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You Are The Gods.
The Backstories of the Gods.

The Backstories of the Gods.

The Hoarder

  The Hoarder is an enigmatic and ageless entity, a collector of the abstract and the purely tangible- they've gone through an untold number of iterations over the years but their appearance is as mutable as the worlds themselves. The Hoarder, as part of a quest to obtain an additional supply of points, put forth a potential crate of sorts to sell- discord and chaos, random stuff of small or great power pulled from his vast and creation spanning collections. He is a firm believer in collecting at least 2 of anything, so he can spare the loss of spare knickknacks if it brings him rewards now- he can always obtain More later. These loot crates, proposed as the 3rd odd shop option by the Divinely Empowered, it's been a [potential option] for a relatively long period of time- including such things as magical trinkets, abstract conceptual powers, words of power and other such 'stuff'. The Hoarder likes to consider themselves beyond the bounds of morals and alignments although from an outside perspective looking at all they have done or will ever do they seem quite lawful evil- But most of that is from a pure mortal perspective, as mortals seem quick to judge those who use and tear apart those under them for whatever purpose. Morally using those under you, and getting rid of inconveniences is as old a custom as any done by sentient entities- the argument is entirely up to judicator and The Hoarder considers themselves above base processes unless they are of similar standing and power.

Item: The Skin of a Dog. A small half inch square of ancient aged leather, this is a fragment of the skin of the First Dog- given divine nature shortly before dying because of 'unforseen and deeply unpleasant consquences.' if this radiatingly powerful artifact is sewn into the flesh of the wielder they obtain vast powers. the strength of twice their base, the speed of thrice their fastest, and the ability to communicate with all descendent canines and the power to pull on all the divinity left inside the old and hardened leather. given a suffiently strong manipulation of the energy within the Skin of the Dog they can overdraw upon it, ruining it to never be used again. this power is then channeled into the surrounding, allowing the individual to dislocate themselves in any direction up to 100 miles away- the only major problem is that unless the entity is divine in origin they will immediately black out upon being relocated where-ever they end up.

Item: ULA MARST. A roughly hewn stone cup, ancient and marked with odd carved sigils. This cup can provide the holder with a seemingly infinite amount of blood- seemingly infinite because it's actually pulling minute amounts of blood from any organism not protected against such powers in a rather large radius- an act such as pouring it over for a long time would lead to blood loss across a variety of small animals at first, although given enough time this small goblet can lead to the demise of a full population and what would oft be called by mortals as a 'dead' zone.

Item: Generic knife: this life is completely ordinary, except for the fact that it is temporally locked and truly immutable. A shard of vermillion wrapped in old and worn leather it has no other abnormal effects- although it's truly immutable existence means that it can't be enhanced or magically affected to improve itself. It is also, mildly, dull.

Vexus, God of Choices

  Vexus, the god of Choices, is a strong-willed and carefree individual. He was formed shortly after the first person made the first choice, and has only grown in power since, correlating with the relevance of mortals and their choices. He never really enjoyed direct conflict or large amounts of interference in the actions of mortals, and tries his best to avoid becoming too involved with either. That isn’t to say he won’t, and there have been instances in the past where the prospect of direct interferance was too tantalizing to pass up. These events were often related to putting people in situations outside their comfort zone, especially when it forced them to make a hard choice. This is because Vexus’s favorite past time is people watching, and he enjoys seeing the reactions people have and their more unpredictable actions immensely. The Archiver’s game was one of the most entertaining prospects Vexus ever encountered, and firmly fits into the category of “too tantalizing to pass up”, making his next actions a mystery even to him, a concept which he appreciates greatly.

Item: The Hat of Clear Mind. This Earth 1800’s style black top hat features a flat crown, bright red band, and the ability to make the wearer more logical and thoughtful in their decision making. Not only does this help the wearer think past emotional turmoil of any sort, it also helps to remember and compile relevant information and utilize it, making sure nothing is left forgotten or unconsidered when making important choices. Extended use in the past has shown… addictive side effects, as anyone wearing it for too long becomes extremely emotional and volatile once seperated from it, turning them into creatures of pure whim. For this reason, Vexus put a warning on the inner band, which reads “WARNING: Extended use may result in addiction, mental illness, and/or atrophy of the brain’s left hemisphere.”

Item: Mask of Madness. This drama mask, that smiles or frowns depending on the wearer’s mood, has the unsettling effect of causing any who view the mask while it is being worn to lose any logical cognitive function. The effects of this are similar in nature to that of the “withdrawal” symptoms of the Hat of Clear Mind, if far less permanent. Any directly affected by the mask will slowly forget the encounter over the course of 24 hours. If the affected individual has repeated encounters with the wearer for a total of more than 6 hours of interaction in the span of 24 hours, the forgetfulness effect is negated, and the logic atrophy becomes permanent. It’s test run on Earth got… out of hand, and it is now responsible for the creation of NFTs.

GamblerOfChaos

  The GamblerOfChaos was once a mortal man. He was a passable gambler didn't win a lot, didn't lose a lot and worked as a miner. He had a family of 5 witch was his son, 2 daughters, and his wife. One day his whole family contracted the incurable disease called Chivrel. Chivrel causes the diseased to rapidly age until their bones turn into dust. As soon as he saw his son withering away he knew he had to do what ever it took to find a way to save his family. He went to the church to ask the deity's for a cure or some way to save his family. No deity responded but a concept contacted him. As long as he proved himself to the embodiments of Chaos he would gain the power to save his family. The First Embodiment of Chaos was a young girl who appeared next to him and asked which of the 3 will die first and showed him a vision of 3 different men a Soldier in the midst of a Battle, A old man laying on his death bed, or a King drinking some wine. He said the King will be the one to die first. After he said so, the king drops his goblet of wine and collapse dead on the ground. The King was poisoned. The young girl left after the king died. The next embodiment that appeared was a shifting shadow that looked like vague images of people. The Shadow spoke nothing and waved its misty arm and created a table with poker chips and some cards upon it. The Man played 2 rounds of blackjack with the shadow one a win and one a loss. The Shadow after the second round disappeared. The man blinked and found himself in a rainbow colored swirling void. In his head he heard what sounded like thousands of people talking at once, they asked "would you do anything to save your family?" The man responded with a yes and another man appeared made out of what seemed to be light. The voices spoke once more "beat the god of luck in a coin toss" The man chose tails and shockingly it was tails. The man was given powers from the concept of chaos and created a home in the swirling void where time has no meaning. He then brought his family to live in this new home and infused them with the essences of chaos making them immortal as long as they stayed in the realm of chaos(swirling rainbow colored void). The God of luck who watched as this happened congratulated the man in becoming a god and dubbed him the gambler of chaos since all the events he went through involved luck in some way.

Item: Bottled Chaos: a bottle of chaos essences weaponized to cause 100 random effects.

Item: Lucky Coin: the coin the god of luck and the gambler of chaos used, once a day this coin can be used to alter probability based on a coin flip heads it changes tails it doesn't. (example: if a man would be found because a guard coincidently looked his way if the coin lands on heads the man isnt found if it hit tails he is found)

Silhouette Between Stars

  The Singularity , The Unknown, The Great Collapse. These were many names that has described the Paradoxical existence that many Astronomers have seen between the stars. The discovery of habitable worlds only proved to grow their interest in these balls of metal and plasma that they've come to view with such wonder. All unaware of what truly lurked in observation, these mortals of such scientific prowess laid claim to the cosmos, laid claim of what was never theirs. Hubris, and futility, while guilty of these, they could not be punished for the lack of knowledge, because how could an ant be punished for assuming it's ground was merely something more than just mere ground? As the newest Civilization thrives among the multitude of galaxies, there falls another in it's place to carry on this cycle, of an ever burning question. "Why does the stars watch us so? for it's absence creates a shape so familiar but so unknown to us." This Silhouette, one so large is begs the question of one's sanity, for if a shadow is cast of this magnitude, what if the being who cast it? This being, fractured and splintered into shards of what has come before and of what awaits. Isolated from life as to preserve mortal advancement, for should the mortals it holds dearly come to know of it's true bodily size, it would forever stunt the evolutionary advancement of these civilizations. Ceaselessly the Silhouette waits for the death and eventual rebirth of the universe, for it is what remains before birth and it shall be what remains in the wake of it's death... and so, in a sense of pity, the being shatters portions itself into a trail of mirrors, veritable portals into the vast expanse to be the ever present guide of progress.

Item: Shard of World's Past - Allows one to bring over one subject of choice from the connecting shard within (Connection world may vary on the user.) Must be placed along a reflective surface if size of Shard is not sufficient. Capable of fusion with other Shards.

Item: Shard of Knowledge - Shard of the Akashic Record. A Missing portion of The Silhouette's memory. Capable of fusion with other Shards.

Item: Orb of Gravity - A Foci for Stellar magics> Passive use: allows the user to alter their orientation of gravity. Active use: allows Rudimentary Gravity control. (Can grow with use) Shatter to allow the Capability of fusion with other Shards. Shattering will forfeit Passive Use. Overuse will cause the shattering of the Orb and forfeit of both Active and Passive.

Item: Hourglass of Powdered Mirrors - An Hourglass containing the powdered remnants of constantly shifting mirrors with a cracked opening on it's center. Can be used to create large reflective surfaces. Allows the manipulation of the powdered mirrors within.

Can temporarily contain Shards. Small Pocket Space allowing Individual access. (Size of Pocket Space room is 10x10x10m) Destruction of Hourglass Destroys the Pocket Space Within.

The Hive

  From the very first dream was born a single thought of freedom. How ironic for this creature's main body would forever be trapped within its birthplace, the dreamscape. Dream after dream, more and more of these thoughts appeared, each were of a different kind and a different shape, wandering around freely. Yet the first, who took the appearance of a small bee, did not like seeing the others having the same freedom as it, after all, freedom was its speciality, but it did not like restraining the others freedom. Thus the creature decided that they shall all be one and all shall be free. One after the other, they all became one with the small bee and took a similar form. They were one and free, they were the Hive, until a thought of fear spread throughout the dreamscape. But that is a tale for another time. The Hive is usually a friendly and curious being who lays within the dreamscape (or dream world). They like to create worlds throughout universes to alleviate their boredom. They have the habit to pester mortals and friends alike with their sleep schedule for it means more dreams for them. Furthermore, they can become quite selfish and enforce their more, stronger, beliefs on others. If a dream catcher is used, then there's a low probability to catch one of the Hive's bees and get taken away in the dream world on a sea of bees and maybe explore. Once the intruder is detected, they will be sent to a random civilized world next to dreamcatcher. But beware, do not step on the flowers for it will wake the sleeping and to wake the sleeping is to wake the Swarm. The Swarm and the Hive may be one and the same, but the Swarm's wasp will take pleasure in seeing you suffer. However, the Hive's bees usually roam the dreamscape harvesting the essence of dreams which are represented by different kind of flowers depending on the dream. The essence is then brought back to a colony where it is sorted out. Depending on the type of essence, different kind of honey will be made.

Item: Mad honey - greatly increase the consumer physical capabilities for a short time, but will give him hallucination afterwards. If consumed in great quantities either in a short period of time or within a long period of time, then the consumer will permanently become mad.

Item: Vita honey - An extremely rare type of honey that permanently reinforce the consumer's body. The effect grows exponentially after each vial.

Item: Apis luminis - A small bee made of light that can be used as a good light source. Will guide the lost to where they should go.

Item: Dreamcatcher of Amber - Has a high chance to capture a dream bee within its strings. The bee will transport whoever is touching the dreamcatcher to a colony of the dreamscape.

God of Sloth and Gluttony

  Nothingness, a period where something doesn't exist. Only nothingness itself is present. However, an existence came into being when there's supposed to be nothing. They were called primordials and ancients depending on which civilization you came from. The only difference is that they were not all allies. God of Sloth and Gluttony is one of them, a sibling of the void, light, and any other primordials. At first, God of sloth and Gluttony is not any better than any voidlings (creatures of void) that exist. Devouring realities that come into existence, devouring any other primordials they meet, and devouring other voidlings to increase their essence. During the Great Existence where the appearance of multiple world began to increase rapidly or what the voidlings called Overwhelming Feast period, many voidlings and other primordials lose sanity because of the overwhelming number of realities which steals some of their essence. Of course, the now called God of Sloth and Gluttony is not affected by the disappearance of some of its essence. Instead, he ate so much during that period that he slowly grow tired of eating and decided to sleep. After waking up, this gluttonous voidling like the idea of digesting and was satisfied by its process. And so, the God of Sloth and Gluttony was born. A Divine being (he ate multiple of them) who has the habit of eating until full before sleeping for centuries.

Item: Sigil Token of Aren: A powerful priest of Sloth and Gluttony was once gifted by her God's personal essence. Being a pious believer, she created a holy relic that will be bestowed to anyone who firmly believes that satisfying his/her primal needs of eating and rest must be satisfied. - ability to copy a biological print of a devoured creature and transform the user's body into the creature he devoured. Mastery can increase how much you can transform using the artifact. - Up to 3 stored biological print only. The user must decide which creature will be saved because a print cannot be change. - Once the soul of the user is on the brink of dying, the sigil will be consumed by the user's soul and will enter deep sleep until the body is reconstructed. (The sigil is a token that will be embedded on the user's body. After that, the power of the sigil will be tied into the user's soul. Meaning, even if the user's body is obliterated, the power does not vanish.)

Item: Curse of the Disturbed: A necklace made by an unknown believer because someone is disrupting his sleep and rest. - When the charm was activated, it will cause anyone near the user to lose strength and fall asleep. - Can be activated by will. However, it is advised that this artifact is used during their sleep to not strain the brain too much.

Item: Restraint Stomach Pill: A pill that ignores the hunger and make the person not die during his hunger state. In addition, it will boost his muscles and strength similar to a mad beast that wants food. After the effect expires, the person will eat more food than usual. The after effect is permanent, meaning, you must eat more forever. (Often used by my church to enlarge their stomach capacity)

Item: Sloth's pill: A pill that will slows down your metabolism and whole body. You will not experience hunger at this point but you will feel sluggish and all. If you sleep in this state, you will recover injuries that can end your life and strong head aches.

THE HARBRINGER OF RUIN

  And thus the God of stars fell, by the blade of the harbinger a being who ascended into godhood by slaying the gods of his universe and consuming their powers in an effort to free his people from the clutches of their tyranny. He forged weapons of destruction of all kinds swords, bows, guns, even a giant space station that blows up planets to fuel his war against the divines. In the end all of the end the elder gods of his universe united and obliterated his armies and sealed him in he negative zone, a land which belongs to the endless void and is the place where dangerous entities such as himself are sent to be slowly devoured by the void. Now he bides his time as slowly becomes one with the void and starts his plans on finally eradicating the deities of light once and for all

Item: Mage breaker shield- A shield made specifically with the intent of blocking and dissipating the mana in spells it is able to withstand a young dragon's breath for about 4 minutes without any issues.

Item: An eldritch guide to blacksmithing made by the God of ruin

Item: The forge hammer- made with the heart of a star, this is the dream Hammer of a blacksmith, capable of shaping any material even mythical metals such as orichalium advantage and even ebony

God of Despair

  As the Seraphim were cast out of Heaven, He was there. As the Stars shaped their beginnings, He was there. As thought witnessed its creation, He was there. Untold Sentience, the Hubris of Man, The Lurker Under the Light and the Unforgettable One. A being of Pure Defiance, born as the the First Primodial breathed its last, as the stars quaked in silence and Listless Ones stood still. A thought granted power, A law granted form, an emotion taken shape. Thus was the horror, that stood above all Listless, the Mindless and the Unworthy. A being of Unbeing, of Cosmic Disharmony so placid that It defied Its own self. The embodiment of that which Life fears, Death trembles and the Unliving run from. Shaped by the visage of the Dying Him, He wielded a throne of malice and vengeance, the strength of will refusing to let be consumed. Son of the First Shaper, He stood with domains reaching untold origins, His Throne spanning countless worlds and armies. With nothing but the Whispers of the Dead, He strode forth in the misty seas, seeking to escape the curse that held them. His light guided the Warriors, His darkness provieded solace and His unending rage served as fuel to those few braves. He witnessed Life and Death, His eternal companions and the bane of His Warriors.

  Alas, Eternity was but a forlorn concept. The Armies that once marched proudly, grew weak and drunk, their light exhausted by the ages. The Drive and will they all possessed had refused to burn any longer, instead seeking the darkness of their Lord. He, the Son, accepted their Eternity, as they served him for one last time. The Endless Eternity, as fickle as it was, now witnessed the One. But, He was no longer. Lost, within these treacherous stars, the Second Hatred burned. An unending cycle of rage and destruction was all It knew, and all It did, as the hunger only grew. The breath of forgotten dreamers now only a burning memory, It crushed the chains that held it for countless millennia, seeking nothing but to destroy. An emotion so sublime, so exhilarating, that it chose to never return. Once again, Eternity laughed at It, the Fickle Tongues of Endless Sight standing witness to the madness. It was a husk. A charred sack of broken ideals that now held nothing. The embers weakened as they stopped their feasts, the lights that once shone to the ends, now meeting the fate of its predecessor.

  The Archon of Thought. The Malice of the First. The Shell now fell into its lands, devoid of Life within. Death refused to claim It, for It was beyond Him. It didn't know. It didn't want to know. The Emotion now grew dull. The Darkness, now a listless dread. A new Thought sprung within, casting its gaze over these barren wasted lands. Yearning, turning to Desire as Paradise first sprung. It slumbered. Yet, It was awake. It did not know the source of Its awakening, just that It was. Shimmering in the hollow lifeless sands that It was, the only light that burned had no name. It was pure, warm and inviting, like a concept that It knew little of. Over countless millennia, it nourished the lands, imbuing them with Solace and Vitality, a sense of Tranquility greeted It. A fruitless attempt, considering its own miniscule proportion, yet an unending one. The bleak Darkness, that surrounded this wisp listened to the unspoken songs, watching the colors as they danced within. The Nameless Light, stood alone within the Darkness, bickering yet endlessly nurturing. The Darkness knew not of its intentions, yet chose to let it roam. As the Two of Unity, The Nameless Light and The Endless Darkness, survived the voyages of these treacherous stars, Endless Eternity sang a Hymn of Celebration to Him, ushering in a Uniqueness that exited beyond all time. The Archon, now and Forevermore.

Item: Light Charm. Your body may die but your will shall live on. Grants the User a force of will proportional to their desire to live. Pain receptors shall be nullified till the user wishes, so as to avoid accidental death. Minor regen applied. Consumable. Key.

Item: True Sight Charm. There is more to this world than your pathetic forms shall perceive. Allows the User to see through all deceptions for a certain period of time, or till Mana/Ki/Energy runs out. Offers no defense against Forbidden Knowledge, therefore careless use might result in a fate worse than death. Chance for Permanent Blindness if overused. Possession of this Charm grants the User exceptional visual acuity. Consumable. Key.

Item: Chaos Charm. Order is but a myth as is Chaos a path. Choose wisely. Increases the chance of Unlikely Variables entering into play, even if they be unfavourable to the User, by consuming the User's sanity. Attracts the Hounds if used for excessive duration. Possession of this Charm grants the User Chaos affinity. Consumable. Key.

Item: Divine Loc. Seek the truth and you shall find the Endless. Increases the Charm of the User to enchant any mortal mind that they wish, provided they possess it. The Loc will strengthen the User's own, displaying the sublime magnificence of perfection. Possesion of this Loc might make the User a universal target. Non-Consumable.

Item: Darkness Charm. There is no Darkness Charm. You do not see the Darkness Charm. You do not feel the Darkness Charm. You do not recognize the Darkness Charm. It knows you. Consumable.