Novels2Search
The Undying Immortal System
Addendum: Volume 3 Earning and Spending Credits (Contains Some Spoilers)

Addendum: Volume 3 Earning and Spending Credits (Contains Some Spoilers)

Known tiers of cultivation:

Warrior Tier Ruler Tier Bloodline Tier ??? Tier Martial Disciple Martial Lord Martial Sovereign Martial Saint Martial Master Martial King Martial Spirit Martial Grandmaster Martial Emperor Martial Ancestor

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Credits gained upon death for each known cultivation level:

Martial Disciple Credits Awarded Martial Master Credits Awarded Martial Grandmaster Credits Awarded 1 10 1 1,000 1 100,000 2 20 2 2,000 2 200,000 3 30 3 3,000 3 300,000 4 40 4 4,000 4 400,000 5 50 5 5,000 5 500,000 6 60 6 6,000 6 600,000 7 70 7 7,000 7 700,000 8 80 8 8,000 8 800,000 9 90 9 9,000 9 900,000 Peak 100 10 10,000 Peak 1,000,000 Half-Step Master 200 Peak 20,000 False Lord 2,000,000 Martial Lord Credits Awarded Martial King Credits Awarded Martial Emperor Credits Awarded 1 10,000,000 1 1 billion 1 100 billion 2 20,000,000 2 2 billion 2 200 billion 3 30,000,000 3 3 billion 3 300 billion 4 40,000,000 4 4 billion 4 400 billion 5 50,000,000 5 5 billion 5 500 billion 6 60,000,000 6 6 billion 6 600 billion 7 70,000,000 7 7 billion 7 700 billion 8 80,000,000 8 8 billion 8 800 billion 9 90,000,000 9 9 billion 9 900 billion Peak 100,000,000 Peak 10 billion Peak 1 trillion False King 200,000,000 False Emperor 20 billion

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Purchasing a temporary reset point:

Basic cost is the number of credits gained from the current cultivation level + the number of credits gained from the next cultivation level.

The cost of a temporary reset point will double each time they are used. This doubling will reset upon a return to the permanent reset point.

Each temporary boost purchased via the System will result in the price of a temporary reset points increasing by 10% of the credits used on such boosts.

Secondary reset points are available at eight times the cost of a primary rest point.

Any items taken out of Su Fang's storage space and left in the open world will create temporal anomalies, increasing the base price of a temporary reset point.

Known cost modifiers:

Gold Bars -- +20 credits each

Spirit Stones -- +50,000 credits each

Note: Other costs and fees may apply, details unknown at this time.

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The cost of increasing affinities for the five basic elements:

Note: Prices are cumulative. You can't just purchase Peak 7, you have to purchase every step before it too.

Basic Affinity Permanent Cost Basic Affinity Permanent Cost Basic Affinity Permanent Cost 9* Low 100 6* Low 1,000,000 3* Low 10 trillion Mid 250 Mid 2,500,000 Mid 25 trillion High 500 High 5,000,000 High 50 trillion Peak 750 Peak 7,500,000 Peak 75 trillion 8* Low 1,000 5* Low 100,000,000 2* Low 10 quadrillion Mid 2,500 Mid 250,000,000 Mid 25 quadrillion High 5,000 High 500,000,000 High 50 quadrillion Peak 7,500 Peak 750,000,000 Peak 75 quadrillion 7* Low 10,000 4* Low 10,000,000,000 1* Low 10 quintillion Mid 25,000 Mid 25,000,000,000 Mid 25 quintillion High 50,000 High 50,000,000,000 High 50 quintillion Peak 75,000 Peak 75,000,000,000 Peak 75 quintillion

The price of a temporary affinity that only lasts one life is 10% that of a permanent affinity.

Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere.

The price of secondary affinities (wind, lightning, light, and dark) are 10x that of basic affinities.

The price of an affinity to karmic energy is 1,000x that of a basic affinities.

The price of affinities to space and time are 100,000x that of basic affinities.

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Miscellaneous Items:

Misc Mental Reversion 100 x 100^(Rank-1) Knowledge Cost General Knowledge priced based on the effect it will have on the world. Note: Asking seemingly unrelated questions that tell you something important will cost the same or more than simply asking for that important information directly. Both ways of asking questions result in the same effect on the world, so the price is the same. Western Han Language 100 Item Cost Rank 1 Minor Healing Pill 10 Rank 1 Minor Healing Pill (Recurring) 200 Rank 1 Minor Strengthening Pill 25 Storage Bag, 10 m^3 1000 Su Fang's Storage Space 30M per m^3 Profound-Rank Fire Seed 5 trillion Basic Robes with Cleaning and Self-Repair Formations 1,000 Skill Alchemy (Disciple Alchemist) 10,000,000 Alchemy (Master Alchemist) 10,000,000,000 Appraisal (Rank 1 Pills, Limited) 10 Appraisal (Rank 1 Pills, Majority) 5,000 Appraisal (Technique) Lvl 5 of Rank Mental Library (Rank 1) 1000 Mental Library (Additional Ranks) x10 Mental Library - Perfect Reading x10 Mental Library - Touch Reading x100 Mental Journal (Rank 1) 100 Mental Journal (Additional Ranks) x10 Mastery of a Yellow-Rank fire seed 100,000 Mastery of a Profound-Rank fire seed (limited) 5,000,000 Mastery of a Earth-Rank spirit fire 10 trillion Techniques Cost Rank 1 Low-Yellow -> Mid-Yellow 200 Rank 1 Mid-Yellow -> High-Yellow 400 Rank 1 High-Yellow -> Peak-Yellow 700 Increased Rank (Disciple, Master, etc.) x100 Ex: Rank 2 Low-Yellow -> Mid-Yellow = 200*10 2,000 Increased Power (Yellow, Profound, Earth, Heaven) x10 Ex: Rank 1 Low-Profound -> Mid-Profound = 200*100 20,000 Ex: Rank 3 Mid-Profound -> High-Profound = 400*100*100*10 40,000,000

Multipliers refer to improvements of techniques of different levels. Upgrading Profound techniques cost 10x the cost to improve when compared to Yellow. They do NOT refer to improving a technique from Yellow to Profound.

Techniques can not simply be upgraded from Yellow to Profound or from from Rank 1 to Rank 2.

Rank 1 Yellow Change Effect (with reference) 100 Increased Rank x100 Increased Power x10 Rank 1 Yellow Change Effect (no reference) 10000 Increased Rank x100 Increased Power x10