Karghol stepped forward. As Rob he might be scared, but he'd been the leader of the group for a long time, operating as our main tank across a ton of games, and now, I could see him taking that step again, "Okay, first thing's first. If they're gonna pop us out of this from the outside, then that's not on us, but we've all seen this anime. If they're not coming, then we need to get to the endgame as fast as possible."
"Nope," I shook my head, surprising even myself at how quickly I'd said something.
He turned, "What? I mean, we gotta get out ahead of this."
"In most games, I'd agree, but not here, not in this game. Also, side-point but decision time for everyone: Real names or character names? I can't keep flipping between them. Lugh is what's on my party registry, so I'm sticking with Lugh," It seemed small but wasn't.
I'd learned well enough that giving people all of the information was most often counter-productive at best. Giving people a small, immediate choice was far preferable and got them on the path to understanding better. Temur snorted slightly at the absurdity, "Well, I suppose you can call me either Temur, or Temur. Whichever floats your boat."
Several groans came out, and finally, some laughter. I mean, it was dad joke humor to be sure, but jokes were probably going to become a much more specific thing for us. From there, everyone chose their character names, either because it was simply easier given the nametags in our party rotation, or because they just didn't want everyone knowing their real ones. Khargol however, was a slight agitated, "Alright, so why not speedrun it?"
"Because speedrunners die and reset constantly."
The slight mirth died out in the room, but Khargol wasn't ready to yield the point, "I've watched you do a no-death run of Dark Souls!"
I nodded, "And do you have any idea how many times I died in that game getting to that level of skill? Look, this isn't Dark Souls. That game has set difficulty levels. Yeah, it's got solid AI, but here? The AI adapts to tactics, and I'm pretty sure the beta test players are about to learn that the hard way."
Everyone was a bit curious at the statement, but it was Shelara who spoke up, "What does that 'adaptive AI' mean?"
I sighed, and took a seat at the head of the table, with Khargol finally sitting down next to me, "It means the AI of the system is learning. Beta testers essentially get to play ahead of the general public to try and stress test the system under actual play conditions, Most usually, they'll try to learn as many exploits as possible, so even if they start out on brand new characters, they're still going to be far ahead of the pack, getting gear and coin ahead of others. Assume that the beta testers have watched things like SAO or other 'trapped in a video game' style series, and they're doing the same as Khargol is suggesting. Problem is, that's exactly what a bunch of them already did, and if the AI works like it's supposed to, then it's ready for them.
"For Valorian Saga, one of the biggest selling points was its adaptive AI system, a system that learns. What that means is that the system behind bosses has already learned those exploits from beta testers and has some sort of answer for them, and they're going to run dead into them."
Chrysta sat forward, leaning her elbows on the table, at least in part to show off her biceps, "Well if a speedrun is out of the question, then what do we do instead?"
Shelara cut back in, "But... shouldn't we try and go save the beta testers?"
I considered, "Shelara, in answer to your question, we can't. Even assuming we could catch up to wherever they're at, there's almost no chance they'd listen to us if we did. They're just as likely to assume we're rivals, or to think we're idiots, but regardless they won't be following our instructions just because we say so. As far as they're concerned, they already know this game, and we're a bunch of sprouts who are panicking. Even if we could get past that point, we don't know the game like they do, and we're more likely to end up needing saving.
"As to the other question, Chrysta, what we do now is finish up the starter quests, then we use our flyers to join the militia."
Every MMO veteran groaned openly. Arkadi especially was annoyed at the concept, "Come on, man, faction-grinding on day two? We're not even out of the gate yet!"
I'd expected this, and checked my in-game clock, and swore under my breath. We needed to get moving, with only roughly eighteen minutes of daylight left, "Guys, that's why we need to join the militia. It's safe, and grinding up our faction rep with Valoria opens a lot of doors, not least of which is giving us barracks space to live in free of charge, basic equipment upgrades, and getting coin. That's just the short-term gains. Yeah, not much, but it gives us a foundation. We get the lay of the land, and we build up our strategies. There's another reason though, and it's important."
Khargol nodded, "As militia, we get arrest powers in line with the laws of Farrelston."
"Wait, we'd be cops?" Shelera seemed slightly hyped about the concept.
I nodded, "More or less. We aren't out in the main room right now cause everyone's losing their minds out there. They're all coming to terms with the idea that this place is where they might die, and that breeds desperate reactions. Fourteen million players split between fifty servers, giving an average server population of... two-hundred-eighty thousand per server give or take for server popularity. Assume maybe one percent of that go fully around the bend and get violent, and that gives us two thousand eight hundred violent criminals that just hit the city on this server that have the ability to level up within the system.
"Farrelston has to be a safe space for players to return to, but that can't happen if there isn't order, and that means law enforcement."
One of our newcomers made her presence felt, the elf woman from the cathedral, shaking as she spoke, "I'm Layala. What about my brother?"
Tom... "I don't know. I don't what happens to those who die in the game. Maybe they wake up, maybe they're just comatose in a hospital somewhere, or maybe they're gone."
I let it sink in for everyone. Layala's eyes fell to the table as she slowly wept. I hate this, but sugarcoating the thing wasn't good for anyone, "All I can work on right now is keeping us all alive. This is a fantasy RPG, so for all I know, there might be another way to get them back, but I don't want to get anyone's hopes up. Anyone who knows someone who didn't respawn, we'll keep a journal of names, to see that they're remembered. We chronicle the dead, and if the opportunity to get them back presents itself, we go all-in on it.
"I know we all have questions... but we can't stay here to answer them all, and I don't have all the answers for you. We need to start moving, and moving now. We've got thirteen people here, our five and the eight we added on. We've got enough people to form a guild when the time comes, so we should start acting like a guild now."
Layala's voice cracked, "I-I nominate Lugh."
I was startled. I've been very game-knowledgeable, but I wasn't the leader type. It was never my role in the group.
"I second the nomination."
Khargol. My head whipped around, "Look, guys, I'm not a leader. I know stuff, that's what I've got. Khargol's the one who leads."
Khargol shook his head, "Not here, not in this game. I'm all good for the tanking, but you're the only one of us who's putting out a plan of attack, and I'm getting more lost by the minute. It sucks dude, and it hurts to admit it to myself, but you're the guy this time."
Nods occurred, and by show of hands, I was almost unanimously elected to command the 'guild', minus my own dissenting vote. Well.... crapbaskets, "Alright, fine. I won't argue it, but we've gotta get a move on. Get the starter quests going, and when we unlock the job change system, we'll work things out from there. Until then, we'll break into three parties, two four-man parties, and one five-man. Khargol, you're in charge of the five-man, Temur and myself are the other party leaders for now. We'll meet at the barracks come sundown. We spread out the neos amongst the three parties so they're all protected, and we get started. Don't do any combat quests alone."
I picked up Shelera for my party's neo, along with Chrysta and Layala, and the parties agreed to meet up in front of the barracks around sunset so we could join up together. We fought the press of bodies in the tavern to get out into the streets, and headed off for our quests. I could feel my heart racing a bit, the whole thing feeling like some sort of bad dream, but we would need a minute to get things together, "Okay, let's check everyone's quest logs. Any shareable quests, share them with the group so we can all help out and get rewards. We tackle them from lowest to highest."
We moved through the streets to the first quest, running messages around the city for the heralds. The quest was designed to get new players oriented with the larger city of Farrelston and what factions existed within it. The vast majority of players, though, were barely moving, either pressed into the tavern or milling about in front of the cathedral. This was a huge problem, and we were finding clusters of people around, hiding and trying to just deal with the enormity of it all. We were running messages to guards, merchants, and nobles on what was a very low-key questline while watching people crying or raging. Shelera moved up next to me, close to tears herself, "We can't do anything?"
Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.
I halted, and looked around again, and noticed some people who weren't in groups. Solo players who had come in by themselves, the same as you'd see in any MMO, and now they were cut off from the world, friends, family, and no party. Solo players really only existed in MMOs, people who would just fill in the gaps, and otherwise keep to themselves, and it worked in the world of video games. In the real world, though, it wasn't good, "We can do a little."
I jogged over to where a powerfully built Dracon with a sword and shield was balled up on the ground, weeping, purple-scaled head buried in his arms. I knelt down next to him, laying a hand on his shoulder, "Hey, what's your character name?"
The Dracon boy looked up imploringly, his voice quavering, "Umbaar..."
"Hi, Umbaar. I'm Lugh, and these are my friends. Why don't you come with us? You can join our party," I kept my tone even by pleasant.
He nodded sheepishly and accepted the party invite, "My mom's gonna kill me. I wasn't even supposed to be playing the game."
Oh God, no, "How old are you, Umbaar?"
"I'll be fourteen in December."
Due to the nature of the game, the minimum age for Valorian Saga was eighteen. He'd likely gotten access to the rig, and just jumped on, and now he was trapped, "I'm sure right now, your mom's just worried about you, but we'll keep you safe. Come on, we've got quests to do."
The absurdity of our questing was fully growing with each step we took. After running messages, we helped the watch with investigating some local crimes to learn the search system, worked with merchants on trading to get the economy down, and along the way, we found some more solos to fill us out to the party cap of eight. The jobs were immaterial to me, but Shelera and Layala both found comfort in picking up more people, with the latter taking over care of Umbaar. NPCs went about their day's work, and I started to catch on to something, "Hey... is this day... running long to anyone else?"
Games don't use full twenty-four-hour days, using a shorter day and night cycle to give the impression of a world without having to artificially inflate the game to make it feel like a full day. Valorian Saga had, in the videos, been shown to have a twenty-minute day, and twenty-minute night, but as we ran around, it had been far more than twenty minutes now. The sun had barely moved in the sky, which given the rest of the game's level of detail wasn't something they would've ignored. Chrysta spoke up after counting her clock, "Uh... well dearheart, I do believe we've got us a twenty-four cycle now."
There were several possibilities to this, perhaps either our minds changed gear to work with in-game time, or the game had altered to have twenty-four-hour time. Either way, we had no answers for it. I was getting a bit sick of having more and more questions I couldn't answer, but I couldn't focus on it in the here and now. I called a halt, and we found a small corner tavern to get food and drink. I took some time with the menu system, and up popped the character status window.
By statistics, we were moving up a bit, but the main stats of our jobs weren't changing very much at all. My basic stats for movement had risen, but not by much, and the gain was tapering off. That was probably from all the walking around the city we were doing. Reputations were going up in the city guilds attached to our quests, but again, they were minor improvements, and the effective XP was tapering off from doing them. I took out my character journal, a system conceit by the devs that the game world was simply too grand in scale to not allow a lot of notetaking, and did stat-math just like when I would spreadsheet my builds at home. From what I could see, the game had no true 'leveling' system. Instead, skills and attributes were built up by how you played, sort of like in Skyrim, but the same actions would not keep getting you the same degree of XP. A common enough point, or else someone could pull a South Park and just merc wolves until they hit the cap. Abilities would unlock as your stats rose, some coming online automatically like Sprint, while others you had to find a trainer for, such as the Double Knock ability for archers. From what I'd seen online, the abilities would unlock advanced jobs, and certain combinations would unlock hybrid jobs, so a Paladin would be combination of a knight and acolyte. None of the testers had gotten that far, however, they'd just seen the possibility of it.
I noticed Shelera leaning over to look at my window and journal, and I smiled, "Just doing nerd stuff, plotting my progression to figure out what jobs I need."
She smiled back, "That seems weirdly normal. What are you thinking of doing?"
"Well, for now, I need to move up my abilities as a Hunter, right? Hunter eventually leads to a few choices, so I'm thinking I'll probably go for a Ranger build. That means I can train up Yndress here as a battle companion."
Yndress had been flying about with me, and sometimes resting on my shoulder, and now, she was curled up by my arm on the table as I continued. Shelera reached over and petted Yndress, "That is so cool. She's so warm. I totally should've figured out a way to get the limited edition... so what should I be leveling up?"
"Well, you're a vagabond, so you might look at something like Bounty Hunter since we're working with the militia. Combine that with another job.... huh."
"What?"
Daeva grinned, "Oh, sweetie, he just worked somethin' out. What do you need, Lugh?"
"Give me a minute. I need to go to the scrivener," I shot up and stepped out of the tavern.
It wasn't far to the scrivener where I could buy the supplies I needed. We'd just done an ink delivery there, and now, I would need paper and ink to work with. Returning, I cleared off the tavern table and laid out a large scroll used for maps, currently unmarked, "Okay, I need everyone to bring up your character pages and stand where I can read them."
Gamers generally do have a sense of when someone's worked out an exploit, and this was one of those times. They brought up their screens so I could start marking down abilities, attributes, and skills. Of note, my Scibing ability was ticking slowly upward as I laid things out. Scribing could turn into runic writing and other more arcane and mundane pursuits. What I was working on became a skill tree system, with the various jobs being grouped together. I had to move things around, and in real life I wouldn't be able to do that with ink, but in the game sense, it was pretty simple. I kept moving around my drawing, finally starting to come into a workable initial system of abilities, jobs, and other things that built off of one another. It look a bit mad, like if no one had stopped the devs on Path of Exile's skill tree, but it was there, "We're thinking about this wrong. We need to get to the barracks. I don't want to explain this twice."
Banded back up, I stopped by our newest unlock: Carriage Stations. The city was entirely too big to be running around it all the time, and for just half a silver, we could go to any other ward in the city. I signaled the coachman, handing him my flyer, "Take us to the militia barracks."
The coachman nodded sharply, "Right you are, sir."
The coaches held four, so we split between the two, and I rechecked my numbers. I was pretty certain I was right by the math, but these things didn't always pan out like you wanted, so it was best to recheck. It still seemed to be working out like I thought, but I needed Temur for a blind study of it. We got out at the barracks, a building down up a fortified walls and barred windows. Militiamen NPCs were standing guard out front, while we could just see some working in the training yard to the side. From what I could see, however, we were the only players here.
Temur's party arrived first, and apparently, I wasn't the only one picking up strays as two carriages emptied of people. He was running a full party as well now, and grinning in his uniquely Temur way, even if he did have draconic features now, "So, I see we're all taking in the lost little lambs?"
"I mean, sure, why not? That's how we met, so why not do it here, too?"
He nodded, "Questing went well, if a bit hum-drum, but you have a look in your eyes that says you've worked something out. You got math time!"
I nodded, "Waiting for... yeah, Khargol went off-road, I see."
Temur and I had shown up with two carriages each, only for Khargol to pull up with four, all packed. That put our new numbers at thirty-two players as he practically bounced up to us, "What?!"
We both shook our heads, "Nothing, man. Never change. I've got some news for everyone."
The full mass moved over to the side of the building so we weren't obstructing the entrance, "Party people, I worked something out at lunch."
I rolled out my map of the skills tree, "Okay, so I was going over my character screen, and did some math. I know what we need to do: We need to move up on every job."
Khargol shook his head, "Isn't that gonna leave us as jacks of all trades? We'd be running pretty average."
I gestured with my hands a bit in dismissal, "Usually, you're right, but here, it's different. The stats aren't really separated here, they're intended for cross-classing, and it's not just the combat jobs. I moved up a bit at Scribing here, and it looks like it'll be the same for crafting and gathering jobs. Move up in X, Y, and/or Z jobs and you unlock a hybrid. So like, say you move up as a blacksmith, armorer, and weaponsmith. All three have abilities building into one another, and that can unlock further abilities, other jobs, a whole classification of things we can't see yet.
"Using abilities works up the stats associated with that ability, and the higher the ability, the more XP it generates for the stats. Those stats still stay there when you do a job change, so you could be a Gladiator working up strength by working the forge."
Shelera looked over the drawing, "Okay, so you think if we take every job up, then that'll make us a lot stronger? But won't we end up with a bunch of usless stats?"
I shook my head, "No, for two primary reasons. For one, what if instead of Paladin, you went something like a Hexblade in D&D terms? Or, Shelera, you take Bounty Hunter, then build up your hunter job to Scout, and you have something akin to a Justicar class? Or Khargol, what if you master every weapon group?"
Temur's interest was peaked at mention of Hexblade, "And what is the second reason?"
I sucked in a breath, "It's a job change system. There's a job change skill, and every basic skill I've seen has upgrades, even if I can't see the end of the trees yet. The adaptive AI is going to adapt to our individual tactics, but even if all of us were playing hunters, we'd all approach hunting differently, maybe more reliant on archery, or snares, or pets. It would force the AI to keep readapting its own tactics on the fly. If we build up, we might just be able to get to something better than the sum of our parts."
Karghol nodded, "And that makes it doubly important we get going on the militia stuff. Shall we?"
The lot of us went over to the barracks, where a guard greeted us at the door, "Hold, citizens. What is your business with the thirteenth Valorian militia?"
I stepped forward, "We're here to enlist for service."
The guard perked right up, "Ah, good. Greetings and well met! I am Sergeant-at-Arms Brant. We are in need of stalwart folk to help protect Farrelston and wider Valoria in these trying times. Dark things are afoot both at home and afar, and it speaks well of you that you would choose service. Please, enter the hall, and register yourselves with Yeoman Granger. Welcome once again, may the purple dragon fly eternal!"