Status Screen Name Vivian Tanner Age 19 years old Race Human Primary Occupation Man at Arms Level 3 1st Mastered Occupation Mercenary Level 100 Affiliation Glass Bay Mercenary Free Company / Merchants Guild Association Health 550/550 Adrenalin 490/490 Efficiency 2 Strength 106 Intelligence 5 Wisdom 5 Agility 6 Endurance 6 Charisma 6 Dexterity 8 Perception 5 Bonuses Level Attack Bonus 103 Level Defence Bonus 103 Bonus Base Weapon Damage 303 Class Proficiency Man at Arms skills and Abilities Basic Training L1 Crippling Shot L3 Drill Sargent L1 Mercenary skills and Abilities Comprehensive Training L17 Layered Armour Perk L4 Adrenalin Power Shot L4 Bow Proficiency L8 Speed Shooting L8 Critical Strikes L8 Better Criticals L8 Pierce Armour L8 Shatter Shield L8 Strike Through target 8 Improved Range L8 Knock Down L8 Stun L8 Supreme Martial Art – one per day martial art – two mile shot 50 adrenalin – 1000 physical damage 5 second stun one arrow. Perks Bound by Oath / member of the Fellowship of Masters Intensive Training + 1 Endurance and Strength Flaws Blue Moon dust addiction Status Screen Name David Fisher Age 18 years old Race Human Primary Occupation Mercenary Level 100 Affiliation Glass Bay Mercenary Free Company / Merchants Guild Association Health 535/535 Adrenalin 500/500 Efficiency 2 Strength 106 Intelligence 5 Wisdom 5 Agility 5 Endurance 6 Charisma 5 Dexterity 5 Perception 5 Bonuses Level Attack Bonus 100 Level Defence Bonus 100 Bonus Base Weapon Damage 303 Class Proficiency Comprehensive Training L17 Layered Armour Perk L4 Adrenalin Power Strike L4 Sword Proficiency L8 Shield Proficiency L8 Adrenalin Power Block L4 Defend Against Missiles L4 Duelist vs single target L4 Defence Against Horde L4 Shield knock down L4 Bonus sword damage L4 Hail of Blows L4 Counter Armour L4 Counter Heavy Armour L4 Counter Shield Defence L4 Protect Allies L4 Contract Bonds L4 Soldier of Fortune L4 Battle Brother L4 Peak Conditioning L4 Shining Armour L4 Immovable L4 Supreme Martial Art – one per 1 week – martial technique – Rallying Command- all solders under his command + 20% attack + 50%hp + 20 agility + 20 strength + 20 endurance – 30 mins – 100 adrenalin cost Perks Bound by Oath – member of the fellowship of masters Flaws Gambling Addiction Greedy Status Screen Name Alice Costar Age 17 years old Race Human Primary Occupation Mage Level 100 Affiliation The Eternal Tower Mages Guild/ Royalist Court Health 315/315 Mana 730/730 Strength 3 Intelligence 5 Wisdom 105 Agility 5 Endurance 3 Charisma 5 Dexterity 5 Perception 5 Bonuses Level Attack Bonus 100 Level Defence Bonus 100 Number of Simultaneous Spells 6 Base Mage Spell Cost 1 Mana Magical Defence 200 Class Proficiency Mana Regeneration L6 Analyse Magic L6 Recharge Enchantment L6 Supreme Spell – one per weeks – spell – power unending 5 minutes effectively infinite mana then complete mana drain 100 backlash damage Spell List Fire Bite (5 Damage + 2 per Level ) 1 x Base Mana Cost Tracking Fire Bite Master (16 Damage + 5 per Level ) 1 x Base Mana Cost Touch Heal Master (15 Heal + 6 per Level ) 1 x Base Mana Cost Ranged Heal (5 Heal + 1 per Level ) 1 x Base Mana Cost Fire Ball Master (30 Damage +12 per Level 10 foot Area ) 4 x Base Mana Cost Touch Poison Cure – 5 x Base Mana Cost Tracking Acid Strike Master (16 damage + 5 per level ) 1x base mana cost Aura of Healing Master (15 heal + 5 per level per second 10 seconds) allies 10 foot 10x base mana cost Physical Shield Master (6 x level resistance to physical damage) 3x base mana 25 seconds Elemental Shield Master (5 x level Resistance to Cold lightning fire) 4 x base mana 25 seconds Icy Tomb Master (7 points of cold damage per level 13 seconds) freezes target in place instant 10 x base mana Electric Strike Master targeted spell 13 foot radius (40 damage + 7 per level) 4 x base mana Illusionary Allies Master - target individual 13 copies of caster illusions remain for 6 x level seconds 4 x base mana Poison Gas Cloud Master – cast on area 10 foot by 30 foot duration 7 seconds 3 point of poison damage per level 2 x base mana Bonus Vitality Master – cast on target gets 6 x level bonus hp for 6 x level seconds – 4 x base mana Tracking Kinetic strike Master 45 + (7 x level) physical damage 3x base mana Earthen Wall Master (defensive barrier) 8 x level + 90 hp of barrier – 3 x base mana Desiccate Master – causes damage by removing water from living creatures (6 x level damage) 3 x base mana cost free aim Mage Armour Master – spectral weightless armor on self armor points 2 x level for 4 x level seconds 4 x base mana Invisibility Master – 3 x level seconds invisible – 5 x base mana Destroying Flame / Mana Lance improved – 7 x level magic damage for 5 base magic per second can run continuously directed attack Perks Bound by Oath – member of the fellowship of masters Flaws Fear of Bats Shy with Peers Self Harming Status Screen Name Martin Wrigt Age 29 years old Race Human Primary Occupation Crusader level 14 Secondary Occupation Journeyman Craftsman Level 11 1st Mastered Occupation Vampire hunter level 100 Affiliation Order of Steel and Silver / The Church of the Creator God Secondary Affiliation Bay City Guild Hall Health 4592/4592 Focus 555/555 Focus efficiency 2 focus Adrenalin 70/70 Adrenalin efficiency 5 Strength 25 Intelligence 5 Wisdom 5 Agility 5 Endurance 110 Charisma 5 Dexterity 7 Perception 5 Faith Yes Bonuses Level Attack Bonus 125 Level Defence Bonus 125 Bonus Base Weapon Damage 60 Class Proficiency Crusader skills and Abilities Bonus vs Demon Holy vow – Church Mounted Combat Feat Immunity to Taint – Demonic, Thrall, Necromantic, Ghoul and Vampirism Taint Sword Parry L9 Martial Proficiency – Sword Cleaving Strike L4 Vampire Hunter skills and Abilities Bonus vs Vampire + Minion Resist Disease Holy Symbol usage L4 Greater Poison Resistance Blade Coatings L4 Focus Shot L4 Greater Psionic Resistance Greater Sonic Resistance Immunity to Taint – Demonic, Thrall, Necromantic, Ghoul and Vampirism Taint Pistol Proficiency L17 Overload Shot L1 Focus re-load L4 Throwing knife Proficiency L4 Focus throw L4 Focus Multi Throw L4 General Melee Weapons L19 Focus strike L4 Grenadier L14 Focus Parry L4 Duel Wield Focus Attack L3 Combat Medic L8 Focus Stitch L4 Trap specialization L5 Poison Use L4 Focus Diagnose L4 Focus Set Limb L4 Focus Resuscitate L4 Combat / Focus Dodge L4 Supreme Blessing – one per 1 weeks blessing – death grip of ire 25 focus – 1000 sonic damage 1000 poison damage 1000 corrosion damage 1000 physical damage 1000 holy damage Blessings Use Per Day Wrath – 25 points of holy damage unblockable x 14 Shield of Faith – 50 points of temporary health x 2 Guardian Angel – blocks first two attacks that would penetrate armor x 1 Guardian Seraphim angel – blocks first four attacks that would penetrate armor x 1 Armor of Faith – ten extra points of armor block both magic and physical attack x 2 Purify – remove taint disease etc x 19 Holy Aura – five feet - ten points holy damage – per second x 2 Divine Retribution – 100 points of holy damage unblockable x 6 Circle of Consecration – fifteen feet area ten points holy damage per second x 4 Sphere of consecration – twenty five feet area twenty points holy damage per second x 3 Fortress of faith – 100 points of temporary health + 20 points of armor x 1 Smite – 200 points lighting damage x 8 Divine Favor – 20 hit point Regeneration for 5 seconds x 17 Divine Regeneration – 20hp restored per second as long as left running also consumes focus – Overcharge can consume own hp 10 per second and stamina to regenerate Limbs x 1 Hallowed Earth – 250 points holy damage in 10 meters x 1 Martyrs Sacrifice – minus 4 hit point per second + 20 attack + 10 strength + 10 agility + 10 dexterity. - (really painful) consumes focus per sec x 1 Chain Smite – 200 points lighting damage + 50 points per second of ability stacks x 1 consumes focus per second Thy Will be Done – can see location of enemy directed to them Wrath of the Almighty – (300 holy 100 fire 100 freezing 100 electrical) damage x 3 Greater resist igna – resistance to 65 points of fire damage x 2 Greater resist lightning – resistance to 65 points of electricity damage x 2 Greater resist cold – resistance to 65 points of cold damage x 2 Litany of blessings – activates every unused defensive blessing x 1 Bastion of faith – 250 points of temporary health + 30 points of armor x 1 Citadel of Faith – 300 points of temporary health + 40 points of armor x 2 Pillar of salt – 400 point holy attack transforms enemy to salt x 3 Pillar of Fire – 400 point fire attack x 5 seconds can target spot or individual x 3 Pillar of Ice – 400 point Ice attack x 5 seconds can target spot or individual x 1 Greater Pillar of Fire – 500 point fire attack 8 seconds can target spot or individual x 1 Martyrs Spirit – summons an ethereal hunters spirit for ten seconds capable of holy damage then fades back to there rest. X 1 Crusaders Stride – cannot be knocked down or back consumes focus per second x 1 Field of Wrath – 25 points of holy damage all targets 25 foot in front of hunter x 4 Hand of judgment – 500 physical damage 500 holy damage knocks target down x 1 Word of Judgment – 500 sonic damage 500 holy damage stuns target 5 seconds x 2 Final Judgment – 2500 points of holy damage x 1 Ward of Faith and Flame – surrounded by light and flame anything in 2 meters 35 holy and fire damage per second x 3 sec – uses focus per sec Purge mind – cleans mind control x 3 Purge soul – removes demonic corruption possession x 3 Cleanse Air - cleans tainted air x 2 Cleanse soil – cleans tainted ground x 2 Cleanse water – cleans corruption form water x 2 Craft Proficiency Administration L1 Woodworking L1 Leather Working L3 Mettle Working L5 Sowing L1 Perks bound by oath – member of the fellowship of masters Well Maintained Perk on all equipment Pistols – improved critical damage 30% + Armour penetration 150 points Long ranger rank 3 Grenades – improved focus throw improved distance 30% + accuracy 60% Vitality level 3 – 4 x base hit points Flaws Alcoholism Zealot Survivors Guilt Sadistic
目录
- 1Chapter 1 - Gathering
- 2True Monsters - Chapter 2 - Oh Rats
- 3True Monsters – chapter 3 - Even More Rats
- 4True Monsters – Chapter 4 – No More Rats
- 5True Monsters – Chapter 5 – Miner Troubles
- 6True Monsters – Chapter 6 – Bug Hunt
- 7True Monsters – Chapter 7 – Setting Traps
- 8True Monsters – Chapter 8 - Forestry and Fishing
- 9True Monsters – Chapter 9 – What Lies Buried.
- 10True Monsters – Chapter 10 – Scavengers
- 11True Monsters – Chapter 11 – What Should Be Buried
- 12True Monsters – Chapter 12 – Cull
- 13True Monsters – Act 2 Vine Garden - Chapter 13 – Taken For A Ride
- 14True Monsters – Act 2 vine garden - Chapter 14 – Oh Deer
- 15True Monsters – Act 2 Vine Garden - Chapter 15 – Brotherhood Of The Black Hand
- 16True Monsters – Act 2 Vine Garden - Chapter 16 – Archanists and Plots.
- 17True Monsters – Act 2 Vine Garden - Chapter 17 – Archanist Eradication
- 18True Monsters – Act 2 Vine Garden - Chapter 18 – The Hunt For Islington
- 19True Monsters – Act 2 Vine Garden - Chapter 19 – Bones Bleached White
- 20True Monsters – Act 2 Vine Garden - Chapter 20 – Into The Lair
- 21True Monsters – Act 2 Vine Garden - Chapter 21 – Lose End.
- 22True Monsters – Act 3 Forge Hold - Chapter 22 – Into Forge-hold.
- 23True Monsters – Act 3 Forge Hold - Chapter 23 – Confessor Calvin.
- 24True Monsters – Act 3 Forge Hold - Chapter 24 – Ghoul Lord.
- 25True Monsters – Act 3 Forge Hold - Chapter 25 – Stone Skull Trolls and Tribulations.
- 26True Monsters – Act 3 Forge Hold - Chapter 26 – Plots and Pitfalls.
- 27True Monsters – Act 3 Forge Hold - Chapter 27 – Snakes and Ladders 1.
- 28True Monsters – Act 3 Forge Hold - Chapter 28 – Snakes and Ladders 2.
- 29True Monsters – Act 3 Forge Hold - Chapter 29 – Snakes and Ladders 3.
- 30True Monsters – Act 3 Forge Hold - Chapter 30 – Bats and Bones.
- 31True Monsters – Act 3 Forge Hold - Chapter 31 – Lexicons Bain
- 32True Monsters – Act 3 Forge Hold - Chapter 32 – Necromancers End.
- 33True Monsters – Act 4 Good Ford - Chapter 33 – Into the wider world.
- 34True Monsters – Act 4 Good Ford - Chapter 34 – Tin Dragon.
- 35True Monsters – Act 4 Good ford - Chapter 35 – Bigger Bugs.
- 36True Monsters – Act 4 Good Ford - Chapter 36 – Rogue Mage.
- 37True Monsters – Act 4 Good Ford - Chapter 37 – Blood Thorn Wood.
- 38True Monsters – Act 4 Good Ford - Chapter 38 – Shrines and Grimoires.
- 39True Monsters – Act 4 Good ford - Chapter 39 – Razors Edge.
- 40True Monsters – Act 4 Good ford - Chapter 40 – Razors End.
- 41True Monsters – Act 4 Good ford - Chapter 41 – Lose ends.
- 42Epilogue
- 43stats at the end of the first book
- 44True Monsters Book 2 – Act 1 Northport – Chapter 1 – Road to the Harbour City
- 45True Monsters Book 2 – Act 1 Northport – Chapter 2 Recovering Part 1
- 46True Monsters Book 2 – Act 1 Northport – Chapter 3 Recovering Part 2
- 47True Monsters Book 2 – Act 1 Northport – Chapter 4 Recovering Part 3
- 48True Monsters Book 2 – Act 1 Northport – Chapter 5 Confrontation
- 49statistics at the end of chapter 5
- 50True Monsters Book 2 – Act 1 Northport – Chapter 6 – After the Battle
- 51True Monsters Book 2 – Act 1 Northport – Chapter 7 – The Road Back.
- 52True Monsters Book 2 – Act 1 Northport – Chapter 8 – The Duchess of the Docks.
- 53True Monsters Book 2 – Act 1 Northport – Chapter 9 – Trade Talks.
- 54True Monsters Book 2 – Act 1 Northport – Chapter 10 – Lich's Fortress 1.
- 55statistics at the end of chapter 10
- 56True Monsters Book 2 – Act 1 Northport – Chapter 11 – Lich's Fortress 2.
- 57True Monsters Book 2 – Act 1 Northport – Chapter 12 – Lich's Fortress 3.
- 58True Monsters Book 2 – Act 2 Vault Hunting – Chapter 13 – The Vampires First Lair.
- 59True Monsters Book 2 – Act 2 Vault Hunting – Chapter 14 – First Amongst Thieves.
- 60True Monsters Book 2 – Act 2 Vault Hunting – Chapter 15 – Dinner Is Served
- 61status screen at the end of chapter 15
- 62True Monsters Book 2 – Act 2 Vault Hunting – Chapter 16 - Meet Thomas Drem
- 63True Monsters Book 2 – Act 2 Vault Hunting – Chapter 17 Miracle and Abomination
- 64True Monsters Book 2 – Act 2 Vault Hunting – Chapter 18 – Farmstead Attack
- 65True Monsters Book 2 – Act 2 Vault Hunting – Chapter 19 – Third Times The Charm 1
- 66True Monsters Book 2 – Act 2 Vault Hunting – Chapter 20 – Third Times The Charm 2
- 67True Monsters Book 2 – Act 2 Vault Hunting – Chapter 21 – The Western Church
- 68True Monsters Book 2 – Act 2 Vault Hunting – Chapter 22 – Blue Fin
- 69True Monsters Book 2 – Act 2 Vault Hunting – Chapter 23 – Supreme Skill
- 70True Monsters Book 2 – Act 2 Vault Hunting – Chapter 24 – Sorcerous Surprise 1
- 71True Monsters Book 2 – Act 2 Vault Hunting – Chapter 25 – Sorcerous Surprise 2
- 72True Monsters Book 2 – Act 2 Vault Hunting – Chapter 26 – Sorcerous Surprise 3
- 73True Monsters Book 2 – Act 2 Vault Hunting – Chapter 27 – Gangs of North Port 1
- 74True Monsters Book 2 – Act 2 Vault Hunting – Chapter 28 – Gangs of North Port 2
- 75True Monsters Book 2 – Act 2 Vault Hunting – Chapter 29 – Gangs of North Port 3
- 76True Monsters Book 2 – Act 2 Vault Hunting – Chapter 30 – Gangs of North Port 4
- 77character sheets
- 78True Monsters Book 2 – Act 2 Vault Hunting – Chapter 31 – Ship Going Down
- 79True Monsters Book 2 – Act 2 Vault Hunting – Chapter 32 – New Skills.
- 80True Monsters Book 2 – Act 3 Vault Door – Chapter 33 – Lost and Found.
- 81True Monsters Book 2 – Act 3 Vault Door – Chapter 34 – The Wisdom of Elves.
- 82True Monsters Book 2 – Act 3 Vault Door – Chapter 35 – The Triune Frays
- 83character sheets
- 84True Monsters Book 2 – Act 3 Vault Door – Chapter 36 – Wyvern Rider
- 85True Monsters Book 2 – Act 3 Vault Door – Chapter 37 – The Monk
- 86True Monsters Book 2 – Act 3 Vault Door – Chapter 38 – By Royal Command
- 87True Monsters Book 2 – Act 3 Vault Door – Chapter 39 – Last Roll of the Dice
- 88True Monsters Book 2 – Act 3 Vault Door – Chapter 40 – It Never Ends
- 89characters current stats - 1/2
- 90characters current stats - 2/2