Glossary
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Planet: Ulth
Continent: Milneria
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Races:
Humans
Dwarves
Elves
Dark Elves
Diavol- Pointed ears, Pale skin, Small horns in the center of their head. 2nd race with highest population numbers.
Beast People- Canine or Feline variations, physical traits that slightly resemble an animal (before the Red Moon and Golden Aurora)
Higher Races:
Valkyries- High combat affinity, easily distinguishable by their wings which they can summon on command.
Ancient Dragons: While most Dragons possess intelligence, only Ancient Dragons can take on a humanoid appearance. The common traits while in a humanoid form are, Reptilian pupils, bright hair, and small jewel-like scales around their eyes.
Naiads- Species with high affinity to water, best defined by their dark blue hair and eyes.
Lares- Turquoise colored eyes along with a third crystal eye in the center of their heads. Able to use a variety of psychic powers.
Sidera- Black hair and black eyes, white pupils along with white dots, representative of the constellation they can embody, speckled within the irises. Able to manipulate plasma and gain power from their particular constellation.
Divine Races:
Avarus Lupum(Extinct)- Able to switch between Wolf and Human forms. Highly proficient in spatial manipulation and a frightening adaptability.
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Origin Forces:
Infinite Amounts of energy that all forms of life are affected by. One example being Mana, which runs through every life form on Ulth.
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Countries:
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The Grenitian Kingdom: home of the Grenitians or Grens for short. Mostly identifiable by their wheat colored skin tones, brown hair with varying shades from dirty blonde to some shades of red. Located in the Mid-Western region of the continent.
The Diavol Republic: West of the Grenitian Kingdom, the Diavol have their own country. They often have skirmishes with the Grenitians over border rights.
The Tel’vane Empire: Identifiable by their pale skin tones, tall stature and blonde hair with some variations. The Tel’vane empire has the most cooperative and patriotic citizens in comparison to the other countries. The Empire’s territory Located in the North East region of the continent.
The Parvian Houses: Identifiable by their dark skin tones ranging from copper to bronze colored skin tones and most often curly black hair. The Parvian houses are located in the desert regions to the east.
The Great Forest: While not exactly a country, the Elves have made their home deep within it. The Forest has been defined as impossible to conquer by the Grenitians, but they continue to use it for resources or to hunt monsters.
Dark Elf Empire: In contrast to the Elves, the Dark Elves live in the Underground City. Their Empire is composed of other species such as Beast people, Lycanthropes, and Vampires in addition to the Dark Elves themselves.
Dwarven Clans: The Dwarven Clans lived in a city carved into a mountain. They are rarely seen and don’t often allow outsiders to visit. Though they have trade agreements with some of the other countries.
The Lands Of The Higher Races: The continents of the Higher races are thought to be behind the storm wall, but there is no current way to reach them.
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Skill Levels:
Novice, Apprentice, Adept, Advanced, Expert, Master, Absolute, ( There is a possible level higher than absolute)
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Ability Levels:
Lesser, Minor, Greater
Enhanced, Abnormal, Inhuman, Supernatural, Monstrous, Herculean or Divine
Mana Capacity Levels:
Low(With enough training able to use one minor spell a day)
Medium (Able use 4-5 spells, per hour)
High (Able to use 15-20 spells per hour)
Very High (Able to use 25-40 spells per hour)
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Passive Abilities:
Genetic Mutation- Able to copy the traits of another living organism.
Self Adaptation- Able to instantly adapt to the environment along with being able to manage body functions at will.
Enhancement- Abilities are enhanced under certain factors. Example being the Lunar Force which allows for many races to enhance their magical and physical abilities. (Able to double the power affected by the Enhancement for a limited duration)
Empowerment- Similar to Enhancement but the user is able to draw more power from the source of their empowerment. (If a mage was able to empower themselves using the Force of Mana, they would have an infinite mana capacity for a limited duration.)
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Active Abilities:
Manipulation- Able to skillfully manipulate certain forces, powers, elements, or natural phenomenon.
Alteration- Able to alter certain forces, powers, elements, or natural phenomenon. Unlike Manipulation abilities, the user can only use the abilities on themselves or those they come into physical contact with. Also, alteration only allows for a very limited scope of control.
Embodiment- Temporarily enter a state of higher existence by embodying a force, plane, or element. Very limited duration, with a chance for the user to die if their body is unable to withstand the process.