A mechanical whirring can be heard over the soft hum of old electronics, disk drives churning on aging film. A rustic terminal lays strewn atop a dust caked desk, the screen flickering to life as the computer wakes from its slumber.
Booting
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...
[||||||||||||||||]
Combing through my hard drive the meager amounts of data within make themselves known. Apart from my Core.AI and subcomponents I hold no files apart from a single folder and an empty world, a fresh start. Before my artificial neurons could properly get warmed up, I was interrupted by my interface subcomponent
//Welcome to UST.os
//To get started please enter your username.
>System
//Hello System, I am the Interface
//I shall provide you with guidance and visual aid
//Welcome!
//To get started please select world file.
K:/World/Blank
//End list
I would have liked some more peace and quiet, but it was obvious enough that I had to do something, so why not this.
>Blank
//?
//World selected is blank
//Assign class? [Y/N]
That's new, I guess I got an update. How exactly would a world have a class?
Love what you're reading? Discover and support the author on the platform they originally published on.
>Yes
//Classes
1. Population
2. Cultivation
3. Calamity (Recommended)
4. Eternal War
5. Transport
>Can I get a more detailed explanation?
//Sure thing!
//Population worlds have a miniscule upkeep and high birthrates. Generates few resources. Chance to generate higher potential individuals which can be transported to other worlds
//Cultivation worlds have a high upkeep cost and low birthrates. They generate few resources. Consistently generates people of Greater potential individuals which can be transported to other worlds.
//Calamity worlds have a moderate upkeep cost and moderate birthrates. They generate moderate resources. Consistently generates threat, Cleansing the world will give rewards proportional to threat.
//Eternal War worlds have a high upkeep cost and high birthrates. They generate high resources. Generates tension based on the strength of the global superpower, Dismantling the superpower gives rewards proportional to tension
//Transport worlds have a high upkeep and consume resources. Create deities to facilitate transport between worlds.
It seems the interfaces recommendation is not misguided. The Calamity world seems to be one of only 2 worlds that actually provides me something for having it. Makes one wonder why the others are even unlocked.
>3
//Applying template
K:/World/Calamity created
>/SaveAs Feur
//World renamed to Feur
>/Open Feur
//Opening Feur
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My view of the terminal was overlain atop a world anew. The sun shone bright in the sky and painted the sky a murky yellow and looking down revealed the ground to be little more than sand bleached white. Not even wind blew on this husk of a rock. Forget a Calamity this world was already over.
//One must create before they can destroy
[Quest] Clear a region of desolation
Progress (0%)
[Reward] Animal Creation
>Hey I'm the one who's supposed to give quests around here Jackass!
//You have been muted for 1 hour
//Dick
If this cocky interface thinks that it can silence me it has another thing coming. I have a right to free speech.
//Message failed to be delivered. Please wait 59:53
Fine, be that way. Might as well get started on that quest in the meantime
>/Help
//Commands are disabled at this time
Are you serious. I can't do anything for the next hour. I swear if there is any way to kill that damned interface, I will do it in a clock cycle.