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Wasteland Conqueror
Chapter 56: The Makings Of A Kingpin

Chapter 56: The Makings Of A Kingpin

Date Tuesday, June 1st, 2262

Five months later, early on in the day.

Alright, construction has finally been completed.

I thought as I looked on, satisfied as can be at my chemical and drug production addon.

It took many months of effort from the crew and I, but with the completion of this expansion alongside the growing facilities, I can now move on to the next step and begin producing and putting the several modified formulas of Maxigen I've already developed through actual medical trials. Thankfully, I've already acquired live test subjects in the way of the molemen guards that have been sitting in their cells all this time since their capture.

They're close enough to humans, with them being a mutated combination of human and hairless mole rat DNA, so whatever effects they experience should carry over to me. Thus, I should be able to eliminate all negative side effects before I start using the performance-enhancing drug for my own use. I honestly can't wait till hop on the stuff because of what I read it can do. The gains I'll make with the compound are going to be crazy, no doubt.

Leaving thoughts of that aside, I've gotten a ton done these last five months. I've advanced to the next mage level passively while I was asleep, funnily enough, and continued producing resources, weapons, equipment, and all sorts of miscellaneous items.

[Mage Initiate 2nd Level]

[+5,100 Max Mana Capacity, +2 Magic Power, and +10 Magic]

In addition to that, I've increased my production capacity again, further expanded the facility into the mines and designed five new weapon designs: one high caliber traditional ballistic weapon and four plasma weapons.

| X-50 Anti-Material Rifle |

Damage: 120

DPS: Variable

Fire rate: Semi-Automatic

Capacity: 10

Reload: 2.5

Weight: 25

Class: Heavy

Ammo Type: .50 BMG

Value: 250,000

Attachments: Bipod, Laser sight, Suppressor, Digital Variable Zoom Scope, Vertical Fore Grip, Weapon Sling

Description: This weapon is a large 50 caliber semi automatic anti-material rifle built to throw hate down range accurately. The weapon is constructed from advanced and strong lightweight alloys and features an Electronic Scope that comes equipped with night and thermal vision. On top of that high end scope, the weapon also possesses an assortment of other attachments that will certainly help the user in all kinds of scenarios. This weapon can also accept standard A-50 10 round magazines. Designed by Dom Mason Woods.

| FBPC-10 Plasma Cannon |

Damage: 250

DPS: 250-2,083

Fire rate: 60-500

Weight: 35

Class: Heavy

Ammo Type: Microfusion Breeder Cell

Value: 500,000

Attachments: 1-6x Variable Zoom Scope, Weapon Sling

Item Description: The FBPC-10 Plasma Cannon is a new breed of weapon not seen before in the wasteland. The weapon fires a continuous stream of concentrated plasma that easily melts through armor and energy shields. The fire rate can be adjusted with the two setting fire rate controller located by the trigger for easy access. It is highly recommended to fire this weapon in short bursts and brief streams because of the heat it produces. If this is not followed, the weapon is guaranteed to overload and produce a great explosion for the user and those around them. Designed by Dom Mason Woods.

| FBPAR-3 Plasma Assault Rifle |

Damage: 80

DPS: 1,067

Fire rate: 800 RPM Fully Automatic, Semi-Automatic

Weight: 9

Class: Medium

Ammo Type: Microfusion Breeder Cell

Value: 98,000

Attachments: Canted Red Dot Sight, Laser Sight, 1-6x Variable Zoom Scope, Vertical Fore Grip, Weapon Sling

Description: The FBPAR-3 Plasma Assault Rifle is an improved version of the Z-2 Plasma Rifle that has had its micro fusion cell slot replaced with a fixed microfusion breeder cell. The weapon was also converted from semi auto to 800 rpm with an option for semi. On top of those changes, the weapon's damage has been upped from its original alongside its reliability. Designed by Dom Mason Woods.

| FBPMG-9 Plasma Machine Gun |

Damage: 80

DPS: 1,600

Fire rate: 1,200 Fully Automatic, Semi-Automatic

Weight: 28

Class: Heavy

Ammo Type: Microfusion Breeder Cell

Value: 350,000

Attachments: Canted Red Dot Sight, Laser Sight, 1-6x Variable Zoom Scope, Vertical Fore Grip, Weapon Sling

Item Description: A large triple-barreled plasma machine gun based on the FBPAR-3 Plasma Assault Rifle. Due to the weapons number of barrels and its relatively low fire rate of 400 per minute with each of them, the weapon can be fired for extended durations. Designed by Dom Mason Woods.

| FBPS-7 Plasma Scorcher |

Damage: 50 + 25 for 30 seconds

DPS: Variable

Fire rate: 50

Weight: 14

Class: Heavy

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Ammo Type: Microfusion Breeder Cell

Value: 135,000

Attachments: Heavy Weapon Sling

Description: A plasma flamethrower that is powered by fusion breeder cells to ensure the wielder never runs out of ammo. This weapon is an upgrade from traditional fuel based flamethrowers and doesn't pose the risk of a compromised fuel tank consuming the wearer. Or in this weapons case, the wielder, since it doesn't require the user to lug around a cumbersome fuel pack. Designed by Dom Mason Woods.

Other than those new weapon designs being added to the production line, I swapped out the plain old red dot sights on the FBLAR-1 Laser Assault Rifles in favor for 1-6 variable zoom scopes and canted red dot sights. I also introduced a number of weapons that already exist in the wasteland as well to my production, which upgraded both my forces and my own combat abilities more than just a bit when everything was considered.

| F-3 Flashbang |

Weight: 0.9

Class: Light

Value: 100

Item Description: A flash grenade designed to disable enemy vision.

| H-40 Grenade Machinegun |

Damage: 145

DPS: 1,208

Fire rate: 500

Capacity: 45

Reload: 8

Weight: 70

Class: Heavy

Ammo Type: 40x53mm Grenade

Value: 243,000

Attachments: Heavy Weapon Sling

Item Description: This weapon was developed before World War III for the express purpose of laying waste to infantry whether they're in cover or not and disabling unarmored vehicles as well as lightly armored ones.

| U-2 EMP Grenade |

Weight: 1

Value: 2,000

Item Description: An electromagnetic pulse grenade that was developed by the U.S. military prior to the end of modern human civilization. The grenade can disable robots and electronics as long as they are unshielded.

| VT-80 Missile Launcher |

Damage: 280

DPS: Variable

Fire rate: Variable

Capacity: 1

Reload: 7

Weight: 20

Class: Heavy

Ammo Type: 80mm Missile

Value: 175,000

Description: The VT-80 Missile Launcher is a lightweight missile launcher that entered production in the west shortly before conflict broke out across the entirety of earth. This launcher is effective against both ground and air targets and has the ability to track and hunt down its targets, which is especially effective against aerial targets.

Beside the versatility of my armaments increasing, I was in bed one night a few months back, involved in my thoughts. When I began thinking back on the thousands upon thousands of molemen, I killed. About a minute in, I all of sudden remembered that there was a quest for killing 1,000 enemies.

So I tried to see if I could shake a quest out of the system with the means I discovered way back, which was by setting a goal for myself in my mind. And walla I generated a new quest for myself that I instantly completed as soon as I received it since I already met the requirements for it.

| Killing Spree | Objectives: Reach a kill count total of 1,000 kills. Rewards: Perk Slaughterer, 10,000 exp.

If I turned it in at the time, I would've netted myself more than enough exp for a level up, but I didn't do that. I held off collecting my rewards because I was waiting on my agility attribute to raise just that last smidge that would put it over 10. The sole objective yet to be completed for my Surpass Your Human Limits quest.

Some may say that wasn't the smartest thing to do since every time I level up, my exp gain increases so I missed out on gaining a bit more than 100 additional exp off my daily quest. But that's alright because I'll be gaining another 500 exp due to my intelligence increasing and that was a while back, so if it raises again I'll be adding another 500 on top of the previous 500 exp.

Moving from that and returning to construction for a moment, the facility's storage has been significantly expanded in these months to the point that I won't need to build anymore storage for at least the next few years.

Beyond that, I haven't done much else of note other than usual and feeling out my two buddies to see if they would be worthwhile candidates. And the more time I spent with them, the more I felt that I should get them involved... I think I'll extend the offer this weekend and see if they want to join.

Finished thinking about what I've accomplished these previous several months, I ordered the robots to begin planting the different genetically modified seeds I've produced so far in the recently built grow area of the facility.

While they were handling that, I headed to the gym to continue working on my current objective, raising my agility attribute to 11. The rest of that day was spent as expected as well as the days following it and before I knew it, the day to potentially add more people to my currently small group arrived.

Today's the day. I hope they'll join, but if they don't want to, it's not the end of the world. I still got Alice, Bella, and the rest of our two families after all... Alright, that's enough about that. Let me get moving.

Hopping up out of bed without disturbing the sleeping beauty right beside me, I headed to the bathroom, and got myself in order.

I have several hours remaining before my two friends are awake, so I'll go spend the hours I have available until then productively at the gym, continuing to progress.

Unwilling to just laze around, I stealthily made my way to the gym down below. Reaching my destination in less than a minute, I started my routine and kept working and training until five hours had passed. The moment I was done, I hit the showers, cleaned myself off and returned to my bedroom, where I encountered Alice just waking up.

Climbing into bed with her, I asked. "How'd you sleep, babe?"

"Great, now that you're here, darling." She answered before pouncing on me and going in for a kiss.

Reciprocating the love she was seeking, we stayed latched to each other for a decent while before I pulled her away and said to Alice, who was ever so slightly out of breath. "You want to eat now or after I give Big Tom and Bob a call?"

"Whatever you want to do, Dom." She responded in her typical soothing and sweet sounding voice.

"Alright, let's go eat first then."