Incipere Version 2.12.24 Changelog - The Treaty Update
Brought to you by Axis Games
Peace on Incipere
* As a 3 to 0 vote, with one abstaining, the world of Incipere has optioned to observe three days of no combat each year from this point forward in the spirit of the holiday season as proposed by Priam the Veiled.
* From December 23rd at Midnight (EST) to December 25th at 11:59PM (EST), the following effects will be enacted.
* All Wild Ones will be set to passive.
* Wild Ones attacked will still defend themselves or what they value. Tread lightly.
* Raid Instances and dungeons are unaffected by this change.
* Inciperians and Wildkin cannot drop below one percent of their integrity in any safe zone.
* Gate travel will be set to free for the duration of this event.
* Gate travel will be possible between continents.
* Player violence towards Inciperians or Wildkin will be met with an instant banishment or deletion.
The Days of Peace
* From December 23rd until 11:59 PM EST of December 25th, a festival will be added to every major city on the three continents of Ciber, Ranar, and the Wildlands.
* For the duration of this event, there will also be three unique events:
* For the duration of the Days of Peace, Priam the Veiled has offered a new dungeon for all to explore, the Halls of Ice.
* For the duration of the Days of Peace, Rani of the Moonkin and her people will be visiting the children of Incipere and granting boons.
* For the duration of the Days of Peace, Ella of the Wildkin will be providing the festivities for the various festival needs including but not limited to music, games, food, and prizes.
* For the duration of the Days of Peace, Unum of Incipere will allow the Wildkin to pass unharmed through its lands.
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The Halls of Ice
* In the spirit of the season and as a show of cooperation between Earth, Incipere, and its pantheon, The Halls of Ice is the first in a number of planned ‘Safe’ dungeons for fun and training.
* Challenge your friends and family to see who can be the first to solve the puzzle of the field of Frozen Glee, defeat Ruby the Ruby Cannon Deer and her friends in frozen combat, and prove yourself to be truly good and deserving of the prize awaiting you and yours at the end of the dungeon.
Second Chances
* Priam the Veiled has granted a boon to all sapient creatures on Incipere.
* Once per day after a full sleeping cycle, Inciperians, Wildkin, and Players alike will be granted one Respawn Crystal that, when conditions are met, will revive the wielder at a set safe location called the Home Point.
* After the resurrection, a debuff of “Core Fragmented” will lower all stats other than health by 90% to prevent corpse-running for twenty-four (24) hours.
* After the resurrection, a buff of “Resurrection’s Protection” will lower all damage by 99% before armor mitigation until the revived performs a hostile action.
* Respawn Crystals have a currently known glitch that prevents respawning from a Raid zone. Inciperians and Wildkin should avoid these areas until the bug is properly patched.
Hot Fix 2.12.24A
* Bug removed where text would be randomly emphasized without reason in the previous Changelogs.
* The ‘Rocket jumping’ glitch was removed.
* The duplication of Core Data after revival being a possibility with quick healing has been removed.
* Rendering issues appearing as eyeless entities in the fog have been removed.
* Gold foil wrapping paper no longer explodes when unwrapped.
* Issues with the disconnect command have been resolved.
* Damage from the cold has been temporarily removed.
* Private messages from friends on your approved list come in as text and voice now rather than one or the other.
Happy Holidays from all of us at Axis Gaming.