Nathan
Year 2850 | Month 12 | Day 27
The battle between the Class S magicians continues going on for at least a few hours before they change locations. Destroying quite a lot of the surroundings in the process of their battle. Including but not limited to a good chunk of both the armies below them along with a few of the Republic of Arcania ships and some bits of the viscount’s fortresses.
As for the rest of the armies? They retreated at least an hour ago.
They were actually in the process of retreating long before that, but they had to dodge the Class S magicians’ attacks as if they were artillery raining down from above. Which they pretty much were.
It certainly doesn’t help though that the skeleton kept firing off attacks aimed in the direction of the ships while attacking the other Class S magicians. Specifically to make it so that his attacks would hit the Republic of Arcania’s army.
An act that was very much pissing off the Chairman of said Republic until he finally managed to bring their battle away from this battlefield.
I don’t care one way or another though. Because I got quite the number of notes written down about the battle.
So I’m happy.
It would’ve been nice if one of the Class S magicians was a fire affinity magician, but I at least got a lot of notes about the skeleton’s spells. Since he doesn’t normally show me those. Saying something about not wanting to waste mana.
Other than that I also got plenty of notes on the fire spells used by one of the other armies. So I have plenty to work with.
I’ve already got a Tier V spell ready and complete at this point through necromancy, so I just have to finish up at least one Tier VI spell to be considered a Class B magician at last. And my route to doing that lies in the notes I took about those fire magicians.
After all, there were at least a couple fire magicians there who were using Tier VI fire spells. Even if most didn’t have the mana to be considered a Class B magician.
The complete opposite of me who has more than enough mana but not the spells necessary.
A Tier VI spell focuses on affecting the mind. Something like mind crush, which can directly attack the mind of an enemy, or telepathy, which can build up a mental link between them.
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As for the fire Tier VI spells I saw on that battlefield, there weren’t any telepathy type spells. But that’s obvious when it comes to fire magic.
I’m not sure if a fire affinity telepathy skill exists to be honest.
Well, other than one possible idea I can think of. But that wouldn’t be considered a Tier VI spell.
It would be a spell that would send pain to the nerves or brain of someone else in morse code without any actual words. But that wouldn’t be a mental spell. It would just be physical.
It would also have a good chance of either burning them alive, leaving their brain or nerves damaged, or making them sick with a fever.
So not exactly a priority to learn right now.
Mind crush, on the other hand, is a type of spell I did see them using through fire affinity. And I took plenty of notes over it.
Most of the fire magicians seemed to be completely changing the frequency of the flames they’re using so that they would target the mind rather than the body. But I couldn’t figure out what the frequency they changed it to was. Nor could I figure out how they changed the frequency in the first place.
That’s what experimenting is for though, so for now I can only experiment.
And who better to experiment on than these soldiers?
It’s too bad the spells that were stored on their ships only go up to Tier III. With a couple Tier V spells as well.
Tier IV spells are more classified since they’re battlefield-scale attack spells and are therefore dangerous. Meanwhile Tier VI spells and higher are all classified just because of the difficulty and use of the spells.
Tier VI spells targeting the mind are rather annoying to deal with after all, from what I’ve heard.
Anyways, I begin working on crafting a Tier VI spell of my own. Testing various different things to make a change to the fire’s frequency. Which often ends up with me being burnt alive. But that doesn’t really matter.
Of course, I wait until I am sitting on a cliff to do this. Looking out over the ruined battlefield.
Meanwhile the enemy and ally soldiers all march back onto the battlefield to continue their little war. But I’ve already dealt with my quota of help today, so I just focus on my spellcrafting. Only occasionally dealing with a pest that bothers me in the form of one of the enemy soldiers sending an attack spell at me after no doubt noticing my presence.
On top of that though, I also once in a while just send out my spell to test it out on an enemy soldier. Since they’re there and I don’t have to bother with finding test subject wild animals.
Might as well use them if they’re gonna be here anyways, fighting away.
Time passes while I sit here testing out my spells, but I don’t really make much progress during this time. All the way until the sun goes down and the soldiers begin to retreat for the night. Albeit with some spells still being launched at each other even after they’ve left the battlefield.
In the end I’m left sitting here on the cliff without any test subjects- err, enemy soldiers left to test my unfinished spell on. So I eventually climb to my feet and begin heading in the direction of a more comfortable location to continue testing my spell. But after a few seconds I pause before shrugging to myself and heading towards the ships.
Just because they retreated doesn’t mean I can’t continue testing my spell on them in their own ships.