In the dwarven mountain range east of famous Drakuth, lies one of the largest Arena’s on the continent, the Arena of Khag Turm. Held in the dwarven city of , it lies in one of the lower mountains to allow fighters from both the plains to the south, and the human war-filled lands to the north. In one of the best locations for fighters to come together and try their might.
The Arena is run by the Turm clan, one of the most ferocious fighting clans in their mountain range as well as being great trainers and fighting coaches. They watch fighting styles from the Centaur charges to human shield walls, and every combat type in between. Even Minotaurs come to test their might, wielding huge weapons capable of rending steel apart with a simple swing.
The City of Khag Turm has several pathways leading to valleys, connecting the north and south, allowing combatants as well as traders to come. With many fighters, inns and taverns have grown to staggering amounts, and the amount of food, weapons, as well as healing supplies are staggering, which has led to huge amounts of trading caravans going through to sell their wares as well as transport for warriors.
The Arena is split up into many smaller rings, to allow many fights to happen at all times. Warriors of all calibers, from level 5 and above can be found testing their might against both sentient and monster alike. The fights are split up again into free fights and tournament fights, which both happen all the time. Free fights can range from simple duels and training fights, to duels to the death, challenging tough monsters, or even a prisoner attempting to lessen his sentence by fighting tough opponents. Free fights are free because they don’t have the constraints Tournament fights do.
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Tournament fights are set up well ahead of time, and ordered into brackets to see who can win. There are several different tournament types, from simple duels, monster fights, to large scale battles. Rules and level constraints are used to make sure a level 15 doesn’t kill a level 5 for nothing but to go ahead of the tournament. Monster fights are rarer though, because the ability to capture and bring all these monsters to the arena is much harder than other fighters.
While the Arena costs insane amounts of money to keep operating, bets are one of the greatest money makers, as well as prisoner fights and the trade having a hugely populated city brings. Bets are a normal thing in fights, and arenas around the world use it to sustain themselves. Prisoner fights are a specific form of normal bets, where people who break the law can set themselves against a great enemy to fight to the death, usually monsters but other prisoners have been used in the past.
One of the last but still hefty money makers are the trainers and coaches that live in Khag Turm, as they train many fighters and both get paid by their trainee and get a small portion of their winnings. The Turm Clan keeps tight reins on the trainers, making sure nothing short of full commitment is put forth. Some of even the Turm clan also trains fighters, usually those above level 10 but they have absurd amounts of funds to get.