dungeons as a Party, sometimes accompanied by other Human adventurers.
The Beastmen Kingdom, which is now known as Kingdom of Lunaria, tried summoning a total of 15 Heroes, 8 of which all died in attempting Rank S dungeons. The 8 had an average level of 300 which was considerably high at that time. They were overconfident in their ability and challenged a Rank S dungeon which was nearby the kingdom capital Lunaris. The result was their death and 50 other adventurers who joined them. They only managed to barely reach the halfway checkpoint and died to the Middle Boss of the dungeon. Their remains were unable to be collected and were left to rot in there even now. The remaining 7 Heroes learnt their lesson from their predecessors, and instead of attempting at suicide, decided to train themselves in Rank A dungeons for at least half a century before all else. As to what led to this decision was due to the slightly longer lifespans of Beastmen, which were around 150 years of age, with their prime reaching up to 100 years of age. The contributing factor to this depended on the type of Beastmen. Mammal-type and Avian-type Beastmen usually live to the average age, but Reptile-type Beastmen such as Turtles live way over the average age, some reaching up to 500 years of age. However, the Heroes summoned were all of the Mammal-type, having normal lifespans of 150 to 200 years due to their Blessings giving them better bodies. They were summoned around the age of 20, with the eldest being 27. Currently, the 7 Heroes are known as the Seven Heavenly Warriors, a name given to them arbitrarily by the Beastmen King, Lionheart Leo the Third, as a means of propaganda.
Currently, the Elves and Demons are the only two races interested in summoning new Heroes, with the Humans and Beastmen satisfied with their current Heroes, and the Sprites being uninterested still, only giving minor support to the Elves. The Demons have prepared a magic circle similar to the one that summoned Reize, but this time for a Demon instead, while the Elves similarly did the same. The Demons were the ones who are currently ahead in preparation and it would only be soon that a new Hero be summoned onto Jizera. As for the God responsible for giving the Blessing to the Demons, it was decided to be Hordeus, as he was the one who requested to Bless the Demons' first Hero.
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Author's Note (after chapter section):
FYI, Earth's diameter is roughly 12000+km/7k+ miles, and consists of 29% land mass
No 'Time Magic', too op. Ah, arranged order doesn't mean shit. Not from strongest to weakest, or weakest to strongest. All are fair and up to user's ability and probably? imagination
I just randomly thought up of the names for the gods, any mistakes in reference, please don't flame. And, yes, I have a bad naming sense. Don't sue me... please... Also, being a Lower God is most likely being a subordinate of a Higher God of the same thing like Goddess of Water (Higher God), Higher Gods with lower rankings may also be subordinates of Higher Gods with higher rankings
Ah, God of Wind and Dragons doesn't mean every other wind god will definitely be related to dragons. There can be God of Wind / God of Dragons. Its just that Hordeus is a God for both Wind and Dragons.
Sorry, just wanna make things clear
I'm adopting Earth's calendar system, just changing up the names. The main names of the months in an orderly manner starting from January is, Solaria(January-March) -> Aquaria(April-June) -> Inferna(July-September) -> Lunaria(October-December). January will be First Month of Solaria, February wil be Second Month of Solaria,so on and so forth. To make it simple, I decided to just put 30 days into every month. Sorry for any readers who are researchers of any kind which are related to this field, I mean no offense. I'm just an electronics engineer so I don't really know much about these sort of things. Oh, I named the months after those four goddess because I didn't want to name em after old farts, don't put too much effort into trying to figure out if there's any hidden meaning, cuz there isn't
Ah, please don't blame me if the names sound weird, related to anyone/country/race/etcetc, I'm just using whatever I think is a nice name.
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Editing :
- changed Aquarian -> Aquarias (It sounded like Aquarion, which I don't really like)
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ugh if anybody noticed or cares, this is a slow paced story, I'm just doing this as a past time, but I don't plan on stopping even if I have gaps between releases/edits. Sorry and thanks for reading, and please do tell if there are any inconsistencies. So far I can still find them on my own as the story is still short.
Oh, as for why the World Introduction has some character back stories, think of the word 'World' inclusive of characters. As for those that don't have one, I'll tell it in a later chapter... I hope... if I remember...