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The Wrath of the Ancient Ones
Appendix Materials - Part 2

Appendix Materials - Part 2

Appendix F:

The Emblems and Important Histories of the Groups of Terra

The Elven Queens – The Elves are ruled by an all-powerful Queen who is considered the fairest and wisest of all mortal beings. The Elvish line of secession is handed down not through blood but through the naming of an heir. Those of the Queens’ blood may be chosen as her heir, but this happens rarely and is generally frowned upon as nepotism by the Elvish people. The current Queen of the elves is named Reí Lüné and was named Queen in the 391st Year of the Third Era. When Elven women are named Queen they assume a name based upon a celestial body. Whatever Reí Lüné’s name was before her naming has been forgotten by all. The emblem of the Elven Queens is known as the All-Seeing Eye and looks like an oval eye with extended edges containing a diamond-shaped pupil and three lines like streamers handing from the bottom. One line at the left edge of the eye, one line in the middle, and one line on the right edge of the eye.

The Golden Crown – The humans are ruled by a zealot King known as the Golden Crown. After the secession of Beacon and Free Port, the elite of Olympia, led by a power-hungry religious fanatic who called himself A’mon, rebelled against their former King. Once the rebellion succeeded the people made A’mon the new King and he began a campaign to force all humans in Olympia to worship him as the Golden Crown. Those humans who do worship him believe that he, and the males of his bloodline, are descended from the womb of the Sun. The current King of the Humans is King Richard A’mon-Rä II, he is the great-grandson of A’mon I. The emblem of the Golden Crown is the King’s crown with a ring of fire around the top.

The Dwarven Crown – The Dwarves are ruled by a King who has not been seen outside of the mountains for nearly two-hundred years, his name and face and seldom known amongst those who are not under his rule. The emblem of the Dwarven King is two forge hammers with emeralds shaped like triangles in their heads crossed.

The Emblem of Beacon – The emblem of Beacon is a coin that has two “p” like letters on the front, one right side up and one upside down. These letters are the symbols those in Beacon use to represent money since Penance is the name of the currency most commonly used throughout Terra. On the back of the emblem is an etching of the Congress Building in Mür. Only the five people who currently sit on the Congress of Mür are allowed to wear the emblem. Every year during the tax season, the five wealthiest people in Beacon are appointed to the Congress of Mür.

The Emblem of Free Port – The emblem of Free Port is a black flag containing two pennons with a blazing red sun in the center. This emblem is flown by every ship that docks in Free Port since the Free Port Pact prohibits the attacking or raiding of any ship from Free Port by another ship from Free Port. The only way to acquire a flag with the emblem of Free Port on it is to earn one from one of the pirate lords of Free Port.

The Ruffian Sigil – Ruffian is a collective term for the many groups of wandering bandits and raiders that plague Terra. They mostly raid in The Midlands, Halän, and Last Light as the stronger armies of the humans and elves keep them away from Olympia, Trench Hold, and Sédaliä. They also do not raid Free Port as they have an agreement with the Pirate Lords there. The weather of the Drendal Tundra and the lack of valuables in The Field of the Fallen and Glacial Valley stop them from raiding into those providences. Each group of Ruffians has their own sigil based on a creature that their leader chooses. For example, the sigil of the Ruffian gang led by Commander Kagé that Elijah fights in Green Bank is the head of a sand strider. The leader of the Ruffian wears the sigil as a large metallic pin on their chest and those that follow have the sigil either painted on their shields and helms or sewn into their clothes.

The Emblem of the Shades – The emblem of the Shades is a nightshade flower in full bloom with six strange runes written on it. There is one rune in the middle of each petal and one rune in the center of the flower. There is speculation by some people who are not Shades that the runes contain some of the letters of the language of the Ancient Ones, but few have ever seen the emblem of the Shades outside of Night Hold.[1] The current Grand Master of the Shades is Dín Zalä, but he has not traveled through the permafrost fog or ventured out of the Drendal Tundra for over a century.

Appendix G:

People of Terra

Arthur Gordon – The commander of the Golden Legion. In his mid-thirties, Gordon has the look of age and wisdom while also retaining most of his vigor. He stands at six foot one and weighs almost two-hundred pounds. His hair is a dirty blonde, and his eyes are light blue.

Bradshaw Blight – The leader of the band of Ruffians that Clyde Freeborn belongs to. Bradshaw is a grizzled and opposing man of over six and a half feet tall and almost three hundred pounds of sheer muscle. He has thick black hair and a long thick black beard. He wears an eyepatch over one eye but the other is a deep black.

Clyde Freeborn – At the beginning of the story Clyde is seventeen years old, but as a baby, he was taken by a band of Ruffians and raised amongst them, though he always found it hard to fit in amongst them. He stands at five foot seven inches tall and weighs roughly one-hundred and thirty pounds. He has brown hair and hazel eyes.

Commander Kagé – The leader of the Ruffian band that attacks the town of Green Bank. He is a brutal and rough man in his mid-twenties. He stands at about five foot ten and weighs over two-hundred pounds. He is bald and has light green eyes.

Dín Zalä – The current Grand Master of the Shades. He is an elf and is almost three-hundred years of age. He stands at five foot nine inches and has dark grey hair, a shaven face, and eyes that may have once been bright green but are now nearly as grey as his hair. He weighs roughly one-hundred and seventy-five pounds.

Duncan Caine – The Grandmaster of the Order of the Shades at the time when Elijah becomes Dín Zalä’s apprentice. He is a grizzled human male standing six foot one and weighing two hundred and fifty pounds. He is bald, has a long dark grey beard, and his eyes are light blue. However, he has only had one eye for the majority of his life after he lost his left eye during a confrontation in a bar.

Elijah Khan – A member of the Shades and the current Imbued. He is the main character of this story. He has olive-colored skin, pitch-black hair, short yet thick facial hair, and deep violet eyes. He stands at approximately six foot two and weighs roughly one-hundred and ninety-five pounds.

Ferra Lö – A fifteen-year-old half-elven girl from the town of Knoll in the Midlands. She is captured by a band of Ruffians but escapes with the help of Clyde Freeborn. She has chestnut-brown hair and light brown eyes. She is almost five foot three inches tall and weighs around one hundred pounds.

James O’Dell – The mayor of Green Bank gives the orphan Isabella Jade to Elijah as a reward for defeating the Ruffian Commander Kagé. He is old, possibly almost sixty, and hunched. He has thin white hair that is balding and clean shaving. He has a raspy voice and barely weighs one hundred and twenty pounds. Before he began to hunch over he may have been roughly five foot six, but now he hovers between four foot ten and five foot tall depending on the weather.

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Johnathan of Driftwood – The Father of Elijah and Silas’ lover. He has black hair and light brown eyes. He stands at five foot seven and weighs about one hundred and sixty pounds.

King Richard A’mon-Rä II – The current King of the humans and the fourth Golden Crown. At the beginning of this story, he is currently forty-seven years old. He stands about six feet tall and weighs around two-hundred pounds. He once had sandy-blonde hair, but now much of it is white. He also wears thick facial hair that is almost entirely white.

Lily of the River – An eleven-year-old girl from the town of Green Bank. Elijah runs into her while hunting a band of Ruffians and discovers that she is Imbued like him. She has dark red hair and emerald-green eyes. Also known as River, River Lily, or Riv.

Miggy Fireforged – The fiery red-headed Dwarven owner of The Cove Tavern in Bend. She is almost one-hundred years old and stands at three-foot-four inches tall and weighs roughly one hundred and forty pounds. Her eyes, though they are nearly black are also gentle and caring to those she likes.

Queen Reí Lüné – The current Queen of the Elves. Elves do not age the same as men, but by the beginning of this story, she has been the Queen of the Elves for two-hundred and seventy-four years. She stands at six foot four inches tall and weighs about one hundred and seventy-five pounds. She has long fine blonde hair and light blue eyes.

Silas Khan – Elijah’s mother. She is a Dryad with dark blue eyes and chestnut brown hair that has a green hue. She is five and a half feet tall and weighs one hundred and thirty pounds.

Solomon Khan – The Father of Silas and Grandfather of Elijah. He stands at nearly seven and a half feet tall and weighs about two hundred and fifty pounds. He has long, flowing dark grey hair, a wise beard, and dark green eyes.

Uncle Edward – Johnathan’s Uncle who lives in the town of Es’pör. A middle-aged man with common features who has no wife or children.

Appendix H:

Flora and Fauna of Terra

Adder – A plant that is heavily cultivated in Beacon and traded to the rest of Terra through Free Port. The plant itself is harmless, but when the leaves are harvested, dried, and crushed into a fine powder-like substance Adder becomes a highly addictive substance that causes hallucinations and feelings of euphoria. There have been attempts by both the human and elf governments to outlaw the selling and use of Adder but to little avail. The trade of Adder is highly lucrative and accounts for much of the money made in both Beacon and Free Port. Prolonged use of Adder can lead to insanity and brain rot.

Cleft Fish – A large orange-colored fish, thought to only be found in the northern half of The Green River. This species can grow up to fifty inches and weigh over two-hundred pounds. The Cleft Fish is named for the slit between its upper lip that makes the fish appear to have two separate upper lips. The fish feels smooth to the touch but puts up a ferocious fight when it is hooked. The meat is renowned for its flakey texture and rich taste, though the flavor has very little of the fishiness taste that some may find unappealing. There are fewer and fewer Cleft Fish left in Terra each year as they are prized for their eyes which are a highly soft after aphrodisiac amongst elves especially. Some merchants have been known to pay upwards of 200 Penance (the name for the most common currency used in Terra) for a single Cleft Fish head, freshly decapitated of course.[2]

Güeíné – A light green plant that glows with a yellow aura that grows throughout Terra. It is best known for its healing capabilities. The most common name for this plant is Güeíné which is Elvish for healing plant. It can be most readily found in damp biomes such as river banks, swamps, and marshes though some skilled botanists have mastered the art of growing it elsewhere. The usual way of preparing a healing salve out of the plant is to chew it up and then apply the mushed substance to the injured area and wrap it with a bandage. Most minor wounds will heal within a day, and the plant can also be used to treat infections and lesser poisonings.

Heirloom Root – A type of tree root that one can find throughout most of Halän and also in Eastern Midlands and Western Olympia. When one grinds up the root and smokes it they are met with the feeling of ease and relaxation. Most people throughout Terra use Heirloom Root at least occasionally, though many use it daily, and there are no known negative repercussions to its use. Most merchants sell either the whole Heirloom Root or its ground-up version.

Lümdré – A substance used exclusively by the Elves, as no other race can tolerate the substance without becoming poisoned. Lümdré looks similar to crushed diamonds as it shimmers and sparkles in the light and can illuminate the dark. When consumed by an elf Lümdré gives one the feeling of experiencing a conscious dream. When consumed by a non-elf, Lümdré can make one violently ill and can often lead to an unpleasant death where blood leaks into the eyes, nose, and mouth until one falls into a coma and passes away while suffering from intense and violent seizures.

Sand Strider – A beast resembling a large lizard that mostly roams the Northern plains of Halän and Last Light, but sometimes ventures into Southern Midlands and The Field of the Fallen. It has roughly heavily armored scales of a brownish-green and grows to be over six-foot long and six-hundred pounds on average. They have long muscular tails which they use to bash their prey with and thick fangs measuring upwards of two inches. They stand at roughly eighteen inches tall and can run over forty miles per hour. However, despite all of these traits, the deadliest aspect of the Sand Strider is its venomous spit which can melt through iron armor and which it can shoot upwards of thirty feet away.

Skorn – A giant scorpion-like beast with wings resembling that of a dragonfly that was made by the Alchemist Guild nearly one-thousand years ago to spread darkness and produce the energy they needed to tap into Nether Magic. They stand nearly four feet tall and stretch out over eight feet while weighing almost one-thousand pounds. They are not fast runners, maxing out around ten to fifteen miles an hour, but they can fly over thirty which is exceptionally quick for a beast of their size. Their pincers are strong enough to cleave a thoroughbred horse in two with little effort, and on its tail is a nearly five-foot-long stinger that carries a venomous sting strong enough to kill several men with a single drop.

Titan Steel – A type of metal alloy produced exclusively by the Dwarves of The Forge Lands. Very few ingots are produced each year as the process to create titan steel is an elaborate process and well-kept secret. Only the finest of blades and armor of made of the material, and only the wealthiest of people can afford them. There are only a handful of people who are skilled enough artisans to transform titan steel into weapons and armor, and only two or three of those live beyond The Forge Lands. Though it is a common belief, the swords carried by the Shades are not crafted using titan steel.

Appendix I:

The Races of Terra

Humans – The most populous race amongst those residing on Terra. They occupy the lands of Trench Hold, Beacon, Olympia, The Midlands, Free Port, Glacial Valley, and Halän. The most concentrated group of humans can be found in Olympia around the capital city of humans. The average human male on Terra stands at five foot ten inches tall and weighs roughly one hundred and seventy pounds. The average human female on Terra stands at five foot two inches tall and weighs roughly one hundred and twenty pounds.

Elves – Once thought of as the wisest and most beautiful races on Terra, the Elves have lost much of their reputation since the crowing of their most recent Queen Reí Lüné, as her crusade against those elves with Orcish blood has turned some across Terra against her. The elves live in the lands of Sédaliä, Last Light, Halän, The Mid-Lands, Free Port, Glacial Valley, and Beacon. The most concentrated group of elves can be found in Sédaliä around the capital city of the elves. The average elven male stands at six foot tall and weighs roughly one hundred and sixty pounds and the average elven female stands at six foot four inches tall and weighs roughly one hundred and forty pounds.

Dwarves – Though uncommon outside of their homeland of The Forge Lands, Dwarves make up the third most populous race on Terra. Some of their kind can be found throughout every providence in Terra, aside from The Scar and the Drendal Tundra. The most concentrated group of Dwarves can be found in The Forge Lands around the capital city of the Dwarves. The average Dwarven male and female are the same size, standing at four foot one inch tall and weighing roughly two hundred pounds.

Orcs – Few pure-blooded Orcs still reside on Terra, as the majority of their race has interbred with the Elves, thus they inhabit roughly the same lands as the Elves due, however, since the crowning of Queen Reí Lüné, all pure-blooded orcs, and the vast majority of Orc and Elf mixed-bloods, are scattered about the continent and few remain within the borders of Sédaliä. Due to the scarcity of pure-blooded Orcs, there is no recorded data on their average height and weight.

Geist – The Geist are the newest race to come to Terra, as they were created through an explosion of Nether Magic in The Scar during the Second Era. They are only known to reside in The Scar, and due to their nature – as Nether beings – little else is known about them. However, the Golden Legion does suspect that they have a stronghold dubbed Nevermore somewhere within The Scar, though this information has yet been proven.

Dryads – The residents of The Emerald Grove bordering both The Mid-Lands and Halän are known as Dryads, and few ever venture out of the Grove. They are known to be very protective of their territory, and as such, few who venture into The Emerald Grove have ever returned. There are no confirmed stories of anyone currently living on Terra coming into contact with the Dryads, and some believe they are just a legend. Their exact race is unknown, though Knowing Ones believe they were once Elves whose long hermitage in The Emerald Grove has caused them to evolve differently than those who do not live within the forest.

1. The runs found within the Emblem of the Shades are the same ones that can be found on the cover of this book. Read from left to right they roughly spell Tëzcál. The rune representing “T” is found in the middle of the flower. Then the rune representing “E” is found in the upper-most petal. Going right from the uppermost petal, the rest of Tëzcál’s name is spelled out in runes, one rune per letter in his name. ↑

2. For reference, the average farmhand in the Midlands would be lucky to earn upwards of 50 Penance a year. ↑