NAME - N/A
STATE - FORMLESS (GENESIS)
LEVEL - 1 》5
TIER - 0
CREATIONS - 0 》2 (Life death cycle soul, soul limbs)
CIV ADVANCEMENTS - CLAN
CULTURE - PENDING
TECHNOLOGY - PRE-STONE
TITLES - N/A
STATS:
MANA - 5 》6 (Determines how much you increase the ambient mana density, regeneration, and influences the type of magic in territory. As well as if your species can cast and use magic.)
INFLUENCE - 3(Determines how powerful your commands are and if you are able to make someone do something against their being.)
CONTROL - 3 》4(Determines how precise you can manipulate the environment, flora, and fauna. As well as how fine your other manipulation abilities can be used.)
PRESENCE - 2》3(Determines how much your people can feel you in their everyday lives and how much others can feel you when you descend.)
OMNISENSE RADIUS - 6 》9 (INFLUENCE × PRESENCE) (The distance you can clearly sense before Fog of War obscures you)
MAGIC - 15 》24 (MANA × CONTROL) (How powerful and/or plentiful magical flora, fauna, and materials that can be found in your claimed area. The power and number of spells you can create/cast.)
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WILL - 10 》15 (MANA × PRESENCE) (How much you can exert yourself before needing to rest. NOTE: outside influence may expend your WILL faster.)
FAITH - 9 》12 (INFLUENCE × CONTROL) (Ambient power gathered by your faithful. Can be used in a variety of ways to gain small buffs or debuffs depending on the situation.)
MAGICAL LAW: HERMETIC - Through the use of geometric shapes, mystical symbols, and mathematical equations practitioners can manipulate mana to form spells and magical effects.
ABILITIES:
[PERFECT RECALL (LIMITED) - you can remember all information you have obtained consciously and subconsciously. Limited: You may only have perfect recall on subjects you have studied or put a significant amount of effort into learning. Note: Just because you can remember the information does not mean you understand the information.
MINOR SHAPE - within range of your omnisense you have a minor amount of control over the environment, weather, and terrain. Beware accumulative and combined effects may lead to unexpected outcomes. Use of this ability will take time to have an effect.
OMNISENSE (CONCEPTUAL 》SENSES) - You will be able to see through the sense of your species as well as the omnisense radius in distance from the “core” of your people's lands. OMNISENSE RADIUS: 9.
MANA MANIPULATION - You have the ability to manipulate mana to a degree. The magical laws of an area's mana determine how well you can manipulate the mana or if you even can if you do not understand the laws of that area. Within your omnisense radius you can boost magical effects and spells that follow your magical law.
MENTAL AND CULTURAL INFLUENCE(TEMPORARY, LIMITED USE: 4)- You have the power to change how those of your species think and what they find important in their society. This does not change individuals, only changing what the species as a whole value and how their thought process works. Innate knowledge of how to do this has been given to you. This power is temporary and limited in the number of uses. The ability and knowledge will be taken from you upon the fourth use of this ability.
SKILLS:
ZŌIN̈ LANGUAGE - 100/100.
MANA MANIPULATION - 0 》4.
SPELLS:
SIMPLE NATURAL HEALING - As long as the caster focuses on a wound and the target has natural healing capabilities then they will heal at an accelerated rate. COST: Small and slow drain of mana, miniscule drain on will.
ACHIEVEMENTS: PENDING] [1 NEW ABILITY TO PICK. ⅘ ABILITIES SLOTS. 1 SPELL AVAILABLE TO GIFT TO ZŌIN̈. 0/24 SPELLS GIFTED. ⅕ SKILL SLOTS]