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Bonus - Stat blocks

Bonus - Stat blocks

Race

Tyx Multi

Sub-Type

Tyx Swarmlings

Health

4/4 (4/s)

Mana

6/6 (7/hr)

Stamina

40/40 (4/hr)

Cost

0.05 (0.005/hr)

Physical Statistics

Power (POW)

5

Endurance (END)

4

Durability (DUR)

7

Dexterity (DEX)

7

Speed (SPD)

6

Finesse (FIN)

3

Mental Statistics

Intelligence (INT)

6

Wisdom (WIS)

7

Genius (GEN)

2

Proficiency (PRO)

6

Impulse (IMP)

7

Charm (CHA)

4

Skills

Hive mind, swarm tactics, dark vision, reliable shells, Tyx Venom, Rapid Regeneration, fragile.

Race

Tyx Workers

Sub-Type

Tyx Burrowers

Health

800/800 (8/hr)

Mana

4/4 (3/hr)

Stamina

80/80 (8/hr)

Cost

0.1 (0.01/hr)

Physical Statistics

Power (POW)

7

Endurance (END)

8

Durability (DUR)

9

Dexterity (DEX)

4

Speed (SPD)

5

Finesse (FIN)

3

Mental Statistics

Intelligence (INT)

4

Wisdom (WIS)

3

Genius (GEN)

2

Proficiency (PRO)

4

Impulse (IMP)

3

Charm (CHA)

4

Skills

Hive mind, dark vision, reliable shells, Tyx Venom, durable, grinding maw, rock eater

Race

Tyx Mother

Sub-Type

Tyx Spawner

Health

20/20 (8/hr)

Mana

8/8 (12/hr)

Stamina

40/40 (4/hr)

Cost

10 (1/hr)

Physical Statistics

Power (POW)

3

Endurance (END)

4

Durability (DUR)

2

Dexterity (DEX)

3

Speed (SPD)

2

Finesse (FIN)

4

Mental Statistics

Intelligence (INT)

8

Wisdom (WIS)

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12

Genius (GEN)

5

Proficiency (PRO)

7

Impulse (IMP)

3

Charm (CHA)

4

Skills

Hive Mind, Tyx Venom, dark vision, self sustaining reproduction, rapid reproduction, hive tender.

Race

Arachnoid

Sub-Type

Webling

Health

1/1 (1/hr)

Mana

6/6 (5/hr)

Stamina

20/20 (2/hr)

Cost

10 (1/hr)

Physical Statistics

Power (POW)

4

Endurance (END)

2

Durability (DUR)

1

Dexterity (DEX)

4

Speed (SPD)

6

Finesse (FIN)

5

Mental Statistics

Intelligence (INT)

6

Wisdom (WIS)

5

Genius (GEN)

4

Proficiency (PRO)

5

Impulse (IMP)

6

Charm (CHA)

4

Skills

Kin control , dark vision, webbing, tactical thinking, interbreeding, thrall sight, fragile

Race

Brood Fly

Sub-Type

Leaf Dust

Health

3/3 (3/hr)

Mana

2/2 (3/hr)

Stamina

60/60 (6/hr)

Cost

0.01 (0.001/hr)

Physical Statistics

Power (POW)

2

Endurance (END)

6

Durability (DUR)

3

Dexterity (DEX)

6

Speed (SPD)

7

Finesse (FIN)

5

Mental Statistics

Intelligence (INT)

2

Wisdom (WIS)

3

Genius (GEN)

2

Proficiency (PRO)

3

Impulse (IMP)

6

Charm (CHA)

2

Skills

Swarm tactics, infectious bite, fragile, paralytic venom, spontaneous combustion

Race

Shade Hunters

Sub-Type

Reaver

Health

140/140 (8/hr)

Mana

6/6 (8/hr)

Stamina

80/80 (8/hr)

Cost

10 (1/hr)

Physical Statistics

Power (POW)

12

Endurance (END)

8

Durability (DUR)

14

Dexterity (DEX)

8

Speed (SPD)

12

Finesse (FIN)

13

Mental Statistics

Intelligence (INT)

6

Wisdom (WIS)

8

Genius (GEN)

5

Proficiency (PRO)

7

Impulse (IMP)

13

Charm (CHA)

4

Skills

Ambush predator, stalking, skilled bladework, air slash, speed burst, weakness detection

Race

Mana Spirits

Sub-Type

Magi Leech

Health

9/9 (9/hr)

Mana

600/600 (-3/s default, 60/s when draining from environment, 1% of targets mana when draining a target)

Stamina

40/40 (4/hr)

Cost

N/A

Physical Statistics

Power (POW)

1

Endurance (END)

8

Durability (DUR)

9

Dexterity (DEX)

7

Speed (SPD)

9

Finesse (FIN)

5

Mental Statistics

Intelligence (INT)

6

Wisdom (WIS)

7

Genius (GEN)

2

Proficiency (PRO)

4

Impulse (IMP)

2

Charm (CHA)

7

Skills

Mana construct, mana pump, siphon mana, mana drain, immaterial

Race

Mineral Golems

Sub-Type

Shalelings

Health

3/3 (3/hr)

Mana

11/11 (5/hr)

Stamina

40/40 (4/hr)

Cost

5+ 1kg shale (0.5/hr)

Physical Statistics

Power (POW)

8

Endurance (END)

4

Durability (DUR)

3

Dexterity (DEX)

7

Speed (SPD)

11

Finesse (FIN)

3

Mental Statistics

Intelligence (INT)

11

Wisdom (WIS)

5

Genius (GEN)

2

Proficiency (PRO)

6

Impulse (IMP)

9

Charm (CHA)

4

Skills

Assimilate surroundings, fragile, reinforce edge, shape shale

Race

Lindwurm

Sub-Type

Juvenile sand lindwurm

Health

1,400/1,400 (14/s)

Mana

80/80 (14/hr)

Stamina

130/130 (13/hr)

Cost

500 (50/hr) (minimum level 50, +4 free stat pts/level)

Physical Statistics

Power (POW)

16(+1/level)

Endurance (END)

13

Durability (DUR)

14 (+1/level)

Dexterity (DEX)

8

Speed (SPD)

11 (+1/level)

Finesse (FIN)

7

Mental Statistics

Intelligence (INT)

8(+1/level)

Wisdom (WIS)

14(+1/level)

Genius (GEN)

9

Proficiency (PRO)

13

Impulse (IMP)

12(+1/level)

Charm (CHA)

11

Skills

Draconian magic, draconic vitality, dragons scales, dragon breath, sand manipulation, minor time manipulation