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Power level

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🔻 F-Tier

Civilians, Hive Gangs, and PDF Recruits – Untrained or barely functional fighters.

Gretchin (Grots) and Rippers – xenos fodder.

Spore Mines – Floating bombs, not even proper combatants.

Ork Scrap Vehicles More dangerous to their own crew than to enemies.

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🔻 E-Tier ( Basic Infantry, Weak Psykers, and Light Vehicles)

These units are weak but at least functional in battle, though they rely on numbers and luck to succeed.

Imperial Guardsmen and Militarized PDF Units – Standard human soldiers, weak but trained.

Low-Level Psykers (Sanctioned Psykers, Minor Sorcerers, Rogue Psykers) – Unstable, but can use Warp powers.

Xenos Basic Infantry (Tau Fire Warriors, weaker Ork Boyz, low-rank Wyches) – Poorly armored, but skilled in small-scale combat.

Tyranid Swarm Creatures (Hormagaunts, Termagants without Synapse Support) – Dangerous in numbers but useless alone.

Necron Scarabs (Weaker Constructs) – Harassment units, annoying but not major threats.

Lesser Chaos Daemons (Bloodletters, Lesser Horrors of Tzeentch) – Feeble but still Warp-spawned.

Light Combat Vehicles (Tau Devilfish, Chimera APCs) – Functional but not impressive.

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🔻 D-Tier (Skilled Infantry, Basic Vehicles, and Lesser Daemons/Xenos)

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Tempestus Scions (Storm Troopers), Skitarii Rangers/Vanguard – Highly trained, but still just humans.

Space Marine Scouts and Chaos Cultist Leaders – Trained but not yet full-fledged warriors.

Basic Xenos Warriors (Standard Kabalite Warriors, Tau Fire Warriors, Ork Boyz) – Solid soldiers but still vulnerable.

Standard Tyranid Bioforms (Gaunts with Synapse Support, Weaker Genestealers) – Still swarm creatures but more coordinated.

Necron Warriors and Basic Canoptek Constructs – Durable but not specialized.

Basic Chaos Daemons (Weaker Bloodletters, Daemonette Swarms, etc.) – Minor Warp entities.

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Basic Vehicles (Rhino Transports, Ork Trukks, Tau Piranhas, etc.) – Lightly armed and armored, but still usable.

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🔻 C-Tier (Elite Infantry, Heavy Vehicles, and Stronger Psykers/Xenos)

Standard Space Marines and Chaos Marines – Superhuman warriors, but not yet captains or veterans.

Necron Immortals and Elite Canoptek Units – Stronger than standard Necron warriors.

Elite Tyranid Bioforms (Lictors, Warriors, Zoanthropes) – Deadly predators and synapse creatures.

Elite Xenos Units (Aspect Warriors, Fireblade Leaders, Meganobz, etc.) – Specialized killers.

Ogryns and Bullgryns – Large, brute-force Imperial shock troops.

Stronger Psykers (Adeptus Astra Telepathica, Warlocks, etc.) – Still mortal, but dangerous.

Heavy Vehicles (Leman Russ Battle Tanks, Hammerheads, Ork Battlewagons, etc.) – Battlefield powerhouses but not superweapons.

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🔻 B-Tier (Superhuman and Monster-Class Combatants, Superior Vehicles)

Space Marine Captains, Veteran Chaos Marines, and Custodes Tribunes – Some of the best individual warriors.

Necron Destroyers, Wraiths, and Heavy Constructs – Advanced Necron units with high lethality.

Elite Tyranids (Trygons, Carnifexes, Hive Guard, Broodlords, etc.) – Monstrous bioforms.

Elite Xenos (Tau Crisis Suits, Exarchs, Flash Gitz, Warbosses, etc.) – The strongest non-godlike xenos warriors.

Powerful Psykers (Eldar Farseers, Thousand Sons Sorcerers, etc.) – Battle-altering psychic power.

Super-Heavy Vehicles (Baneblades, Tau Riptides, Wraithlords, etc.) – Massive battlefield terrors.

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🔻 A-Tier (Near-Legendary Warriors, Warmachines, and Psykers of Unmatched Power)

Grey Knights, Custodes, and Deathwatch Veterans – The best of the Imperium’s warriors.

Tyranid Hive Tyrants, Swarmlords, and Trygon Primes – Bio-titans in all but name.

Necron Overlords, Lords, and C’tan Shards – Near-immortal xenos rulers and reality-bending entities.

Superheavy War Machines (God-Class Titans, Warlord Titans, Tau Stormsurges, etc.) – Walking apocalyptic forces.

Legendary Psykers (Ahriman, Eldrad, Mephiston, etc.) – Psykers that can shape battlefields.

Daemons of Greater Power (Keeper of Secrets, Lord of Change, etc.) – True daemonic horrors.

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S-Tier (Supreme Tier) – Near-Demigods, Mortals with Extreme Power, and Near-Immortal Beings

Beings that are immensely powerful but have clear limitations.

1. The Most Powerful Aeldari (Eldar) Psykers and Entities

Eldrad Ulthran – The greatest living Farseer of the Craftworld Eldar.

Yncarne (Avatar of Ynnead) – The partial embodiment of the Eldar God of the Dead.

2. The Strongest Ork Warbosses and Waaagh! Champions

Ghazghkull Mag Uruk Thraka (Peak Power) – The most intelligent Ork Warboss of the modern era. His Waaagh! energy is reality-warping.

Other exceptionally powerful Warbosses could rise to this level under the right circumstances.

3. The Strongest Tyranid Organisms

The Swarmlord – A unique, reincarnating Tyranid tactician, unmatched in battlefield strategy.

Norn Empress, Dominatrix, and Other Bio-Titans – Massive bioforms directly connected to the Hive Mind’s will.

4. The Most Advanced Necron Overlords and Constructs

Imotekh the Stormlord – The most brilliant Necron strategist aside from the Silent King.

Trazyn the Infinite and Orikan the Diviner – Masters of time manipulation and ancient Necron technology.

C’tan Shards (Bound Forms) – Even in their fragmented states, they wield godlike power.

5. The Most Powerful Chaos Entities (Below Daemon Primarchs and Be’lakor Level)

Kairos Fateweaver, Ku’gath Plaguefather, Lords of Change, Keepers of Secrets – Each is a Greater Daemon with formidable abilities.

6. The Strongest Custodes and Astartes

The Adeptus Custodes (High Lords and Notable Champions) – The Emperor’s personal bodyguards, far superior to Space Marines.

Constantin Valdor (At His Peak) – The greatest Custodes warrior and right hand of the Emperor.

Sigismund (At His Peak) – The greatest Space Marine duelist, capable of cutting down almost anything in his path.

7. The Most Powerful Mortal Champions of Chaos

Abaddon the Despoiler – Wields the Talon of Horus and Drachn’yen, leading the Black Legion.

Huron Blackheart – A Chaos Lord of extreme power, though below Abaddon.

SS-Tier (Transcendent Entities) – Peak Warhammer Beings with Some Limits

The Emperor (Pre-Heresy, Before the Throne) – Before being mortally wounded, he was the greatest psychic and martial force in the galaxy.

Primarchs at Peak Strength – Horus (Chaos-empowered), Magnus, Sanguinius, Angron (Daemon Primarch form), etc.

The Silent King (Szarekh at Full Power) – Master of the Necrons, able to command technological and strategic forces of galactic scale.

Krork (Pre-Ork Devolution, Fully Realized) – The apex form of Orks, meant to be disciplined, hyper-intelligent warlords.

The Eldar Gods (Before Their Fall) – Includes Khaine (War God), Isha (Healing), and Cegorach (who survived). Before their destruction by Slaanesh, they wielded immense Warp power.

Be’lakor (First and Greatest Daemon Prince) – More independent than most Daemon Princes, but still bound by Chaos.

Skarbrand (Peak Form, Before Banishing) – The strongest known Bloodthirster, once Khorne’s greatest warrior.

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SSS-Tier (Godlike Entities) – Reality-Shaping Forces.

The Emperor of Mankind (Peak Throne State) – The strongest psychic entity still anchoring the Imperium.

The Four Chaos Gods – Khorne, Tzeentch, Nurgle, Slaanesh; each rules over an aspect of the Warp.

The Hive Mind – A galactic-scale consciousness capable of consuming entire galaxies.

Gork and Mork – The twin Ork gods, embodiments of unstoppable aggression and cunning brutality. The strongest Ork Waaagh! energy fuels them.

Fully Unshackled C’tan (Void Dragon, Nightbringer, Deceiver, etc.) – Before being shattered, they were cosmic entities capable of destroying stars and manipulating reality itself.

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EXT-Tier (EX-Tier) – The Absolute Apex

The Old Ones (At Their Peak) – Godlike entities that manipulated space, time, and life itself.

Chaos After Fully Consuming Reality – If Chaos wins and consumes all of the Materium, its power becomes absolute.

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