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Prologue: History of Qoria

Prologue: History of Qoria

THE INFODUMP PROLOGUE

* I ALSO ADDED A PICTURE OF ALEXANDER AS A COVER PHOTO *

Note: A.C. stands for After Creation

According to ancient Qorian myths, the Nine High Gods sought to create a world where all beings could live as equals and prosper. The Nine created Qoria, a world of endless beauty and vast amounts of resources. Each god created his or her own race to populate and cultivate the land.

These races were Humans, Beasthumans, Elves, Dwarves, Demons, Draconians, Orcs, Spirits, and Aviars.

When the gods saw how well each of the races worked together to improve Qoria, they decided to bestow a gift upon them. The gift was mana and the ability for each race to use it. The gods flooded the Qoria with mana and it saturated throughout all the corners of the world. Throughout the land, the air ballooned with mana concentration. This allowed the various races to study mana regardless of location and create their own systems of magic. All seemed to be perfect in Qoria.

However, what the gods did not know was that the introduction of mana into the world created a negative force in response. It created a race of shadow energy known as the Umbras, apparitions of pure negative mana that ate away at all living things until they decayed into oblivion. The Umbras spread like a plague and destroyed cities upon cities of innocents. They depleted food supplies, dried up water springs, and absorbed all energy insatiably. Terror spread throughout the land and prompted the nine races to band together to fight the Umbras.

This event was what all Qorians refer to as the “War of Unity” (Began in 845 A.C.) or the first Great War of Qoria. The war caused widespread death and destruction. The Umbras were ruthless and emotionless beings that seemed impossible to exterminate. The final solution to the Umbra problem was extremely crude but no other solution seemed plausible. The Umbras were baited to a large mana concentration and with the power of all the different races combined, a magic was cast such that the continent split into two, separating the Umbras from the rest of the world. The Umbrian continent continued to drift northward until it reached the northernmost pole and froze under a relentless blizzard. The Umbrian continent is now referred to as the Frost Realm. On the other hand, the nine races named their remaining landmass the Light Realm.

With the war over, each of the races sought to consolidate their power and rebuild their cities.

The disappearance of half of the continent’s original land mass resulted in a sudden drop in continental resources. Greed for shelter and resources began to fester among the different races. Some races were inherently more adaptable to the rough situation than others. The race that stood out the most in this aspect is the human race. The human population seemed to expand exponentially as a result of claiming lands with the largest amount of resources that remained after the war. With the continual rise in population, the human race decided to continue expanding regardless of the needs of the other races. They took over the lands occupied by the other races and at first the other races gave up their lands easily to appease the human race. However, they eventually began to notice that the humans were not stopping. Eventually, the nonhuman races would run out of land and their already scarce supply of resources. Tensions rose and in the end the human race declared themselves superior to all other races. This led to the second Great War of Qoria, which is commonly referred to as the “War of Domination” by humans and “The Exodus” by others (Began in 900 A.C.).

The human population had grown too large and powerful. They subjugated many of the other races and conquered the territories that did not originally belong to them. The other races were running out of options after over 70 years of war and domination by the humans. The nonhuman races decided to band together and invoke the ancient magic used in the first Great War to separate their consolidated lands from human influence as a last resort. The plan was a success and succeeded in fracturing the continent of Light Realm even further, splitting it into Crescentia (Human-ruled territories located in the Western half of the world) and Sol (Nonhuman-ruled territories located in the Eastern half of the world). Unfortunately, there were still many members of the other races that were stuck in the human lands and they were integrated into the Human Kingdom, Valoris, as slaves.

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Valoris was ruled by the Holy Emperor, Emperor Viktor Noctus Raaz-Cor, who had nine different children. He gave each of his children a territory in Valoris and hoped to have them learn to govern wisely. Unsure of who to select as the primary heir, Emperor Viktor decreed that he would wait ten years and see which of the nine territories he granted to his children showed the largest growth.

Emperor Viktor did not live to judge his nine children. A royal slave murdered the Emperor in his sleep just four years after he appointed his children as regents for his territories (Occurred in 974 A.C.). The nine siblings mourned the loss of their father but after the mourning was over, they took up arms against one another to fight for the throne. Valoris was forever shattered and thus began the third Great War of Qoria, the “War of Birthright” (Occurred in 975 A.C.). The nine siblings split their territories apart and fought against one another for supremacy. No sibling could gain an upper hand on another in the next 25 years of fighting. Tired of war, the nine different territories signed a truce in 995 A.C. that created nine distinct countries in Crescentia.

*Note: The period after the truce signing starts with year 0 of A.T. or after truce and will be the time scale for the novel going forward. The MC is born on 485 A.T. or 1480 A.C.

The countries and a brief introduction about their policies and rulers are as follows:

1.) Free State of Gato:

• Leader (Present): Chancellor Marrick Bolt

• Democratic

• Outlaw Slavery

• Capital: Mensa

2.) Kingdom of Flandre:

• Leader (Present): Queen Emi Roseheart

• Monarchy

• Outlaw Slavery

• Capital: Hoshi

3.) Principality of Korinth:

• Leader (Present): Council of Korinth (Prime Archbishop + 6 High Archbishops)

• Oligarchy, Religious

• Five Council Members are Antislavery and Two are Proslavery

• Capital: Kor

4.) Raazguard Dominion:

• Leader (Present): High Sovereign Arthur Raazar

• Dictatorship

• Proslavery

• Capital: Zexus

5.) Duchy of Bleur:

• Leader (Present): High Tribal Lord Rashimm

• Tribes

• Proslavery

• Capital: Inaza

6.) Trade Conglomerate Chromius:

• Leader (Present): Council of Trade Governance(7 Richest Guilds’ Leaders)

• Oligarchy

• Proslavery

• Capital: Servalle

7.) Great Federation Altair:

• Leader (Present): Senate Leader Hans

• Senate w/ Multiple Parties and Majority Party Leader

• Antislavery

• Capital: Berne

8.) Semel Academy:

• Leader (Present): Academy Headmaster, Principal Kira Mori

• School, Student Council, Principal, Teachers

• Neutral Stance on Slavery

• Capital: Academy City

9.) Nox Empire (Birthplace of our MC):

• Leader (Present): Emperor Aurelius Sevario Nox

• Emperor + Cabinet Members

• Cabinet Members: Ministers of Finance, Command, Foreign Affairs, Domestic Affairs, Justice, and Silence

• Proslavery

• Capital: Kevaal