OK it has been about four months since the last entry on this journal of mine.
We trained and trained and studied and studied and practiced and practiced. That's the whole thing we did really for the first three months then we are currently resting.
My sets of "Gears" are High Grandmaster tiered Newborn Primordial grade. So much weapons made so much things way too much. I have the hang of using my weapon oh yeah I did some modification on the weapons not big but not small either just in between. They are all activated by the user manually with any other sources of power magical or otherwise
Egy's bow can now fire twice more than before because the weapon multiplies the ammunition being used by the amount of magic supplied to the bow, while the ammunitions were modified to be more versatile by enabling the user to set specific purposes like a string arrow, exploding arrow and others. Rou's lance can now split into five points that looks like two trident connected to each other while the middle part is longer and bulkier, it can also act as a drill increasing its penetration. Harom's double bladed spear can now become a spear that looks like a shuriken which is cool, it can also release the chained blades to make it somewhat become a handled four chained knives allowing Harom have a defensive form.
Negy's two sided scythe can now have the sickles extend from the handle and is more flexible, it can also summon a smaller version of the sickles to the back of the big sickles making it more dangerous. Ot's ball chained sickle can now split into several smaller sickles while the ball becomes a spiked ball as he spins the chains of both heads, when the chain connecting the sickle is thrown the smaller sickles damages the opponents that is near the target and if the ball is thrown the spikes explode outwards. Sesi's twin katanas can detach and turn it's blade into smaller versions of themselves, the user can create the blades of the katana by plunging it onto the ground making a temporary balde.
Het's double headed staff mace can make it's mace heads bigger and it's handle sturdier and slightly longer, the mace head can also be detached and be used as a ranged weapon. Ocht's Knives/daggers can now be used without using it physically just like my weapon's second form but instead of having a baton the daggers is controlled by the earring on his right ear, the knives/daggers can be joined into two bigger bladed knives. My greatsword can now change its mass and size, the greatsword can also change it's shape which means it can lengthen itself or shorten it self which is good depending on the situation.
Tiz's warhammer can increase it's weight and the hammerhead can change size, the waraxe can become a deflecting shield by the axe heads becoming longer and having a bit of a curve in the middle. Hamaika's halberd can change its handle to be that of a thorned shield, the shield can become a small arm fist cannon and when it hit's the halberd shield it launches the thorns, Doce's twin snake longswords can have it's blade split and become a multi tailed weapon, the twin snake short swords can be used as the handle and handguard of the multi tailed snake longswords.
Well not a really big change but still a change. Oh yeah it seems as the weapon grows it has added effects like lessens the burden on the user, heals the user by the amount of damage caused or x creature been afflicted with y. All the weapons have the lessens the burden, heals the user, inflicts random debuffs on the target, auto-repair, to devour the essence of the opponent, increased damage based on the stat compatibility of the user and the weapon, automatically detects and informs the user of danger. It seems that when it reaches another level meaning from beginner to novice it gives one effect which is cool. It's the same for the other equipment as well. Our mounts are also considered as pets as well which is cool because my pet/bike is currently evolving because it was the first piece of my equipment to pass through the newborn Primordial grade which is actually not surprising considering that none of us stopped for the past three months meaning we have a great deal of experience on dealing and handling our skills. By the way the skills we got as gifts don't level so no wonder my crafting skill haven't leveled up once since I and the other crafters started crafting or any of our fighting skills.
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We are currently in the "Library" basically the North-Eastern Mansion, discussing on what we should do next.
Currently we are having several topics concerning the discussion like, should we go solo or in groups of three, four, six or all of us which ended with going by three until we want to go to different places that are faraway from eachother. Should we make defences which was immediately agreed upon. Should we use the luck points which was ended in an half for using the LP and the other half against it, basically half wanted to try the random skill but the other half were against it because we are at our safe haven, so I made the suggestion that we should try it when we are away from our house, which the others agreed, we did figure out that we can use the luck points to increase stat gain but my stats still say 1 for everything which is annoying because it doesn't do anything for the confidence, we didn't use the luck points when we are crafting because that lessens the happiness of creating a piece that was better than your previous one, this experience taught me that it's better done by hand.
We decided that we will go to the four directions with three people to represent the {Sky, Land, Liquid and Lava} each we decided to go by element we are proficient in well the gift element not the balance elements, for which I am wind, Rou is Energy/Thunder and Hamaika's element is temperature. We three are going north while the south crew are the those whose elements are closest to land, while the west are those whose elements are closest to the liquid and the east are those whose element are closest to lava. It's decided that we will create as much potions, medicines and tools as possible.
The armours also high grandmaster tiered newborn primordial grade as well just like the weapons, Ocht also modified them, the mods can also alter the other forms of the armour for example my battle armour phase has the ability to change its mass without affecting the defence or impede me on anyway, my general armour phase can make copies of itself making me a literal meaning of one man army, my exploration armour phase lets me to travel much more smoothly and discover more locations like dungeons and landmarks and saving their spot onto my gps or rather my GMS (Global Mapping System) and then send it to the others which was cool, the others also have them but it's take too long so yeah.
Rather all of us have the same line up maybe except for reaper, healer and some other ones but the rest are the same.
We all wanted to leave but the fear of not being properly prepared scared all of us so we decided to spend a few years to master our skills and abilities. We are all studying on the languages of every species, tactics, how to read body language and all that from the books in the library with the help of "Memories Of The Grandmasters" which helped, i did not just hasten but to make the topics easier to understand.
Well back to training. Oh yeah! we all agreed to leave when we become at least twenty three also I almost forgot to tell you the time to day to week to month to year. A day is the same twenty four hours, a week is twelve days rather than seven days, a month has twelve weeks, a year has twenty four months, rather than before. Even we don't have common knowledge which is bad so gotta learn.