“What are these stats? Why don’t I recognize all of them?” asked Titania, prompting me to wave my hand again, causing another sheet of paper to appear in front of them.
Stats:
Purpose
Additional Effects
Gaining
Vitality
Affects total health
1 vitality is 20 health
Leveling, getting hurt until near death
Health
Hits you can take
Endurance
Affects total stamina
1 endurance is 20 stamina
Leveling, pushing your limits on how long you can work
Stamina
Amount of time you can work
Strength
Affects strength that you can put behind your movements
1 strength is 12 lbs of force you can output
Leveling, pushing the limits of what you can carry
Constitution
Affects passive healing ability
1 constitution equals 0.01 health regen per second
Leveling, resisting poisons
Resistance
Affects the durability of your body
1 resistance means -1 damage from all attacks, costs 8 points to increase by one
Leveling, getting hurt continuously
Agility
Affects the precision of movements involving your legs
You might be reading a pirated copy. Look for the official release to support the author.
Leveling, running, dancing, stuff that requires it
Aesthetic appeal
Enhances physical appearance
10 makes you an average person
Leveling
Intelligence
Affects mental processing ability and total mana
1 intelligence is 10 mana or aura
Leveling, learning, stuff that requires it
Wisdom
Affects mental flexibility and mana regen rate
1 wisdom equals 0.01 mana regen per second
Leveling, finding hidden truths, constantly reducing mana so it is used
Willpower
Allows you to go beyond your natural limits, albeit with severe recovery debuffs
1 willpower is 15 points of mana, aura, or stamina beyond limits
Leveling, pushing beyond the imposed limits, modifying abilities
Perception
Ability to experience things more clearly
Leveling, searching for stuff, admiring artwork
Charisma
Amplifies your natural charm and beauty
Leveling, being social
Spirit
The energy of your soul
1 spirit equals 25 mana/aura, can’t increase with free points
Leveling
Luck
Allows you to participate in random probability events
Critical hit chance
Leveling
Karma
What goes around comes around again.
Used by higher powers to give you rewards and punishments as needed
Doing good things increases it, bad things decreases it
Focus
Allows greater focus on specific things
Leveling, focusing on things
Fate
Can be used to force an event to upgrade itself to impact other people more
You have a simple gathering quest and use 100 points to upgrade it and so meet a prince who you can either befriend or make an enemy of
Leveling, 1 every six months
“I might add more stats later, especially for different races that will be able to do more. I might also remove stats for some races.”
“How does the Karma system work?” asked Lucien, “Is it random? If someone goes through something horrible, will they have better karma?”
“If someone does a lot of minor bad things, they might just have a day where birds think they look a lot like a statue and be covered in shit. If they are a good person who went through the same thing, they might find a gold coin on the ground. If they then turn around and give it to charity, they might get more Karma points. Additionally, we can take control of their karma directly to give punishments and rewards.”
“What if we give them too much?” asked Titania
“They will be fined a certain amount of karma, but it will not affect them seriously, regardless of how much they lose,” I responded, “After all, it isn’t their fault if we interfered with them.”
“What will all the races look like?” Oberon asked, finally looking away from the stat tables.
“The races will look basically like you would see in fiction on earth, you won’t have any major changes just yet.”
“When will we build the remaining worlds? And can we actually build worlds without your assistance?” asked Lucien.
Turning towards the next area that a world would go, I responded, “There’s only one way to find out really. Oberon, you want to try to make a world for the Dwarves?”
He stepped forward, nodding and waving his hand.