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The World

The World: information thread

Authors notes:

Hello everyone this is my second fiction and this one is a reincarnation story that is set in the world of Warhammer. I started writing this fiction when I saw the trailer for the Total war Warhammer game witch made me interested in the lore and I found a lot of cool lore. Just that you know you do not have to know Warhammer to understand I will explain everything you need to know and more. As for release speed, most likely I will release a chapter once a week but sometimes it will be more.

Anyway I hope you “guys” will have as much fun reading The White Dragon as I have writing it. :)

Maps:

Warhammer old world map

http%3a%2f%2fs27.postimg.org%2fglv9nrrub%2fClose_Map1.png [http://s27.postimg.org/glv9nrrub/Close_Map1.png]

Map of surrounding area of Karak Drakk

Karak Drakk information:

Housing level:

Spoiler :

Housing Level map:

http%3a%2f%2fs0.uploads.im%2fQOR9C.png [http://s0.uploads.im/QOR9C.png]

Palace or X

http%3a%2f%2fs0.uploads.im%2foi2Wh.png [http://s0.uploads.im/oi2Wh.png]

Symbols meaning:

X: A castle/palace

1. Royal family home

2. Royal square

3. Throne/ball room

4. Cannon towers

5. Boiling Hot spring

from here the water enters the channel and the pump house to be filtered and distributed over the city

6. Cold Waterfall from the ceiling

from here the water enters the channel and the pump house to be filtered and distributed over the city

7. Royal library

A library with multiple levels which you can access with the right level of clearance. This is also the place where the books of grudges are located

8. Hall of hero’s and administrative building

9. Warrior barracks

10. Gardens and “Nobel” housing

11. Training Grounds

12. Pillars to support overhead ceiling

G: A green area (trees grass flowers like a park)

P: A pillar of the Karak build for reinforcement and to serve as an elevator shaft

W: A small some greens and lake with fish for recreation

S: A hot spring, showering and washing area with some greens for beauty (the hot spring area comes in from the spring in the palace.

H1: Housing on the lower level

H2: Housing on the higher level

M: central area

• Shops

• Guilds

• Restaurants

• Ancestor shrines

K1: Killzone 1 the secondary main entrance defence line (just an area where they get shot at from all directions by cannons and other guns while trying to break the giant reinforced doors)

K2: Killzone 2 the first main entrance defence line (the name is kind of self-explanatory it is a zone where they get brutally slaughtered by cannon/ gun fire from all directions

T1: lower towers with a lot of cannons

T2: Higher and bigger towers with even more cannons

C: Walls with tunnels and cannons

B: The main entrance Bridge

Bleu: Water

Grey: Roads

Extra Information:

Scale: 1 pixel = 0.5 meter

Heights of levels (not exact)

http%3a%2f%2fs0.uploads.im%2fYqPQ7.png [http://s0.uploads.im/YqPQ7.png]

In the sealing there are a lot of lamps that replicate sunlight using runes that turn off during night time and then smaller once turn om to replicate stars

In the top of the cave there is an hanging platform with a spiral staircase to dragon cave this platform is only accessible by flying.

Main Pluming runs under the road and connects to the houses form their for easy access

K2’s floor can be flooded with boiling water from the hot spring

Roads run into the wall left and right for in case of future need expansion of living area

Multiple secret tunnels and maintenance tunnels have been added

The elevators (in the middle)

This is the top level for this elevator so the outside looks like a giant warehouse

http%3a%2f%2fs0.uploads.im%2fpXgP0.png [http://s0.uploads.im/pXgP0.png]

C: cargo elevates can each carry a tank with room to spare

P: Elevators for people

Storage/Garden level:

Spoiler :

Storage/Garden level map:

http%3a%2f%2fs0.uploads.im%2fNLzlS.png [http://s0.uploads.im/NLzlS.png]

Symbols meaning:

A: Animals and grass

B: Burial chambers

BR: breweries of ale and beer

C: Walls with tunnels and cannons

E: Elevator shafts coming down from housing level

F: Farmlands for grains and greens

R: Recreation area

S: Storage

SR: Shrine

T: Trees for fruits and wood

T&A: Tanks and artillery storage area

W: Wine makers

X: still to come

Extra information:

In the large storage area on the right there are two cranes that can move storage containers to and from the middle of the road.

The elevator shafts of E do not stop on this level

Most of the tanks and artillery is stored on this level, smaller weapons are stored in the palace armoury

The large recreation area has a large lake with a lot of fish and underwater plants

The forests are of different types with most of them serving a dual purpose as a source for fruits, nuts and wood.

The X area is for something that is still to come in the future.

There are tunnels connecting the cave system with the outside but most of those have been hidden and blocked off. There are also a few that have hidden and had camouflaged doors installed that look just like a rock wall.

For the defense of this floor it is mostly focused on isolation. The places the enemy will most likely come from are area X and the cave system. That’s why the defense is mostly focused on those areas. Even if the enemy breaks through one or more of the defensive circles then the elevators will just go up and then the shaft will just be empty and the enemy can’t get up or down.

Unauthorized usage: this narrative is on Amazon without the author's consent. Report any sightings.

Mining level:

Spoiler :

http%3a%2f%2fs3.uploads.im%2faVxCD.png [http://s3.uploads.im/aVxCD.png]

AM: Karak army manufacturing and maintenance (Tanks artillery)

C: Walls with tunnels and cannons

E: Elevator

G&M: Guilds and general Manufacturing

G&S-L: Garden and Storage Level

M: Entrance to the mines

R: Ore Refinement area with massive blast furnaces

S: Special strongly reinforced area for experimentation and dangerous works

T: Tunnel from X on mining level to the X on garden level

X: Still to come

Characters:

Karak Drakk residents:

Michiko: the main character

Endar: adoptive father of Michiko and King of Karak Drakk

Freda: wife of Endar, adoptive mother of Michiko and queen of Karak Drakk

Fimbur: old and wise dwarf and Loremaster

Norgrim: Endar’s assistant

Bronn: warrior leader

Largs: hunter/ scout leader

Dern: hunter/ scout

Duregar: leader of workers, Journeymen runesmithe

Olka: wife of Duregar

Thyk: son of Duregar and friend of Michiko

Vanyra: adopted daughter of Duregar and friend of Michiko

Grond: mining shift commanders

Alrika: Priestess of Valaya

Grim: Priest of Gazul

Heganbor: friend of Logazor and Gomrund

Logazor: friend of Gomrund and Heganbor

Gomrund: warrior, friend of Logazor and Heganbor

Karak Azul residents:

Dimzad: bookstore owner

Thorek Ironbrow: Runesmith

Chaos Gods:

Tzeentch: the Chaos God of Change, Evolution, Intrigue and Sorcery

Khorne: the Chaos God of hate, rage and bloodshed

Dragons:

Tyrennus: Evil/chaotic, location unknown (please put the answer in the comments if you know because I do not know and I want to know because it could influence Michiko journey)

Dwarven Gods:

Grungni: god of mining and smiths, husband of Valaya

Valaya: goddess of healing and protection

Grimnir the Fearless: warrior god, brother of Grungni

Gazul: Lord of the Underearth and protector of the Dwarf dead

Smednir: Shaper of Ore, son of Grungni

Thungni: Ancestor God of Runesmiths, younger brother of Smednir

Morgrim: Ancestor God of Engineers, son of Grimnir

Warhammer information:

for those of you who want to know what Warhammer is here are a

few links to some vidios to get to know warhamemr:

What is warhammer part 1

What is warhammer part 2

Warhammer factions playlist

A short introduction to warhammer races

Lore books:

Dwarves

Realms of sorcery (magic)

Warhammer lore notes:

Spoiler :

Dark energy = Chaos energy:

I took the liberty to make chaos energy the same as dark energy so just so you know I don’t know if it’s true but I think it would be cool and it also fits very well in my story.

Tzeentch personality:

I do not know what kind of personality Tzeentch has and I can’t find it anywhere so I gave him a personality that fits with the story.

Karak Drakk:

this is a Karak that was made for the story it is not a official Warhammer world Karak.

Goblins and orcs reproduction:

Goblins and orcs reproduce by spreading spores that grow into mushrooms and if they are not eaten by the goblins or orcs than they grow into a full goblin or orc in time.

Female beastmen:

I have gone with the Krogan (mass effect) approach to beastmen because I find them rather similar in behaviour (except that the beastmen don’t have the genophage) the men are very destructive and follow only the strong and are kind of stupid in the sense they act before they think. Another thing is that the Krogan men go of world and the male beastmen come out of the forest but the Krogan females live in their own clan and most of the time stay on their home planet so comparing this with “beastwomen” I have made it so that they live in their own clans in the woods and that they are peaceful and that the beastmen leave them alone for the most part except for beading.

Azyr or the blue wind of magic:

I can’t find to what it is attracted to but after some reading and logic thinking I think that it is attracted to celestial light (the light coming from stars and the moon) and divination, innovation, dreaming so more or less thinking. Please tell me if you can find what it is attached to and tell me where you found it.

Thorek Ironbrow:

i do not know what kind of personalty Thorek Ironbrow has so i gave him one that fits in my story

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