Role: Traitor (Stitcher)
Ability: Snitches get Stitches: Once per night, choose any player in the game and stitch their mouth closed. They will be unable to talk the next day, but the signs of stitches on their mouths will reveal why. You may choose traitors with this ability.
Should the Werewolf die, your ability will change to Stitchwraith's Call
Stitchwraith's Call: You may control a town member temporarily to send them to another townsfolk. If you do so, you receive any information they would have if they had done that action while alive, or You may alternatively summon a stitchghoul and perform a basic strength attack on another town member.
Role: Traitor (Werewolf)
Ability: What Big Teeth: You may choose to stay home, or visit townsfolk to kill them. If you choose to stay home and are investigated, you will appear as a possible innocent role from the list. If all other traitors are dead, you may instead choose to rampage, killing all town members in the location you visit.
Role: Traitor (Jack)
Ability: Master of Disguise, Unidentified Assailant: During the night you may either disguise yourself or another traitor as any other town member. Alternatively, you may completely obscure the name of any town member from observation for a night. This ability has 3 uses
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Neutral Roles in-game:
Role: Toadie:
Ability: You and Me Boss: You choose a person and tie your fate to theirs each night. Whatever happens to them will also happen to you. Win through survival
Innocent roles in-game:
Role: Jailor
Ability: Judge Jury and Executioner: The Jailor may jail 1 person per day, and may choose to execute them. If they guess correctly, this ability will refresh, if not the jailor will lose access to their ability.
Role: Inquisitor
Ability: I will know your secrets: Block target town member's role from activating, furthermore find out what they had planned on doing (Staying at home, visiting X, etc.)
Role: Hunter
Ability: Hunting for you: You will see the houses that the traitor team visited each night.
Role: Trapper
Ability: Bait the Trap: You may set either a freezing trap (3x uses) or a Punji Trap (1x uses). The freezing trap can prevent a kill from occurring by delaying the traitor, while the punji trap can kill any singular town member who crosses the trap you placed. Boots can be used to prevent this death, and will still trigger the trap
Role: Escape Artist
Ability: Catch me if you can: The Escape Artist can prevent their death by activating this ability at night before they are attacked. Can be used 3 times.
Role: Seer
Ability: Eye on you: The Seer can mark a player with an Eyeball each night. If they visit another player, the Seer will be able to see where they went.
Role: Gravedigger
Ability: I know dead: The graverobber can tell what role a body was before death, without using a purchased grave scroll
Role: Lookout:
Ability: Peeksies: The LO can tell who visits the person they choose at night